Formulas.java 88 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2SiegeClan;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.L2Playable;
  32. import com.l2jserver.gameserver.model.actor.L2Summon;
  33. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  38. import com.l2jserver.gameserver.model.base.PlayerState;
  39. import com.l2jserver.gameserver.model.entity.Castle;
  40. import com.l2jserver.gameserver.model.entity.ClanHall;
  41. import com.l2jserver.gameserver.model.entity.Fort;
  42. import com.l2jserver.gameserver.model.entity.Siege;
  43. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  44. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  45. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  50. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  52. import com.l2jserver.gameserver.skills.funcs.Func;
  53. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  54. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  55. import com.l2jserver.gameserver.templates.item.L2Item;
  56. import com.l2jserver.gameserver.templates.item.L2Weapon;
  57. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  58. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  59. import com.l2jserver.gameserver.util.Util;
  60. import com.l2jserver.util.Rnd;
  61. /**
  62. * Global calculations, can be modified by server admins
  63. */
  64. public final class Formulas
  65. {
  66. // level difference reductions
  67. private static final int MAGIC_FAIL_RATE = 3;
  68. private static final double DAMAGE_REDUCTION = 0.66;
  69. /** Regen Task period */
  70. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  71. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  72. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  73. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  74. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  75. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  76. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  77. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  78. private static final byte MELEE_ATTACK_RANGE = 40;
  79. public static final int MAX_STAT_VALUE = 100;
  80. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  81. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  82. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  83. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  84. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  85. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  86. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  87. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  88. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  89. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  90. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  91. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  92. // These values are 100% matching retail tables, no need to change and no need add
  93. // calculation into the stat bonus when accessing (not efficient),
  94. // better to have everything precalculated and use values directly (saves CPU)
  95. static
  96. {
  97. for (int i = 0; i < STRbonus.length; i++)
  98. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) * 100 + .5d) / 100;
  99. for (int i = 0; i < INTbonus.length; i++)
  100. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) * 100 + .5d) / 100;
  101. for (int i = 0; i < DEXbonus.length; i++)
  102. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) * 100 + .5d) / 100;
  103. for (int i = 0; i < WITbonus.length; i++)
  104. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) * 100 + .5d) / 100;
  105. for (int i = 0; i < CONbonus.length; i++)
  106. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) * 100 + .5d) / 100;
  107. for (int i = 0; i < MENbonus.length; i++)
  108. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) * 100 + .5d) / 100;
  109. }
  110. static class FuncAddLevel3 extends Func
  111. {
  112. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  113. static Func getInstance(Stats stat)
  114. {
  115. int pos = stat.ordinal();
  116. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  117. return _instancies[pos];
  118. }
  119. private FuncAddLevel3(Stats pStat)
  120. {
  121. super(pStat, 0x10, null);
  122. }
  123. @Override
  124. public void calc(Env env)
  125. {
  126. env.value += env.player.getLevel() / 3.0;
  127. }
  128. }
  129. static class FuncMultLevelMod extends Func
  130. {
  131. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  132. static Func getInstance(Stats stat)
  133. {
  134. int pos = stat.ordinal();
  135. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  136. return _instancies[pos];
  137. }
  138. private FuncMultLevelMod(Stats pStat)
  139. {
  140. super(pStat, 0x20, null);
  141. }
  142. @Override
  143. public void calc(Env env)
  144. {
  145. env.value *= env.player.getLevelMod();
  146. }
  147. }
  148. static class FuncMultRegenResting extends Func
  149. {
  150. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  151. /**
  152. * Return the Func object corresponding to the state concerned.<BR><BR>
  153. */
  154. static Func getInstance(Stats stat)
  155. {
  156. int pos = stat.ordinal();
  157. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  158. return _instancies[pos];
  159. }
  160. /**
  161. * Constructor of the FuncMultRegenResting.<BR><BR>
  162. */
  163. private FuncMultRegenResting(Stats pStat)
  164. {
  165. super(pStat, 0x20, null);
  166. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  167. }
  168. /**
  169. * Calculate the modifier of the state concerned.<BR><BR>
  170. */
  171. @Override
  172. public void calc(Env env)
  173. {
  174. if (!cond.test(env)) return;
  175. env.value *= 1.45;
  176. }
  177. }
  178. static class FuncPAtkMod extends Func
  179. {
  180. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  181. static Func getInstance()
  182. {
  183. return _fpa_instance;
  184. }
  185. private FuncPAtkMod()
  186. {
  187. super(Stats.POWER_ATTACK, 0x30, null);
  188. }
  189. @Override
  190. public void calc(Env env)
  191. {
  192. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  193. }
  194. }
  195. static class FuncMAtkMod extends Func
  196. {
  197. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  198. static Func getInstance()
  199. {
  200. return _fma_instance;
  201. }
  202. private FuncMAtkMod()
  203. {
  204. super(Stats.MAGIC_ATTACK, 0x20, null);
  205. }
  206. @Override
  207. public void calc(Env env)
  208. {
  209. double intb = INTbonus[env.player.getINT()];
  210. double lvlb = env.player.getLevelMod();
  211. env.value *= (lvlb * lvlb) * (intb * intb);
  212. }
  213. }
  214. static class FuncMDefMod extends Func
  215. {
  216. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  217. static Func getInstance()
  218. {
  219. return _fmm_instance;
  220. }
  221. private FuncMDefMod()
  222. {
  223. super(Stats.MAGIC_DEFENCE, 0x20, null);
  224. }
  225. @Override
  226. public void calc(Env env)
  227. {
  228. if (env.player instanceof L2PcInstance)
  229. {
  230. L2PcInstance p = (L2PcInstance) env.player;
  231. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  232. env.value -= 5;
  233. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  234. env.value -= 5;
  235. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  236. env.value -= 9;
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  238. env.value -= 9;
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  240. env.value -= 13;
  241. }
  242. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  243. }
  244. }
  245. static class FuncPDefMod extends Func
  246. {
  247. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  248. static Func getInstance()
  249. {
  250. return _fmm_instance;
  251. }
  252. private FuncPDefMod()
  253. {
  254. super(Stats.POWER_DEFENCE, 0x20, null);
  255. }
  256. @Override
  257. public void calc(Env env)
  258. {
  259. if (env.player instanceof L2PcInstance)
  260. {
  261. L2PcInstance p = (L2PcInstance) env.player;
  262. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  263. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  264. env.value -= 12;
  265. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  266. if (chest != null)
  267. env.value -= hasMagePDef ? 15 : 31;
  268. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  269. env.value -= hasMagePDef ? 8 : 18;
  270. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  271. env.value -= 8;
  272. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  273. env.value -= 7;
  274. }
  275. env.value *= env.player.getLevelMod();
  276. }
  277. }
  278. static class FuncGatesPDefMod extends Func
  279. {
  280. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  281. static Func getInstance()
  282. {
  283. return _fmm_instance;
  284. }
  285. private FuncGatesPDefMod()
  286. {
  287. super(Stats.POWER_DEFENCE, 0x20, null);
  288. }
  289. @Override
  290. public void calc(Env env)
  291. {
  292. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  293. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  294. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  295. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  296. }
  297. }
  298. static class FuncGatesMDefMod extends Func
  299. {
  300. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  301. static Func getInstance()
  302. {
  303. return _fmm_instance;
  304. }
  305. private FuncGatesMDefMod()
  306. {
  307. super(Stats.MAGIC_DEFENCE, 0x20, null);
  308. }
  309. @Override
  310. public void calc(Env env)
  311. {
  312. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  313. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  314. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  315. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  316. }
  317. }
  318. static class FuncBowAtkRange extends Func
  319. {
  320. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  321. static Func getInstance()
  322. {
  323. return _fbar_instance;
  324. }
  325. private FuncBowAtkRange()
  326. {
  327. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  328. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  329. }
  330. @Override
  331. public void calc(Env env)
  332. {
  333. if (!cond.test(env))
  334. return;
  335. // default is 40 and with bow should be 500
  336. env.value += 460;
  337. }
  338. }
  339. static class FuncCrossBowAtkRange extends Func
  340. {
  341. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  342. static Func getInstance()
  343. {
  344. return _fcb_instance;
  345. }
  346. private FuncCrossBowAtkRange()
  347. {
  348. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  349. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  350. }
  351. @Override
  352. public void calc(Env env)
  353. {
  354. if (!cond.test(env))
  355. return;
  356. // default is 40 and with crossbow should be 400
  357. env.value += 360;
  358. }
  359. }
  360. static class FuncAtkAccuracy extends Func
  361. {
  362. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  363. static Func getInstance()
  364. {
  365. return _faa_instance;
  366. }
  367. private FuncAtkAccuracy()
  368. {
  369. super(Stats.ACCURACY_COMBAT, 0x10, null);
  370. }
  371. @Override
  372. public void calc(Env env)
  373. {
  374. L2Character p = env.player;
  375. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  376. env.value += Math.sqrt(p.getDEX()) * 6;
  377. env.value += p.getLevel();
  378. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  379. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  380. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  381. }
  382. }
  383. static class FuncAtkEvasion extends Func
  384. {
  385. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  386. static Func getInstance()
  387. {
  388. return _fae_instance;
  389. }
  390. private FuncAtkEvasion()
  391. {
  392. super(Stats.EVASION_RATE, 0x10, null);
  393. }
  394. @Override
  395. public void calc(Env env)
  396. {
  397. L2Character p = env.player;
  398. //[Square(DEX)]*6 + lvl;
  399. env.value += Math.sqrt(p.getDEX()) * 6;
  400. env.value += p.getLevel();
  401. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  402. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  403. }
  404. }
  405. static class FuncAtkCritical extends Func
  406. {
  407. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  408. static Func getInstance()
  409. {
  410. return _fac_instance;
  411. }
  412. private FuncAtkCritical()
  413. {
  414. super(Stats.CRITICAL_RATE, 0x09, null);
  415. }
  416. @Override
  417. public void calc(Env env)
  418. {
  419. L2Character p = env.player;
  420. if( p instanceof L2SummonInstance) env.value = 40;
  421. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  422. else if (p instanceof L2PcInstance)
  423. {
  424. env.value *= DEXbonus[p.getDEX()];
  425. env.value *= 10;
  426. }
  427. env.baseValue = env.value;
  428. }
  429. }
  430. static class FuncMAtkCritical extends Func
  431. {
  432. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  433. static Func getInstance()
  434. {
  435. return _fac_instance;
  436. }
  437. private FuncMAtkCritical()
  438. {
  439. super(Stats.MCRITICAL_RATE, 0x30, null);
  440. }
  441. @Override
  442. public void calc(Env env)
  443. {
  444. L2Character p = env.player;
  445. if(p instanceof L2Summon)
  446. env.value = 8; // TODO: needs retail value
  447. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  448. env.value *= WITbonus[p.getWIT()];
  449. }
  450. }
  451. static class FuncMoveSpeed extends Func
  452. {
  453. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  454. static Func getInstance()
  455. {
  456. return _fms_instance;
  457. }
  458. private FuncMoveSpeed()
  459. {
  460. super(Stats.RUN_SPEED, 0x30, null);
  461. }
  462. @Override
  463. public void calc(Env env)
  464. {
  465. L2PcInstance p = (L2PcInstance) env.player;
  466. env.value *= DEXbonus[p.getDEX()];
  467. }
  468. }
  469. static class FuncPAtkSpeed extends Func
  470. {
  471. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  472. static Func getInstance()
  473. {
  474. return _fas_instance;
  475. }
  476. private FuncPAtkSpeed()
  477. {
  478. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  479. }
  480. @Override
  481. public void calc(Env env)
  482. {
  483. L2PcInstance p = (L2PcInstance) env.player;
  484. env.value *= DEXbonus[p.getDEX()];
  485. }
  486. }
  487. static class FuncMAtkSpeed extends Func
  488. {
  489. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  490. static Func getInstance()
  491. {
  492. return _fas_instance;
  493. }
  494. private FuncMAtkSpeed()
  495. {
  496. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  497. }
  498. @Override
  499. public void calc(Env env)
  500. {
  501. L2PcInstance p = (L2PcInstance) env.player;
  502. env.value *= WITbonus[p.getWIT()];
  503. }
  504. }
  505. static class FuncHennaSTR extends Func
  506. {
  507. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  508. static Func getInstance()
  509. {
  510. return _fh_instance;
  511. }
  512. private FuncHennaSTR()
  513. {
  514. super(Stats.STAT_STR, 0x10, null);
  515. }
  516. @Override
  517. public void calc(Env env)
  518. {
  519. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  520. L2PcInstance pc = (L2PcInstance) env.player;
  521. if (pc != null) env.value += pc.getHennaStatSTR();
  522. }
  523. }
  524. static class FuncHennaDEX extends Func
  525. {
  526. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  527. static Func getInstance()
  528. {
  529. return _fh_instance;
  530. }
  531. private FuncHennaDEX()
  532. {
  533. super(Stats.STAT_DEX, 0x10, null);
  534. }
  535. @Override
  536. public void calc(Env env)
  537. {
  538. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  539. L2PcInstance pc = (L2PcInstance) env.player;
  540. if (pc != null) env.value += pc.getHennaStatDEX();
  541. }
  542. }
  543. static class FuncHennaINT extends Func
  544. {
  545. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  546. static Func getInstance()
  547. {
  548. return _fh_instance;
  549. }
  550. private FuncHennaINT()
  551. {
  552. super(Stats.STAT_INT, 0x10, null);
  553. }
  554. @Override
  555. public void calc(Env env)
  556. {
  557. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  558. L2PcInstance pc = (L2PcInstance) env.player;
  559. if (pc != null) env.value += pc.getHennaStatINT();
  560. }
  561. }
  562. static class FuncHennaMEN extends Func
  563. {
  564. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  565. static Func getInstance()
  566. {
  567. return _fh_instance;
  568. }
  569. private FuncHennaMEN()
  570. {
  571. super(Stats.STAT_MEN, 0x10, null);
  572. }
  573. @Override
  574. public void calc(Env env)
  575. {
  576. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  577. L2PcInstance pc = (L2PcInstance) env.player;
  578. if (pc != null) env.value += pc.getHennaStatMEN();
  579. }
  580. }
  581. static class FuncHennaCON extends Func
  582. {
  583. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  584. static Func getInstance()
  585. {
  586. return _fh_instance;
  587. }
  588. private FuncHennaCON()
  589. {
  590. super(Stats.STAT_CON, 0x10, null);
  591. }
  592. @Override
  593. public void calc(Env env)
  594. {
  595. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  596. L2PcInstance pc = (L2PcInstance) env.player;
  597. if (pc != null) env.value += pc.getHennaStatCON();
  598. }
  599. }
  600. static class FuncHennaWIT extends Func
  601. {
  602. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  603. static Func getInstance()
  604. {
  605. return _fh_instance;
  606. }
  607. private FuncHennaWIT()
  608. {
  609. super(Stats.STAT_WIT, 0x10, null);
  610. }
  611. @Override
  612. public void calc(Env env)
  613. {
  614. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  615. L2PcInstance pc = (L2PcInstance) env.player;
  616. if (pc != null) env.value += pc.getHennaStatWIT();
  617. }
  618. }
  619. static class FuncMaxHpAdd extends Func
  620. {
  621. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  622. static Func getInstance()
  623. {
  624. return _fmha_instance;
  625. }
  626. private FuncMaxHpAdd()
  627. {
  628. super(Stats.MAX_HP, 0x10, null);
  629. }
  630. @Override
  631. public void calc(Env env)
  632. {
  633. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  634. int lvl = env.player.getLevel() - t.classBaseLevel;
  635. double hpmod = t.lvlHpMod * lvl;
  636. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  637. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  638. env.value += (hpmax + hpmin) / 2;
  639. }
  640. }
  641. static class FuncMaxHpMul extends Func
  642. {
  643. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  644. static Func getInstance()
  645. {
  646. return _fmhm_instance;
  647. }
  648. private FuncMaxHpMul()
  649. {
  650. super(Stats.MAX_HP, 0x20, null);
  651. }
  652. @Override
  653. public void calc(Env env)
  654. {
  655. L2PcInstance p = (L2PcInstance) env.player;
  656. env.value *= CONbonus[p.getCON()];
  657. }
  658. }
  659. static class FuncMaxCpAdd extends Func
  660. {
  661. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  662. static Func getInstance()
  663. {
  664. return _fmca_instance;
  665. }
  666. private FuncMaxCpAdd()
  667. {
  668. super(Stats.MAX_CP, 0x10, null);
  669. }
  670. @Override
  671. public void calc(Env env)
  672. {
  673. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  674. int lvl = env.player.getLevel() - t.classBaseLevel;
  675. double cpmod = t.lvlCpMod * lvl;
  676. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  677. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  678. env.value += (cpmax + cpmin) / 2;
  679. }
  680. }
  681. static class FuncMaxCpMul extends Func
  682. {
  683. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  684. static Func getInstance()
  685. {
  686. return _fmcm_instance;
  687. }
  688. private FuncMaxCpMul()
  689. {
  690. super(Stats.MAX_CP, 0x20, null);
  691. }
  692. @Override
  693. public void calc(Env env)
  694. {
  695. L2PcInstance p = (L2PcInstance) env.player;
  696. env.value *= CONbonus[p.getCON()];
  697. }
  698. }
  699. static class FuncMaxMpAdd extends Func
  700. {
  701. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  702. static Func getInstance()
  703. {
  704. return _fmma_instance;
  705. }
  706. private FuncMaxMpAdd()
  707. {
  708. super(Stats.MAX_MP, 0x10, null);
  709. }
  710. @Override
  711. public void calc(Env env)
  712. {
  713. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  714. int lvl = env.player.getLevel() - t.classBaseLevel;
  715. double mpmod = t.lvlMpMod * lvl;
  716. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  717. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  718. env.value += (mpmax + mpmin) / 2;
  719. }
  720. }
  721. static class FuncMaxMpMul extends Func
  722. {
  723. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  724. static Func getInstance()
  725. {
  726. return _fmmm_instance;
  727. }
  728. private FuncMaxMpMul()
  729. {
  730. super(Stats.MAX_MP, 0x20, null);
  731. }
  732. @Override
  733. public void calc(Env env)
  734. {
  735. L2PcInstance p = (L2PcInstance) env.player;
  736. env.value *= MENbonus[p.getMEN()];
  737. }
  738. }
  739. /**
  740. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  741. */
  742. public static int getRegeneratePeriod(L2Character cha)
  743. {
  744. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  745. return HP_REGENERATE_PERIOD; // 3s
  746. }
  747. /**
  748. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  749. *
  750. * <B><U> Concept</U> :</B><BR><BR>
  751. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  752. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  753. *
  754. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  755. *
  756. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  757. *
  758. */
  759. public static Calculator[] getStdNPCCalculators()
  760. {
  761. Calculator[] std = new Calculator[Stats.NUM_STATS];
  762. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  763. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  764. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  765. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  766. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  767. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  768. return std;
  769. }
  770. public static Calculator[] getStdDoorCalculators()
  771. {
  772. Calculator[] std = new Calculator[Stats.NUM_STATS];
  773. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  774. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  775. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  776. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  777. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  778. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  779. //SevenSigns PDEF Modifier
  780. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  781. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  782. //SevenSigns MDEF Modifier
  783. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  784. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  785. return std;
  786. }
  787. /**
  788. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  789. *
  790. * <B><U> Concept</U> :</B><BR><BR>
  791. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  792. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  793. *
  794. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  795. *
  796. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  797. */
  798. public static void addFuncsToNewCharacter(L2Character cha)
  799. {
  800. if (cha instanceof L2PcInstance)
  801. {
  802. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  803. cha.addStatFunc(FuncMaxHpMul.getInstance());
  804. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  805. cha.addStatFunc(FuncMaxCpMul.getInstance());
  806. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  807. cha.addStatFunc(FuncMaxMpMul.getInstance());
  808. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  809. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  810. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  811. cha.addStatFunc(FuncBowAtkRange.getInstance());
  812. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  813. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  814. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  815. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  816. cha.addStatFunc(FuncPAtkMod.getInstance());
  817. cha.addStatFunc(FuncMAtkMod.getInstance());
  818. cha.addStatFunc(FuncPDefMod.getInstance());
  819. cha.addStatFunc(FuncMDefMod.getInstance());
  820. cha.addStatFunc(FuncAtkCritical.getInstance());
  821. cha.addStatFunc(FuncMAtkCritical.getInstance());
  822. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  823. cha.addStatFunc(FuncAtkEvasion.getInstance());
  824. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  825. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  826. cha.addStatFunc(FuncMoveSpeed.getInstance());
  827. cha.addStatFunc(FuncHennaSTR.getInstance());
  828. cha.addStatFunc(FuncHennaDEX.getInstance());
  829. cha.addStatFunc(FuncHennaINT.getInstance());
  830. cha.addStatFunc(FuncHennaMEN.getInstance());
  831. cha.addStatFunc(FuncHennaCON.getInstance());
  832. cha.addStatFunc(FuncHennaWIT.getInstance());
  833. }
  834. else if (cha instanceof L2PetInstance)
  835. {
  836. //cha.addStatFunc(FuncPAtkMod.getInstance());
  837. //cha.addStatFunc(FuncMAtkMod.getInstance());
  838. cha.addStatFunc(FuncPDefMod.getInstance());
  839. cha.addStatFunc(FuncMDefMod.getInstance());
  840. cha.addStatFunc(FuncAtkCritical.getInstance());
  841. }
  842. else if (cha instanceof L2Summon)
  843. {
  844. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  845. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  846. cha.addStatFunc(FuncAtkCritical.getInstance());
  847. cha.addStatFunc(FuncMAtkCritical.getInstance());
  848. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  849. cha.addStatFunc(FuncAtkEvasion.getInstance());
  850. }
  851. }
  852. /**
  853. * Calculate the HP regen rate (base + modifiers).<BR>
  854. * <BR>
  855. */
  856. public static final double calcHpRegen(L2Character cha)
  857. {
  858. double init = cha.getTemplate().baseHpReg;
  859. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  860. double hpRegenBonus = 0;
  861. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  862. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  863. if (cha instanceof L2PcInstance)
  864. {
  865. L2PcInstance player = (L2PcInstance) cha;
  866. // Calculate correct baseHpReg value for certain level of PC
  867. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  868. // SevenSigns Festival modifier
  869. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  870. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  871. else
  872. {
  873. double siegeModifier = calcSiegeRegenModifer(player);
  874. if (siegeModifier > 0)
  875. hpRegenMultiplier *= siegeModifier;
  876. }
  877. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  878. {
  879. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  880. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  881. int clanHallIndex = player.getClan().getHasHideout();
  882. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  883. {
  884. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  885. if (clansHall != null)
  886. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  887. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  888. }
  889. }
  890. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  891. {
  892. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  893. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  894. int castleIndex = player.getClan().getHasCastle();
  895. if (castleIndex > 0 && castleIndex == posCastleIndex)
  896. {
  897. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  898. if (castle != null)
  899. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  900. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  901. }
  902. }
  903. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  904. {
  905. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  906. int posFortIndex = zone == null ? -1 : zone.getFortId();
  907. int fortIndex = player.getClan().getHasFort();
  908. if (fortIndex > 0 && fortIndex == posFortIndex)
  909. {
  910. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  911. if (fort != null)
  912. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  913. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  914. }
  915. }
  916. // Mother Tree effect is calculated at last
  917. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  918. {
  919. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  920. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  921. hpRegenBonus += hpBonus;
  922. }
  923. // Calculate Movement bonus
  924. if (player.isSitting())
  925. hpRegenMultiplier *= 1.5; // Sitting
  926. else if (!player.isMoving())
  927. hpRegenMultiplier *= 1.1; // Staying
  928. else if (player.isRunning())
  929. hpRegenMultiplier *= 0.7; // Running
  930. // Add CON bonus
  931. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  932. }
  933. else if (cha instanceof L2PetInstance)
  934. init = ((L2PetInstance) cha).getPetData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  935. if (init < 1)
  936. init = 1;
  937. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  938. }
  939. /**
  940. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  941. */
  942. public static final double calcMpRegen(L2Character cha)
  943. {
  944. double init = cha.getTemplate().baseMpReg;
  945. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  946. double mpRegenBonus = 0;
  947. if (cha instanceof L2PcInstance)
  948. {
  949. L2PcInstance player = (L2PcInstance) cha;
  950. // Calculate correct baseMpReg value for certain level of PC
  951. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  952. // SevenSigns Festival modifier
  953. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  954. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  955. // Mother Tree effect is calculated at last'
  956. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  957. {
  958. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  959. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  960. mpRegenBonus += mpBonus;
  961. }
  962. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  963. {
  964. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  965. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  966. int clanHallIndex = player.getClan().getHasHideout();
  967. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  968. {
  969. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  970. if (clansHall != null)
  971. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  972. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  973. }
  974. }
  975. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  976. {
  977. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  978. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  979. int castleIndex = player.getClan().getHasCastle();
  980. if (castleIndex > 0 && castleIndex == posCastleIndex)
  981. {
  982. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  983. if (castle != null)
  984. {
  985. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  986. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  987. }
  988. }
  989. }
  990. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  991. {
  992. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  993. int posFortIndex = zone == null ? -1 : zone.getFortId();
  994. int fortIndex = player.getClan().getHasFort();
  995. if (fortIndex > 0 && fortIndex == posFortIndex)
  996. {
  997. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  998. if (fort != null)
  999. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1000. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1001. }
  1002. }
  1003. // Calculate Movement bonus
  1004. if (player.isSitting())
  1005. mpRegenMultiplier *= 1.5; // Sitting
  1006. else if (!player.isMoving())
  1007. mpRegenMultiplier *= 1.1; // Staying
  1008. else if (player.isRunning())
  1009. mpRegenMultiplier *= 0.7; // Running
  1010. // Add MEN bonus
  1011. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  1012. }
  1013. else if (cha instanceof L2PetInstance)
  1014. init = ((L2PetInstance) cha).getPetData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1015. if (init < 1)
  1016. init = 1;
  1017. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1018. }
  1019. /**
  1020. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1021. */
  1022. public static final double calcCpRegen(L2Character cha)
  1023. {
  1024. double init = cha.getTemplate().baseHpReg;
  1025. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1026. double cpRegenBonus = 0;
  1027. if (cha instanceof L2PcInstance)
  1028. {
  1029. L2PcInstance player = (L2PcInstance) cha;
  1030. // Calculate correct baseHpReg value for certain level of PC
  1031. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1032. // Calculate Movement bonus
  1033. if (player.isSitting())
  1034. cpRegenMultiplier *= 1.5; // Sitting
  1035. else if (!player.isMoving())
  1036. cpRegenMultiplier *= 1.1; // Staying
  1037. else if (player.isRunning())
  1038. cpRegenMultiplier *= 0.7; // Running
  1039. }
  1040. else
  1041. {
  1042. // Calculate Movement bonus
  1043. if (!cha.isMoving())
  1044. cpRegenMultiplier *= 1.1; // Staying
  1045. else if (cha.isRunning())
  1046. cpRegenMultiplier *= 0.7; // Running
  1047. }
  1048. // Apply CON bonus
  1049. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  1050. if (init < 1)
  1051. init = 1;
  1052. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1053. }
  1054. @SuppressWarnings("deprecation")
  1055. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1056. {
  1057. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1058. final int oracle = festivalInfo[0];
  1059. final int festivalId = festivalInfo[1];
  1060. int[] festivalCenter;
  1061. // If the player isn't found in the festival, leave the regen rate as it is.
  1062. if (festivalId < 0) return 0;
  1063. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1064. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1065. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1066. // Check the distance between the player and the player spawn point, in the center of the arena.
  1067. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1068. if (Config.DEBUG)
  1069. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1070. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1071. }
  1072. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1073. {
  1074. if (activeChar == null || activeChar.getClan() == null) return 0;
  1075. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1076. activeChar.getPosition().getY(),
  1077. activeChar.getPosition().getZ());
  1078. if (siege == null || !siege.getIsInProgress()) return 0;
  1079. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1080. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1081. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1082. return 1.5; // If all is true, then modifer will be 50% more
  1083. }
  1084. /** Calculate blow damage based on cAtk */
  1085. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1086. {
  1087. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1088. double power = skill.getPower(isPvP);
  1089. double damage = attacker.getPAtk(target);
  1090. damage+=calcValakasAttribute(attacker, target, skill);
  1091. double defence = target.getPDef(attacker);
  1092. if (attacker instanceof L2Npc)
  1093. {
  1094. if(((L2Npc)attacker)._soulshotcharged)
  1095. {
  1096. ss = true;
  1097. }
  1098. else
  1099. ss = false;
  1100. ((L2Npc)attacker)._soulshotcharged = false;
  1101. }
  1102. // Def bonusses in PvP fight
  1103. if(isPvP)
  1104. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1105. if(ss)
  1106. damage *= 2.;
  1107. switch(shld)
  1108. {
  1109. case SHIELD_DEFENSE_SUCCEED:
  1110. defence += target.getShldDef();
  1111. break;
  1112. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1113. return 1;
  1114. }
  1115. if(ss && skill.getSSBoost()>0)
  1116. power *= skill.getSSBoost();
  1117. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1118. damage *= calcElemental(attacker, target, skill);
  1119. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1120. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1121. // get the natural vulnerability for the template
  1122. if (target instanceof L2Npc)
  1123. {
  1124. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1125. }
  1126. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1127. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1128. damage *= 70. / defence;
  1129. damage += Rnd.get() * attacker.getRandomDamage(target);
  1130. // Dmg bonusses in PvP fight
  1131. if(isPvP)
  1132. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1133. else if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1134. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1135. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1136. damage *= DAMAGE_REDUCTION;
  1137. // Physical skill dmg boost
  1138. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1139. return damage < 1 ? 1. : damage;
  1140. }
  1141. /** Calculated damage caused by ATTACK of attacker on target,
  1142. * called separatly for each weapon, if dual-weapon is used.
  1143. *
  1144. * @param attacker player or NPC that makes ATTACK
  1145. * @param target player or NPC, target of ATTACK
  1146. * @param miss one of ATTACK_XXX constants
  1147. * @param crit if the ATTACK have critical success
  1148. * @param dual if dual weapon is used
  1149. * @param ss if weapon item was charged by soulshot
  1150. * @return damage points
  1151. */
  1152. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1153. byte shld, boolean crit, boolean dual, boolean ss)
  1154. {
  1155. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1156. double damage = attacker.getPAtk(target);
  1157. double defence = target.getPDef(attacker);
  1158. damage+=calcValakasAttribute(attacker, target, skill);
  1159. if (attacker instanceof L2Npc)
  1160. {
  1161. if(((L2Npc)attacker)._soulshotcharged)
  1162. {
  1163. ss = true;
  1164. }
  1165. else
  1166. ss = false;
  1167. ((L2Npc)attacker)._soulshotcharged = false;
  1168. }
  1169. // Def bonusses in PvP fight
  1170. if(isPvP)
  1171. {
  1172. if(skill == null)
  1173. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1174. else
  1175. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1176. }
  1177. switch (shld)
  1178. {
  1179. case SHIELD_DEFENSE_SUCCEED:
  1180. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1181. defence += target.getShldDef();
  1182. break;
  1183. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1184. return 1.;
  1185. }
  1186. if (ss) damage *= 2;
  1187. if (skill != null)
  1188. {
  1189. double skillpower = skill.getPower(attacker, isPvP);
  1190. float ssboost = skill.getSSBoost();
  1191. if (ssboost <= 0)
  1192. damage += skillpower;
  1193. else if (ssboost > 0)
  1194. {
  1195. if (ss)
  1196. {
  1197. skillpower *= ssboost;
  1198. damage += skillpower;
  1199. }
  1200. else
  1201. damage += skillpower;
  1202. }
  1203. }
  1204. // defence modifier depending of the attacker weapon
  1205. L2Weapon weapon = attacker.getActiveWeaponItem();
  1206. Stats stat = null;
  1207. if (weapon != null && !attacker.isTransformed())
  1208. {
  1209. switch (weapon.getItemType())
  1210. {
  1211. case BOW:
  1212. stat = Stats.BOW_WPN_VULN;
  1213. break;
  1214. case CROSSBOW:
  1215. stat = Stats.CROSSBOW_WPN_VULN;
  1216. break;
  1217. case BLUNT:
  1218. stat = Stats.BLUNT_WPN_VULN;
  1219. break;
  1220. case DAGGER:
  1221. stat = Stats.DAGGER_WPN_VULN;
  1222. break;
  1223. case DUAL:
  1224. stat = Stats.DUAL_WPN_VULN;
  1225. break;
  1226. case DUALFIST:
  1227. stat = Stats.DUALFIST_WPN_VULN;
  1228. break;
  1229. case ETC:
  1230. stat = Stats.ETC_WPN_VULN;
  1231. break;
  1232. case FIST:
  1233. stat = Stats.FIST_WPN_VULN;
  1234. break;
  1235. case POLE:
  1236. stat = Stats.POLE_WPN_VULN;
  1237. break;
  1238. case SWORD:
  1239. stat = Stats.SWORD_WPN_VULN;
  1240. break;
  1241. case BIGSWORD:
  1242. stat = Stats.BIGSWORD_WPN_VULN;
  1243. break;
  1244. case BIGBLUNT:
  1245. stat = Stats.BIGBLUNT_WPN_VULN;
  1246. break;
  1247. case DUAL_DAGGER:
  1248. stat = Stats.DUALDAGGER_WPN_VULN;
  1249. break;
  1250. case RAPIER:
  1251. stat = Stats.RAPIER_WPN_VULN;
  1252. break;
  1253. case ANCIENT_SWORD:
  1254. stat = Stats.ANCIENT_WPN_VULN;
  1255. break;
  1256. case PET:
  1257. stat = Stats.PET_WPN_VULN;
  1258. break;
  1259. }
  1260. }
  1261. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1262. {
  1263. defence += target.getShldDef();
  1264. }*/
  1265. //if (!(attacker instanceof L2RaidBossInstance) &&
  1266. /*
  1267. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1268. {
  1269. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1270. // else
  1271. // damage *= 2;
  1272. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1273. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1274. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1275. // damage += _rnd.nextDouble() * damage / 10 ;
  1276. }
  1277. */
  1278. // else {
  1279. //if (skill == null)
  1280. if (crit)
  1281. {
  1282. //Finally retail like formula
  1283. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1284. //Crit dmg add is almost useless in normal hits...
  1285. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1286. }
  1287. else
  1288. damage = 70 * damage / defence;
  1289. // In C5 summons make 10 % less dmg in PvP.
  1290. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1291. damage *= 0.9;
  1292. if (stat != null)
  1293. {
  1294. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1295. damage = target.calcStat(stat, damage, target, null);
  1296. if (target instanceof L2Npc)
  1297. {
  1298. // get the natural vulnerability for the template
  1299. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1300. }
  1301. }
  1302. damage += Rnd.nextDouble() * damage / 10;
  1303. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1304. // }
  1305. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1306. {
  1307. damage -= target.getShldDef();
  1308. if (damage < 0) damage = 0;
  1309. }
  1310. if (target instanceof L2Npc)
  1311. {
  1312. switch (((L2Npc) target).getTemplate().getRace())
  1313. {
  1314. case BEAST:
  1315. damage *= attacker.getPAtkMonsters(target);
  1316. break;
  1317. case ANIMAL:
  1318. damage *= attacker.getPAtkAnimals(target);
  1319. break;
  1320. case PLANT:
  1321. damage *= attacker.getPAtkPlants(target);
  1322. break;
  1323. case DRAGON:
  1324. damage *= attacker.getPAtkDragons(target);
  1325. break;
  1326. case BUG:
  1327. damage *= attacker.getPAtkInsects(target);
  1328. break;
  1329. case GIANT:
  1330. damage *= attacker.getPAtkGiants(target);
  1331. break;
  1332. case MAGICCREATURE:
  1333. damage *= attacker.getPAtkMCreatures(target);
  1334. break;
  1335. default:
  1336. // nothing
  1337. break;
  1338. }
  1339. }
  1340. if (damage > 0 && damage < 1)
  1341. {
  1342. damage = 1;
  1343. }
  1344. else if (damage < 0)
  1345. {
  1346. damage = 0;
  1347. }
  1348. // Dmg bonusses in PvP fight
  1349. if(isPvP)
  1350. {
  1351. if(skill == null)
  1352. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1353. else
  1354. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1355. }
  1356. damage *= calcElemental(attacker, target, skill);
  1357. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1358. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1359. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1360. damage *= DAMAGE_REDUCTION;
  1361. // Physical skill dmg boost
  1362. if(skill != null)
  1363. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1364. return damage;
  1365. }
  1366. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1367. byte shld, boolean ss, boolean bss, boolean mcrit)
  1368. {
  1369. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1370. double mAtk = attacker.getMAtk(target, skill);
  1371. double mDef = target.getMDef(attacker, skill);
  1372. // AI SpiritShot
  1373. if (attacker instanceof L2Npc)
  1374. {
  1375. if(((L2Npc)attacker)._spiritshotcharged)
  1376. {
  1377. ss = true;
  1378. }
  1379. else
  1380. ss = false;
  1381. ((L2Npc)attacker)._spiritshotcharged = false;
  1382. }
  1383. // --------------------------------
  1384. // Pvp bonuses for def
  1385. if(isPvP)
  1386. {
  1387. if(skill.isMagic())
  1388. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1389. else
  1390. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1391. }
  1392. switch (shld)
  1393. {
  1394. case SHIELD_DEFENSE_SUCCEED:
  1395. mDef += target.getShldDef(); // kamael
  1396. break;
  1397. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1398. return 1;
  1399. }
  1400. if (bss) mAtk *= 4;
  1401. else if (ss) mAtk *= 2;
  1402. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, isPvP);
  1403. // In C5 summons make 10 % less dmg in PvP.
  1404. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1405. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1406. // Failure calculation
  1407. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1408. {
  1409. if (attacker instanceof L2PcInstance)
  1410. {
  1411. if (calcMagicSuccess(attacker, target, skill)
  1412. && (target.getLevel() - attacker.getLevel()) <= 9)
  1413. {
  1414. if (skill.getSkillType() == L2SkillType.DRAIN)
  1415. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1416. else
  1417. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1418. damage /= 2;
  1419. }
  1420. else
  1421. {
  1422. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1423. sm.addCharName(target);
  1424. sm.addSkillName(skill);
  1425. attacker.sendPacket(sm);
  1426. damage = 1;
  1427. }
  1428. }
  1429. if (target instanceof L2PcInstance)
  1430. {
  1431. if (skill.getSkillType() == L2SkillType.DRAIN)
  1432. {
  1433. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1434. sm.addCharName(attacker);
  1435. target.sendPacket(sm);
  1436. }
  1437. else
  1438. {
  1439. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1440. sm.addCharName(attacker);
  1441. target.sendPacket(sm);
  1442. }
  1443. }
  1444. }
  1445. else if (mcrit)
  1446. {
  1447. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1448. damage *= 2.5;
  1449. else
  1450. damage *= 3;
  1451. }
  1452. damage += Rnd.get() * attacker.getRandomDamage(target);
  1453. // Pvp bonuses for dmg
  1454. if(isPvP)
  1455. {
  1456. if(skill.isMagic())
  1457. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1458. else
  1459. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1460. }
  1461. //random magic damage
  1462. float rnd = Rnd.get(-20,20)/100+1;
  1463. damage *= rnd;
  1464. // CT2.3 general magic vuln
  1465. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1466. damage *= calcElemental(attacker, target, skill);
  1467. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1468. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1469. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1470. damage *= DAMAGE_REDUCTION;
  1471. return damage;
  1472. }
  1473. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1474. {
  1475. double mAtk = attacker.getMAtk();
  1476. double mDef = target.getMDef(attacker.getOwner(), skill);
  1477. switch (shld)
  1478. {
  1479. case SHIELD_DEFENSE_SUCCEED:
  1480. mDef += target.getShldDef(); // kamael
  1481. break;
  1482. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1483. return 1;
  1484. }
  1485. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(target instanceof L2Playable);
  1486. L2PcInstance owner = attacker.getOwner();
  1487. // Failure calculation
  1488. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1489. {
  1490. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1491. if (skill.getSkillType() == L2SkillType.DRAIN)
  1492. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1493. else
  1494. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1495. damage /= 2;
  1496. }
  1497. else
  1498. {
  1499. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1500. sm.addCharName(target);
  1501. sm.addSkillName(skill);
  1502. owner.sendPacket(sm);
  1503. damage = 1;
  1504. }
  1505. if (target instanceof L2PcInstance)
  1506. {
  1507. if (skill.getSkillType() == L2SkillType.DRAIN)
  1508. {
  1509. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1510. sm.addCharName(owner);
  1511. target.sendPacket(sm);
  1512. }
  1513. else
  1514. {
  1515. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1516. sm.addCharName(owner);
  1517. target.sendPacket(sm);
  1518. }
  1519. }
  1520. }
  1521. else if (mcrit) damage *= 3;
  1522. // CT2.3 general magic vuln
  1523. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1524. damage *= calcElemental(owner, target, skill);
  1525. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1526. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1527. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1528. damage *= DAMAGE_REDUCTION;
  1529. return damage;
  1530. }
  1531. /** Returns true in case of critical hit */
  1532. public static final boolean calcCrit(double rate, L2Character target)
  1533. {
  1534. final boolean success = rate > Rnd.get(1000);
  1535. // support for critical damage evasion
  1536. if (success)
  1537. {
  1538. if (target == null)
  1539. return true; // no effect
  1540. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1541. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1542. }
  1543. return success;
  1544. }
  1545. /** Calculate value of blow success */
  1546. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1547. {
  1548. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1549. }
  1550. /** Calculate value of lethal chance */
  1551. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1552. {
  1553. double chance = 0;
  1554. if (magiclvl > 0)
  1555. {
  1556. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1557. // delta [-3,infinite)
  1558. if (delta >= -3)
  1559. {
  1560. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1561. }
  1562. // delta [-9, -3[
  1563. else if (delta < -3 && delta >= -9)
  1564. {
  1565. // baseLethal
  1566. // chance = -1 * -----------
  1567. // (delta / 3)
  1568. chance = (-3) * (baseLethal / (delta));
  1569. }
  1570. //delta [-infinite,-9[
  1571. else
  1572. {
  1573. chance = baseLethal / 15;
  1574. }
  1575. }
  1576. else
  1577. {
  1578. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1579. }
  1580. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1581. }
  1582. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1583. {
  1584. if (!target.isRaid()
  1585. && !(target instanceof L2DoorInstance)
  1586. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1587. {
  1588. int chance = Rnd.get(1000);
  1589. //activeChar.sendMessage(Double.toString(chance));
  1590. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1591. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1592. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1593. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1594. {
  1595. if (target instanceof L2Npc)
  1596. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1597. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1598. {
  1599. L2PcInstance player = (L2PcInstance) target;
  1600. if (!player.isInvul())
  1601. {
  1602. if (!(activeChar instanceof L2PcInstance &&
  1603. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1604. {
  1605. player.setCurrentHp(1);
  1606. player.setCurrentCp(1);
  1607. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1608. }
  1609. }
  1610. }
  1611. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1612. }
  1613. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1614. {
  1615. if (target instanceof L2PcInstance)
  1616. {
  1617. L2PcInstance player = (L2PcInstance) target;
  1618. if (!player.isInvul())
  1619. {
  1620. if (!(activeChar instanceof L2PcInstance &&
  1621. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1622. {
  1623. player.setCurrentCp(1); // Set CP to 1
  1624. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1625. }
  1626. }
  1627. }
  1628. else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1629. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1630. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1631. }
  1632. else
  1633. return false;
  1634. }
  1635. else
  1636. return false;
  1637. return true;
  1638. }
  1639. public static final boolean calcMCrit(double mRate)
  1640. {
  1641. return mRate > Rnd.get(1000);
  1642. }
  1643. /** Returns true in case when ATTACK is canceled due to hit */
  1644. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1645. {
  1646. if (target.getFusionSkill() != null)
  1647. return true;
  1648. double init = 0;
  1649. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1650. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1651. {
  1652. L2Weapon wpn = target.getActiveWeaponItem();
  1653. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1654. }
  1655. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1656. // Chance of break is higher with higher dmg
  1657. init += Math.sqrt(13*dmg);
  1658. // Chance is affected by target MEN
  1659. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1660. // Calculate all modifiers for ATTACK_CANCEL
  1661. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1662. // Adjust the rate to be between 1 and 99
  1663. if (rate > 99) rate = 99;
  1664. else if (rate < 1) rate = 1;
  1665. return Rnd.get(100) < rate;
  1666. }
  1667. /** Calculate delay (in milliseconds) before next ATTACK */
  1668. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1669. {
  1670. // measured Oct 2006 by Tank6585, formula by Sami
  1671. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1672. if(rate < 2) return 2700;
  1673. else return (int)(470000/rate);
  1674. }
  1675. /** Calculate delay (in milliseconds) for skills cast */
  1676. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1677. {
  1678. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1679. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1680. }
  1681. /** Returns true if hit missed (target evaded)
  1682. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1683. **/
  1684. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1685. {
  1686. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1687. int chance;
  1688. if (delta >= 10) chance = 980;
  1689. else
  1690. {
  1691. switch (delta)
  1692. {
  1693. case 9: chance = 975; break;
  1694. case 8: chance = 970; break;
  1695. case 7: chance = 965; break;
  1696. case 6: chance = 960; break;
  1697. case 5: chance = 955; break;
  1698. case 4: chance = 945; break;
  1699. case 3: chance = 935; break;
  1700. case 2: chance = 925; break;
  1701. case 1: chance = 915; break;
  1702. case 0: chance = 905; break;
  1703. case -1: chance = 890; break;
  1704. case -2: chance = 875; break;
  1705. case -3: chance = 860; break;
  1706. case -4: chance = 845; break;
  1707. case -5: chance = 830; break;
  1708. case -6: chance = 815; break;
  1709. case -7: chance = 800; break;
  1710. case -8: chance = 785; break;
  1711. case -9: chance = 770; break;
  1712. case -10: chance = 755; break;
  1713. case -11: chance = 735; break;
  1714. case -12: chance = 715; break;
  1715. case -13: chance = 695; break;
  1716. case -14: chance = 675; break;
  1717. case -15: chance = 655; break;
  1718. case -16: chance = 625; break;
  1719. case -17: chance = 595; break;
  1720. case -18: chance = 565; break;
  1721. case -19: chance = 535; break;
  1722. case -20: chance = 505; break;
  1723. case -21: chance = 455; break;
  1724. case -22: chance = 405; break;
  1725. case -23: chance = 355; break;
  1726. case -24: chance = 305; break;
  1727. default: chance = 275;
  1728. }
  1729. if(!attacker.isInFrontOfTarget())
  1730. {
  1731. if(attacker.isBehindTarget())
  1732. chance *= 1.2;
  1733. else // side
  1734. chance *= 1.1;
  1735. if (chance > 980)
  1736. chance = 980;
  1737. }
  1738. }
  1739. return chance < Rnd.get(1000);
  1740. }
  1741. /**
  1742. * Returns:<br>
  1743. * 0 = shield defense doesn't succeed<br>
  1744. * 1 = shield defense succeed<br>
  1745. * 2 = perfect block<br>
  1746. *
  1747. * @param attacker
  1748. * @param target
  1749. * @param sendSysMsg
  1750. * @return
  1751. */
  1752. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1753. {
  1754. if (skill != null && skill.ignoreShield())
  1755. return 0;
  1756. L2Weapon shld = target.getSecondaryWeaponItem();
  1757. if (shld == null || shld.getShieldDefRate() <= 0)
  1758. return 0;
  1759. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1760. * DEXbonus[target.getDEX()];
  1761. if (shldRate == 0.0)
  1762. return 0;
  1763. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1764. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1765. return 0;
  1766. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1767. // if attacker
  1768. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1769. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1770. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1771. shldRate *= 1.3;
  1772. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1773. {
  1774. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1775. }
  1776. else if (shldRate > Rnd.get(100))
  1777. {
  1778. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1779. }
  1780. if (sendSysMsg && target instanceof L2PcInstance)
  1781. {
  1782. L2PcInstance enemy = (L2PcInstance)target;
  1783. switch (shldSuccess)
  1784. {
  1785. case SHIELD_DEFENSE_SUCCEED:
  1786. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1787. break;
  1788. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1789. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1790. break;
  1791. }
  1792. }
  1793. return shldSuccess;
  1794. }
  1795. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1796. {
  1797. return calcShldUse(attacker, target, skill, true);
  1798. }
  1799. public static byte calcShldUse(L2Character attacker, L2Character target)
  1800. {
  1801. return calcShldUse(attacker, target, null, true);
  1802. }
  1803. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1804. {
  1805. // TODO: CHECK/FIX THIS FORMULA UP!!
  1806. L2SkillType type = skill.getSkillType();
  1807. double defence = 0;
  1808. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1809. defence = target.getMDef(actor, skill);
  1810. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
  1811. double d = (attack - defence)/(attack + defence);
  1812. if (target.isRaid())
  1813. {
  1814. switch (type)
  1815. {
  1816. case CONFUSION:
  1817. case MUTE:
  1818. case PARALYZE:
  1819. case ROOT:
  1820. case FEAR:
  1821. case SLEEP:
  1822. case STUN:
  1823. case DEBUFF:
  1824. case AGGDEBUFF:
  1825. if ( d > 0 && Rnd.get(1000) == 1)
  1826. return true;
  1827. else
  1828. return false;
  1829. }
  1830. }
  1831. d += 0.5 * Rnd.nextGaussian();
  1832. return d > 0;
  1833. }
  1834. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1835. {
  1836. double multiplier = 1; // initialize...
  1837. // Get the skill type to calculate its effect in function of base stats
  1838. // of the L2Character target
  1839. if (skill != null)
  1840. {
  1841. // first, get the natural template vulnerability values for the target
  1842. Stats stat = skill.getStat();
  1843. if (stat != null)
  1844. {
  1845. switch (stat)
  1846. {
  1847. case AGGRESSION:
  1848. multiplier *= target.getTemplate().baseAggressionVuln;
  1849. break;
  1850. case BLEED:
  1851. multiplier *= target.getTemplate().baseBleedVuln;
  1852. break;
  1853. case POISON:
  1854. multiplier *= target.getTemplate().basePoisonVuln;
  1855. break;
  1856. case STUN:
  1857. multiplier *= target.getTemplate().baseStunVuln;
  1858. break;
  1859. case ROOT:
  1860. multiplier *= target.getTemplate().baseRootVuln;
  1861. break;
  1862. case MOVEMENT:
  1863. multiplier *= target.getTemplate().baseMovementVuln;
  1864. break;
  1865. case CONFUSION:
  1866. multiplier *= target.getTemplate().baseConfusionVuln;
  1867. break;
  1868. case SLEEP:
  1869. multiplier *= target.getTemplate().baseSleepVuln;
  1870. break;
  1871. }
  1872. }
  1873. if (skill.getElement() > 0)
  1874. multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
  1875. // Finally, calculate skilltype vulnerabilities
  1876. L2SkillType type = skill.getSkillType();
  1877. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1878. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1879. type = skill.getEffectType();
  1880. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1881. }
  1882. return multiplier;
  1883. }
  1884. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1885. {
  1886. if (type != null)
  1887. {
  1888. switch (type)
  1889. {
  1890. case BLEED:
  1891. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1892. break;
  1893. case POISON:
  1894. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1895. break;
  1896. case STUN:
  1897. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1898. break;
  1899. case PARALYZE:
  1900. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1901. break;
  1902. case ROOT:
  1903. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1904. break;
  1905. case SLEEP:
  1906. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1907. break;
  1908. case MUTE:
  1909. case FEAR:
  1910. case BETRAY:
  1911. case AGGREDUCE_CHAR:
  1912. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1913. break;
  1914. case CONFUSION:
  1915. case CONFUSE_MOB_ONLY:
  1916. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1917. break;
  1918. case DEBUFF:
  1919. case WEAKNESS:
  1920. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1921. break;
  1922. case BUFF:
  1923. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  1924. break;
  1925. default:
  1926. }
  1927. }
  1928. return multiplier;
  1929. }
  1930. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1931. {
  1932. double multiplier = 1; // initialize...
  1933. if (skill != null)
  1934. {
  1935. // Calculate skilltype vulnerabilities
  1936. L2SkillType type = skill.getSkillType();
  1937. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1938. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1939. type = skill.getEffectType();
  1940. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  1941. }
  1942. return multiplier;
  1943. }
  1944. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  1945. {
  1946. if (type != null)
  1947. {
  1948. switch (type)
  1949. {
  1950. case BLEED:
  1951. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1952. break;
  1953. case POISON:
  1954. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1955. break;
  1956. case STUN:
  1957. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1958. break;
  1959. case PARALYZE:
  1960. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1961. break;
  1962. case ROOT:
  1963. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1964. break;
  1965. case SLEEP:
  1966. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1967. break;
  1968. case MUTE:
  1969. case FEAR:
  1970. case BETRAY:
  1971. case AGGREDUCE_CHAR:
  1972. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1973. break;
  1974. case CONFUSION:
  1975. case CONFUSE_MOB_ONLY:
  1976. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1977. break;
  1978. case DEBUFF:
  1979. case WEAKNESS:
  1980. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1981. break;
  1982. default:
  1983. }
  1984. }
  1985. return multiplier;
  1986. }
  1987. public static double calcSkillStatModifier(L2SkillType type, L2Character target)
  1988. {
  1989. double multiplier = 1;
  1990. if (type == null) return multiplier;
  1991. try
  1992. {
  1993. switch (type)
  1994. {
  1995. case STUN:
  1996. case BLEED:
  1997. case POISON:
  1998. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1999. break;
  2000. case SLEEP:
  2001. case DEBUFF:
  2002. case WEAKNESS:
  2003. case ERASE:
  2004. case ROOT:
  2005. case MUTE:
  2006. case FEAR:
  2007. case BETRAY:
  2008. case CONFUSION:
  2009. case CONFUSE_MOB_ONLY:
  2010. case AGGREDUCE_CHAR:
  2011. case PARALYZE:
  2012. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  2013. break;
  2014. default:
  2015. return multiplier;
  2016. }
  2017. } catch (ArrayIndexOutOfBoundsException e)
  2018. {
  2019. _log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range");
  2020. }
  2021. if (multiplier < 0)
  2022. multiplier = 0;
  2023. return multiplier;
  2024. }
  2025. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2026. {
  2027. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2028. return false;
  2029. final L2SkillType type = effect.effectType;
  2030. final int value = (int)effect.effectPower;
  2031. if (type == null)
  2032. return Rnd.get(100) < value;
  2033. int lvlDepend = skill.getLevelDepend();
  2034. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2035. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2036. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2037. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2038. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2039. double statmodifier = calcSkillStatModifier(type, target);
  2040. double resmodifier = calcSkillTypeVulnerability(1, target, type);
  2041. int ssmodifier = 100;
  2042. if (bss) ssmodifier = 200;
  2043. else if (sps) ssmodifier = 150;
  2044. else if (ss) ssmodifier = 150;
  2045. // Calculate BaseRate.
  2046. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2047. // Add Matk/Mdef Bonus
  2048. if (skill.isMagic())
  2049. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2050. // Add Bonus for Sps/SS
  2051. if (ssmodifier != 100)
  2052. {
  2053. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2054. else rate = rate * ssmodifier / 100;
  2055. }
  2056. //lvl modifier.
  2057. if (lvlDepend > 0)
  2058. {
  2059. double delta = 0;
  2060. int attackerLvlmod = attacker.getLevel();
  2061. int targetLvlmod = target.getLevel();
  2062. if (attackerLvlmod >= 70)
  2063. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2064. if (targetLvlmod >= 70)
  2065. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2066. if (skill.getMagicLevel() == 0)
  2067. delta = attackerLvlmod - targetLvlmod;
  2068. else
  2069. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2070. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2071. double deltamod = 1;
  2072. if (delta + 3 < 0)
  2073. {
  2074. if (delta <= -20)
  2075. deltamod = 0.05;
  2076. else
  2077. {
  2078. deltamod = 1 - ((-1) * (delta / 20));
  2079. if (deltamod >= 1)
  2080. deltamod = 0.05;
  2081. }
  2082. }
  2083. else
  2084. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2085. if (deltamod < 0)
  2086. deltamod *= -1;
  2087. rate *= deltamod;
  2088. }
  2089. if (rate > 99) rate = 99;
  2090. else if (rate < 1) rate = 1;
  2091. //Finaly apply resists.
  2092. rate *= resmodifier * calcSkillTypeProficiency(1, attacker, target, type);
  2093. if (Config.DEVELOPER)
  2094. _log.info(type
  2095. +": "
  2096. + skill.getName()
  2097. + ": "
  2098. + value
  2099. + ", "
  2100. + statmodifier
  2101. + ", "
  2102. + resmodifier
  2103. + ", "
  2104. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2105. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2106. + rate);
  2107. return (Rnd.get(100) < rate);
  2108. }
  2109. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2110. {
  2111. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2112. if (skill.ignoreResists())
  2113. return (Rnd.get(100) < skill.getPower(isPvP));
  2114. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2115. return false;
  2116. L2SkillType type = skill.getSkillType();
  2117. int value = (int) skill.getPower(isPvP);
  2118. int lvlDepend = skill.getLevelDepend();
  2119. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2120. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  2121. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2122. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2123. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2124. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2125. double statmodifier = calcSkillStatModifier(type, target);
  2126. double resmodifier = calcSkillVulnerability(attacker, target, skill);
  2127. int ssmodifier = 100;
  2128. if (bss) ssmodifier = 200;
  2129. else if (sps) ssmodifier = 150;
  2130. else if (ss) ssmodifier = 150;
  2131. // Calculate BaseRate.
  2132. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2133. // Add Matk/Mdef Bonus
  2134. if (skill.isMagic())
  2135. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2136. // Add Bonus for Sps/SS
  2137. if (ssmodifier != 100)
  2138. {
  2139. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2140. else rate = rate * ssmodifier / 100;
  2141. }
  2142. //lvl modifier.
  2143. if (lvlDepend > 0)
  2144. {
  2145. double delta = 0;
  2146. int attackerLvlmod = attacker.getLevel();
  2147. int targetLvlmod = target.getLevel();
  2148. if (attackerLvlmod >= 70)
  2149. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2150. if (targetLvlmod >= 70)
  2151. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2152. if (skill.getMagicLevel() == 0)
  2153. delta = attackerLvlmod - targetLvlmod;
  2154. else
  2155. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2156. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2157. double deltamod = 1;
  2158. if (delta + 3 < 0)
  2159. {
  2160. if (delta <= -20)
  2161. deltamod = 0.05;
  2162. else
  2163. {
  2164. deltamod = 1 - ((-1) * (delta / 20));
  2165. if (deltamod >= 1)
  2166. deltamod = 0.05;
  2167. }
  2168. }
  2169. else
  2170. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2171. if (deltamod < 0)
  2172. deltamod *= -1;
  2173. rate *= deltamod;
  2174. }
  2175. if (rate > 99) rate = 99;
  2176. else if (rate < 1) rate = 1;
  2177. //Finaly apply resists.
  2178. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  2179. if (Config.DEVELOPER)
  2180. _log.info(skill.getName()
  2181. + ": "
  2182. + value
  2183. + ", "
  2184. + statmodifier
  2185. + ", "
  2186. + resmodifier
  2187. + ", "
  2188. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2189. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2190. + rate);
  2191. return (Rnd.get(100) < rate);
  2192. }
  2193. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2194. {
  2195. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2196. return false;
  2197. L2SkillType type = skill.getSkillType();
  2198. // these skills should not work on RaidBoss
  2199. if (target.isRaid())
  2200. {
  2201. switch (type)
  2202. {
  2203. case CONFUSION:
  2204. case ROOT:
  2205. case STUN:
  2206. case MUTE:
  2207. case FEAR:
  2208. case DEBUFF:
  2209. case PARALYZE:
  2210. case SLEEP:
  2211. case AGGDEBUFF:
  2212. return false;
  2213. }
  2214. }
  2215. // if target reflect this skill then the effect will fail
  2216. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2217. return false;
  2218. int value = (int) skill.getPower(target instanceof L2Playable);
  2219. int lvlDepend = skill.getLevelDepend();
  2220. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2221. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2222. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2223. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2224. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2225. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2226. //* lvlDepend;
  2227. double statmodifier = calcSkillStatModifier(type, target);
  2228. double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2229. int rate = (int) ((value * statmodifier) * resmodifier);
  2230. if (skill.isMagic())
  2231. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2232. //lvl modifier.
  2233. if (lvlDepend > 0)
  2234. {
  2235. double delta = 0;
  2236. int attackerLvlmod = attacker.getOwner().getLevel();
  2237. int targetLvlmod = target.getLevel();
  2238. if (attackerLvlmod >= 70)
  2239. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2240. if (targetLvlmod >= 70)
  2241. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2242. if (skill.getMagicLevel() == 0)
  2243. delta = attackerLvlmod - targetLvlmod;
  2244. else
  2245. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2246. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2247. double deltamod = 1;
  2248. if (delta + 3 < 0)
  2249. {
  2250. if (delta <= -20)
  2251. deltamod = 0.05;
  2252. else
  2253. {
  2254. deltamod = 1 - ((-1) * (delta / 20));
  2255. if (deltamod >= 1)
  2256. deltamod = 0.05;
  2257. }
  2258. }
  2259. else
  2260. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2261. if (deltamod < 0)
  2262. deltamod *= -1;
  2263. rate *= deltamod;
  2264. }
  2265. if (rate > 99)
  2266. rate = 99;
  2267. else
  2268. if (rate < 1)
  2269. rate = 1;
  2270. if (Config.DEVELOPER)
  2271. _log.info(skill.getName()
  2272. + ": "
  2273. + value
  2274. + ", "
  2275. + statmodifier
  2276. + ", "
  2277. + resmodifier
  2278. + ", "
  2279. + ((int) (Math.pow((double) attacker.getMAtk()
  2280. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2281. + rate);
  2282. return (Rnd.get(100) < rate);
  2283. }
  2284. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2285. {
  2286. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2287. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2288. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2289. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2290. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2291. rate *= MAGIC_FAIL_RATE;
  2292. // general magic resist
  2293. rate *= target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2294. rate = (int) attacker.calcStat(Stats.MAGIC_FAILURE_RATE, rate, target, skill);
  2295. return (Rnd.get(10000) > rate);
  2296. }
  2297. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2298. boolean ss, boolean bss)
  2299. {
  2300. // AI SpiritShot
  2301. if (attacker instanceof L2Npc)
  2302. {
  2303. if(((L2Npc)attacker)._spiritshotcharged)
  2304. {
  2305. ss = true;
  2306. }
  2307. else
  2308. ss = false;
  2309. ((L2Npc)attacker)._spiritshotcharged = false;
  2310. }
  2311. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2312. double mAtk = attacker.getMAtk(target, skill);
  2313. double mDef = target.getMDef(attacker, skill);
  2314. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2315. double mp = target.getMaxMp();
  2316. if (bss) mAtk *= 4;
  2317. else if (ss) mAtk *= 2;
  2318. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, isPvP) * (mp/97)) / mDef;
  2319. damage *= calcSkillVulnerability(attacker, target, skill);
  2320. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2321. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2322. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2323. damage *= DAMAGE_REDUCTION;
  2324. return damage;
  2325. }
  2326. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  2327. {
  2328. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2329. return baseRestorePercent;
  2330. double restorePercent = baseRestorePercent * WITbonus[casterWIT];
  2331. if(restorePercent - baseRestorePercent > 20.0)
  2332. restorePercent += 20.0;
  2333. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2334. restorePercent = Math.min(restorePercent, 90.0);
  2335. return restorePercent;
  2336. }
  2337. public static double getSTRBonus(L2Character activeChar)
  2338. {
  2339. return STRbonus[activeChar.getSTR()];
  2340. }
  2341. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2342. {
  2343. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2344. return false;
  2345. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2346. }
  2347. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2348. {
  2349. if (sk.getSkillType() == L2SkillType.FISHING)
  2350. return false;
  2351. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2352. if (actor instanceof L2PcInstance)
  2353. {
  2354. if (((L2PcInstance) actor).isMageClass())
  2355. val *= INTbonus[actor.getINT()];
  2356. else
  2357. val *= STRbonus[actor.getSTR()];
  2358. }
  2359. return Rnd.get(100) < val;
  2360. }
  2361. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2362. {
  2363. double calcPower = 0;
  2364. double calcDefen = 0;
  2365. if (skill != null && skill.getAttributeName().contains("valakas"))
  2366. {
  2367. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2368. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2369. }
  2370. else
  2371. {
  2372. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2373. if (calcPower > 0)
  2374. {
  2375. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2376. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2377. }
  2378. }
  2379. return calcPower - calcDefen;
  2380. }
  2381. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2382. {
  2383. int calcPower = 0;
  2384. int calcDefen = 0;
  2385. int calcTotal = 0;
  2386. double result = 1.0;
  2387. byte element;
  2388. if (skill != null)
  2389. {
  2390. element = skill.getElement();
  2391. if (element >= 0)
  2392. {
  2393. calcPower = skill.getElementPower();
  2394. calcDefen = target.getDefenseElementValue(element);
  2395. if (attacker.getAttackElement() == element)
  2396. calcPower += attacker.getAttackElementValue(element);
  2397. calcTotal = calcPower - calcDefen;
  2398. if (calcTotal > 0)
  2399. {
  2400. if (calcTotal < 75)
  2401. result += calcTotal * 0.0052;
  2402. else if (calcTotal < 150)
  2403. result = 1.4;
  2404. else if (calcTotal < 290)
  2405. result = 1.7;
  2406. else if (calcTotal < 300)
  2407. result = 1.8;
  2408. else
  2409. result = 2.0;
  2410. }
  2411. if (Config.DEVELOPER)
  2412. _log.info(skill.getName()
  2413. + ": "
  2414. + calcPower
  2415. + ", "
  2416. + calcDefen
  2417. + ", "
  2418. + result);
  2419. }
  2420. }
  2421. else
  2422. {
  2423. element = attacker.getAttackElement();
  2424. if (element >= 0)
  2425. {
  2426. calcPower = attacker.getAttackElementValue(element);
  2427. calcDefen = target.getDefenseElementValue(element);
  2428. calcTotal = Math.max(calcPower - calcDefen, -20);
  2429. calcTotal = Math.min(calcTotal, 100);
  2430. result += calcTotal * 0.007;
  2431. if (Config.DEVELOPER)
  2432. _log.info("Hit: "
  2433. + calcPower
  2434. + ", "
  2435. + calcDefen
  2436. + ", "
  2437. + result);
  2438. }
  2439. }
  2440. return result;
  2441. }
  2442. /**
  2443. * Calculate skill reflection according these three possibilities:
  2444. * <li>Reflect failed</li>
  2445. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2446. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2447. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2448. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2449. <br><br>
  2450. *
  2451. @param actor
  2452. * @param target
  2453. * @param skill
  2454. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2455. */
  2456. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2457. {
  2458. /*
  2459. * Neither some special skills (like hero debuffs...) or those skills
  2460. * ignoring resistances can be reflected
  2461. */
  2462. if (skill.ignoreResists() || !skill.canBeReflected())
  2463. return SKILL_REFLECT_FAILED;
  2464. // only magic and melee skills can be reflected
  2465. if (!skill.isMagic() &&
  2466. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2467. return SKILL_REFLECT_FAILED;
  2468. byte reflect = SKILL_REFLECT_FAILED;
  2469. // check for non-reflected skilltypes, need additional retail check
  2470. switch (skill.getSkillType())
  2471. {
  2472. case BUFF:
  2473. case REFLECT:
  2474. case HEAL_PERCENT:
  2475. case MANAHEAL_PERCENT:
  2476. case HOT:
  2477. case CPHOT:
  2478. case MPHOT:
  2479. case UNDEAD_DEFENSE:
  2480. case AGGDEBUFF:
  2481. case CONT:
  2482. return SKILL_REFLECT_FAILED;
  2483. // these skill types can deal damage
  2484. case PDAM:
  2485. case BLOW:
  2486. case MDAM:
  2487. case DEATHLINK:
  2488. case CHARGEDAM:
  2489. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2490. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2491. if (venganceChance > Rnd.get(100))
  2492. reflect |= SKILL_REFLECT_VENGEANCE;
  2493. break;
  2494. }
  2495. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2496. if( Rnd.get(100) < reflectChance)
  2497. reflect |= SKILL_REFLECT_SUCCEED;
  2498. return reflect;
  2499. }
  2500. /**
  2501. * Calculate damage caused by falling
  2502. * @param cha
  2503. * @param fallHeight
  2504. * @return damage
  2505. */
  2506. public static double calcFallDam(L2Character cha, int fallHeight)
  2507. {
  2508. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2509. return 0;
  2510. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2511. return damage;
  2512. }
  2513. }