SetSummonRemainTime.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. /**
  17. *
  18. * format (c) dd
  19. *
  20. * @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:29:40 $
  21. */
  22. public final class SetSummonRemainTime extends L2GameServerPacket
  23. {
  24. private static final String _S__D1_SET_SUMMON_REMAIN_TIME = "[S] d1 SetSummonRemainTime";
  25. private int _maxTime;
  26. private int _remainingTime;
  27. public SetSummonRemainTime(int maxTime, int remainingTime)
  28. {
  29. _remainingTime = remainingTime;
  30. _maxTime = maxTime;
  31. }
  32. @Override
  33. protected final void writeImpl()
  34. {
  35. writeC(0xd1);
  36. writeD(_maxTime);
  37. writeD(_remainingTime);
  38. }
  39. /* (non-Javadoc)
  40. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  41. */
  42. @Override
  43. public String getType()
  44. {
  45. return _S__D1_SET_SUMMON_REMAIN_TIME;
  46. }
  47. }