L2Summon.java 25 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.actor;
  16. import java.util.Collection;
  17. import com.l2jserver.gameserver.ai.CtrlIntention;
  18. import com.l2jserver.gameserver.ai.L2CharacterAI;
  19. import com.l2jserver.gameserver.ai.L2SummonAI;
  20. import com.l2jserver.gameserver.datatables.ItemTable;
  21. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  22. import com.l2jserver.gameserver.model.L2ItemInstance;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.L2Party;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.L2WorldRegion;
  27. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable.AggroInfo;
  29. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
  31. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  32. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  35. import com.l2jserver.gameserver.model.actor.knownlist.SummonKnownList;
  36. import com.l2jserver.gameserver.model.actor.stat.SummonStat;
  37. import com.l2jserver.gameserver.model.actor.status.SummonStatus;
  38. import com.l2jserver.gameserver.model.base.Experience;
  39. import com.l2jserver.gameserver.model.itemcontainer.PetInventory;
  40. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
  43. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  44. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowAdd;
  45. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowDelete;
  46. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowUpdate;
  47. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  48. import com.l2jserver.gameserver.network.serverpackets.PetDelete;
  49. import com.l2jserver.gameserver.network.serverpackets.PetInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.PetItemList;
  51. import com.l2jserver.gameserver.network.serverpackets.PetStatusUpdate;
  52. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  55. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  56. import com.l2jserver.gameserver.templates.item.L2EtcItem;
  57. import com.l2jserver.gameserver.templates.item.L2Weapon;
  58. public abstract class L2Summon extends L2Playable
  59. {
  60. private L2PcInstance _owner;
  61. private int _attackRange = 36; //Melee range
  62. private boolean _follow = true;
  63. private boolean _previousFollowStatus = true;
  64. private int _chargedSoulShot;
  65. private int _chargedSpiritShot;
  66. public class AIAccessor extends L2Character.AIAccessor
  67. {
  68. protected AIAccessor() {}
  69. public L2Summon getSummon() { return L2Summon.this; }
  70. public boolean isAutoFollow() {
  71. return L2Summon.this.getFollowStatus();
  72. }
  73. public void doPickupItem(L2Object object) {
  74. L2Summon.this.doPickupItem(object);
  75. }
  76. }
  77. public L2Summon(int objectId, L2NpcTemplate template, L2PcInstance owner)
  78. {
  79. super(objectId, template);
  80. setInstanceType(InstanceType.L2Summon);
  81. setInstanceId(owner.getInstanceId()); // set instance to same as owner
  82. _showSummonAnimation = true;
  83. _owner = owner;
  84. _ai = new L2SummonAI(new L2Summon.AIAccessor());
  85. setXYZInvisible(owner.getX()+20, owner.getY()+20, owner.getZ()+100);
  86. }
  87. @Override
  88. public void onSpawn()
  89. {
  90. super.onSpawn();
  91. if (!(this instanceof L2MerchantSummonInstance))
  92. {
  93. this.setFollowStatus(true);
  94. updateAndBroadcastStatus(0);
  95. getOwner().sendPacket(new RelationChanged(this, getOwner().getRelation(getOwner()), false));
  96. for (L2PcInstance player : getOwner().getKnownList().getKnownPlayersInRadius(800))
  97. player.sendPacket(new RelationChanged(this, getOwner().getRelation(player), isAutoAttackable(player)));
  98. L2Party party = this.getOwner().getParty();
  99. if (party != null)
  100. {
  101. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowAdd(this));
  102. }
  103. }
  104. setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
  105. // if someone comes into range now, the animation shouldnt show any more
  106. }
  107. @Override
  108. public final SummonKnownList getKnownList()
  109. {
  110. return (SummonKnownList)super.getKnownList();
  111. }
  112. @Override
  113. public void initKnownList()
  114. {
  115. setKnownList(new SummonKnownList(this));
  116. }
  117. @Override
  118. public SummonStat getStat()
  119. {
  120. return (SummonStat)super.getStat();
  121. }
  122. @Override
  123. public void initCharStat()
  124. {
  125. setStat(new SummonStat(this));
  126. }
  127. @Override
  128. public SummonStatus getStatus()
  129. {
  130. return (SummonStatus)super.getStatus();
  131. }
  132. @Override
  133. public void initCharStatus()
  134. {
  135. setStatus(new SummonStatus(this));
  136. }
  137. @Override
  138. public L2CharacterAI getAI()
  139. {
  140. L2CharacterAI ai = _ai; // copy handle
  141. if (ai == null)
  142. {
  143. synchronized(this)
  144. {
  145. if (_ai == null) _ai = new L2SummonAI(new L2Summon.AIAccessor());
  146. return _ai;
  147. }
  148. }
  149. return ai;
  150. }
  151. @Override
  152. public L2NpcTemplate getTemplate()
  153. {
  154. return (L2NpcTemplate)super.getTemplate();
  155. }
  156. // this defines the action buttons, 1 for Summon, 2 for Pets
  157. public abstract int getSummonType();
  158. @Override
  159. public final void stopAllEffects()
  160. {
  161. super.stopAllEffects();
  162. updateAndBroadcastStatus(1);
  163. }
  164. @Override
  165. public final void stopAllEffectsExceptThoseThatLastThroughDeath()
  166. {
  167. super.stopAllEffectsExceptThoseThatLastThroughDeath();
  168. updateAndBroadcastStatus(1);
  169. }
  170. @Override
  171. public void updateAbnormalEffect()
  172. {
  173. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  174. //synchronized (getKnownList().getKnownPlayers())
  175. {
  176. for (L2PcInstance player : plrs)
  177. player.sendPacket(new AbstractNpcInfo.SummonInfo(this, player,1));
  178. }
  179. }
  180. /**
  181. * @return Returns the mountable.
  182. */
  183. public boolean isMountable()
  184. {
  185. return false;
  186. }
  187. public long getExpForThisLevel()
  188. {
  189. if(getLevel() >= Experience.LEVEL.length)
  190. {
  191. return 0;
  192. }
  193. return Experience.LEVEL[getLevel()];
  194. }
  195. public long getExpForNextLevel()
  196. {
  197. if(getLevel() >= Experience.LEVEL.length - 1)
  198. {
  199. return 0;
  200. }
  201. return Experience.LEVEL[getLevel()+1];
  202. }
  203. public final int getKarma()
  204. {
  205. return getOwner()!= null ? getOwner().getKarma() : 0;
  206. }
  207. public final byte getPvpFlag()
  208. {
  209. return getOwner()!= null ? getOwner().getPvpFlag() : 0;
  210. }
  211. public final int getTeam()
  212. {
  213. return getOwner()!= null ? getOwner().getTeam() : 0;
  214. }
  215. public final L2PcInstance getOwner()
  216. {
  217. return _owner;
  218. }
  219. public final int getNpcId()
  220. {
  221. return getTemplate().npcId;
  222. }
  223. public int getMaxLoad()
  224. {
  225. return 0;
  226. }
  227. public short getSoulShotsPerHit()
  228. {
  229. if (getTemplate().getAIDataStatic().getSoulShot() > 0)
  230. return (short) getTemplate().getAIDataStatic().getSoulShot();
  231. else return 1;
  232. }
  233. public short getSpiritShotsPerHit()
  234. {
  235. if (getTemplate().getAIDataStatic().getSpiritShot() > 0)
  236. return (short) getTemplate().getAIDataStatic().getSpiritShot();
  237. else return 1;
  238. }
  239. public void setChargedSoulShot(int shotType)
  240. {
  241. _chargedSoulShot = shotType;
  242. }
  243. public void setChargedSpiritShot(int shotType)
  244. {
  245. _chargedSpiritShot = shotType;
  246. }
  247. public void followOwner()
  248. {
  249. setFollowStatus(true);
  250. }
  251. @Override
  252. public boolean doDie(L2Character killer)
  253. {
  254. if (!super.doDie(killer))
  255. return false;
  256. if (this instanceof L2MerchantSummonInstance)
  257. return true;
  258. L2PcInstance owner = getOwner();
  259. if (owner != null)
  260. {
  261. Collection<L2Character> KnownTarget = this.getKnownList().getKnownCharacters();
  262. for (L2Character TgMob : KnownTarget)
  263. {
  264. // get the mobs which have aggro on the this instance
  265. if (TgMob instanceof L2Attackable)
  266. {
  267. if (((L2Attackable) TgMob).isDead())
  268. continue;
  269. AggroInfo info = ((L2Attackable) TgMob).getAggroList().get(this);
  270. if (info != null)
  271. ((L2Attackable) TgMob).addDamageHate(owner, info.getDamage(), info.getHate());
  272. }
  273. }
  274. }
  275. if (isPhoenixBlessed() && (getOwner() != null))
  276. getOwner().reviveRequest(getOwner(), null, true);
  277. DecayTaskManager.getInstance().addDecayTask(this);
  278. return true;
  279. }
  280. public boolean doDie(L2Character killer, boolean decayed)
  281. {
  282. if (!super.doDie(killer))
  283. return false;
  284. if (!decayed)
  285. {
  286. DecayTaskManager.getInstance().addDecayTask(this);
  287. }
  288. return true;
  289. }
  290. public void stopDecay()
  291. {
  292. DecayTaskManager.getInstance().cancelDecayTask(this);
  293. }
  294. @Override
  295. public void onDecay()
  296. {
  297. deleteMe(_owner);
  298. }
  299. @Override
  300. public void broadcastStatusUpdate()
  301. {
  302. super.broadcastStatusUpdate();
  303. updateAndBroadcastStatus(1);
  304. }
  305. public void deleteMe(L2PcInstance owner)
  306. {
  307. getAI().stopFollow();
  308. owner.sendPacket(new PetDelete(getSummonType(), getObjectId()));
  309. //pet will be deleted along with all his items
  310. if (getInventory() != null)
  311. {
  312. getInventory().destroyAllItems("pet deleted", getOwner(), this);
  313. }
  314. decayMe();
  315. getKnownList().removeAllKnownObjects();
  316. owner.setPet(null);
  317. }
  318. public void unSummon(L2PcInstance owner)
  319. {
  320. if (isVisible() && !isDead())
  321. {
  322. getAI().stopFollow();
  323. owner.sendPacket(new PetDelete(getSummonType(),getObjectId()));
  324. L2Party party;
  325. if ((party = owner.getParty()) != null)
  326. {
  327. party.broadcastToPartyMembers(owner, new ExPartyPetWindowDelete(this));
  328. }
  329. store();
  330. giveAllToOwner();
  331. owner.setPet(null);
  332. stopAllEffects();
  333. L2WorldRegion oldRegion = getWorldRegion();
  334. decayMe();
  335. if (oldRegion != null) oldRegion.removeFromZones(this);
  336. getKnownList().removeAllKnownObjects();
  337. setTarget(null);
  338. for (int itemId : owner.getAutoSoulShot().keySet())
  339. {
  340. String handler = ((L2EtcItem)ItemTable.getInstance().getTemplate(itemId)).getHandlerName();
  341. if (handler.contains("Beast"))
  342. owner.disableAutoShot(itemId);
  343. }
  344. }
  345. }
  346. public int getAttackRange()
  347. {
  348. return _attackRange;
  349. }
  350. public void setAttackRange(int range)
  351. {
  352. if (range < 36)
  353. range = 36;
  354. _attackRange = range;
  355. }
  356. public void setFollowStatus(boolean state)
  357. {
  358. _follow = state;
  359. if (_follow)
  360. getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getOwner());
  361. else
  362. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
  363. }
  364. public boolean getFollowStatus()
  365. {
  366. return _follow;
  367. }
  368. @Override
  369. public boolean isAutoAttackable(L2Character attacker)
  370. {
  371. return _owner.isAutoAttackable(attacker);
  372. }
  373. public int getChargedSoulShot()
  374. {
  375. return _chargedSoulShot;
  376. }
  377. public int getChargedSpiritShot()
  378. {
  379. return _chargedSpiritShot;
  380. }
  381. public int getControlItemId()
  382. {
  383. return 0;
  384. }
  385. public L2Weapon getActiveWeapon()
  386. {
  387. return null;
  388. }
  389. @Override
  390. public PetInventory getInventory()
  391. {
  392. return null;
  393. }
  394. protected void doPickupItem(L2Object object)
  395. {
  396. }
  397. public void giveAllToOwner()
  398. {
  399. }
  400. public void store()
  401. {
  402. }
  403. @Override
  404. public L2ItemInstance getActiveWeaponInstance()
  405. {
  406. return null;
  407. }
  408. @Override
  409. public L2Weapon getActiveWeaponItem()
  410. {
  411. return null;
  412. }
  413. @Override
  414. public L2ItemInstance getSecondaryWeaponInstance()
  415. {
  416. return null;
  417. }
  418. @Override
  419. public L2Weapon getSecondaryWeaponItem()
  420. {
  421. return null;
  422. }
  423. /**
  424. * Return True if the L2Summon is invulnerable or if the summoner is in spawn protection.<BR><BR>
  425. */
  426. @Override
  427. public boolean isInvul()
  428. {
  429. return _isInvul || _isTeleporting || getOwner().isSpawnProtected();
  430. }
  431. /**
  432. * Return the L2Party object of its L2PcInstance owner or null.<BR><BR>
  433. */
  434. @Override
  435. public L2Party getParty()
  436. {
  437. if (_owner == null)
  438. return null;
  439. else
  440. return _owner.getParty();
  441. }
  442. /**
  443. * Return True if the L2Character has a Party in progress.<BR><BR>
  444. */
  445. @Override
  446. public boolean isInParty()
  447. {
  448. if (_owner == null)
  449. return false;
  450. else
  451. return _owner.getParty() != null;
  452. }
  453. /**
  454. * Check if the active L2Skill can be casted.<BR><BR>
  455. *
  456. * <B><U> Actions</U> :</B><BR><BR>
  457. * <li>Check if the target is correct </li>
  458. * <li>Check if the target is in the skill cast range </li>
  459. * <li>Check if the summon owns enough HP and MP to cast the skill </li>
  460. * <li>Check if all skills are enabled and this skill is enabled </li><BR><BR>
  461. * <li>Check if the skill is active </li><BR><BR>
  462. * <li>Notify the AI with AI_INTENTION_CAST and target</li><BR><BR>
  463. *
  464. * @param skill The L2Skill to use
  465. * @param forceUse used to force ATTACK on players
  466. * @param dontMove used to prevent movement, if not in range
  467. *
  468. */
  469. public void useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
  470. {
  471. if (skill == null || isDead())
  472. return;
  473. // Check if the skill is active
  474. if (skill.isPassive())
  475. {
  476. // just ignore the passive skill request. why does the client send it anyway ??
  477. return;
  478. }
  479. //************************************* Check Casting in Progress *******************************************
  480. // If a skill is currently being used
  481. if (isCastingNow())
  482. {
  483. return;
  484. }
  485. // Set current pet skill
  486. getOwner().setCurrentPetSkill(skill, forceUse, dontMove);
  487. //************************************* Check Target *******************************************
  488. // Get the target for the skill
  489. L2Object target = null;
  490. switch (skill.getTargetType())
  491. {
  492. // OWNER_PET should be cast even if no target has been found
  493. case TARGET_OWNER_PET:
  494. target = getOwner();
  495. break;
  496. // PARTY, AURA, SELF should be cast even if no target has been found
  497. case TARGET_PARTY:
  498. case TARGET_AURA:
  499. case TARGET_FRONT_AURA:
  500. case TARGET_BEHIND_AURA:
  501. case TARGET_SELF:
  502. target = this;
  503. break;
  504. default:
  505. // Get the first target of the list
  506. target = skill.getFirstOfTargetList(this);
  507. break;
  508. }
  509. // Check the validity of the target
  510. if (target == null)
  511. {
  512. if (getOwner() != null)
  513. getOwner().sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
  514. return;
  515. }
  516. //************************************* Check skill availability *******************************************
  517. // Check if this skill is enabled (e.g. reuse time)
  518. if (isSkillDisabled(skill))
  519. {
  520. if (getOwner() != null)
  521. getOwner().sendPacket(new SystemMessage(SystemMessageId.PET_SKILL_CANNOT_BE_USED_RECHARCHING));
  522. return;
  523. }
  524. //************************************* Check Consumables *******************************************
  525. // Check if the summon has enough MP
  526. if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
  527. {
  528. // Send a System Message to the caster
  529. if (getOwner() != null)
  530. getOwner().sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP));
  531. return;
  532. }
  533. // Check if the summon has enough HP
  534. if (getCurrentHp() <= skill.getHpConsume())
  535. {
  536. // Send a System Message to the caster
  537. if (getOwner() != null)
  538. getOwner().sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_HP));
  539. return;
  540. }
  541. //************************************* Check Summon State *******************************************
  542. // Check if this is offensive magic skill
  543. if (skill.isOffensive())
  544. {
  545. if (isInsidePeaceZone(this, target)
  546. && getOwner() != null
  547. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  548. {
  549. // If summon or target is in a peace zone, send a system message TARGET_IN_PEACEZONE
  550. sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
  551. return;
  552. }
  553. if (getOwner() != null && getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart()){
  554. // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
  555. sendPacket(ActionFailed.STATIC_PACKET);
  556. return;
  557. }
  558. if (target.getActingPlayer() != null && this.getOwner().getSiegeState() > 0 && this.getOwner().isInsideZone(L2Character.ZONE_SIEGE)
  559. && target.getActingPlayer().getSiegeState() == this.getOwner().getSiegeState()
  560. && target.getActingPlayer() != this.getOwner() && target.getActingPlayer().getSiegeSide() == this.getOwner().getSiegeSide())
  561. {
  562. //
  563. if (TerritoryWarManager.getInstance().isTWInProgress())
  564. sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY));
  565. else
  566. sendPacket(new SystemMessage(SystemMessageId.FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS));
  567. sendPacket(ActionFailed.STATIC_PACKET);
  568. return;
  569. }
  570. // Check if the target is attackable
  571. if (target instanceof L2DoorInstance)
  572. {
  573. if(!((L2DoorInstance)target).isAttackable(getOwner()))
  574. return;
  575. }
  576. else
  577. {
  578. if (!target.isAttackable()
  579. && getOwner() != null
  580. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  581. {
  582. return;
  583. }
  584. // Check if a Forced ATTACK is in progress on non-attackable target
  585. if (!target.isAutoAttackable(this) && !forceUse &&
  586. skill.getTargetType() != SkillTargetType.TARGET_AURA &&
  587. skill.getTargetType() != SkillTargetType.TARGET_FRONT_AURA &&
  588. skill.getTargetType() != SkillTargetType.TARGET_BEHIND_AURA &&
  589. skill.getTargetType() != SkillTargetType.TARGET_CLAN &&
  590. skill.getTargetType() != SkillTargetType.TARGET_ALLY &&
  591. skill.getTargetType() != SkillTargetType.TARGET_PARTY &&
  592. skill.getTargetType() != SkillTargetType.TARGET_SELF)
  593. {
  594. return;
  595. }
  596. }
  597. }
  598. // Notify the AI with AI_INTENTION_CAST and target
  599. getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
  600. }
  601. @Override
  602. public void setIsImmobilized(boolean value)
  603. {
  604. super.setIsImmobilized(value);
  605. if (value)
  606. {
  607. _previousFollowStatus = getFollowStatus();
  608. // if immobilized temporarly disable follow mode
  609. if (_previousFollowStatus)
  610. setFollowStatus(false);
  611. }
  612. else
  613. {
  614. // if not more immobilized restore previous follow mode
  615. setFollowStatus(_previousFollowStatus);
  616. }
  617. }
  618. public void setOwner(L2PcInstance newOwner)
  619. {
  620. _owner = newOwner;
  621. }
  622. @Override
  623. public void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
  624. {
  625. if (miss || getOwner() == null)
  626. return;
  627. // Prevents the double spam of system messages, if the target is the owning player.
  628. if (target.getObjectId() != getOwner().getObjectId())
  629. {
  630. if (pcrit || mcrit)
  631. if (this instanceof L2SummonInstance)
  632. getOwner().sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_BY_SUMMONED_MOB));
  633. else
  634. getOwner().sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_BY_PET));
  635. if (getOwner().isInOlympiadMode() &&
  636. target instanceof L2PcInstance &&
  637. ((L2PcInstance)target).isInOlympiadMode() &&
  638. ((L2PcInstance)target).getOlympiadGameId() == getOwner().getOlympiadGameId())
  639. {
  640. Olympiad.getInstance().notifyCompetitorDamage(getOwner(), damage, getOwner().getOlympiadGameId());
  641. }
  642. final SystemMessage sm;
  643. if (target.isInvul() && !(target instanceof L2NpcInstance))
  644. sm = new SystemMessage(SystemMessageId.ATTACK_WAS_BLOCKED);
  645. else
  646. {
  647. sm = new SystemMessage(SystemMessageId.C1_GAVE_C2_DAMAGE_OF_S3);
  648. sm.addNpcName(this);
  649. sm.addCharName(target);
  650. sm.addNumber(damage);
  651. }
  652. getOwner().sendPacket(sm);
  653. }
  654. }
  655. @Override
  656. public void reduceCurrentHp(double damage, L2Character attacker, L2Skill skill)
  657. {
  658. super.reduceCurrentHp(damage, attacker, skill);
  659. if (getOwner() != null && attacker != null)
  660. {
  661. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
  662. sm.addNpcName(this);
  663. sm.addCharName(attacker);
  664. sm.addNumber((int)damage);
  665. getOwner().sendPacket(sm);
  666. }
  667. }
  668. @Override
  669. public void doCast(L2Skill skill)
  670. {
  671. final L2PcInstance actingPlayer = getActingPlayer();
  672. if (!actingPlayer.checkPvpSkill(getTarget(), skill, true)
  673. && !actingPlayer.getAccessLevel().allowPeaceAttack())
  674. {
  675. // Send a System Message to the L2PcInstance
  676. actingPlayer.sendPacket(
  677. new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  678. // Send a Server->Client packet ActionFailed to the L2PcInstance
  679. actingPlayer.sendPacket(ActionFailed.STATIC_PACKET);
  680. return;
  681. }
  682. super.doCast(skill);
  683. }
  684. @Override
  685. public boolean isInCombat()
  686. {
  687. return getOwner().isInCombat();
  688. }
  689. @Override
  690. public L2PcInstance getActingPlayer()
  691. {
  692. return getOwner();
  693. }
  694. @Override
  695. public final void broadcastPacket(L2GameServerPacket mov)
  696. {
  697. mov.setInvisible(getOwner().getAppearance().getInvisible());
  698. super.broadcastPacket(mov);
  699. }
  700. @Override
  701. public final void broadcastPacket(L2GameServerPacket mov, int radiusInKnownlist)
  702. {
  703. mov.setInvisible(getOwner().getAppearance().getInvisible());
  704. super.broadcastPacket(mov, radiusInKnownlist);
  705. }
  706. public void updateAndBroadcastStatus(int val)
  707. {
  708. getOwner().sendPacket(new PetInfo(this,val));
  709. getOwner().sendPacket(new PetStatusUpdate(this));
  710. if (isVisible())
  711. {
  712. broadcastNpcInfo(val);
  713. }
  714. L2Party party = this.getOwner().getParty();
  715. if (party != null)
  716. {
  717. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowUpdate(this));
  718. }
  719. updateEffectIcons(true);
  720. }
  721. public void broadcastNpcInfo(int val)
  722. {
  723. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  724. for (L2PcInstance player : plrs)
  725. {
  726. try
  727. {
  728. if (player == getOwner() && !(this instanceof L2MerchantSummonInstance))
  729. continue;
  730. player.sendPacket(new AbstractNpcInfo.SummonInfo(this,player, val));
  731. }
  732. catch (NullPointerException e)
  733. {
  734. // ignore it
  735. }
  736. }
  737. }
  738. public boolean isHungry()
  739. {
  740. return false;
  741. }
  742. @Override
  743. public final boolean isAttackingNow()
  744. {
  745. return isInCombat();
  746. }
  747. public int getWeapon()
  748. {
  749. return 0;
  750. }
  751. public int getArmor()
  752. {
  753. return 0;
  754. }
  755. public int getPetSpeed()
  756. {
  757. return getTemplate().baseRunSpd;
  758. }
  759. @Override
  760. public void sendInfo(L2PcInstance activeChar)
  761. {
  762. // Check if the L2PcInstance is the owner of the Pet
  763. if (activeChar.equals(getOwner()) && !(this instanceof L2MerchantSummonInstance))
  764. {
  765. activeChar.sendPacket(new PetInfo(this, 0));
  766. // The PetInfo packet wipes the PartySpelled (list of active spells' icons). Re-add them
  767. updateEffectIcons(true);
  768. if (this instanceof L2PetInstance)
  769. {
  770. activeChar.sendPacket(new PetItemList((L2PetInstance) this));
  771. }
  772. }
  773. else
  774. activeChar.sendPacket(new AbstractNpcInfo.SummonInfo(this, activeChar, 0));
  775. }
  776. }