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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- /* Packet format: F3 XX000000 YY000000 ZZ000000 */
- /**
- *
- * @author Luca Baldi
- */
- public class EtcStatusUpdate extends L2GameServerPacket
- {
- private static final String _S__F3_ETCSTATUSUPDATE = "[S] f9 EtcStatusUpdate";
- private L2PcInstance _activeChar;
- public EtcStatusUpdate(L2PcInstance activeChar)
- {
- _activeChar = activeChar;
- }
- /**
- * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#writeImpl()
- */
- @Override
- protected void writeImpl()
- {
- writeC(0xf9); // several icons to a separate line (0 = disabled)
- writeD(_activeChar.getCharges()); // 1-7 increase force, lvl
- writeD(_activeChar.getWeightPenalty()); // 1-4 weight penalty, lvl (1=50%, 2=66.6%, 3=80%, 4=100%)
- writeD((_activeChar.getMessageRefusal() || _activeChar.isChatBanned() || _activeChar.isSilenceMode()) ? 1 : 0); // 1 = block all chat
- writeD(_activeChar.isInsideZone(L2Character.ZONE_DANGERAREA) ? 1 : 0); // 1 = danger area
- writeD(_activeChar.getExpertiseWeaponPenalty()); // Weapon Grade Penalty [1-4]
- writeD(_activeChar.getExpertiseArmorPenalty()); // Armor Grade Penalty [1-4]
- writeD(_activeChar.getCharmOfCourage() ? 1 : 0); // 1 = charm of courage (allows resurrection on the same spot upon death on the siege battlefield)
- writeD(_activeChar.getDeathPenaltyBuffLevel()); // 1-15 death penalty, lvl (combat ability decreased due to death)
- writeD(_activeChar.getSouls());
-
- }
- /**
- * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__F3_ETCSTATUSUPDATE;
- }
- }
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