CursedWeapon.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  33. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  34. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  35. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  36. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  37. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  38. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  39. import com.l2jserver.gameserver.templates.item.L2Item;
  40. import com.l2jserver.gameserver.util.Broadcast;
  41. import com.l2jserver.util.Point3D;
  42. import com.l2jserver.util.Rnd;
  43. public class CursedWeapon
  44. {
  45. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  46. // _name is the name of the cursed weapon associated with its ID.
  47. private final String _name;
  48. // _itemId is the Item ID of the cursed weapon.
  49. private final int _itemId;
  50. // _skillId is the skills ID.
  51. private final int _skillId;
  52. private final int _skillMaxLevel;
  53. private int _dropRate;
  54. private int _duration;
  55. private int _durationLost;
  56. private int _disapearChance;
  57. private int _stageKills;
  58. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  59. private boolean _isDropped = false;
  60. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  61. private boolean _isActivated = false;
  62. private ScheduledFuture<?> _removeTask;
  63. private int _nbKills = 0;
  64. private long _endTime = 0;
  65. private int _playerId = 0;
  66. protected L2PcInstance _player = null;
  67. private L2ItemInstance _item = null;
  68. private int _playerKarma = 0;
  69. private int _playerPkKills = 0;
  70. protected int transformationId = 0;
  71. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  72. // =========================================================
  73. // Constructor
  74. public CursedWeapon(int itemId, int skillId, String name)
  75. {
  76. _name = name;
  77. _itemId = itemId;
  78. _skillId = skillId;
  79. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  80. }
  81. // =========================================================
  82. // Private
  83. public void endOfLife()
  84. {
  85. if (_isActivated)
  86. {
  87. if (_player != null && _player.isOnline() == 1)
  88. {
  89. // Remove from player
  90. _log.info(_name + " being removed online." );
  91. _player.abortAttack();
  92. _player.setKarma(_playerKarma);
  93. _player.setPkKills(_playerPkKills);
  94. _player.setCursedWeaponEquippedId(0);
  95. removeSkill();
  96. // Remove
  97. _player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
  98. _player.store();
  99. // Destroy
  100. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  101. if (!Config.FORCE_INVENTORY_UPDATE)
  102. {
  103. InventoryUpdate iu = new InventoryUpdate();
  104. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  105. else iu.addModifiedItem(removedItem);
  106. _player.sendPacket(iu);
  107. }
  108. else _player.sendPacket(new ItemList(_player, true));
  109. _player.broadcastUserInfo();
  110. } else
  111. {
  112. // Remove from Db
  113. _log.info(_name + " being removed offline." );
  114. Connection con = null;
  115. try
  116. {
  117. con = L2DatabaseFactory.getInstance().getConnection();
  118. // Delete the item
  119. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  120. statement.setInt(1, _playerId);
  121. statement.setInt(2, _itemId);
  122. if (statement.executeUpdate() != 1)
  123. {
  124. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  125. }
  126. statement.close();
  127. /* Yesod: Skill is not stored into database any more.
  128. // Delete the skill
  129. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  130. statement.setInt(1, _playerId);
  131. statement.setInt(2, _skillId);
  132. if (statement.executeUpdate() != 1)
  133. {
  134. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  135. }
  136. */
  137. // Restore the karma
  138. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  139. statement.setInt(1, _playerKarma);
  140. statement.setInt(2, _playerPkKills);
  141. statement.setInt(3, _playerId);
  142. if (statement.executeUpdate() != 1)
  143. {
  144. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  145. }
  146. statement.close();
  147. }
  148. catch (Exception e)
  149. {
  150. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  151. }
  152. finally
  153. {
  154. L2DatabaseFactory.close(con);
  155. }
  156. }
  157. } else
  158. {
  159. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  160. // OR this cursed weapon is on the ground.
  161. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  162. {
  163. // Destroy
  164. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  165. if (!Config.FORCE_INVENTORY_UPDATE)
  166. {
  167. InventoryUpdate iu = new InventoryUpdate();
  168. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  169. else iu.addModifiedItem(removedItem);
  170. _player.sendPacket(iu);
  171. }
  172. else _player.sendPacket(new ItemList(_player, true));
  173. _player.broadcastUserInfo();
  174. }
  175. // is dropped on the ground
  176. else if (_item != null)
  177. {
  178. _item.decayMe();
  179. L2World.getInstance().removeObject(_item);
  180. _log.info(_name+" item has been removed from World.");
  181. }
  182. }
  183. // Delete infos from table if any
  184. CursedWeaponsManager.removeFromDb(_itemId);
  185. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  186. sm.addItemName(_itemId);
  187. CursedWeaponsManager.announce(sm);
  188. // Reset state
  189. cancelTask();
  190. _isActivated = false;
  191. _isDropped = false;
  192. _endTime = 0;
  193. _player = null;
  194. _playerId = 0;
  195. _playerKarma = 0;
  196. _playerPkKills = 0;
  197. _item = null;
  198. _nbKills = 0;
  199. }
  200. private void cancelTask()
  201. {
  202. if (_removeTask != null)
  203. {
  204. _removeTask.cancel(true);
  205. _removeTask = null;
  206. }
  207. }
  208. private class RemoveTask implements Runnable
  209. {
  210. protected RemoveTask()
  211. {
  212. }
  213. public void run()
  214. {
  215. if (System.currentTimeMillis() >= getEndTime())
  216. endOfLife();
  217. }
  218. }
  219. private void dropIt(L2Attackable attackable, L2PcInstance player)
  220. {
  221. dropIt(attackable, player, null, true);
  222. }
  223. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  224. {
  225. _isActivated = false;
  226. if (fromMonster)
  227. {
  228. _item = attackable.dropItem(player, _itemId, 1);
  229. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  230. // RedSky and Earthquake
  231. ExRedSky packet = new ExRedSky(10);
  232. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  233. Broadcast.toAllOnlinePlayers(packet);
  234. Broadcast.toAllOnlinePlayers(eq);
  235. } else
  236. {
  237. _player.dropItem("DieDrop", _item, killer, true);
  238. _player.setKarma(_playerKarma);
  239. _player.setPkKills(_playerPkKills);
  240. _player.setCursedWeaponEquippedId(0);
  241. removeSkill();
  242. _player.abortAttack();
  243. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  244. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  245. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  246. }
  247. _isDropped = true;
  248. SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  249. if (player != null)
  250. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  251. else if (_player != null)
  252. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  253. else
  254. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  255. sm.addItemName(_itemId);
  256. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  257. }
  258. public void cursedOnLogin()
  259. {
  260. doTransform();
  261. giveSkill();
  262. SystemMessage msg = new SystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  263. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  264. msg.addItemName(_player.getCursedWeaponEquippedId());
  265. CursedWeaponsManager.announce(msg);
  266. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  267. SystemMessage msg2 = new SystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  268. int timeLeft = (int)(cw.getTimeLeft()/60000);
  269. msg2.addItemName(_player.getCursedWeaponEquippedId());
  270. msg2.addNumber(timeLeft);
  271. _player.sendPacket(msg2);
  272. }
  273. /**
  274. * Yesod:<br>
  275. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  276. * method if the weapon owner switches to a subclass.
  277. */
  278. public void giveSkill()
  279. {
  280. int level = 1+(_nbKills/_stageKills);
  281. if (level > _skillMaxLevel)
  282. level = _skillMaxLevel;
  283. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  284. // Yesod:
  285. // To properly support subclasses this skill can not be stored.
  286. _player.addSkill(skill, false);
  287. // Void Burst, Void Flow
  288. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  289. _player.addSkill(skill, false);
  290. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  291. _player.addSkill(skill, false);
  292. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  293. if (Config.DEBUG)
  294. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  295. _player.sendSkillList();
  296. }
  297. public void doTransform()
  298. {
  299. if (_itemId == 8689)
  300. {
  301. transformationId = 302;
  302. }
  303. else if (_itemId == 8190)
  304. {
  305. transformationId = 301;
  306. }
  307. if (_player.isTransformed() || _player.isInStance())
  308. {
  309. _player.stopTransformation(null);
  310. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  311. {
  312. public void run()
  313. {
  314. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  315. }
  316. }, 500);
  317. }
  318. else
  319. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  320. }
  321. public void removeSkill()
  322. {
  323. _player.removeSkill(SkillTable.getInstance().getInfo(_skillId, _player.getSkillLevel(_skillId)), false);
  324. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill(), false);
  325. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill(), false);
  326. _player.untransform();
  327. if (_player.transformId() > 0)
  328. {
  329. TransformationManager.getInstance().transformPlayer(_player.transformId(), _player);
  330. return;
  331. }
  332. _player.sendSkillList();
  333. }
  334. // =========================================================
  335. // Public
  336. public void reActivate()
  337. {
  338. _isActivated = true;
  339. if (_endTime - System.currentTimeMillis() <= 0)
  340. endOfLife();
  341. else
  342. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  343. }
  344. public boolean checkDrop(L2Attackable attackable,
  345. L2PcInstance player)
  346. {
  347. if (Rnd.get(100000) < _dropRate)
  348. {
  349. // Drop the item
  350. dropIt(attackable, player);
  351. // Start the Life Task
  352. _endTime = System.currentTimeMillis() + _duration * 60000L;
  353. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  354. return true;
  355. }
  356. return false;
  357. }
  358. public void activate(L2PcInstance player, L2ItemInstance item)
  359. {
  360. // if the player is mounted, attempt to unmount first. Only allow picking up
  361. // the zariche if unmounting is successful.
  362. if (player.isMounted())
  363. {
  364. if (!player.dismount())
  365. {
  366. // TODO: correct this custom message.
  367. player.sendMessage("You may not pick up this item while riding in this territory");
  368. player.dropItem("InvDrop", item, null, true);
  369. return;
  370. }
  371. }
  372. _isActivated = true;
  373. // Player holding it data
  374. _player = player;
  375. _playerId = _player.getObjectId();
  376. _playerKarma = _player.getKarma();
  377. _playerPkKills = _player.getPkKills();
  378. saveData();
  379. // Change player stats
  380. _player.setCursedWeaponEquippedId(_itemId);
  381. _player.setKarma(9999999);
  382. _player.setPkKills(0);
  383. if (_player.isInParty())
  384. _player.getParty().removePartyMember(_player);
  385. // Disable All Skills
  386. // Do Transform
  387. doTransform();
  388. // Add skill
  389. giveSkill();
  390. // Equip with the weapon
  391. _item = item;
  392. //L2ItemInstance[] items =
  393. _player.getInventory().equipItemAndRecord(_item);
  394. SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
  395. sm.addItemName(_item);
  396. _player.sendPacket(sm);
  397. // Fully heal player
  398. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  399. _player.setCurrentCp(_player.getMaxCp());
  400. // Refresh inventory
  401. if (!Config.FORCE_INVENTORY_UPDATE)
  402. {
  403. InventoryUpdate iu = new InventoryUpdate();
  404. iu.addItem(_item);
  405. //iu.addItems(Arrays.asList(items));
  406. _player.sendPacket(iu);
  407. }
  408. else _player.sendPacket(new ItemList(_player, false));
  409. // Refresh player stats
  410. _player.broadcastUserInfo();
  411. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  412. _player.broadcastPacket(atk);
  413. sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  414. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  415. sm.addItemName(_item);
  416. CursedWeaponsManager.announce(sm);
  417. }
  418. public void saveData()
  419. {
  420. if (Config.DEBUG)
  421. _log.info("CursedWeapon: Saving data to disk.");
  422. Connection con = null;
  423. try
  424. {
  425. con = L2DatabaseFactory.getInstance().getConnection();
  426. // Delete previous datas
  427. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  428. statement.setInt(1, _itemId);
  429. statement.executeUpdate();
  430. if (_isActivated)
  431. {
  432. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  433. statement.setInt(1, _itemId);
  434. statement.setInt(2, _playerId);
  435. statement.setInt(3, _playerKarma);
  436. statement.setInt(4, _playerPkKills);
  437. statement.setInt(5, _nbKills);
  438. statement.setLong(6, _endTime);
  439. statement.executeUpdate();
  440. statement.close();
  441. }
  442. }
  443. catch (SQLException e)
  444. {
  445. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  446. }
  447. finally
  448. {
  449. L2DatabaseFactory.close(con);
  450. }
  451. }
  452. public void dropIt(L2Character killer)
  453. {
  454. if (Rnd.get(100) <= _disapearChance)
  455. {
  456. // Remove it
  457. endOfLife();
  458. } else
  459. {
  460. // Unequip & Drop
  461. dropIt(null, null, killer, false);
  462. // Reset player stats
  463. _player.setKarma(_playerKarma);
  464. _player.setPkKills(_playerPkKills);
  465. _player.setCursedWeaponEquippedId(0);
  466. removeSkill();
  467. _player.abortAttack();
  468. // Unequip weapon
  469. //_player.getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LRHAND);
  470. _player.broadcastUserInfo();
  471. }
  472. }
  473. public void increaseKills()
  474. {
  475. _nbKills++;
  476. if (_player != null && _player.isOnline() > 0)
  477. {
  478. _player.setPkKills(_nbKills);
  479. _player.sendPacket(new UserInfo(_player));
  480. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  481. {
  482. giveSkill();
  483. }
  484. }
  485. // Reduce time-to-live
  486. _endTime -= _durationLost * 60000L;
  487. saveData();
  488. }
  489. // =========================================================
  490. // Setter
  491. public void setDisapearChance(int disapearChance)
  492. {
  493. _disapearChance = disapearChance;
  494. }
  495. public void setDropRate(int dropRate)
  496. {
  497. _dropRate = dropRate;
  498. }
  499. public void setDuration(int duration)
  500. {
  501. _duration = duration;
  502. }
  503. public void setDurationLost(int durationLost)
  504. {
  505. _durationLost = durationLost;
  506. }
  507. public void setStageKills(int stageKills)
  508. {
  509. _stageKills = stageKills;
  510. }
  511. public void setNbKills(int nbKills)
  512. {
  513. _nbKills = nbKills;
  514. }
  515. public void setPlayerId(int playerId)
  516. {
  517. _playerId = playerId;
  518. }
  519. public void setPlayerKarma(int playerKarma)
  520. {
  521. _playerKarma = playerKarma;
  522. }
  523. public void setPlayerPkKills(int playerPkKills)
  524. {
  525. _playerPkKills = playerPkKills;
  526. }
  527. public void setActivated(boolean isActivated)
  528. {
  529. _isActivated = isActivated;
  530. }
  531. public void setDropped(boolean isDropped)
  532. {
  533. _isDropped = isDropped;
  534. }
  535. public void setEndTime(long endTime)
  536. {
  537. _endTime = endTime;
  538. }
  539. public void setPlayer(L2PcInstance player)
  540. {
  541. _player = player;
  542. }
  543. public void setItem(L2ItemInstance item)
  544. {
  545. _item = item;
  546. }
  547. // =========================================================
  548. // Getter
  549. public boolean isActivated()
  550. {
  551. return _isActivated;
  552. }
  553. public boolean isDropped()
  554. {
  555. return _isDropped;
  556. }
  557. public long getEndTime()
  558. {
  559. return _endTime;
  560. }
  561. public String getName()
  562. {
  563. return _name;
  564. }
  565. public int getItemId()
  566. {
  567. return _itemId;
  568. }
  569. public int getSkillId()
  570. {
  571. return _skillId;
  572. }
  573. public int getPlayerId()
  574. {
  575. return _playerId;
  576. }
  577. public L2PcInstance getPlayer()
  578. {
  579. return _player;
  580. }
  581. public int getPlayerKarma()
  582. {
  583. return _playerKarma;
  584. }
  585. public int getPlayerPkKills()
  586. {
  587. return _playerPkKills;
  588. }
  589. public int getNbKills()
  590. {
  591. return _nbKills;
  592. }
  593. public int getStageKills()
  594. {
  595. return _stageKills;
  596. }
  597. public boolean isActive()
  598. {
  599. return _isActivated || _isDropped;
  600. }
  601. public int getLevel()
  602. {
  603. if (_nbKills > _stageKills*_skillMaxLevel)
  604. {
  605. return _skillMaxLevel;
  606. } else
  607. {
  608. return (_nbKills / _stageKills);
  609. }
  610. }
  611. public long getTimeLeft()
  612. {
  613. return _endTime - System.currentTimeMillis();
  614. }
  615. public void goTo(L2PcInstance player)
  616. {
  617. if (player == null) return;
  618. if (_isActivated && _player != null)
  619. {
  620. // Go to player holding the weapon
  621. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  622. } else if (_isDropped && _item != null)
  623. {
  624. // Go to item on the ground
  625. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  626. } else
  627. {
  628. player.sendMessage(_name+" isn't in the World.");
  629. }
  630. }
  631. public Point3D getWorldPosition()
  632. {
  633. if (_isActivated && _player != null)
  634. return _player.getPosition().getWorldPosition();
  635. if (_isDropped && _item != null)
  636. return _item.getPosition().getWorldPosition();
  637. return null;
  638. }
  639. public long getDuration()
  640. {
  641. return _duration;
  642. }
  643. }