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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.datatables;
- import java.util.Map;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.skills.SkillsEngine;
- import net.sf.l2j.gameserver.templates.item.L2WeaponType;
- /**
- * This class ...
- *
- * @version $Revision: 1.8.2.6.2.18 $ $Date: 2005/04/06 16:13:25 $
- */
- public class SkillTable
- {
- //private static Logger _log = Logger.getLogger(SkillTable.class.getName());
- private static SkillTable _instance;
-
- private Map<Integer, L2Skill> _skills;
- private boolean _initialized = true;
-
- public static SkillTable getInstance()
- {
- if (_instance == null)
- _instance = new SkillTable();
- return _instance;
- }
-
- private SkillTable()
- {
- _skills = new FastMap<Integer, L2Skill>();
- SkillsEngine.getInstance().loadAllSkills(_skills);
- }
-
- public void reload()
- {
- _instance = new SkillTable();
- }
-
- public boolean isInitialized()
- {
- return _initialized;
- }
-
- /**
- * Provides the skill hash
- * @param skill The L2Skill to be hashed
- * @return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel())
- */
- public static int getSkillHashCode(L2Skill skill)
- {
- return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel());
- }
-
- /**
- * Centralized method for easier change of the hashing sys
- * @param skillId The Skill Id
- * @param skillLevel The Skill Level
- * @return The Skill hash number
- */
- public static int getSkillHashCode(int skillId, int skillLevel)
- {
- return skillId * 256 + skillLevel;
- }
-
- public L2Skill getInfo(int skillId, int level)
- {
- return _skills.get(getSkillHashCode(skillId, level));
- }
-
- public int getMaxLevel(int magicId, int level)
- {
- while (level < 100)
- {
- if (_skills.get(getSkillHashCode(magicId, ++level)) == null)
- return level - 1;
- }
-
- return level;
- }
-
- private static final L2WeaponType[] weaponDbMasks =
- {
- L2WeaponType.ETC, L2WeaponType.BOW, L2WeaponType.POLE, L2WeaponType.DUALFIST, L2WeaponType.DUAL, L2WeaponType.BLUNT, L2WeaponType.SWORD, L2WeaponType.DAGGER, L2WeaponType.BIGSWORD, L2WeaponType.ROD, L2WeaponType.BIGBLUNT,
- L2WeaponType.ANCIENT_SWORD, L2WeaponType.RAPIER, L2WeaponType.CROSSBOW
- };
-
- public int calcWeaponsAllowed(int mask)
- {
- if (mask == 0)
- return 0;
-
- int weaponsAllowed = 0;
-
- for (int i = 0; i < weaponDbMasks.length; i++)
- if ((mask & (1 << i)) != 0)
- weaponsAllowed |= weaponDbMasks[i].mask();
-
- return weaponsAllowed;
- }
-
- /**
- * Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
- */
- public L2Skill[] getSiegeSkills(boolean addNoble)
- {
- FastList<L2Skill> list = new FastList<L2Skill>();
-
- list.add(_skills.get(SkillTable.getSkillHashCode(246, 1)));
- list.add(_skills.get(SkillTable.getSkillHashCode(247, 1)));
-
- if (addNoble)
- list.add(_skills.get(SkillTable.getSkillHashCode(326, 1)));
-
- L2Skill[] temp = new L2Skill[list.size()];
- list.toArray(temp);
-
- return temp;
- }
- }
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