MagicSkillUse.java 2.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.model.actor.L2Character;
  17. /**
  18. *
  19. * sample
  20. *
  21. * 0000: 5a d8 a8 10 48 d8 a8 10 48 10 04 00 00 01 00 00 Z...H...H.......
  22. * 0010: 00 f0 1a 00 00 68 28 00 00 .....h(..
  23. *
  24. * format dddddd dddh (h)
  25. *
  26. * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
  27. */
  28. public final class MagicSkillUse extends L2GameServerPacket
  29. {
  30. private static final String _S__5A_MAGICSKILLUSER = "[S] 48 MagicSkillUser";
  31. private int _targetId, _tx, _ty, _tz;
  32. private int _skillId;
  33. private int _skillLevel;
  34. private int _hitTime;
  35. private int _reuseDelay;
  36. private int _charObjId, _x, _y, _z;
  37. //private int _flags;
  38. public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
  39. {
  40. _charObjId = cha.getObjectId();
  41. _targetId = target.getObjectId();
  42. _skillId = skillId;
  43. _skillLevel = skillLevel;
  44. _hitTime = hitTime;
  45. _reuseDelay = reuseDelay;
  46. _x = cha.getX();
  47. _y = cha.getY();
  48. _z = cha.getZ();
  49. _tx = target.getX();
  50. _ty = target.getY();
  51. _tz = target.getZ();
  52. //_flags |= 0x20;
  53. }
  54. public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay)
  55. {
  56. _charObjId = cha.getObjectId();
  57. _targetId = cha.getTargetId();
  58. _skillId = skillId;
  59. _skillLevel = skillLevel;
  60. _hitTime = hitTime;
  61. _reuseDelay = reuseDelay;
  62. _x = cha.getX();
  63. _y = cha.getY();
  64. _z = cha.getZ();
  65. _tx = cha.getX();
  66. _ty = cha.getY();
  67. _tz = cha.getZ();
  68. //_flags |= 0x20;
  69. }
  70. @Override
  71. protected final void writeImpl()
  72. {
  73. writeC(0x48);
  74. writeD(_charObjId);
  75. writeD(_targetId);
  76. writeD(_skillId);
  77. writeD(_skillLevel);
  78. writeD(_hitTime);
  79. writeD(_reuseDelay);
  80. writeD(_x);
  81. writeD(_y);
  82. writeD(_z);
  83. writeD(0x00); // unknown
  84. writeD(_tx);
  85. writeD(_ty);
  86. writeD(_tz);
  87. }
  88. /* (non-Javadoc)
  89. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  90. */
  91. @Override
  92. public String getType()
  93. {
  94. return _S__5A_MAGICSKILLUSER;
  95. }
  96. }