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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.concurrent.locks.ReentrantLock;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import java.util.regex.Matcher;
- import java.util.regex.Pattern;
- import java.util.regex.PatternSyntaxException;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.CharNameTable;
- import com.l2jserver.gameserver.datatables.CharTemplateTable;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.datatables.SkillTreeTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.instancemanager.QuestManager;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2ShortCut;
- import com.l2jserver.gameserver.model.L2SkillLearn;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.stat.PcStat;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.QuestState;
- import com.l2jserver.gameserver.model.quest.State;
- import com.l2jserver.gameserver.network.L2GameClient;
- import com.l2jserver.gameserver.network.serverpackets.CharCreateFail;
- import com.l2jserver.gameserver.network.serverpackets.CharCreateOk;
- import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
- import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
- import com.l2jserver.gameserver.templates.chars.L2PcTemplate.PcTemplateItem;
- import com.l2jserver.gameserver.util.Util;
- @SuppressWarnings("unused")
- public final class CharacterCreate extends L2GameClientPacket
- {
- private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
- private static final Logger _log = Logger.getLogger(CharacterCreate.class.getName());
- protected static final Logger _logAccounting = Logger.getLogger("accounting");
-
- // cSdddddddddddd
- private String _name;
- private int _race;
- private byte _sex;
- private int _classId;
- private int _int;
- private int _str;
- private int _con;
- private int _men;
- private int _dex;
- private int _wit;
- private byte _hairStyle;
- private byte _hairColor;
- private byte _face;
-
- @Override
- protected void readImpl()
- {
- _name = readS();
- _race = readD();
- _sex = (byte) readD();
- _classId = readD();
- _int = readD();
- _str = readD();
- _con = readD();
- _men = readD();
- _dex = readD();
- _wit = readD();
- _hairStyle = (byte) readD();
- _hairColor = (byte) readD();
- _face = (byte) readD();
- }
-
- @Override
- protected void runImpl()
- {
- // Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations.
- if ((_name.length() < 1) || (_name.length() > 16))
- {
- if (Config.DEBUG)
- _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again.");
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
- return;
- }
-
- // Last Verified: May 30, 2009 - Gracia Final
- if (!Util.isAlphaNumeric(_name) || !isValidName(_name))
- {
- if (Config.DEBUG)
- _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again.");
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
- return;
- }
-
- if (_face > 2 || _face < 0)
- {
- _log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack. "+getClient());
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
- return;
- }
-
- if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
- {
- _log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack. "+getClient());
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
- return;
- }
-
- if (_hairColor > 3 || _hairColor < 0)
- {
- _log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack. "+getClient());
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
- return;
- }
-
- L2PcInstance newChar = null;
- L2PcTemplate template = null;
-
- /*
- * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
- */
- synchronized (CharNameTable.getInstance())
- {
- if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
- {
- if (Config.DEBUG)
- _log.fine("Max number of characters reached. Creation failed.");
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
- return;
- }
- else if (CharNameTable.getInstance().doesCharNameExist(_name))
- {
- if (Config.DEBUG)
- _log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again.");
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
- return;
- }
-
- template = CharTemplateTable.getInstance().getTemplate(_classId);
-
- if (template == null || template.classBaseLevel > 1)
- {
- if (Config.DEBUG)
- _log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed.");
-
- sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
- return;
- }
-
- int objectId = IdFactory.getInstance().getNextId();
- newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0);
- }
-
- newChar.setCurrentHp(template.baseHpMax);
- newChar.setCurrentCp(template.baseCpMax);
- newChar.setCurrentMp(template.baseMpMax);
- // newChar.setMaxLoad(template.baseLoad);
-
- CharCreateOk cco = new CharCreateOk();
- sendPacket(cco);
-
- initNewChar(getClient(), newChar);
- LogRecord record = new LogRecord(Level.INFO, "Created new character");
- record.setParameters(new Object[]{newChar, this.getClient()});
- _logAccounting.log(record);
- }
-
- private boolean isValidName(String text)
- {
- boolean result = true;
- String test = text;
- Pattern pattern;
- try
- {
- pattern = Pattern.compile(Config.CNAME_TEMPLATE);
- }
- catch (PatternSyntaxException e) // case of illegal pattern
- {
- _log.warning("ERROR : Character name pattern of config is wrong!");
- pattern = Pattern.compile(".*");
- }
- Matcher regexp = pattern.matcher(test);
- if (!regexp.matches())
- {
- result = false;
- }
- return result;
- }
-
- private void initNewChar(L2GameClient client, L2PcInstance newChar)
- {
- if (Config.DEBUG)
- _log.fine("Character init start");
-
- L2World.getInstance().storeObject(newChar);
-
- L2PcTemplate template = newChar.getTemplate();
-
- newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
-
- newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
- newChar.setTitle("");
- newChar.setVitalityPoints(PcStat.MAX_VITALITY_POINTS, true);
- if (Config.STARTING_LEVEL > 1)
- {
- newChar.getStat().addLevel((byte)(Config.STARTING_LEVEL - 1));
- }
- if (Config.STARTING_SP > 0)
- {
- newChar.getStat().addSp(Config.STARTING_SP);
- }
- L2ShortCut shortcut;
- // add attack shortcut
- shortcut = new L2ShortCut(0, 0, 3, 2, 0, 1);
- newChar.registerShortCut(shortcut);
- // add take shortcut
- shortcut = new L2ShortCut(3, 0, 3, 5, 0, 1);
- newChar.registerShortCut(shortcut);
- // add sit shortcut
- shortcut = new L2ShortCut(10, 0, 3, 0, 0, 1);
- newChar.registerShortCut(shortcut);
-
- for (PcTemplateItem ia : template.getItems())
- {
- L2ItemInstance item = newChar.getInventory().addItem("Init", ia.getItemId(), ia.getAmount(), newChar, null);
-
- if (item == null)
- {
- _log.warning("Could not create item during char creation: itemId " + ia.getItemId() + ", amount " + ia.getAmount() + ".");
- continue;
- }
-
- // add tutbook shortcut
- if (item.getItemId() == 5588)
- {
- shortcut = new L2ShortCut(11, 0, 1, item.getObjectId(), 0, 1);
- newChar.registerShortCut(shortcut);
- }
-
- if (item.isEquipable() && ia.isEquipped())
- {
- newChar.getInventory().equipItemAndRecord(item);
- }
- }
-
- for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
- {
- newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
- if (skill.getId() == 1001 || skill.getId() == 1177)
- {
- shortcut = new L2ShortCut(1, 0, 2, skill.getId(), skill.getLevel(), 1);
- newChar.registerShortCut(shortcut);
- }
- if (skill.getId() == 1216)
- {
- shortcut = new L2ShortCut(10, 0, 2, skill.getId(), skill.getLevel(), 1);
- newChar.registerShortCut(shortcut);
- }
- if (Config.DEBUG)
- _log.fine("Adding starter skill:" + skill.getId() + " / " + skill.getLevel());
- }
- if (!Config.DISABLE_TUTORIAL)
- startTutorialQuest(newChar);
- newChar.logout();
-
- CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
- client.getConnection().sendPacket(cl);
- client.setCharSelection(cl.getCharInfo());
-
- if (Config.DEBUG)
- _log.fine("Character init end");
- }
-
- public void startTutorialQuest(L2PcInstance player)
- {
- QuestState qs = player.getQuestState("255_Tutorial");
- Quest q = null;
- if (qs == null)
- q = QuestManager.getInstance().getQuest("255_Tutorial");
- if (q != null)
- q.newQuestState(player).setState(State.STARTED);
- }
-
- /*
- * (non-Javadoc)
- *
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__0B_CHARACTERCREATE;
- }
- }
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