ConditionSlotItemId.java 1.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2ItemInstance;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  19. import com.l2jserver.gameserver.skills.Env;
  20. /**
  21. * @author mkizub
  22. */
  23. public final class ConditionSlotItemId extends ConditionInventory
  24. {
  25. private final int _itemId;
  26. private final int _enchantLevel;
  27. public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
  28. {
  29. super(slot);
  30. _itemId = itemId;
  31. _enchantLevel = enchantLevel;
  32. }
  33. @Override
  34. public boolean testImpl(Env env)
  35. {
  36. if (!(env.player instanceof L2PcInstance))
  37. return false;
  38. Inventory inv = ((L2PcInstance) env.player).getInventory();
  39. L2ItemInstance item = inv.getPaperdollItem(_slot);
  40. if (item == null)
  41. return _itemId == 0;
  42. return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel;
  43. }
  44. }