ExAutoSoulShot.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. /**
  17. * This class ...
  18. *
  19. * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
  20. */
  21. public class ExAutoSoulShot extends L2GameServerPacket
  22. {
  23. private static final String _S__FE_12_EXAUTOSOULSHOT = "[S] FE:0c ExAutoSoulShot";
  24. private int _itemId;
  25. private int _type;
  26. /**
  27. * 0xfe:0x12 ExAutoSoulShot (ch)dd
  28. * @param _characters
  29. */
  30. public ExAutoSoulShot(int itemId, int type)
  31. {
  32. _itemId = itemId;
  33. _type = type;
  34. }
  35. @Override
  36. protected final void writeImpl()
  37. {
  38. writeC(0xFE);
  39. writeH(0x0c); // sub id
  40. writeD(_itemId);
  41. writeD(_type);
  42. }
  43. /* (non-Javadoc)
  44. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  45. */
  46. @Override
  47. public String getType()
  48. {
  49. return _S__FE_12_EXAUTOSOULSHOT;
  50. }
  51. }