ConditionSlotItemId.java 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.conditions;
  16. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  17. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  18. import com.l2jserver.gameserver.model.stats.Env;
  19. /**
  20. * The Class ConditionSlotItemId.
  21. * @author mkizub
  22. */
  23. public final class ConditionSlotItemId extends ConditionInventory
  24. {
  25. private final int _itemId;
  26. private final int _enchantLevel;
  27. /**
  28. * Instantiates a new condition slot item id.
  29. * @param slot the slot
  30. * @param itemId the item id
  31. * @param enchantLevel the enchant level
  32. */
  33. public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
  34. {
  35. super(slot);
  36. _itemId = itemId;
  37. _enchantLevel = enchantLevel;
  38. }
  39. @Override
  40. public boolean testImpl(Env env)
  41. {
  42. if (env.getPlayer() == null)
  43. {
  44. return false;
  45. }
  46. final Inventory inv = env.getPlayer().getInventory();
  47. final L2ItemInstance item = inv.getPaperdollItem(_slot);
  48. if (item == null)
  49. {
  50. return _itemId == 0;
  51. }
  52. return (item.getItemId() == _itemId) && (item.getEnchantLevel() >= _enchantLevel);
  53. }
  54. }