ConditionChangeWeapon.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.conditions;
  16. import com.l2jserver.gameserver.model.items.L2Weapon;
  17. import com.l2jserver.gameserver.model.stats.Env;
  18. /**
  19. * The Class ConditionChangeWeapon.
  20. * @author nBd
  21. */
  22. public class ConditionChangeWeapon extends Condition
  23. {
  24. private final boolean _required;
  25. /**
  26. * Instantiates a new condition change weapon.
  27. * @param required the required
  28. */
  29. public ConditionChangeWeapon(boolean required)
  30. {
  31. _required = required;
  32. }
  33. /**
  34. * Test impl.
  35. * @param env the env
  36. * @return true, if successful
  37. * @see com.l2jserver.gameserver.model.conditions.Condition#testImpl(com.l2jserver.gameserver.model.stats.Env)
  38. */
  39. @Override
  40. public boolean testImpl(Env env)
  41. {
  42. if (env.getPlayer() == null)
  43. {
  44. return false;
  45. }
  46. if (_required)
  47. {
  48. final L2Weapon weaponItem = env.getPlayer().getActiveWeaponItem();
  49. if (weaponItem == null)
  50. {
  51. return false;
  52. }
  53. if (weaponItem.getChangeWeaponId() == 0)
  54. {
  55. return false;
  56. }
  57. if (env.getPlayer().isEnchanting())
  58. {
  59. return false;
  60. }
  61. }
  62. return true;
  63. }
  64. }