ConditionTargetBodyPart.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.conditions;
  16. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  17. import com.l2jserver.gameserver.model.items.L2Armor;
  18. import com.l2jserver.gameserver.model.items.L2Item;
  19. import com.l2jserver.gameserver.model.stats.Env;
  20. /**
  21. * The Class ConditionTargetBodyPart.
  22. * @author mkizub
  23. */
  24. public class ConditionTargetBodyPart extends Condition
  25. {
  26. private final L2Armor _armor;
  27. /**
  28. * Instantiates a new condition target body part.
  29. * @param armor the armor
  30. */
  31. public ConditionTargetBodyPart(L2Armor armor)
  32. {
  33. _armor = armor;
  34. }
  35. @Override
  36. public boolean testImpl(Env env)
  37. {
  38. // target is attacker
  39. if (env.getTarget() == null)
  40. {
  41. return true;
  42. }
  43. int bodypart = env.getTarget().getAttackingBodyPart();
  44. int armor_part = _armor.getBodyPart();
  45. switch (bodypart)
  46. {
  47. case Inventory.PAPERDOLL_CHEST:
  48. return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
  49. case Inventory.PAPERDOLL_LEGS:
  50. return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
  51. case Inventory.PAPERDOLL_HEAD:
  52. return (armor_part & L2Item.SLOT_HEAD) != 0;
  53. case Inventory.PAPERDOLL_FEET:
  54. return (armor_part & L2Item.SLOT_FEET) != 0;
  55. case Inventory.PAPERDOLL_GLOVES:
  56. return (armor_part & L2Item.SLOT_GLOVES) != 0;
  57. default:
  58. return true;
  59. }
  60. }
  61. }