1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.handler;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- /**
- * an IItemHandler implementation has to be stateless
- */
- public interface ISkillHandler
- {
- public static Logger _log = Logger.getLogger(ISkillHandler.class.getName());
-
- /**
- * this is the worker method that is called when using an item.
- * @param activeChar
- * @param skill
- * @param targets
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
-
- /**
- * this method is called at initialization to register all the item ids automatically
- * @return all known itemIds
- */
- public L2SkillType[] getSkillIds();
- }
|