AutoSpawnHandler.java 22 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.Map;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.concurrent.TimeUnit;
  23. import java.util.logging.Logger;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.L2DatabaseFactory;
  26. import com.l2jserver.gameserver.Announcements;
  27. import com.l2jserver.gameserver.ThreadPoolManager;
  28. import com.l2jserver.gameserver.datatables.MapRegionTable;
  29. import com.l2jserver.gameserver.datatables.NpcTable;
  30. import com.l2jserver.gameserver.datatables.SpawnTable;
  31. import com.l2jserver.gameserver.idfactory.IdFactory;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  34. import com.l2jserver.util.Rnd;
  35. import javolution.util.FastList;
  36. import javolution.util.FastMap;
  37. /**
  38. * Auto Spawn Handler
  39. *
  40. * Allows spawning of a NPC object based on a timer. (From the official idea
  41. * used for the Merchant and Blacksmith of Mammon)
  42. *
  43. * General Usage: - Call registerSpawn() with the parameters listed below. int
  44. * npcId int[][] spawnPoints or specify NULL to add points later. int
  45. * initialDelay (If < 0 = default value) int respawnDelay (If < 0 = default
  46. * value) int despawnDelay (If < 0 = default value or if = 0, function disabled)
  47. *
  48. * spawnPoints is a standard two-dimensional int array containing X,Y and Z
  49. * coordinates. The default respawn/despawn delays are currently every hour (as
  50. * for Mammon on official servers).
  51. * - The resulting AutoSpawnInstance object represents the newly added spawn
  52. * index. - The interal methods of this object can be used to adjust random
  53. * spawning, for instance a call to setRandomSpawn(1, true); would set the spawn
  54. * at index 1 to be randomly rather than sequentially-based. - Also they can be
  55. * used to specify the number of NPC instances to spawn using setSpawnCount(),
  56. * and broadcast a message to all users using setBroadcast().
  57. *
  58. * Random Spawning = OFF by default Broadcasting = OFF by default
  59. *
  60. * @author Tempy
  61. *
  62. */
  63. public class AutoSpawnHandler
  64. {
  65. protected static final Logger _log = Logger.getLogger(AutoSpawnHandler.class.getName());
  66. private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
  67. private static final int DEFAULT_RESPAWN = 3600000; // 1 hour in millisecs
  68. private static final int DEFAULT_DESPAWN = 3600000; // 1 hour in millisecs
  69. protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
  70. protected Map<Integer, ScheduledFuture<?>> _runningSpawns;
  71. protected boolean _activeState = true;
  72. private AutoSpawnHandler()
  73. {
  74. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  75. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  76. restoreSpawnData();
  77. }
  78. public static AutoSpawnHandler getInstance()
  79. {
  80. return SingletonHolder._instance;
  81. }
  82. public final int size()
  83. {
  84. return _registeredSpawns.size();
  85. }
  86. public void reload()
  87. {
  88. // stop all timers
  89. for (ScheduledFuture<?> sf : _runningSpawns.values())
  90. {
  91. if (sf != null)
  92. sf.cancel(true);
  93. }
  94. // unregister all registered spawns
  95. for (AutoSpawnInstance asi : _registeredSpawns.values())
  96. {
  97. if (asi != null)
  98. this.removeSpawn(asi);
  99. }
  100. // create clean list
  101. _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>();
  102. _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>();
  103. // load
  104. restoreSpawnData();
  105. }
  106. private void restoreSpawnData()
  107. {
  108. int numLoaded = 0;
  109. Connection con = null;
  110. try
  111. {
  112. PreparedStatement statement = null;
  113. PreparedStatement statement2 = null;
  114. ResultSet rs = null;
  115. ResultSet rs2 = null;
  116. con = L2DatabaseFactory.getInstance().getConnection();
  117. // Restore spawn group data, then the location data.
  118. statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
  119. rs = statement.executeQuery();
  120. statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");
  121. while (rs.next())
  122. {
  123. // Register random spawn group, set various options on the
  124. // created spawn instance.
  125. AutoSpawnInstance spawnInst = registerSpawn(rs.getInt("npcId"), rs.getInt("initialDelay"), rs.getInt("respawnDelay"), rs.getInt("despawnDelay"));
  126. spawnInst.setSpawnCount(rs.getInt("count"));
  127. spawnInst.setBroadcast(rs.getBoolean("broadcastSpawn"));
  128. spawnInst.setRandomSpawn(rs.getBoolean("randomSpawn"));
  129. numLoaded++;
  130. // Restore the spawn locations for this spawn group/instance.
  131. statement2.setInt(1, rs.getInt("groupId"));
  132. rs2 = statement2.executeQuery();
  133. statement2.clearParameters();
  134. while (rs2.next())
  135. {
  136. // Add each location to the spawn group/instance.
  137. spawnInst.addSpawnLocation(rs2.getInt("x"), rs2.getInt("y"), rs2.getInt("z"), rs2.getInt("heading"));
  138. }
  139. rs2.close();
  140. }
  141. statement2.close();
  142. rs.close();
  143. statement.close();
  144. if (Config.DEBUG)
  145. _log.config("AutoSpawnHandler: Loaded " + numLoaded + " spawn group(s) from the database.");
  146. }
  147. catch (Exception e)
  148. {
  149. _log.warning("AutoSpawnHandler: Could not restore spawn data: " + e);
  150. }
  151. finally
  152. {
  153. try
  154. {
  155. con.close();
  156. }
  157. catch (Exception e)
  158. {
  159. }
  160. }
  161. }
  162. /**
  163. * Registers a spawn with the given parameters with the spawner, and marks
  164. * it as active. Returns a AutoSpawnInstance containing info about the
  165. * spawn.
  166. *
  167. * @param int npcId
  168. * @param int[][] spawnPoints
  169. * @param int initialDelay (If < 0 = default value)
  170. * @param int respawnDelay (If < 0 = default value)
  171. * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
  172. * @return AutoSpawnInstance spawnInst
  173. */
  174. public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
  175. {
  176. if (initialDelay < 0)
  177. initialDelay = DEFAULT_INITIAL_SPAWN;
  178. if (respawnDelay < 0)
  179. respawnDelay = DEFAULT_RESPAWN;
  180. if (despawnDelay < 0)
  181. despawnDelay = DEFAULT_DESPAWN;
  182. AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);
  183. if (spawnPoints != null)
  184. for (int[] spawnPoint : spawnPoints)
  185. newSpawn.addSpawnLocation(spawnPoint);
  186. int newId = IdFactory.getInstance().getNextId();
  187. newSpawn._objectId = newId;
  188. _registeredSpawns.put(newId, newSpawn);
  189. setSpawnActive(newSpawn, true);
  190. if (Config.DEBUG)
  191. _log.config("AutoSpawnHandler: Registered auto spawn for NPC ID " + npcId + " (Object ID = " + newId + ").");
  192. return newSpawn;
  193. }
  194. /**
  195. * Registers a spawn with the given parameters with the spawner, and marks
  196. * it as active. Returns a AutoSpawnInstance containing info about the
  197. * spawn. <BR>
  198. * <B>Warning:</B> Spawn locations must be specified separately using
  199. * addSpawnLocation().
  200. *
  201. * @param int npcId
  202. * @param int initialDelay (If < 0 = default value)
  203. * @param int respawnDelay (If < 0 = default value)
  204. * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
  205. * @return AutoSpawnInstance spawnInst
  206. */
  207. public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
  208. {
  209. return registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
  210. }
  211. /**
  212. * Remove a registered spawn from the list, specified by the given spawn
  213. * instance.
  214. *
  215. * @param AutoSpawnInstance spawnInst
  216. * @return boolean removedSuccessfully
  217. */
  218. public boolean removeSpawn(AutoSpawnInstance spawnInst)
  219. {
  220. if (!isSpawnRegistered(spawnInst))
  221. return false;
  222. try
  223. {
  224. // Try to remove from the list of registered spawns if it exists.
  225. _registeredSpawns.remove(spawnInst.getNpcId());
  226. // Cancel the currently associated running scheduled task.
  227. ScheduledFuture<?> respawnTask = _runningSpawns.remove(spawnInst._objectId);
  228. respawnTask.cancel(false);
  229. if (Config.DEBUG)
  230. _log.config("AutoSpawnHandler: Removed auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  231. + ").");
  232. }
  233. catch (Exception e)
  234. {
  235. _log.warning("AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId
  236. + "): " + e);
  237. return false;
  238. }
  239. return true;
  240. }
  241. /**
  242. * Remove a registered spawn from the list, specified by the given spawn
  243. * object ID.
  244. *
  245. * @param int objectId
  246. * @return boolean removedSuccessfully
  247. */
  248. public void removeSpawn(int objectId)
  249. {
  250. removeSpawn(_registeredSpawns.get(objectId));
  251. }
  252. /**
  253. * Sets the active state of the specified spawn.
  254. *
  255. * @param AutoSpawnInstance spawnInst
  256. * @param boolean isActive
  257. */
  258. public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
  259. {
  260. if (spawnInst == null)
  261. return;
  262. int objectId = spawnInst._objectId;
  263. if (isSpawnRegistered(objectId))
  264. {
  265. ScheduledFuture<?> spawnTask = null;
  266. if (isActive)
  267. {
  268. AutoSpawner rs = new AutoSpawner(objectId);
  269. if (spawnInst._desDelay > 0)
  270. spawnTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(rs, spawnInst._initDelay, spawnInst._resDelay);
  271. else
  272. spawnTask = ThreadPoolManager.getInstance().scheduleEffect(rs, spawnInst._initDelay);
  273. _runningSpawns.put(objectId, spawnTask);
  274. }
  275. else
  276. {
  277. AutoDespawner rd = new AutoDespawner(objectId);
  278. spawnTask = _runningSpawns.remove(objectId);
  279. if (spawnTask != null)
  280. spawnTask.cancel(false);
  281. ThreadPoolManager.getInstance().scheduleEffect(rd, 0);
  282. }
  283. spawnInst.setSpawnActive(isActive);
  284. }
  285. }
  286. /**
  287. * Sets the active state of all auto spawn instances to that specified, and
  288. * cancels the scheduled spawn task if necessary.
  289. *
  290. * @param boolean
  291. * isActive
  292. */
  293. public void setAllActive(boolean isActive)
  294. {
  295. if (_activeState == isActive)
  296. return;
  297. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  298. setSpawnActive(spawnInst, isActive);
  299. _activeState = isActive;
  300. }
  301. /**
  302. * Returns the number of milliseconds until the next occurrance of the given
  303. * spawn.
  304. *
  305. * @param AutoSpawnInstance spawnInst
  306. * @param long milliRemaining
  307. */
  308. public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
  309. {
  310. int objectId = spawnInst.getObjectId();
  311. if (!isSpawnRegistered(objectId))
  312. return -1;
  313. return _runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
  314. }
  315. /**
  316. * Attempts to return the AutoSpawnInstance associated with the given NPC or
  317. * Object ID type. <BR>
  318. * Note: If isObjectId == false, returns first instance for the specified
  319. * NPC ID.
  320. *
  321. * @param int id
  322. * @param boolean isObjectId
  323. * @return AutoSpawnInstance spawnInst
  324. */
  325. public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
  326. {
  327. if (isObjectId)
  328. {
  329. if (isSpawnRegistered(id))
  330. return _registeredSpawns.get(id);
  331. }
  332. else
  333. {
  334. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  335. if (spawnInst.getNpcId() == id)
  336. return spawnInst;
  337. }
  338. return null;
  339. }
  340. public Map<Integer, AutoSpawnInstance> getAutoSpawnInstances(int npcId)
  341. {
  342. Map<Integer, AutoSpawnInstance> spawnInstList = new FastMap<Integer, AutoSpawnInstance>();
  343. for (AutoSpawnInstance spawnInst : _registeredSpawns.values())
  344. if (spawnInst.getNpcId() == npcId)
  345. spawnInstList.put(spawnInst.getObjectId(), spawnInst);
  346. return spawnInstList;
  347. }
  348. /**
  349. * Tests if the specified object ID is assigned to an auto spawn.
  350. *
  351. * @param int objectId
  352. * @return boolean isAssigned
  353. */
  354. public final boolean isSpawnRegistered(int objectId)
  355. {
  356. return _registeredSpawns.containsKey(objectId);
  357. }
  358. /**
  359. * Tests if the specified spawn instance is assigned to an auto spawn.
  360. *
  361. * @param AutoSpawnInstance spawnInst
  362. * @return boolean isAssigned
  363. */
  364. public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
  365. {
  366. return _registeredSpawns.containsValue(spawnInst);
  367. }
  368. /**
  369. * AutoSpawner Class <BR>
  370. * <BR>
  371. * This handles the main spawn task for an auto spawn instance, and
  372. * initializes a despawner if required.
  373. *
  374. * @author Tempy
  375. */
  376. private class AutoSpawner implements Runnable
  377. {
  378. private int _objectId;
  379. protected AutoSpawner(int objectId)
  380. {
  381. _objectId = objectId;
  382. }
  383. public void run()
  384. {
  385. try
  386. {
  387. // Retrieve the required spawn instance for this spawn task.
  388. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  389. // If the spawn is not scheduled to be active, cancel the spawn
  390. // task.
  391. if (!spawnInst.isSpawnActive())
  392. return;
  393. Location[] locationList = spawnInst.getLocationList();
  394. // If there are no set co-ordinates, cancel the spawn task.
  395. if (locationList.length == 0)
  396. {
  397. _log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + _objectId + ").");
  398. return;
  399. }
  400. int locationCount = locationList.length;
  401. int locationIndex = Rnd.nextInt(locationCount);
  402. /*
  403. * If random spawning is disabled, the spawn at the next set of
  404. * co-ordinates after the last. If the index is greater than the
  405. * number of possible spawns, reset the counter to zero.
  406. */
  407. if (!spawnInst.isRandomSpawn())
  408. {
  409. locationIndex = spawnInst._lastLocIndex + 1;
  410. if (locationIndex == locationCount)
  411. locationIndex = 0;
  412. spawnInst._lastLocIndex = locationIndex;
  413. }
  414. // Set the X, Y and Z co-ordinates, where this spawn will take
  415. // place.
  416. final int x = locationList[locationIndex].getX();
  417. final int y = locationList[locationIndex].getY();
  418. final int z = locationList[locationIndex].getZ();
  419. final int heading = locationList[locationIndex].getHeading();
  420. // Fetch the template for this NPC ID and create a new spawn.
  421. L2NpcTemplate npcTemp = NpcTable.getInstance().getTemplate(spawnInst.getNpcId());
  422. if (npcTemp == null)
  423. {
  424. _log.warning("Couldnt find NPC id" + spawnInst.getNpcId() + " Try to update your DP");
  425. return;
  426. }
  427. L2Spawn newSpawn = new L2Spawn(npcTemp);
  428. newSpawn.setLocx(x);
  429. newSpawn.setLocy(y);
  430. newSpawn.setLocz(z);
  431. if (heading != -1)
  432. newSpawn.setHeading(heading);
  433. newSpawn.setAmount(spawnInst.getSpawnCount());
  434. if (spawnInst._desDelay == 0)
  435. {
  436. newSpawn.setRespawnDelay(spawnInst._resDelay);
  437. }
  438. // Add the new spawn information to the spawn table, but do not
  439. // store it.
  440. SpawnTable.getInstance().addNewSpawn(newSpawn, false);
  441. L2Npc npcInst = null;
  442. if (spawnInst._spawnCount == 1)
  443. {
  444. npcInst = newSpawn.doSpawn();
  445. npcInst.setXYZ(npcInst.getX(), npcInst.getY(), npcInst.getZ());
  446. spawnInst.addNpcInstance(npcInst);
  447. }
  448. else
  449. {
  450. for (int i = 0; i < spawnInst._spawnCount; i++)
  451. {
  452. npcInst = newSpawn.doSpawn();
  453. // To prevent spawning of more than one NPC in the exact
  454. // same spot,
  455. // move it slightly by a small random offset.
  456. npcInst.setXYZ(npcInst.getX() + Rnd.nextInt(50), npcInst.getY() + Rnd.nextInt(50), npcInst.getZ());
  457. // Add the NPC instance to the list of managed
  458. // instances.
  459. spawnInst.addNpcInstance(npcInst);
  460. }
  461. }
  462. String nearestTown = MapRegionTable.getInstance().getClosestTownName(npcInst);
  463. // Announce to all players that the spawn has taken place, with
  464. // the nearest town location.
  465. if (spawnInst.isBroadcasting())
  466. Announcements.getInstance().announceToAll("The " + npcInst.getName() + " has spawned near " + nearestTown + "!");
  467. if (Config.DEBUG)
  468. _log.info("AutoSpawnHandler: Spawned NPC ID " + spawnInst.getNpcId() + " at " + x + ", " + y + ", " + z + " (Near "
  469. + nearestTown + ") for " + (spawnInst.getRespawnDelay() / 60000) + " minute(s).");
  470. // If there is no despawn time, do not create a despawn task.
  471. if (spawnInst.getDespawnDelay() > 0)
  472. {
  473. AutoDespawner rd = new AutoDespawner(_objectId);
  474. ThreadPoolManager.getInstance().scheduleAi(rd, spawnInst.getDespawnDelay() - 1000);
  475. }
  476. }
  477. catch (Exception e)
  478. {
  479. _log.warning("AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + _objectId + "): " + e);
  480. e.printStackTrace();
  481. }
  482. }
  483. }
  484. /**
  485. * AutoDespawner Class <BR>
  486. * <BR>
  487. * Simply used as a secondary class for despawning an auto spawn instance.
  488. *
  489. * @author Tempy
  490. */
  491. private class AutoDespawner implements Runnable
  492. {
  493. private int _objectId;
  494. protected AutoDespawner(int objectId)
  495. {
  496. _objectId = objectId;
  497. }
  498. public void run()
  499. {
  500. try
  501. {
  502. AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
  503. if (spawnInst == null)
  504. {
  505. _log.info("AutoSpawnHandler: No spawn registered for object ID = " + _objectId + ".");
  506. return;
  507. }
  508. for (L2Npc npcInst : spawnInst.getNPCInstanceList())
  509. {
  510. if (npcInst == null)
  511. continue;
  512. npcInst.deleteMe();
  513. SpawnTable.getInstance().deleteSpawn(npcInst.getSpawn(), false);
  514. spawnInst.removeNpcInstance(npcInst);
  515. if (Config.DEBUG)
  516. _log.info("AutoSpawnHandler: Spawns removed for spawn instance (Object ID = " + _objectId + ").");
  517. }
  518. }
  519. catch (Exception e)
  520. {
  521. _log.warning("AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + _objectId + "): " + e);
  522. }
  523. }
  524. }
  525. /**
  526. * AutoSpawnInstance Class <BR>
  527. * <BR>
  528. * Stores information about a registered auto spawn.
  529. *
  530. * @author Tempy
  531. */
  532. public class AutoSpawnInstance
  533. {
  534. protected int _objectId;
  535. protected int _spawnIndex;
  536. protected int _npcId;
  537. protected int _initDelay;
  538. protected int _resDelay;
  539. protected int _desDelay;
  540. protected int _spawnCount = 1;
  541. protected int _lastLocIndex = -1;
  542. private List<L2Npc> _npcList = new FastList<L2Npc>();
  543. private List<Location> _locList = new FastList<Location>();
  544. private boolean _spawnActive;
  545. private boolean _randomSpawn = false;
  546. private boolean _broadcastAnnouncement = false;
  547. protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
  548. {
  549. _npcId = npcId;
  550. _initDelay = initDelay;
  551. _resDelay = respawnDelay;
  552. _desDelay = despawnDelay;
  553. }
  554. protected void setSpawnActive(boolean activeValue)
  555. {
  556. _spawnActive = activeValue;
  557. }
  558. protected boolean addNpcInstance(L2Npc npcInst)
  559. {
  560. return _npcList.add(npcInst);
  561. }
  562. protected boolean removeNpcInstance(L2Npc npcInst)
  563. {
  564. return _npcList.remove(npcInst);
  565. }
  566. public int getObjectId()
  567. {
  568. return _objectId;
  569. }
  570. public int getInitialDelay()
  571. {
  572. return _initDelay;
  573. }
  574. public int getRespawnDelay()
  575. {
  576. return _resDelay;
  577. }
  578. public int getDespawnDelay()
  579. {
  580. return _desDelay;
  581. }
  582. public int getNpcId()
  583. {
  584. return _npcId;
  585. }
  586. public int getSpawnCount()
  587. {
  588. return _spawnCount;
  589. }
  590. public Location[] getLocationList()
  591. {
  592. return _locList.toArray(new Location[_locList.size()]);
  593. }
  594. public L2Npc[] getNPCInstanceList()
  595. {
  596. L2Npc[] ret;
  597. synchronized (_npcList)
  598. {
  599. ret = new L2Npc[_npcList.size()];
  600. _npcList.toArray(ret);
  601. }
  602. return ret;
  603. }
  604. public L2Spawn[] getSpawns()
  605. {
  606. List<L2Spawn> npcSpawns = new FastList<L2Spawn>();
  607. for (L2Npc npcInst : _npcList)
  608. npcSpawns.add(npcInst.getSpawn());
  609. return npcSpawns.toArray(new L2Spawn[npcSpawns.size()]);
  610. }
  611. public void setSpawnCount(int spawnCount)
  612. {
  613. _spawnCount = spawnCount;
  614. }
  615. public void setRandomSpawn(boolean randValue)
  616. {
  617. _randomSpawn = randValue;
  618. }
  619. public void setBroadcast(boolean broadcastValue)
  620. {
  621. _broadcastAnnouncement = broadcastValue;
  622. }
  623. public boolean isSpawnActive()
  624. {
  625. return _spawnActive;
  626. }
  627. public boolean isRandomSpawn()
  628. {
  629. return _randomSpawn;
  630. }
  631. public boolean isBroadcasting()
  632. {
  633. return _broadcastAnnouncement;
  634. }
  635. public boolean addSpawnLocation(int x, int y, int z, int heading)
  636. {
  637. return _locList.add(new Location(x, y, z, heading));
  638. }
  639. public boolean addSpawnLocation(int[] spawnLoc)
  640. {
  641. if (spawnLoc.length != 3)
  642. return false;
  643. return addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
  644. }
  645. public Location removeSpawnLocation(int locIndex)
  646. {
  647. try
  648. {
  649. return _locList.remove(locIndex);
  650. }
  651. catch (IndexOutOfBoundsException e)
  652. {
  653. return null;
  654. }
  655. }
  656. }
  657. @SuppressWarnings("synthetic-access")
  658. private static class SingletonHolder
  659. {
  660. protected static final AutoSpawnHandler _instance = new AutoSpawnHandler();
  661. }
  662. }