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EffectCombatPointHealOverTime.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. public class EffectCombatPointHealOverTime extends L2Effect
  22. {
  23. public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
  24. {
  25. super(env, template);
  26. }
  27. /**
  28. *
  29. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  30. */
  31. @Override
  32. public L2EffectType getEffectType()
  33. {
  34. return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME;
  35. }
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  39. */
  40. @Override
  41. public boolean onActionTime()
  42. {
  43. if (getEffected().isDead())
  44. return false;
  45. double cp = getEffected().getCurrentCp();
  46. double maxcp = getEffected().getMaxCp();
  47. cp += calc();
  48. if (cp > maxcp)
  49. cp = maxcp;
  50. getEffected().setCurrentCp(cp);
  51. StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
  52. sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
  53. getEffected().sendPacket(sump);
  54. return true;
  55. }
  56. }