RequestKeyMapping.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.network.serverpackets.ExUISetting;
  19. /**
  20. *
  21. * @author KenM / mrTJO
  22. */
  23. public class RequestKeyMapping extends L2GameClientPacket
  24. {
  25. /**
  26. * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#getType()
  27. */
  28. @Override
  29. public String getType()
  30. {
  31. return "[C] D0:21 RequestKeyMapping";
  32. }
  33. /**
  34. * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#readImpl()
  35. */
  36. @Override
  37. protected void readImpl()
  38. {
  39. // trigger (no data)
  40. }
  41. /**
  42. * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#runImpl()
  43. */
  44. @Override
  45. protected void runImpl()
  46. {
  47. L2PcInstance activeChar = getClient().getActiveChar();
  48. if (activeChar == null)
  49. return;
  50. if (Config.STORE_UI_SETTINGS)
  51. activeChar.sendPacket(new ExUISetting(activeChar));
  52. }
  53. }