Revive.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.model.L2Object;
  17. /**
  18. * sample
  19. * 0000: 0c 9b da 12 40 ....@
  20. *
  21. * format d
  22. *
  23. * @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:29:40 $
  24. */
  25. public final class Revive extends L2GameServerPacket
  26. {
  27. private static final String _S__0C_REVIVE = "[S] 01 Revive";
  28. private int _objectId;
  29. public Revive(L2Object obj)
  30. {
  31. _objectId = obj.getObjectId();
  32. }
  33. @Override
  34. protected final void writeImpl()
  35. {
  36. writeC(0x01);
  37. writeD(_objectId);
  38. }
  39. /* (non-Javadoc)
  40. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  41. */
  42. @Override
  43. public String getType()
  44. {
  45. return _S__0C_REVIVE;
  46. }
  47. }