PlayerInGame.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.gameserverpackets;
  16. import java.io.IOException;
  17. import javolution.util.FastList;
  18. import com.l2jserver.util.network.BaseSendablePacket;
  19. /**
  20. * @author -Wooden-
  21. *
  22. */
  23. public class PlayerInGame extends BaseSendablePacket
  24. {
  25. public PlayerInGame (String player)
  26. {
  27. writeC(0x02);
  28. writeH(1);
  29. writeS(player);
  30. }
  31. public PlayerInGame (FastList<String> players)
  32. {
  33. writeC(0x02);
  34. writeH(players.size());
  35. for(String pc : players)
  36. writeS(pc);
  37. }
  38. /* (non-Javadoc)
  39. * @see com.l2jserver.gameserver.gameserverpackets.GameServerBasePacket#getContent()
  40. */
  41. @Override
  42. public byte[] getContent() throws IOException
  43. {
  44. return getBytes();
  45. }
  46. }