Formulas.java 75 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.CastleManager;
  21. import net.sf.l2j.gameserver.instancemanager.FortManager;
  22. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  23. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  24. import net.sf.l2j.gameserver.model.L2Character;
  25. import net.sf.l2j.gameserver.model.L2SiegeClan;
  26. import net.sf.l2j.gameserver.model.L2Skill;
  27. import net.sf.l2j.gameserver.model.L2Summon;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  32. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  33. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  34. import net.sf.l2j.gameserver.model.base.PlayerState;
  35. import net.sf.l2j.gameserver.model.entity.Castle;
  36. import net.sf.l2j.gameserver.model.entity.ClanHall;
  37. import net.sf.l2j.gameserver.model.entity.Fort;
  38. import net.sf.l2j.gameserver.model.entity.Siege;
  39. import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
  40. import net.sf.l2j.gameserver.network.SystemMessageId;
  41. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  42. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  43. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  44. import net.sf.l2j.gameserver.skills.funcs.Func;
  45. import net.sf.l2j.gameserver.templates.chars.L2PcTemplate;
  46. import net.sf.l2j.gameserver.templates.item.L2Armor;
  47. import net.sf.l2j.gameserver.templates.item.L2Weapon;
  48. import net.sf.l2j.gameserver.templates.item.L2WeaponType;
  49. import net.sf.l2j.gameserver.templates.skills.L2SkillType;
  50. import net.sf.l2j.gameserver.util.Util;
  51. import net.sf.l2j.util.Rnd;
  52. /**
  53. * Global calculations, can be modified by server admins
  54. */
  55. public final class Formulas
  56. {
  57. /** Regen Task period */
  58. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  59. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  60. public static final int MAX_STAT_VALUE = 100;
  61. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  62. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  63. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  64. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  65. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  66. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  67. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  68. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  69. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  70. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  71. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  72. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  73. // These values are 100% matching retail tables, no need to change and no need add
  74. // calculation into the stat bonus when accessing (not efficient),
  75. // better to have everything precalculated and use values directly (saves CPU)
  76. static
  77. {
  78. for (int i=0; i < STRbonus.length; i++)
  79. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  80. for (int i=0; i < INTbonus.length; i++)
  81. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  82. for (int i=0; i < DEXbonus.length; i++)
  83. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  84. for (int i=0; i < WITbonus.length; i++)
  85. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  86. for (int i=0; i < CONbonus.length; i++)
  87. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  88. for (int i=0; i < MENbonus.length; i++)
  89. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  90. }
  91. static class FuncAddLevel3 extends Func
  92. {
  93. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  94. static Func getInstance(Stats stat)
  95. {
  96. int pos = stat.ordinal();
  97. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  98. return _instancies[pos];
  99. }
  100. private FuncAddLevel3(Stats pStat)
  101. {
  102. super(pStat, 0x10, null);
  103. }
  104. @Override
  105. public void calc(Env env)
  106. {
  107. env.value += env.player.getLevel() / 3.0;
  108. }
  109. }
  110. static class FuncMultLevelMod extends Func
  111. {
  112. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  113. static Func getInstance(Stats stat)
  114. {
  115. int pos = stat.ordinal();
  116. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  117. return _instancies[pos];
  118. }
  119. private FuncMultLevelMod(Stats pStat)
  120. {
  121. super(pStat, 0x20, null);
  122. }
  123. @Override
  124. public void calc(Env env)
  125. {
  126. env.value *= env.player.getLevelMod();
  127. }
  128. }
  129. static class FuncMultRegenResting extends Func
  130. {
  131. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  132. /**
  133. * Return the Func object corresponding to the state concerned.<BR><BR>
  134. */
  135. static Func getInstance(Stats stat)
  136. {
  137. int pos = stat.ordinal();
  138. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  139. return _instancies[pos];
  140. }
  141. /**
  142. * Constructor of the FuncMultRegenResting.<BR><BR>
  143. */
  144. private FuncMultRegenResting(Stats pStat)
  145. {
  146. super(pStat, 0x20, null);
  147. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  148. }
  149. /**
  150. * Calculate the modifier of the state concerned.<BR><BR>
  151. */
  152. @Override
  153. public void calc(Env env)
  154. {
  155. if (!cond.test(env)) return;
  156. env.value *= 1.45;
  157. }
  158. }
  159. static class FuncPAtkMod extends Func
  160. {
  161. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  162. static Func getInstance()
  163. {
  164. return _fpa_instance;
  165. }
  166. private FuncPAtkMod()
  167. {
  168. super(Stats.POWER_ATTACK, 0x30, null);
  169. }
  170. @Override
  171. public void calc(Env env)
  172. {
  173. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  174. }
  175. }
  176. static class FuncMAtkMod extends Func
  177. {
  178. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  179. static Func getInstance()
  180. {
  181. return _fma_instance;
  182. }
  183. private FuncMAtkMod()
  184. {
  185. super(Stats.MAGIC_ATTACK, 0x20, null);
  186. }
  187. @Override
  188. public void calc(Env env)
  189. {
  190. double intb = INTbonus[env.player.getINT()];
  191. double lvlb = env.player.getLevelMod();
  192. env.value *= (lvlb * lvlb) * (intb * intb);
  193. }
  194. }
  195. static class FuncMDefMod extends Func
  196. {
  197. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  198. static Func getInstance()
  199. {
  200. return _fmm_instance;
  201. }
  202. private FuncMDefMod()
  203. {
  204. super(Stats.MAGIC_DEFENCE, 0x20, null);
  205. }
  206. @Override
  207. public void calc(Env env)
  208. {
  209. if (env.player instanceof L2PcInstance)
  210. {
  211. L2PcInstance p = (L2PcInstance) env.player;
  212. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  214. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  215. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  216. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  217. }
  218. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  219. }
  220. }
  221. static class FuncPDefMod extends Func
  222. {
  223. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  224. static Func getInstance()
  225. {
  226. return _fmm_instance;
  227. }
  228. private FuncPDefMod()
  229. {
  230. super(Stats.POWER_DEFENCE, 0x20, null);
  231. }
  232. @Override
  233. public void calc(Env env)
  234. {
  235. if (env.player instanceof L2PcInstance)
  236. {
  237. L2PcInstance p = (L2PcInstance) env.player;
  238. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  240. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  241. env.value -= hasMagePDef ? 15 : 31;
  242. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  243. env.value -= hasMagePDef ? 8 : 18;
  244. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  245. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  246. }
  247. env.value *= env.player.getLevelMod();
  248. }
  249. }
  250. static class FuncGatesPDefMod extends Func
  251. {
  252. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  253. static Func getInstance()
  254. {
  255. return _fmm_instance;
  256. }
  257. private FuncGatesPDefMod()
  258. {
  259. super(Stats.POWER_DEFENCE, 0x20, null);
  260. }
  261. @Override
  262. public void calc(Env env)
  263. {
  264. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  265. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  266. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  267. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  268. }
  269. }
  270. static class FuncGatesMDefMod extends Func
  271. {
  272. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  273. static Func getInstance()
  274. {
  275. return _fmm_instance;
  276. }
  277. private FuncGatesMDefMod()
  278. {
  279. super(Stats.MAGIC_DEFENCE, 0x20, null);
  280. }
  281. @Override
  282. public void calc(Env env)
  283. {
  284. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  285. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  286. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  287. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  288. }
  289. }
  290. static class FuncBowAtkRange extends Func
  291. {
  292. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  293. static Func getInstance()
  294. {
  295. return _fbar_instance;
  296. }
  297. private FuncBowAtkRange()
  298. {
  299. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  300. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  301. }
  302. @Override
  303. public void calc(Env env)
  304. {
  305. if (!cond.test(env))
  306. return;
  307. // default is 40 and with bow should be 500
  308. env.value += 460;
  309. }
  310. }
  311. static class FuncCrossBowAtkRange extends Func
  312. {
  313. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  314. static Func getInstance()
  315. {
  316. return _fcb_instance;
  317. }
  318. private FuncCrossBowAtkRange()
  319. {
  320. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  321. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  322. }
  323. @Override
  324. public void calc(Env env)
  325. {
  326. if (!cond.test(env))
  327. return;
  328. // default is 40 and with crossbow should be 400
  329. env.value += 360;
  330. }
  331. }
  332. static class FuncAtkAccuracy extends Func
  333. {
  334. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  335. static Func getInstance()
  336. {
  337. return _faa_instance;
  338. }
  339. private FuncAtkAccuracy()
  340. {
  341. super(Stats.ACCURACY_COMBAT, 0x10, null);
  342. }
  343. @Override
  344. public void calc(Env env)
  345. {
  346. L2Character p = env.player;
  347. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  348. env.value += Math.sqrt(p.getDEX()) * 6;
  349. env.value += p.getLevel();
  350. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  351. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  352. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  353. }
  354. }
  355. static class FuncAtkEvasion extends Func
  356. {
  357. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  358. static Func getInstance()
  359. {
  360. return _fae_instance;
  361. }
  362. private FuncAtkEvasion()
  363. {
  364. super(Stats.EVASION_RATE, 0x10, null);
  365. }
  366. @Override
  367. public void calc(Env env)
  368. {
  369. L2Character p = env.player;
  370. //[Square(DEX)]*6 + lvl;
  371. env.value += Math.sqrt(p.getDEX()) * 6;
  372. env.value += p.getLevel();
  373. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  374. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  375. }
  376. }
  377. static class FuncAtkCritical extends Func
  378. {
  379. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  380. static Func getInstance()
  381. {
  382. return _fac_instance;
  383. }
  384. private FuncAtkCritical()
  385. {
  386. super(Stats.CRITICAL_RATE, 0x09, null);
  387. }
  388. @Override
  389. public void calc(Env env)
  390. {
  391. L2Character p = env.player;
  392. if( p instanceof L2Summon) env.value = 40;
  393. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  394. else
  395. {
  396. env.value *= DEXbonus[p.getDEX()];
  397. env.value *= 10;
  398. }
  399. env.baseValue = env.value;
  400. }
  401. }
  402. static class FuncMAtkCritical extends Func
  403. {
  404. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  405. static Func getInstance()
  406. {
  407. return _fac_instance;
  408. }
  409. private FuncMAtkCritical()
  410. {
  411. super(Stats.MCRITICAL_RATE, 0x30, null);
  412. }
  413. @Override
  414. public void calc(Env env)
  415. {
  416. L2Character p = env.player;
  417. if(p instanceof L2Summon)
  418. env.value = 8;
  419. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
  420. env.value = 8;
  421. else
  422. env.value *= WITbonus[p.getWIT()];
  423. }
  424. }
  425. static class FuncMoveSpeed extends Func
  426. {
  427. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  428. static Func getInstance()
  429. {
  430. return _fms_instance;
  431. }
  432. private FuncMoveSpeed()
  433. {
  434. super(Stats.RUN_SPEED, 0x30, null);
  435. }
  436. @Override
  437. public void calc(Env env)
  438. {
  439. L2PcInstance p = (L2PcInstance) env.player;
  440. env.value *= DEXbonus[p.getDEX()];
  441. }
  442. }
  443. static class FuncPAtkSpeed extends Func
  444. {
  445. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  446. static Func getInstance()
  447. {
  448. return _fas_instance;
  449. }
  450. private FuncPAtkSpeed()
  451. {
  452. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  453. }
  454. @Override
  455. public void calc(Env env)
  456. {
  457. L2PcInstance p = (L2PcInstance) env.player;
  458. env.value *= DEXbonus[p.getDEX()];
  459. }
  460. }
  461. static class FuncMAtkSpeed extends Func
  462. {
  463. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  464. static Func getInstance()
  465. {
  466. return _fas_instance;
  467. }
  468. private FuncMAtkSpeed()
  469. {
  470. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  471. }
  472. @Override
  473. public void calc(Env env)
  474. {
  475. L2PcInstance p = (L2PcInstance) env.player;
  476. env.value *= WITbonus[p.getWIT()];
  477. }
  478. }
  479. static class FuncHennaSTR extends Func
  480. {
  481. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  482. static Func getInstance()
  483. {
  484. return _fh_instance;
  485. }
  486. private FuncHennaSTR()
  487. {
  488. super(Stats.STAT_STR, 0x10, null);
  489. }
  490. @Override
  491. public void calc(Env env)
  492. {
  493. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  494. L2PcInstance pc = (L2PcInstance) env.player;
  495. if (pc != null) env.value += pc.getHennaStatSTR();
  496. }
  497. }
  498. static class FuncHennaDEX extends Func
  499. {
  500. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  501. static Func getInstance()
  502. {
  503. return _fh_instance;
  504. }
  505. private FuncHennaDEX()
  506. {
  507. super(Stats.STAT_DEX, 0x10, null);
  508. }
  509. @Override
  510. public void calc(Env env)
  511. {
  512. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  513. L2PcInstance pc = (L2PcInstance) env.player;
  514. if (pc != null) env.value += pc.getHennaStatDEX();
  515. }
  516. }
  517. static class FuncHennaINT extends Func
  518. {
  519. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  520. static Func getInstance()
  521. {
  522. return _fh_instance;
  523. }
  524. private FuncHennaINT()
  525. {
  526. super(Stats.STAT_INT, 0x10, null);
  527. }
  528. @Override
  529. public void calc(Env env)
  530. {
  531. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  532. L2PcInstance pc = (L2PcInstance) env.player;
  533. if (pc != null) env.value += pc.getHennaStatINT();
  534. }
  535. }
  536. static class FuncHennaMEN extends Func
  537. {
  538. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  539. static Func getInstance()
  540. {
  541. return _fh_instance;
  542. }
  543. private FuncHennaMEN()
  544. {
  545. super(Stats.STAT_MEN, 0x10, null);
  546. }
  547. @Override
  548. public void calc(Env env)
  549. {
  550. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  551. L2PcInstance pc = (L2PcInstance) env.player;
  552. if (pc != null) env.value += pc.getHennaStatMEN();
  553. }
  554. }
  555. static class FuncHennaCON extends Func
  556. {
  557. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  558. static Func getInstance()
  559. {
  560. return _fh_instance;
  561. }
  562. private FuncHennaCON()
  563. {
  564. super(Stats.STAT_CON, 0x10, null);
  565. }
  566. @Override
  567. public void calc(Env env)
  568. {
  569. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  570. L2PcInstance pc = (L2PcInstance) env.player;
  571. if (pc != null) env.value += pc.getHennaStatCON();
  572. }
  573. }
  574. static class FuncHennaWIT extends Func
  575. {
  576. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  577. static Func getInstance()
  578. {
  579. return _fh_instance;
  580. }
  581. private FuncHennaWIT()
  582. {
  583. super(Stats.STAT_WIT, 0x10, null);
  584. }
  585. @Override
  586. public void calc(Env env)
  587. {
  588. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  589. L2PcInstance pc = (L2PcInstance) env.player;
  590. if (pc != null) env.value += pc.getHennaStatWIT();
  591. }
  592. }
  593. static class FuncMaxHpAdd extends Func
  594. {
  595. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  596. static Func getInstance()
  597. {
  598. return _fmha_instance;
  599. }
  600. private FuncMaxHpAdd()
  601. {
  602. super(Stats.MAX_HP, 0x10, null);
  603. }
  604. @Override
  605. public void calc(Env env)
  606. {
  607. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  608. int lvl = env.player.getLevel() - t.classBaseLevel;
  609. double hpmod = t.lvlHpMod * lvl;
  610. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  611. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  612. env.value += (hpmax + hpmin) / 2;
  613. }
  614. }
  615. static class FuncMaxHpMul extends Func
  616. {
  617. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  618. static Func getInstance()
  619. {
  620. return _fmhm_instance;
  621. }
  622. private FuncMaxHpMul()
  623. {
  624. super(Stats.MAX_HP, 0x20, null);
  625. }
  626. @Override
  627. public void calc(Env env)
  628. {
  629. L2PcInstance p = (L2PcInstance) env.player;
  630. env.value *= CONbonus[p.getCON()];
  631. }
  632. }
  633. static class FuncMaxCpAdd extends Func
  634. {
  635. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  636. static Func getInstance()
  637. {
  638. return _fmca_instance;
  639. }
  640. private FuncMaxCpAdd()
  641. {
  642. super(Stats.MAX_CP, 0x10, null);
  643. }
  644. @Override
  645. public void calc(Env env)
  646. {
  647. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  648. int lvl = env.player.getLevel() - t.classBaseLevel;
  649. double cpmod = t.lvlCpMod * lvl;
  650. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  651. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  652. env.value += (cpmax + cpmin) / 2;
  653. }
  654. }
  655. static class FuncMaxCpMul extends Func
  656. {
  657. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  658. static Func getInstance()
  659. {
  660. return _fmcm_instance;
  661. }
  662. private FuncMaxCpMul()
  663. {
  664. super(Stats.MAX_CP, 0x20, null);
  665. }
  666. @Override
  667. public void calc(Env env)
  668. {
  669. L2PcInstance p = (L2PcInstance) env.player;
  670. env.value *= CONbonus[p.getCON()];
  671. }
  672. }
  673. static class FuncMaxMpAdd extends Func
  674. {
  675. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  676. static Func getInstance()
  677. {
  678. return _fmma_instance;
  679. }
  680. private FuncMaxMpAdd()
  681. {
  682. super(Stats.MAX_MP, 0x10, null);
  683. }
  684. @Override
  685. public void calc(Env env)
  686. {
  687. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  688. int lvl = env.player.getLevel() - t.classBaseLevel;
  689. double mpmod = t.lvlMpMod * lvl;
  690. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  691. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  692. env.value += (mpmax + mpmin) / 2;
  693. }
  694. }
  695. static class FuncMaxMpMul extends Func
  696. {
  697. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  698. static Func getInstance()
  699. {
  700. return _fmmm_instance;
  701. }
  702. private FuncMaxMpMul()
  703. {
  704. super(Stats.MAX_MP, 0x20, null);
  705. }
  706. @Override
  707. public void calc(Env env)
  708. {
  709. L2PcInstance p = (L2PcInstance) env.player;
  710. env.value *= MENbonus[p.getMEN()];
  711. }
  712. }
  713. private static final Formulas _instance = new Formulas();
  714. public static Formulas getInstance()
  715. {
  716. return _instance;
  717. }
  718. private Formulas()
  719. {
  720. }
  721. /**
  722. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  723. */
  724. public int getRegeneratePeriod(L2Character cha)
  725. {
  726. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  727. return HP_REGENERATE_PERIOD; // 3s
  728. }
  729. /**
  730. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  731. *
  732. * <B><U> Concept</U> :</B><BR><BR>
  733. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  734. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  735. *
  736. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  737. *
  738. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  739. *
  740. */
  741. public Calculator[] getStdNPCCalculators()
  742. {
  743. Calculator[] std = new Calculator[Stats.NUM_STATS];
  744. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  745. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  746. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  747. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  748. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  749. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  750. return std;
  751. }
  752. public Calculator[] getStdDoorCalculators()
  753. {
  754. Calculator[] std = new Calculator[Stats.NUM_STATS];
  755. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  756. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  757. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  758. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  759. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  760. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  761. //SevenSigns PDEF Modifier
  762. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  763. //SevenSigns MDEF Modifier
  764. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  765. return std;
  766. }
  767. /**
  768. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  769. *
  770. * <B><U> Concept</U> :</B><BR><BR>
  771. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  772. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  773. *
  774. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  775. *
  776. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  777. */
  778. public void addFuncsToNewCharacter(L2Character cha)
  779. {
  780. if (cha instanceof L2PcInstance)
  781. {
  782. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  783. cha.addStatFunc(FuncMaxHpMul.getInstance());
  784. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  785. cha.addStatFunc(FuncMaxCpMul.getInstance());
  786. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  787. cha.addStatFunc(FuncMaxMpMul.getInstance());
  788. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  789. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  790. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  791. cha.addStatFunc(FuncBowAtkRange.getInstance());
  792. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  793. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  794. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  795. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  796. cha.addStatFunc(FuncPAtkMod.getInstance());
  797. cha.addStatFunc(FuncMAtkMod.getInstance());
  798. cha.addStatFunc(FuncPDefMod.getInstance());
  799. cha.addStatFunc(FuncMDefMod.getInstance());
  800. cha.addStatFunc(FuncAtkCritical.getInstance());
  801. cha.addStatFunc(FuncMAtkCritical.getInstance());
  802. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  803. cha.addStatFunc(FuncAtkEvasion.getInstance());
  804. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  805. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  806. cha.addStatFunc(FuncMoveSpeed.getInstance());
  807. cha.addStatFunc(FuncHennaSTR.getInstance());
  808. cha.addStatFunc(FuncHennaDEX.getInstance());
  809. cha.addStatFunc(FuncHennaINT.getInstance());
  810. cha.addStatFunc(FuncHennaMEN.getInstance());
  811. cha.addStatFunc(FuncHennaCON.getInstance());
  812. cha.addStatFunc(FuncHennaWIT.getInstance());
  813. }
  814. else if (cha instanceof L2PetInstance)
  815. {
  816. cha.addStatFunc(FuncPAtkMod.getInstance());
  817. cha.addStatFunc(FuncMAtkMod.getInstance());
  818. cha.addStatFunc(FuncPDefMod.getInstance());
  819. cha.addStatFunc(FuncMDefMod.getInstance());
  820. }
  821. else if (cha instanceof L2Summon)
  822. {
  823. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  824. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  825. cha.addStatFunc(FuncAtkCritical.getInstance());
  826. cha.addStatFunc(FuncMAtkCritical.getInstance());
  827. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  828. cha.addStatFunc(FuncAtkEvasion.getInstance());
  829. }
  830. }
  831. /**
  832. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  833. */
  834. public final double calcHpRegen(L2Character cha)
  835. {
  836. double init = cha.getTemplate().baseHpReg;
  837. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  838. double hpRegenBonus = 0;
  839. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  840. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  841. if (cha instanceof L2PcInstance)
  842. {
  843. L2PcInstance player = (L2PcInstance) cha;
  844. // Calculate correct baseHpReg value for certain level of PC
  845. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  846. // SevenSigns Festival modifier
  847. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  848. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  849. else
  850. {
  851. double siegeModifier = calcSiegeRegenModifer(player);
  852. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  853. }
  854. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  855. {
  856. int clanHallIndex = player.getClan().getHasHideout();
  857. if (clanHallIndex > 0)
  858. {
  859. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  860. if(clansHall != null)
  861. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  862. hpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  863. }
  864. }
  865. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  866. {
  867. int castleIndex = player.getClan().getHasCastle();
  868. if (castleIndex > 0)
  869. {
  870. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  871. if(castle != null)
  872. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  873. hpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl()/100;
  874. }
  875. }
  876. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
  877. {
  878. int fortIndex = player.getClan().getHasFort();
  879. if (fortIndex > 0)
  880. {
  881. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  882. if (fort != null)
  883. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  884. hpRegenMultiplier *= 1+ fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl()/100;
  885. }
  886. }
  887. // Mother Tree effect is calculated at last
  888. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  889. // Calculate Movement bonus
  890. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  891. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  892. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  893. // Add CON bonus
  894. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  895. }
  896. if (init < 1) init = 1;
  897. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  898. }
  899. /**
  900. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  901. */
  902. public final double calcMpRegen(L2Character cha)
  903. {
  904. double init = cha.getTemplate().baseMpReg;
  905. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  906. double mpRegenBonus = 0;
  907. if (cha instanceof L2PcInstance)
  908. {
  909. L2PcInstance player = (L2PcInstance) cha;
  910. // Calculate correct baseMpReg value for certain level of PC
  911. init += 0.3*((player.getLevel()-1)/10.0);
  912. // SevenSigns Festival modifier
  913. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  914. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  915. // Mother Tree effect is calculated at last
  916. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  917. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  918. {
  919. int clanHallIndex = player.getClan().getHasHideout();
  920. if (clanHallIndex > 0)
  921. {
  922. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  923. if(clansHall != null)
  924. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  925. mpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  926. }
  927. }
  928. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  929. {
  930. int castleIndex = player.getClan().getHasCastle();
  931. if (castleIndex > 0)
  932. {
  933. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  934. if(castle != null)
  935. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  936. mpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl()/100;
  937. }
  938. }
  939. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
  940. {
  941. int fortIndex = player.getClan().getHasFort();
  942. if (fortIndex > 0)
  943. {
  944. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  945. if(fort != null)
  946. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  947. mpRegenMultiplier *= 1+ fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl()/100;
  948. }
  949. }
  950. // Calculate Movement bonus
  951. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  952. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  953. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  954. // Add MEN bonus
  955. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  956. }
  957. if (init < 1) init = 1;
  958. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  959. }
  960. /**
  961. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  962. */
  963. public final double calcCpRegen(L2Character cha)
  964. {
  965. double init = cha.getTemplate().baseHpReg;
  966. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  967. double cpRegenBonus = 0;
  968. if (cha instanceof L2PcInstance)
  969. {
  970. L2PcInstance player = (L2PcInstance) cha;
  971. // Calculate correct baseHpReg value for certain level of PC
  972. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  973. // Calculate Movement bonus
  974. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  975. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  976. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  977. } else
  978. {
  979. // Calculate Movement bonus
  980. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  981. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  982. }
  983. // Apply CON bonus
  984. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  985. if (init < 1) init = 1;
  986. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  987. }
  988. @SuppressWarnings("deprecation")
  989. public final double calcFestivalRegenModifier(L2PcInstance activeChar)
  990. {
  991. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  992. final int oracle = festivalInfo[0];
  993. final int festivalId = festivalInfo[1];
  994. int[] festivalCenter;
  995. // If the player isn't found in the festival, leave the regen rate as it is.
  996. if (festivalId < 0) return 0;
  997. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  998. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  999. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1000. // Check the distance between the player and the player spawn point, in the center of the arena.
  1001. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1002. if (Config.DEBUG)
  1003. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1004. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1005. }
  1006. public final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1007. {
  1008. if (activeChar == null || activeChar.getClan() == null) return 0;
  1009. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1010. activeChar.getPosition().getY(),
  1011. activeChar.getPosition().getZ());
  1012. if (siege == null || !siege.getIsInProgress()) return 0;
  1013. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1014. if (siegeClan == null || siegeClan.getFlag().size() == 0
  1015. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1016. return 1.5; // If all is true, then modifer will be 50% more
  1017. }
  1018. /** Calculate blow damage based on cAtk */
  1019. public double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1020. {
  1021. double power = skill.getPower();
  1022. double damage = attacker.getPAtk(target);
  1023. double defence = target.getPDef(attacker);
  1024. if(ss)
  1025. damage *= 2.;
  1026. switch(shld)
  1027. {
  1028. case 1:
  1029. defence += target.getShldDef();
  1030. break;
  1031. case 2: // perfect block
  1032. return 1;
  1033. }
  1034. if(ss && skill.getSSBoost()>0)
  1035. power *= skill.getSSBoost();
  1036. damage = (attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill)
  1037. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5))
  1038. * (target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill));
  1039. // get the natural vulnerability for the template
  1040. if (target instanceof L2NpcInstance)
  1041. {
  1042. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1043. }
  1044. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1045. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1046. damage *= 70. / defence;
  1047. damage += Rnd.get() * attacker.getRandomDamage(target);
  1048. // Sami: Must be removed, after armor resistances are checked.
  1049. // These values are a quick fix to balance dagger gameplay and give
  1050. // armor resistances vs dagger. daggerWpnRes could also be used if a skill
  1051. // was given to all classes. The values here try to be a compromise.
  1052. // They were originally added in a late C4 rev (2289).
  1053. if (target instanceof L2PcInstance)
  1054. {
  1055. L2Armor armor = ((L2PcInstance)target).getActiveChestArmorItem();
  1056. if (armor != null)
  1057. {
  1058. if(((L2PcInstance)target).isWearingHeavyArmor())
  1059. damage /= 1.2; // 2
  1060. }
  1061. }
  1062. // Dmg bonusses in PvP fight
  1063. if((attacker instanceof L2PlayableInstance)
  1064. && (target instanceof L2PlayableInstance))
  1065. {
  1066. if(skill == null)
  1067. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1068. else
  1069. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1070. }
  1071. return damage < 1 ? 1. : damage;
  1072. }
  1073. /** Calculated damage caused by ATTACK of attacker on target,
  1074. * called separatly for each weapon, if dual-weapon is used.
  1075. *
  1076. * @param attacker player or NPC that makes ATTACK
  1077. * @param target player or NPC, target of ATTACK
  1078. * @param miss one of ATTACK_XXX constants
  1079. * @param crit if the ATTACK have critical success
  1080. * @param dual if dual weapon is used
  1081. * @param ss if weapon item was charged by soulshot
  1082. * @return damage points
  1083. */
  1084. public final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1085. byte shld, boolean crit, boolean dual, boolean ss)
  1086. {
  1087. double damage = attacker.getPAtk(target);
  1088. double defence = target.getPDef(attacker);
  1089. switch (shld)
  1090. {
  1091. case 1:
  1092. {
  1093. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1094. defence += target.getShldDef();
  1095. break;
  1096. }
  1097. case 2: // perfect block
  1098. return 1.;
  1099. }
  1100. if (ss) damage *= 2;
  1101. if (skill != null)
  1102. {
  1103. double skillpower = skill.getPower(attacker);
  1104. float ssboost = skill.getSSBoost();
  1105. if (ssboost <= 0)
  1106. damage += skillpower;
  1107. else if (ssboost > 0)
  1108. {
  1109. if (ss)
  1110. {
  1111. skillpower *= ssboost;
  1112. damage += skillpower;
  1113. }
  1114. else
  1115. damage += skillpower;
  1116. }
  1117. }
  1118. // defence modifier depending of the attacker weapon
  1119. L2Weapon weapon = attacker.getActiveWeaponItem();
  1120. Stats stat = null;
  1121. if (weapon != null && !attacker.isTransformed())
  1122. {
  1123. switch (weapon.getItemType())
  1124. {
  1125. case BOW:
  1126. stat = Stats.BOW_WPN_VULN;
  1127. break;
  1128. case CROSSBOW:
  1129. stat = Stats.CROSSBOW_WPN_VULN;
  1130. break;
  1131. case BLUNT:
  1132. case BIGBLUNT:
  1133. stat = Stats.BLUNT_WPN_VULN;
  1134. break;
  1135. case DAGGER:
  1136. stat = Stats.DAGGER_WPN_VULN;
  1137. break;
  1138. case DUAL:
  1139. stat = Stats.DUAL_WPN_VULN;
  1140. break;
  1141. case DUALFIST:
  1142. stat = Stats.DUALFIST_WPN_VULN;
  1143. break;
  1144. case ETC:
  1145. stat = Stats.ETC_WPN_VULN;
  1146. break;
  1147. case FIST:
  1148. stat = Stats.FIST_WPN_VULN;
  1149. break;
  1150. case POLE:
  1151. stat = Stats.POLE_WPN_VULN;
  1152. break;
  1153. case SWORD:
  1154. stat = Stats.SWORD_WPN_VULN;
  1155. break;
  1156. case BIGSWORD:
  1157. stat = Stats.BIGSWORD_WPN_VULN;
  1158. break;
  1159. }
  1160. }
  1161. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1162. {
  1163. defence += target.getShldDef();
  1164. }*/
  1165. //if (!(attacker instanceof L2RaidBossInstance) &&
  1166. /*
  1167. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1168. {
  1169. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1170. // else
  1171. // damage *= 2;
  1172. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1173. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1174. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1175. // damage += _rnd.nextDouble() * damage / 10 ;
  1176. }
  1177. */
  1178. // else {
  1179. //if (skill == null)
  1180. if (crit)
  1181. {
  1182. //Finally retail like formula
  1183. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1184. //Crit dmg add is almost useless in normal hits...
  1185. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1186. }
  1187. else
  1188. damage = 70 * damage / defence;
  1189. // In C5 summons make 10 % less dmg in PvP.
  1190. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1191. damage *= 0.9;
  1192. if (stat != null)
  1193. {
  1194. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1195. damage = target.calcStat(stat, damage, target, null);
  1196. if (target instanceof L2NpcInstance)
  1197. {
  1198. // get the natural vulnerability for the template
  1199. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
  1200. }
  1201. }
  1202. damage += Rnd.nextDouble() * damage / 10;
  1203. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1204. // }
  1205. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1206. {
  1207. damage -= target.getShldDef();
  1208. if (damage < 0) damage = 0;
  1209. }
  1210. if (target instanceof L2NpcInstance)
  1211. {
  1212. switch (((L2NpcInstance) target).getTemplate().getRace())
  1213. {
  1214. case UNDEAD:
  1215. damage *= attacker.getPAtkUndead(target);
  1216. break;
  1217. case BEAST:
  1218. damage *= attacker.getPAtkMonsters(target);
  1219. break;
  1220. case ANIMAL:
  1221. damage *= attacker.getPAtkAnimals(target);
  1222. break;
  1223. case PLANT:
  1224. damage *= attacker.getPAtkPlants(target);
  1225. break;
  1226. case DRAGON:
  1227. damage *= attacker.getPAtkDragons(target);
  1228. break;
  1229. case BUG:
  1230. damage *= attacker.getPAtkInsects(target);
  1231. break;
  1232. case GIANT:
  1233. damage *= attacker.getPAtkGiants(target);
  1234. break;
  1235. default:
  1236. // nothing
  1237. break;
  1238. }
  1239. }
  1240. if (damage > 0 && damage < 1)
  1241. {
  1242. damage = 1;
  1243. }
  1244. else if (damage < 0)
  1245. {
  1246. damage = 0;
  1247. }
  1248. // Dmg bonusses in PvP fight
  1249. if((attacker instanceof L2PlayableInstance)
  1250. && (target instanceof L2PlayableInstance))
  1251. {
  1252. if(skill == null)
  1253. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1254. else
  1255. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1256. }
  1257. return damage;
  1258. }
  1259. public final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1260. byte shld, boolean ss, boolean bss, boolean mcrit)
  1261. {
  1262. double mAtk = attacker.getMAtk(target, skill);
  1263. double mDef = target.getMDef(attacker, skill);
  1264. switch (shld)
  1265. {
  1266. case 1:
  1267. mDef += target.getShldDef(); // kamael
  1268. break;
  1269. case 2: // perfect block
  1270. return 1;
  1271. }
  1272. if (bss) mAtk *= 4;
  1273. else if (ss) mAtk *= 2;
  1274. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
  1275. // In C5 summons make 10 % less dmg in PvP.
  1276. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1277. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1278. // Failure calculation
  1279. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1280. {
  1281. if (attacker instanceof L2PcInstance)
  1282. {
  1283. if (calcMagicSuccess(attacker, target, skill)
  1284. && (target.getLevel() - attacker.getLevel()) <= 9)
  1285. {
  1286. if (skill.getSkillType() == L2SkillType.DRAIN)
  1287. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1288. else
  1289. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1290. damage /= 2;
  1291. }
  1292. else
  1293. {
  1294. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1295. sm.addCharName(target);
  1296. sm.addSkillName(skill);
  1297. attacker.sendPacket(sm);
  1298. damage = 1;
  1299. }
  1300. }
  1301. if (target instanceof L2PcInstance)
  1302. {
  1303. if (skill.getSkillType() == L2SkillType.DRAIN)
  1304. {
  1305. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1306. sm.addCharName(attacker);
  1307. target.sendPacket(sm);
  1308. }
  1309. else
  1310. {
  1311. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1312. sm.addCharName(attacker);
  1313. target.sendPacket(sm);
  1314. }
  1315. }
  1316. }
  1317. else if (mcrit) damage *= 3;
  1318. damage += Rnd.get() * attacker.getRandomDamage(target);
  1319. // Pvp bonusses for dmg
  1320. if((attacker instanceof L2PlayableInstance)
  1321. && (target instanceof L2PlayableInstance))
  1322. {
  1323. if(skill.isMagic())
  1324. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1325. else
  1326. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1327. }
  1328. return damage;
  1329. }
  1330. public final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1331. {
  1332. double mAtk = attacker.getMAtk();
  1333. double mDef = target.getMDef(attacker.getOwner(), skill);
  1334. switch (shld)
  1335. {
  1336. case 1:
  1337. mDef += target.getShldDef(); // kamael
  1338. break;
  1339. case 2: // perfect block
  1340. return 1;
  1341. }
  1342. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower() * calcSkillVulnerability(target, skill);
  1343. L2PcInstance owner = attacker.getOwner();
  1344. // Failure calculation
  1345. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1346. {
  1347. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1348. if (skill.getSkillType() == L2SkillType.DRAIN)
  1349. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1350. else
  1351. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1352. damage /= 2;
  1353. }
  1354. else
  1355. {
  1356. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1357. sm.addCharName(target);
  1358. sm.addSkillName(skill);
  1359. owner.sendPacket(sm);
  1360. damage = 1;
  1361. }
  1362. if (target instanceof L2PcInstance)
  1363. {
  1364. if (skill.getSkillType() == L2SkillType.DRAIN)
  1365. {
  1366. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1367. sm.addCharName(owner);
  1368. target.sendPacket(sm);
  1369. }
  1370. else
  1371. {
  1372. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1373. sm.addCharName(owner);
  1374. target.sendPacket(sm);
  1375. }
  1376. }
  1377. }
  1378. else if (mcrit) damage *= 3;
  1379. return damage;
  1380. }
  1381. /** Returns true in case of critical hit */
  1382. public final boolean calcCrit(double rate)
  1383. {
  1384. return rate > Rnd.get(1000);
  1385. }
  1386. /** Calculate value of blow success */
  1387. public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1388. {
  1389. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1390. }
  1391. /** Calculate value of lethal chance */
  1392. public final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1393. {
  1394. double chance = 0;
  1395. if (magiclvl > 0)
  1396. {
  1397. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1398. // delta [-3,infinite)
  1399. if (delta >= -3)
  1400. {
  1401. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1402. }
  1403. // delta [-9, -3[
  1404. else if (delta < -3 && delta >= -9)
  1405. {
  1406. // baseLethal
  1407. // chance = -1 * -----------
  1408. // (delta / 3)
  1409. chance = (-3) * (baseLethal / (delta));
  1410. }
  1411. //delta [-infinite,-9[
  1412. else
  1413. {
  1414. chance = baseLethal / 15;
  1415. }
  1416. }
  1417. else
  1418. {
  1419. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1420. }
  1421. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1422. }
  1423. public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1424. {
  1425. if (!target.isRaid()
  1426. && !(target instanceof L2DoorInstance)
  1427. && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))
  1428. {
  1429. int chance = Rnd.get(1000);
  1430. //activeChar.sendMessage(Double.toString(chance));
  1431. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1432. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1433. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1434. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1435. {
  1436. if (target instanceof L2NpcInstance)
  1437. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1438. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1439. {
  1440. L2PcInstance player = (L2PcInstance) target;
  1441. if (!player.isInvul())
  1442. {
  1443. if (!(activeChar instanceof L2PcInstance &&
  1444. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1445. {
  1446. player.setCurrentHp(1);
  1447. player.setCurrentCp(1);
  1448. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1449. }
  1450. }
  1451. }
  1452. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1453. }
  1454. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1455. {
  1456. if (target instanceof L2PcInstance)
  1457. {
  1458. L2PcInstance player = (L2PcInstance) target;
  1459. if (!player.isInvul())
  1460. {
  1461. if (!(activeChar instanceof L2PcInstance &&
  1462. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1463. {
  1464. player.setCurrentCp(1); // Set CP to 1
  1465. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1466. }
  1467. }
  1468. }
  1469. else if (target instanceof L2NpcInstance) // If is a monster remove first damage and after 50% of current hp
  1470. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1471. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1472. }
  1473. else
  1474. return false;
  1475. }
  1476. else
  1477. return false;
  1478. return true;
  1479. }
  1480. public final boolean calcMCrit(double mRate)
  1481. {
  1482. return mRate > Rnd.get(1000);
  1483. }
  1484. /** Returns true in case when ATTACK is canceled due to hit */
  1485. public final boolean calcAtkBreak(L2Character target, double dmg)
  1486. {
  1487. if (target instanceof L2PcInstance)
  1488. {
  1489. if (((L2PcInstance)target).getForceBuff() != null)
  1490. return true;
  1491. }
  1492. double init = 0;
  1493. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1494. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1495. {
  1496. L2Weapon wpn = target.getActiveWeaponItem();
  1497. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1498. }
  1499. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1500. // Chance of break is higher with higher dmg
  1501. init += Math.sqrt(13*dmg);
  1502. // Chance is affected by target MEN
  1503. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1504. // Calculate all modifiers for ATTACK_CANCEL
  1505. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1506. // Adjust the rate to be between 1 and 99
  1507. if (rate > 99) rate = 99;
  1508. else if (rate < 1) rate = 1;
  1509. return Rnd.get(100) < rate;
  1510. }
  1511. /** Calculate delay (in milliseconds) before next ATTACK */
  1512. public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1513. {
  1514. // measured Oct 2006 by Tank6585, formula by Sami
  1515. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1516. if(rate < 2) return 2700;
  1517. else return (int)(470000/rate);
  1518. }
  1519. /** Calculate delay (in milliseconds) for skills cast */
  1520. public final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1521. {
  1522. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1523. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1524. }
  1525. /** Returns true if hit missed (target evaded)
  1526. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1527. **/
  1528. public boolean calcHitMiss(L2Character attacker, L2Character target)
  1529. {
  1530. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1531. int chance;
  1532. if (delta >= 10) chance = 980;
  1533. else
  1534. {
  1535. switch (delta)
  1536. {
  1537. case 9: chance = 975; break;
  1538. case 8: chance = 970; break;
  1539. case 7: chance = 965; break;
  1540. case 6: chance = 960; break;
  1541. case 5: chance = 955; break;
  1542. case 4: chance = 945; break;
  1543. case 3: chance = 935; break;
  1544. case 2: chance = 925; break;
  1545. case 1: chance = 915; break;
  1546. case 0: chance = 905; break;
  1547. case -1: chance = 890; break;
  1548. case -2: chance = 875; break;
  1549. case -3: chance = 860; break;
  1550. case -4: chance = 845; break;
  1551. case -5: chance = 830; break;
  1552. case -6: chance = 815; break;
  1553. case -7: chance = 800; break;
  1554. case -8: chance = 785; break;
  1555. case -9: chance = 770; break;
  1556. case -10: chance = 755; break;
  1557. case -11: chance = 735; break;
  1558. case -12: chance = 715; break;
  1559. case -13: chance = 695; break;
  1560. case -14: chance = 675; break;
  1561. case -15: chance = 655; break;
  1562. case -16: chance = 625; break;
  1563. case -17: chance = 595; break;
  1564. case -18: chance = 565; break;
  1565. case -19: chance = 535; break;
  1566. case -20: chance = 505; break;
  1567. case -21: chance = 455; break;
  1568. case -22: chance = 405; break;
  1569. case -23: chance = 355; break;
  1570. case -24: chance = 305; break;
  1571. default: chance = 275;
  1572. }
  1573. if(!attacker.isInFrontOfTarget())
  1574. {
  1575. if(attacker.isBehindTarget())
  1576. chance *= 1.2;
  1577. else // side
  1578. chance *= 1.1;
  1579. if (chance > 980)
  1580. chance = 980;
  1581. }
  1582. }
  1583. return chance < Rnd.get(1000);
  1584. }
  1585. /**
  1586. * Returns:<br>
  1587. * 0 = shield defense doesn't succeed<br>
  1588. * 1 = shield defense succeed<br>
  1589. * 2 = perfect block<br>
  1590. *
  1591. * @param attacker
  1592. * @param target
  1593. * @param sendSysMsg
  1594. * @return
  1595. */
  1596. public byte calcShldUse(L2Character attacker, L2Character target, boolean sendSysMsg)
  1597. {
  1598. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1599. * DEXbonus[target.getDEX()];
  1600. if (shldRate == 0.0) return 0;
  1601. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1602. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1603. {
  1604. return 0;
  1605. }
  1606. byte shldSuccess = 0;
  1607. // if attacker
  1608. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1609. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1610. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1611. shldRate *= 1.3;
  1612. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1613. {
  1614. shldSuccess = 2;
  1615. }
  1616. else if (shldRate > Rnd.get(100))
  1617. {
  1618. shldSuccess = 1;
  1619. }
  1620. if (sendSysMsg && target instanceof L2PcInstance)
  1621. {
  1622. L2PcInstance enemy = (L2PcInstance)target;
  1623. switch (shldSuccess)
  1624. {
  1625. case 1:
  1626. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1627. break;
  1628. case 2:
  1629. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1630. break;
  1631. }
  1632. }
  1633. return shldSuccess;
  1634. }
  1635. public byte calcShldUse(L2Character attacker, L2Character target)
  1636. {
  1637. return calcShldUse(attacker, target, true);
  1638. }
  1639. public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1640. {
  1641. // TODO: CHECK/FIX THIS FORMULA UP!!
  1642. L2SkillType type = skill.getSkillType();
  1643. double defence = 0;
  1644. if (skill.isActive() && skill.isOffensive())
  1645. defence = target.getMDef(actor, skill);
  1646. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
  1647. double d = (attack - defence)/(attack + defence);
  1648. if (target.isRaid()
  1649. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1650. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1651. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1652. {
  1653. if ( d > 0 && Rnd.get(1000) == 1)
  1654. return true;
  1655. else
  1656. return false;
  1657. }
  1658. d += 0.5 * Rnd.nextGaussian();
  1659. return d > 0;
  1660. }
  1661. public double calcSkillVulnerability(L2Character target, L2Skill skill)
  1662. {
  1663. double multiplier = 1; // initialize...
  1664. // Get the skill type to calculate its effect in function of base stats
  1665. // of the L2Character target
  1666. if (skill != null)
  1667. {
  1668. // first, get the natural template vulnerability values for the target
  1669. Stats stat = skill.getStat();
  1670. if (stat != null)
  1671. {
  1672. switch (stat)
  1673. {
  1674. case AGGRESSION:
  1675. multiplier *= target.getTemplate().baseAggressionVuln;
  1676. break;
  1677. case BLEED:
  1678. multiplier *= target.getTemplate().baseBleedVuln;
  1679. break;
  1680. case POISON:
  1681. multiplier *= target.getTemplate().basePoisonVuln;
  1682. break;
  1683. case STUN:
  1684. multiplier *= target.getTemplate().baseStunVuln;
  1685. break;
  1686. case ROOT:
  1687. multiplier *= target.getTemplate().baseRootVuln;
  1688. break;
  1689. case MOVEMENT:
  1690. multiplier *= target.getTemplate().baseMovementVuln;
  1691. break;
  1692. case CONFUSION:
  1693. multiplier *= target.getTemplate().baseConfusionVuln;
  1694. break;
  1695. case SLEEP:
  1696. multiplier *= target.getTemplate().baseSleepVuln;
  1697. break;
  1698. case FIRE:
  1699. multiplier *= target.getTemplate().baseFireVuln;
  1700. break;
  1701. case WIND:
  1702. multiplier *= target.getTemplate().baseWindVuln;
  1703. break;
  1704. case WATER:
  1705. multiplier *= target.getTemplate().baseWaterVuln;
  1706. break;
  1707. case EARTH:
  1708. multiplier *= target.getTemplate().baseEarthVuln;
  1709. break;
  1710. case HOLY:
  1711. multiplier *= target.getTemplate().baseHolyVuln;
  1712. break;
  1713. case DARK:
  1714. multiplier *= target.getTemplate().baseDarkVuln;
  1715. break;
  1716. }
  1717. }
  1718. // Next, calculate the elemental vulnerabilities
  1719. switch (skill.getElement())
  1720. {
  1721. case L2Skill.ELEMENT_EARTH:
  1722. multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
  1723. break;
  1724. case L2Skill.ELEMENT_FIRE:
  1725. multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
  1726. break;
  1727. case L2Skill.ELEMENT_WATER:
  1728. multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
  1729. break;
  1730. case L2Skill.ELEMENT_WIND:
  1731. multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
  1732. break;
  1733. case L2Skill.ELEMENT_HOLY:
  1734. multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
  1735. break;
  1736. case L2Skill.ELEMENT_DARK:
  1737. multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
  1738. break;
  1739. }
  1740. // Finally, calculate skilltype vulnerabilities
  1741. L2SkillType type = skill.getSkillType();
  1742. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1743. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1744. type = skill.getEffectType();
  1745. if (type != null)
  1746. {
  1747. switch (type)
  1748. {
  1749. case BLEED:
  1750. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1751. break;
  1752. case POISON:
  1753. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1754. break;
  1755. case STUN:
  1756. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1757. break;
  1758. case PARALYZE:
  1759. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1760. break;
  1761. case ROOT:
  1762. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1763. break;
  1764. case SLEEP:
  1765. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1766. break;
  1767. case MUTE:
  1768. case FEAR:
  1769. case BETRAY:
  1770. case AGGREDUCE_CHAR:
  1771. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1772. break;
  1773. case CONFUSION:
  1774. case CONFUSE_MOB_ONLY:
  1775. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1776. break;
  1777. case DEBUFF:
  1778. case WEAKNESS:
  1779. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1780. break;
  1781. default:
  1782. }
  1783. }
  1784. }
  1785. return multiplier;
  1786. }
  1787. public double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1788. {
  1789. double multiplier = 1; // initialize...
  1790. if (skill != null)
  1791. {
  1792. // Calculate skilltype vulnerabilities
  1793. L2SkillType type = skill.getSkillType();
  1794. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1795. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1796. type = skill.getEffectType();
  1797. if (type != null)
  1798. {
  1799. switch (type)
  1800. {
  1801. case BLEED:
  1802. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1803. break;
  1804. case POISON:
  1805. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1806. break;
  1807. case STUN:
  1808. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1809. break;
  1810. case PARALYZE:
  1811. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1812. break;
  1813. case ROOT:
  1814. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1815. break;
  1816. case SLEEP:
  1817. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1818. break;
  1819. case MUTE:
  1820. case FEAR:
  1821. case BETRAY:
  1822. case AGGREDUCE_CHAR:
  1823. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1824. break;
  1825. case CONFUSION:
  1826. case CONFUSE_MOB_ONLY:
  1827. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1828. break;
  1829. case DEBUFF:
  1830. case WEAKNESS:
  1831. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1832. break;
  1833. default:
  1834. }
  1835. }
  1836. }
  1837. return multiplier;
  1838. }
  1839. public double calcSkillStatModifier(L2SkillType type, L2Character target)
  1840. {
  1841. double multiplier = 1;
  1842. if (type == null) return multiplier;
  1843. try
  1844. {
  1845. switch (type)
  1846. {
  1847. case STUN:
  1848. case BLEED:
  1849. case POISON:
  1850. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1851. break;
  1852. case SLEEP:
  1853. case DEBUFF:
  1854. case WEAKNESS:
  1855. case ERASE:
  1856. case ROOT:
  1857. case MUTE:
  1858. case FEAR:
  1859. case BETRAY:
  1860. case CONFUSION:
  1861. case CONFUSE_MOB_ONLY:
  1862. case AGGREDUCE_CHAR:
  1863. case PARALYZE:
  1864. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1865. break;
  1866. default:
  1867. return multiplier;
  1868. }
  1869. } catch (ArrayIndexOutOfBoundsException e)
  1870. {
  1871. _log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range");
  1872. }
  1873. if (multiplier < 0)
  1874. multiplier = 0;
  1875. return multiplier;
  1876. }
  1877. public boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  1878. {
  1879. if (shld == 2) // perfect block
  1880. {
  1881. return false;
  1882. }
  1883. L2SkillType type = skill.getSkillType();
  1884. int value = (int) skill.getPower();
  1885. int lvlDepend = skill.getLevelDepend();
  1886. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM || type == L2SkillType.WEAPON_SA) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1887. {
  1888. value = skill.getEffectPower();
  1889. type = skill.getEffectType();
  1890. }
  1891. // TODO: Temporary fix for skills with EffectPower = 0 or EffectType not set
  1892. if (value == 0 || type == null)
  1893. {
  1894. if (skill.getSkillType() == L2SkillType.PDAM)
  1895. {
  1896. value = 50;
  1897. type = L2SkillType.STUN;
  1898. }
  1899. if (skill.getSkillType() == L2SkillType.MDAM)
  1900. {
  1901. value = 30;
  1902. type = L2SkillType.PARALYZE;
  1903. }
  1904. }
  1905. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1906. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  1907. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1908. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1909. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1910. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  1911. double statmodifier = calcSkillStatModifier(type, target);
  1912. double resmodifier = calcSkillVulnerability(target, skill);
  1913. int ssmodifier = 100;
  1914. if (bss) ssmodifier = 200;
  1915. else if (sps) ssmodifier = 150;
  1916. else if (ss) ssmodifier = 150;
  1917. // Calculate BaseRate.
  1918. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  1919. // Add Matk/Mdef Bonus
  1920. if (skill.isMagic())
  1921. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  1922. // Add Bonus for Sps/SS
  1923. if (ssmodifier != 100)
  1924. {
  1925. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1926. else rate = rate * ssmodifier / 100;
  1927. }
  1928. //lvl modifier.
  1929. if (lvlDepend > 0)
  1930. {
  1931. double delta = 0;
  1932. int attackerLvlmod = attacker.getLevel();
  1933. int targetLvlmod = target.getLevel();
  1934. if (attackerLvlmod >= 70)
  1935. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  1936. if (targetLvlmod >= 70)
  1937. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  1938. if (skill.getMagicLevel() == 0)
  1939. delta = attackerLvlmod - targetLvlmod;
  1940. else
  1941. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  1942. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  1943. double deltamod = 1;
  1944. if (delta + 3 < 0)
  1945. {
  1946. if (delta <= -20)
  1947. deltamod = 0.05;
  1948. else
  1949. {
  1950. deltamod = 1 - ((-1) * (delta / 20));
  1951. if (deltamod >= 1)
  1952. deltamod = 0.05;
  1953. }
  1954. }
  1955. else
  1956. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  1957. if (deltamod < 0)
  1958. deltamod *= -1;
  1959. rate *= deltamod;
  1960. }
  1961. if (rate > 99) rate = 99;
  1962. else if (rate < 1) rate = 1;
  1963. //Finaly apply resists.
  1964. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  1965. if (Config.DEVELOPER)
  1966. _log.info(skill.getName()
  1967. + ": "
  1968. + value
  1969. + ", "
  1970. + statmodifier
  1971. + ", "
  1972. + resmodifier
  1973. + ", "
  1974. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1975. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1976. + rate);
  1977. return (Rnd.get(100) < rate);
  1978. }
  1979. public boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  1980. {
  1981. if (shld == 2) // perfect block
  1982. {
  1983. return false;
  1984. }
  1985. L2SkillType type = skill.getSkillType();
  1986. if (target.isRaid()
  1987. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1988. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1989. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1990. return false; // these skills should not work on RaidBoss
  1991. // if target reflect this skill then the effect will fail
  1992. if (target.reflectSkill(skill)) return false;
  1993. int value = (int) skill.getPower();
  1994. int lvlDepend = skill.getLevelDepend();
  1995. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1996. {
  1997. value = skill.getEffectPower();
  1998. type = skill.getEffectType();
  1999. }
  2000. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2001. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2002. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2003. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2004. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2005. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2006. //* lvlDepend;
  2007. double statmodifier = calcSkillStatModifier(type, target);
  2008. double resmodifier = calcSkillVulnerability(target, skill);
  2009. int rate = (int) ((value * statmodifier) * resmodifier);
  2010. if (skill.isMagic())
  2011. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2012. //lvl modifier.
  2013. if (lvlDepend > 0)
  2014. {
  2015. double delta = 0;
  2016. int attackerLvlmod = attacker.getOwner().getLevel();
  2017. int targetLvlmod = target.getLevel();
  2018. if (attackerLvlmod >= 70)
  2019. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2020. if (targetLvlmod >= 70)
  2021. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2022. if (skill.getMagicLevel() == 0)
  2023. delta = attackerLvlmod - targetLvlmod;
  2024. else
  2025. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2026. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2027. double deltamod = 1;
  2028. if (delta + 3 < 0)
  2029. {
  2030. if (delta <= -20)
  2031. deltamod = 0.05;
  2032. else
  2033. {
  2034. deltamod = 1 - ((-1) * (delta / 20));
  2035. if (deltamod >= 1)
  2036. deltamod = 0.05;
  2037. }
  2038. }
  2039. else
  2040. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2041. if (deltamod < 0)
  2042. deltamod *= -1;
  2043. rate *= deltamod;
  2044. }
  2045. if (rate > 99)
  2046. rate = 99;
  2047. else
  2048. if (rate < 1)
  2049. rate = 1;
  2050. if (Config.DEVELOPER)
  2051. _log.info(skill.getName()
  2052. + ": "
  2053. + value
  2054. + ", "
  2055. + statmodifier
  2056. + ", "
  2057. + resmodifier
  2058. + ", "
  2059. + ((int) (Math.pow((double) attacker.getMAtk()
  2060. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2061. + rate);
  2062. return (Rnd.get(100) < rate);
  2063. }
  2064. public boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2065. {
  2066. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2067. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2068. return (Rnd.get(10000) > rate);
  2069. }
  2070. public boolean calculateUnlockChance(L2Skill skill)
  2071. {
  2072. int level = skill.getLevel();
  2073. int chance = 0;
  2074. switch (level)
  2075. {
  2076. case 1:
  2077. chance = 30;
  2078. break;
  2079. case 2:
  2080. chance = 50;
  2081. break;
  2082. case 3:
  2083. chance = 75;
  2084. break;
  2085. case 4:
  2086. case 5:
  2087. case 6:
  2088. case 7:
  2089. case 8:
  2090. case 9:
  2091. case 10:
  2092. case 11:
  2093. case 12:
  2094. case 13:
  2095. case 14:
  2096. chance = 100;
  2097. break;
  2098. }
  2099. if (Rnd.get(120) > chance)
  2100. return false;
  2101. return true;
  2102. }
  2103. public double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2104. boolean ss, boolean bss)
  2105. {
  2106. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2107. double mAtk = attacker.getMAtk(target, skill);
  2108. double mDef = target.getMDef(attacker, skill);
  2109. double mp = target.getMaxMp();
  2110. if (bss) mAtk *= 4;
  2111. else if (ss) mAtk *= 2;
  2112. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  2113. damage *= calcSkillVulnerability(target, skill);
  2114. return damage;
  2115. }
  2116. public double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  2117. {
  2118. double restorePercent = baseRestorePercent;
  2119. double modifier = WITbonus[casterWIT];
  2120. if(restorePercent != 100 && restorePercent != 0) {
  2121. restorePercent = baseRestorePercent * modifier;
  2122. if(restorePercent - baseRestorePercent > 20.0)
  2123. restorePercent = baseRestorePercent + 20.0;
  2124. }
  2125. if(restorePercent > 100)
  2126. restorePercent = 100;
  2127. if(restorePercent < baseRestorePercent)
  2128. restorePercent = baseRestorePercent;
  2129. return restorePercent;
  2130. }
  2131. public double getSTRBonus(L2Character activeChar)
  2132. {
  2133. return STRbonus[activeChar.getSTR()];
  2134. }
  2135. public boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2136. {
  2137. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2138. return false;
  2139. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2140. }
  2141. public boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2142. {
  2143. if (sk.getSkillType() == L2SkillType.FISHING)
  2144. return false;
  2145. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2146. if (actor instanceof L2PcInstance && ((L2PcInstance)actor).isMageClass())
  2147. val *= INTbonus[actor.getINT()];
  2148. else
  2149. val*= STRbonus[actor.getSTR()];
  2150. return Rnd.get(100) < val;
  2151. }
  2152. }