ExRpItemLink.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.model.L2ItemInstance;
  17. /**
  18. *
  19. * @author KenM
  20. */
  21. public final class ExRpItemLink extends L2GameServerPacket
  22. {
  23. private final L2ItemInstance _item;
  24. public ExRpItemLink(L2ItemInstance item)
  25. {
  26. _item = item;
  27. }
  28. /**
  29. * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#getType()
  30. */
  31. @Override
  32. public String getType()
  33. {
  34. return "[S] FE:6C ExRpItemLink";
  35. }
  36. /**
  37. * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#writeImpl()
  38. */
  39. @Override
  40. protected void writeImpl()
  41. {
  42. writeC(0xfe);
  43. writeH(0x6c);
  44. // guessing xD
  45. writeD(_item.getObjectId());
  46. writeD(_item.getItemId());
  47. writeQ(_item.getCount());
  48. writeH(_item.getItem().getType2());
  49. writeD(_item.getItem().getBodyPart());
  50. writeH(_item.getEnchantLevel());
  51. writeH(_item.getCustomType2()); // item type3
  52. writeH(0x00); // ??
  53. writeD(_item.isAugmented() ? _item.getAugmentation().getAugmentationId() : 0x00);
  54. writeD(_item.getMana());
  55. // T1
  56. writeH(_item.getAttackElementType());
  57. writeH(_item.getAttackElementPower());
  58. for (byte i = 0; i < 6; i++)
  59. writeH(_item.getElementDefAttr(i));
  60. writeH(0x00); // Enchant effect 1
  61. writeH(0x00); // Enchant effect 2
  62. writeH(0x00); // Enchant effect 3
  63. }
  64. }