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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.TaskPriority;
- import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.ExValidateLocationInAirShip;
- import com.l2jserver.gameserver.network.serverpackets.PartyMemberPosition;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocationInVehicle;
- /**
- * This class ...
- *
- * @version $Revision: 1.13.4.7 $ $Date: 2005/03/27 15:29:30 $
- */
- public class ValidatePosition extends L2GameClientPacket
- {
- private static Logger _log = Logger.getLogger(ValidatePosition.class.getName());
- private static final String _C__48_VALIDATEPOSITION = "[C] 48 ValidatePosition";
- /** urgent messages, execute immediately */
- public TaskPriority getPriority() { return TaskPriority.PR_HIGH; }
- private int _x;
- private int _y;
- private int _z;
- private int _heading;
- @SuppressWarnings("unused")
- private int _data;
- @Override
- protected void readImpl()
- {
- _x = readD();
- _y = readD();
- _z = readD();
- _heading = readD();
- _data = readD();
- }
- @Override
- protected void runImpl()
- {
- final L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null
- || activeChar.isTeleporting()
- || activeChar.inObserverMode())
- return;
- final int realX = activeChar.getX();
- final int realY = activeChar.getY();
- int realZ = activeChar.getZ();
- if (_x == 0 && _y == 0)
- {
- if (realX != 0) // in this case this seems like a client error
- return;
- }
- if(activeChar.getParty() != null && activeChar.getLastPartyPositionDistance(_x, _y, _z) > 150)
- {
- activeChar.setLastPartyPosition(_x, _y, _z);
- activeChar.getParty().broadcastToPartyMembers(activeChar,new PartyMemberPosition(activeChar));
- }
- final int dx = _x - realX;
- final int dy = _y - realY;
- final int dz = _z - realZ;
- double diffSq = (dx*dx + dy*dy);
- if (Config.DEVELOPER)
- {
- _log.fine("client pos: "+ _x + " "+ _y + " "+ _z +" head "+ _heading);
- _log.fine("server pos: "+ realX + " "+realY+ " "+realZ +" head "+activeChar.getHeading());
- }
- if (Config.ACCEPT_GEOEDITOR_CONN)
- if (GeoEditorListener.getInstance().getThread() != null
- && GeoEditorListener.getInstance().getThread().isWorking()
- && GeoEditorListener.getInstance().getThread().isSend(activeChar))
- GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z);
- if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER))
- {
- activeChar.setXYZ(realX, realY, _z);
- if (diffSq > 90000) // validate packet, may also cause z bounce if close to land
- {
- if (activeChar.isInBoat())
- sendPacket(new ValidateLocationInVehicle(activeChar));
- else if (activeChar.isInAirShip())
- sendPacket(new ExValidateLocationInAirShip(activeChar));
- else
- activeChar.sendPacket(new ValidateLocation(activeChar));
- }
- }
- else if (diffSq < 360000) // if too large, messes observation
- {
- if (Config.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server,
- // mainly used when no geodata but can be used also with geodata
- {
- activeChar.setXYZ(realX,realY,_z);
- return;
- }
- if (Config.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata)
- {
- if (!activeChar.isMoving()
- || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle
- {
- // character is not moving, take coordinates from client
- if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected
- activeChar.setXYZ(realX, realY, _z);
- else
- activeChar.setXYZ(_x, _y, _z);
- }
- else
- activeChar.setXYZ(realX, realY, _z);
- activeChar.setHeading(_heading);
- return;
- }
- // Sync 2 (or other),
- // intended for geodata. Sends a validation packet to client
- // when too far from server calculated true coordinate.
- // Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution)
- // Important: this code part must work together with L2Character.updatePosition
- if (Config.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200))
- {
- //if ((_z - activeChar.getClientZ()) < 200 && Math.abs(activeChar.getLastServerPosition().getZ()-realZ) > 70)
- if (Math.abs(dz) > 200
- && Math.abs(dz) < 1500
- && Math.abs(_z - activeChar.getClientZ()) < 800 )
- {
- activeChar.setXYZ(realX, realY, _z);
- realZ = _z;
- }
- else
- {
- if (Config.DEVELOPER)
- _log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
- if (activeChar.isInBoat())
- sendPacket(new ValidateLocationInVehicle(activeChar));
- else if (activeChar.isInAirShip())
- sendPacket(new ExValidateLocationInAirShip(activeChar));
- else
- activeChar.sendPacket(new ValidateLocation(activeChar));
- }
- }
- }
- activeChar.setClientX(_x);
- activeChar.setClientY(_y);
- activeChar.setClientZ(_z);
- activeChar.setClientHeading(_heading); // No real need to validate heading.
- activeChar.setLastServerPosition(realX, realY, realZ);
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__48_VALIDATEPOSITION;
- }
- }
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