123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.CharNameTable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.CharSelected;
- import com.l2jserver.gameserver.network.serverpackets.SSQInfo;
- /**
- * This class ...
- *
- * @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $
- */
- public class CharacterSelect extends L2GameClientPacket
- {
- private static final String _C__0D_CHARACTERSELECT = "[C] 0D CharacterSelect";
- private static final Logger _log = Logger.getLogger(CharacterSelect.class.getName());
- protected static final Logger _logAccounting = Logger.getLogger("accounting");
- // cd
- private int _charSlot;
- @SuppressWarnings("unused")
- private int _unk1; // new in C4
- @SuppressWarnings("unused")
- private int _unk2; // new in C4
- @SuppressWarnings("unused")
- private int _unk3; // new in C4
- @SuppressWarnings("unused")
- private int _unk4; // new in C4
- @Override
- protected void readImpl()
- {
- _charSlot = readD();
- _unk1 = readH();
- _unk2 = readD();
- _unk3 = readD();
- _unk4 = readD();
- }
- @Override
- protected void runImpl()
- {
- // if there is a playback.dat file in the current directory, it will
- // be sent to the client instead of any regular packets
- // to make this work, the first packet in the playback.dat has to
- // be a [S]0x21 packet
- // after playback is done, the client will not work correct and need to exit
- //playLogFile(getConnection()); // try to play log file
- // we should always be abble to acquire the lock
- // but if we cant lock then nothing should be done (ie repeated packet)
- if (this.getClient().getActiveCharLock().tryLock())
- {
- try
- {
- // should always be null
- // but if not then this is repeated packet and nothing should be done here
- if (this.getClient().getActiveChar() == null)
- {
- // The L2PcInstance must be created here, so that it can be attached to the L2GameClient
- if (Config.DEBUG)
- {
- _log.fine("selected slot:" + _charSlot);
- }
-
- //load up character from disk
- L2PcInstance cha = getClient().loadCharFromDisk(_charSlot);
- if (cha == null)
- {
- _log.severe("Character could not be loaded (slot:"+_charSlot+")");
- sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- if (cha.getAccessLevel().getLevel() < 0)
- {
- cha.logout();
- return;
- }
-
- CharNameTable.getInstance().addName(cha);
-
- cha.setClient(this.getClient());
- getClient().setActiveChar(cha);
-
- sendPacket(new SSQInfo());
-
- this.getClient().setState(GameClientState.IN_GAME);
- CharSelected cs = new CharSelected(cha, getClient().getSessionId().playOkID1);
- sendPacket(cs);
- }
- }
- finally
- {
- this.getClient().getActiveCharLock().unlock();
- }
- LogRecord record = new LogRecord(Level.INFO, "Logged in");
- record.setParameters(new Object[]{this.getClient()});
- _logAccounting.log(record);
- }
- }
- /*
- private void playLogFile(Connection connection)
- {
- long diff = 0;
- long first = -1;
- try
- {
- LineNumberReader lnr =
- new LineNumberReader(new FileReader("playback.dat"));
- String line = null;
- while ((line = lnr.readLine()) != null)
- {
- if (line.length() > 0 && line.substring(0, 1).equals("1"))
- {
- String timestamp = line.substring(0, 13);
- long time = Long.parseLong(timestamp);
- if (first == -1)
- {
- long start = System.currentTimeMillis();
- first = time;
- diff = start - first;
- }
- String cs = line.substring(14, 15);
- // read packet definition
- ByteArrayOutputStream bais = new ByteArrayOutputStream();
- while (true)
- {
- String temp = lnr.readLine();
- if (temp.length() < 53)
- {
- break;
- }
- String bytes = temp.substring(6, 53);
- StringTokenizer st = new StringTokenizer(bytes);
- while (st.hasMoreTokens())
- {
- String b = st.nextToken();
- int number = Integer.parseInt(b, 16);
- bais.write(number);
- }
- }
- if (cs.equals("S"))
- {
- //wait for timestamp and send packet
- int wait =
- (int) (time + diff - System.currentTimeMillis());
- if (wait > 0)
- {
- if (Config.DEBUG) _log.fine("waiting"+ wait);
- Thread.sleep(wait);
- }
- if (Config.DEBUG) _log.fine("sending:"+ time);
- byte[] data = bais.toByteArray();
- if (data.length != 0)
- {
- //connection.sendPacket(data);
- }
- else
- {
- if (Config.DEBUG) _log.fine("skipping broken data");
- }
- }
- else
- {
- // skip packet
- }
- }
- }
- }
- catch (FileNotFoundException f)
- {
- // should not happen
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error:", e);
- }
- }
- */
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__0D_CHARACTERSELECT;
- }
- }
|