L2VehicleAI.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.ai;
  16. import com.l2jserver.gameserver.model.L2Object;
  17. import com.l2jserver.gameserver.model.L2Skill;
  18. import com.l2jserver.gameserver.model.actor.L2Character;
  19. import com.l2jserver.gameserver.model.actor.L2Vehicle;
  20. public abstract class L2VehicleAI extends L2CharacterAI
  21. {
  22. /**
  23. *
  24. * @author DS
  25. * Simple AI for vehicles
  26. *
  27. */
  28. public L2VehicleAI(L2Vehicle.AIAccessor accessor)
  29. {
  30. super(accessor);
  31. }
  32. @Override
  33. protected void onIntentionAttack(L2Character target)
  34. {
  35. }
  36. @Override
  37. protected void onIntentionCast(L2Skill skill, L2Object target)
  38. {
  39. }
  40. @Override
  41. protected void onIntentionFollow(L2Character target)
  42. {
  43. }
  44. @Override
  45. protected void onIntentionPickUp(L2Object item)
  46. {
  47. }
  48. @Override
  49. protected void onIntentionInteract(L2Object object)
  50. {
  51. }
  52. @Override
  53. protected void onEvtAttacked(L2Character attacker)
  54. {
  55. }
  56. @Override
  57. protected void onEvtAggression(L2Character target, int aggro)
  58. {
  59. }
  60. @Override
  61. protected void onEvtStunned(L2Character attacker)
  62. {
  63. }
  64. @Override
  65. protected void onEvtSleeping(L2Character attacker)
  66. {
  67. }
  68. @Override
  69. protected void onEvtRooted(L2Character attacker)
  70. {
  71. }
  72. @Override
  73. protected void onEvtForgetObject(L2Object object)
  74. {
  75. }
  76. @Override
  77. protected void onEvtCancel()
  78. {
  79. }
  80. @Override
  81. protected void onEvtDead()
  82. {
  83. }
  84. @Override
  85. protected void onEvtFakeDeath()
  86. {
  87. }
  88. @Override
  89. protected void onEvtFinishCasting()
  90. {
  91. }
  92. @Override
  93. protected void clientActionFailed()
  94. {
  95. }
  96. @Override
  97. protected void moveToPawn(L2Object pawn, int offset)
  98. {
  99. }
  100. @Override
  101. protected void clientStoppedMoving()
  102. {
  103. }
  104. }