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Die.java 5.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.datatables.AccessLevels;
  17. import com.l2jserver.gameserver.instancemanager.CastleManager;
  18. import com.l2jserver.gameserver.instancemanager.FortManager;
  19. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  20. import com.l2jserver.gameserver.model.L2AccessLevel;
  21. import com.l2jserver.gameserver.model.L2Clan;
  22. import com.l2jserver.gameserver.model.L2SiegeClan;
  23. import com.l2jserver.gameserver.model.actor.L2Attackable;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.entity.Castle;
  27. import com.l2jserver.gameserver.model.entity.Fort;
  28. import com.l2jserver.gameserver.model.entity.TvTEvent;
  29. /**
  30. * sample
  31. * 0b
  32. * 952a1048 objectId
  33. * 00000000 00000000 00000000 00000000 00000000 00000000
  34. * format dddddd rev 377
  35. * format ddddddd rev 417
  36. *
  37. * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 18:46:18 $
  38. */
  39. public class Die extends L2GameServerPacket
  40. {
  41. private static final String _S__0B_DIE = "[S] 00 Die";
  42. private int _charObjId;
  43. private boolean _canTeleport;
  44. private boolean _sweepable;
  45. private L2AccessLevel _access = AccessLevels._userAccessLevel;
  46. private L2Clan _clan;
  47. L2Character _activeChar;
  48. /**
  49. * @param _characters
  50. */
  51. public Die(L2Character cha)
  52. {
  53. _activeChar = cha;
  54. if (cha instanceof L2PcInstance) {
  55. L2PcInstance player = (L2PcInstance)cha;
  56. _access = player.getAccessLevel();
  57. _clan=player.getClan();
  58. }
  59. _charObjId = cha.getObjectId();
  60. _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
  61. if (cha instanceof L2Attackable)
  62. _sweepable = ((L2Attackable)cha).isSweepActive();
  63. }
  64. @Override
  65. protected final void writeImpl()
  66. {
  67. writeC(0x00);
  68. writeD(_charObjId);
  69. // NOTE:
  70. // 6d 00 00 00 00 - to nearest village
  71. // 6d 01 00 00 00 - to hide away
  72. // 6d 02 00 00 00 - to castle
  73. // 6d 03 00 00 00 - to siege HQ
  74. // sweepable
  75. // 6d 04 00 00 00 - FIXED
  76. writeD(_canTeleport ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village
  77. if (_canTeleport && _clan != null)
  78. {
  79. Boolean isInCastleDefense = false;
  80. Boolean isInFortDefense = false;
  81. L2SiegeClan siegeClan = null;
  82. Castle castle = CastleManager.getInstance().getCastle(_activeChar);
  83. Fort fort = FortManager.getInstance().getFort(_activeChar);
  84. if (castle != null && castle.getSiege().getIsInProgress())
  85. {
  86. //siege in progress
  87. siegeClan = castle.getSiege().getAttackerClan(_clan);
  88. if (siegeClan == null && castle.getSiege().checkIsDefender(_clan)){
  89. isInCastleDefense = true;
  90. }
  91. }
  92. else if (fort != null && fort.getSiege().getIsInProgress())
  93. {
  94. //siege in progress
  95. siegeClan = fort.getSiege().getAttackerClan(_clan);
  96. if (siegeClan == null && fort.getSiege().checkIsDefender(_clan)){
  97. isInFortDefense = true;
  98. }
  99. }
  100. writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
  101. writeD(_clan.getHasCastle() > 0 ||
  102. isInCastleDefense? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
  103. writeD((TerritoryWarManager.getInstance().getFlagForClan(_clan) != null)
  104. || (siegeClan != null && !isInCastleDefense && !isInFortDefense
  105. && !siegeClan.getFlag().isEmpty()) ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
  106. writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
  107. writeD(_access.allowFixedRes() ? 0x01: 0x00); // 6d 04 00 00 00 - to FIXED
  108. writeD(_clan.getHasFort() > 0 || isInFortDefense? 0x01 : 0x00); // 6d 05 00 00 00 - to fortress
  109. }
  110. else
  111. {
  112. writeD(0x00); // 6d 01 00 00 00 - to hide away
  113. writeD(0x00); // 6d 02 00 00 00 - to castle
  114. writeD(0x00); // 6d 03 00 00 00 - to siege HQ
  115. writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
  116. writeD(_access.allowFixedRes() ? 0x01: 0x00); // 6d 04 00 00 00 - to FIXED
  117. writeD(0x00); // 6d 05 00 00 00 - to fortress
  118. }
  119. //TODO: protocol 152
  120. /*
  121. writeC(0); //show die animation
  122. writeD(0); //agathion ress button
  123. writeD(0); //additional free space
  124. */
  125. }
  126. /* (non-Javadoc)
  127. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  128. */
  129. @Override
  130. public String getType()
  131. {
  132. return _S__0B_DIE;
  133. }
  134. }