Scrolls.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.itemhandlers;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.handler.IItemHandler;
  18. import net.sf.l2j.gameserver.model.L2ItemInstance;
  19. import net.sf.l2j.gameserver.model.L2Skill;
  20. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  23. import net.sf.l2j.gameserver.model.entity.TvTEvent;
  24. import net.sf.l2j.gameserver.network.SystemMessageId;
  25. import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
  26. import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
  27. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * This class ...
  30. *
  31. * @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $
  32. */
  33. public class Scrolls implements IItemHandler
  34. {
  35. private static final int[] ITEM_IDS =
  36. {
  37. 3926, 3927, 3928, 3929, 3930, 3931,
  38. 3932, 3933, 3934, 3935, 4218, 5593,
  39. 5594, 5595, 6037, 5703, 5803, 5804,
  40. 5805, 5806, 5807, 8515, 8516, 8517,
  41. 8518, 8519, 8520, 8594, 8595, 8596,
  42. 8597, 8598, 8599, 8954, 8955, 8956,
  43. 9146, 9147, 9148, 9149, 9150, 9151,
  44. 9152, 9153, 9154, 9155, 9897, 10131,
  45. 10132, 10133, 10134, 10135, 10136,
  46. 10137, 10138, 10151, 10274
  47. };
  48. /**
  49. *
  50. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  51. */
  52. public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  53. {
  54. L2PcInstance activeChar;
  55. if (playable instanceof L2PcInstance)
  56. activeChar = (L2PcInstance) playable;
  57. else if (playable instanceof L2PetInstance)
  58. activeChar = ((L2PetInstance) playable).getOwner();
  59. else
  60. return;
  61. if (activeChar.isAllSkillsDisabled() || activeChar.isCastingNow())
  62. {
  63. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  64. return;
  65. }
  66. if (activeChar.isInOlympiadMode())
  67. {
  68. activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
  69. return;
  70. }
  71. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  72. {
  73. playable.sendPacket(ActionFailed.STATIC_PACKET);
  74. return;
  75. }
  76. int itemId = item.getItemId();
  77. if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
  78. {
  79. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  80. return;
  81. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0));
  82. activeChar.reduceDeathPenaltyBuffLevel();
  83. useScroll(activeChar, 2286, itemId - 8593);
  84. return;
  85. }
  86. else if (itemId == 5703 || itemId >= 5803 && itemId <= 5807)
  87. {
  88. byte expIndex = (byte) activeChar.getExpertiseIndex();
  89. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  90. return;
  91. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2168, (expIndex > 5 ? expIndex : expIndex + 1), 1, 0));
  92. useScroll(activeChar, 2168, (expIndex > 5 ? expIndex : expIndex + 1));
  93. activeChar.setCharmOfLuck(true);
  94. return;
  95. }
  96. else if (itemId >= 8515 && itemId <= 8520) // Charm of Courage XML: 5041
  97. {
  98. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  99. return;
  100. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 5041, 1, 1, 0));
  101. useScroll(activeChar, 5041, 1);
  102. return;
  103. }
  104. else if (itemId == 9897 || itemId >= 10131 && itemId <= 10138 || itemId == 10151 || itemId == 10274) //transformation scrolls
  105. {
  106. if (activeChar.isMounted() || activeChar.getPet() != null || activeChar.isTransformed())
  107. {
  108. activeChar.sendPacket(new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addItemName(item));
  109. return;
  110. }
  111. }
  112. else if (itemId >= 8954 && itemId <= 8956)
  113. {
  114. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  115. return;
  116. switch (itemId)
  117. {
  118. case 8954: // Blue Primeval Crystal XML: 2306
  119. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 1, 1, 0));
  120. useScroll(activeChar, 2306, 1);
  121. break;
  122. case 8955: // Green Primeval Crystal XML: 2306
  123. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 2, 1, 0));
  124. useScroll(activeChar, 2306, 2);
  125. break;
  126. case 8956: // Red Primeval Crystal XML: 2306
  127. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 3, 1, 0));
  128. useScroll(activeChar, 2306, 3);
  129. break;
  130. default:
  131. break;
  132. }
  133. return;
  134. }
  135. // for the rest, there are no extra conditions
  136. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  137. return;
  138. switch (itemId)
  139. {
  140. case 3926: // Scroll of Guidance XML:2050
  141. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0));
  142. useScroll(activeChar, 2050, 1);
  143. break;
  144. case 3927: // Scroll of Death Whisper XML:2051
  145. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0));
  146. useScroll(activeChar, 2051, 1);
  147. break;
  148. case 3928: // Scroll of Focus XML:2052
  149. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0));
  150. useScroll(activeChar, 2052, 1);
  151. break;
  152. case 3929: // Scroll of Greater Acumen XML:2053
  153. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0));
  154. useScroll(activeChar, 2053, 1);
  155. break;
  156. case 3930: // Scroll of Haste XML:2054
  157. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0));
  158. useScroll(activeChar, 2054, 1);
  159. break;
  160. case 3931: // Scroll of Agility XML:2055
  161. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0));
  162. useScroll(activeChar, 2055, 1);
  163. break;
  164. case 3932: // Scroll of Mystic Empower XML:2056
  165. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0));
  166. useScroll(activeChar, 2056, 1);
  167. break;
  168. case 3933: // Scroll of Might XML:2057
  169. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0));
  170. useScroll(activeChar, 2057, 1);
  171. break;
  172. case 3934: // Scroll of Wind Walk XML:2058
  173. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0));
  174. useScroll(activeChar, 2058, 1);
  175. break;
  176. case 3935: // Scroll of Shield XML:2059
  177. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0));
  178. useScroll(activeChar, 2059, 1);
  179. break;
  180. case 4218: // Scroll of Mana Regeneration XML:2064
  181. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2064, 1, 1, 0));
  182. useScroll(activeChar, 2064, 1);
  183. break;
  184. case 5593: // SP Scroll Low Grade XML:2167
  185. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 1, 1, 0));
  186. useScroll(activeChar, 2167, 1);
  187. break;
  188. case 5594: // SP Scroll Medium Grade XML:2167
  189. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 2, 1, 0));
  190. useScroll(activeChar, 2167, 2);
  191. break;
  192. case 5595: // SP Scroll High Grade XML:2167
  193. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 3, 1, 0));
  194. useScroll(activeChar, 2167, 3);
  195. break;
  196. case 6037: // Scroll of Waking XML:2170
  197. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2170, 1, 1, 0));
  198. useScroll(activeChar, 2170, 1);
  199. break;
  200. case 9146: // Scroll of Guidance - For Event XML:2050
  201. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0));
  202. useScroll(activeChar, 2050, 1);
  203. break;
  204. case 9147: // Scroll of Death Whisper - For Event XML:2051
  205. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0));
  206. useScroll(activeChar, 2051, 1);
  207. break;
  208. case 9148: // Scroll of Focus - For Event XML:2052
  209. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0));
  210. useScroll(activeChar, 2052, 1);
  211. break;
  212. case 9149: // Scroll of Acumen - For Event XML:2053
  213. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0));
  214. useScroll(activeChar, 2053, 1);
  215. break;
  216. case 9150: // Scroll of Haste - For Event XML:2054
  217. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0));
  218. useScroll(activeChar, 2054, 1);
  219. break;
  220. case 9151: // Scroll of Agility - For Event XML:2055
  221. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0));
  222. useScroll(activeChar, 2055, 1);
  223. break;
  224. case 9152: // Scroll of Empower - For Event XML:2056
  225. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0));
  226. useScroll(activeChar, 2056, 1);
  227. break;
  228. case 9153: // Scroll of Might - For Event XML:2057
  229. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0));
  230. useScroll(activeChar, 2057, 1);
  231. break;
  232. case 9154: // Scroll of Wind Walk - For Event XML:2058
  233. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0));
  234. useScroll(activeChar, 2058, 1);
  235. break;
  236. case 9155: // Scroll of Shield - For Event XML:2059
  237. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0));
  238. useScroll(activeChar, 2059, 1);
  239. break;
  240. case 9897:
  241. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2370, 1, 1, 0));
  242. useScroll(activeChar, 2370, 1);
  243. break;
  244. case 9648:
  245. case 10131:
  246. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2371, 1, 1, 0));
  247. useScroll(activeChar, 2371, 1);
  248. break;
  249. case 9649:
  250. case 10132:
  251. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2372, 1, 1, 0));
  252. useScroll(activeChar, 2372, 1);
  253. break;
  254. case 9650:
  255. case 10133:
  256. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2373, 1, 1, 0));
  257. useScroll(activeChar, 2373, 1);
  258. break;
  259. case 9651:
  260. case 10134:
  261. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2374, 1, 1, 0));
  262. useScroll(activeChar, 2374, 1);
  263. break;
  264. case 9652:
  265. case 10135:
  266. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2375, 1, 1, 0));
  267. useScroll(activeChar, 2375, 1);
  268. break;
  269. case 9653:
  270. case 10136:
  271. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2376, 1, 1, 0));
  272. useScroll(activeChar, 2376, 1);
  273. break;
  274. case 9654:
  275. case 10137:
  276. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2377, 1, 1, 0));
  277. useScroll(activeChar, 2377, 1);
  278. break;
  279. case 9655:
  280. case 10138:
  281. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2378, 1, 1, 0));
  282. useScroll(activeChar, 2378, 1);
  283. break;
  284. case 10151:
  285. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2394, 1, 1, 0));
  286. useScroll(activeChar, 2394, 1);
  287. break;
  288. case 10274:
  289. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2428, 1, 1, 0));
  290. useScroll(activeChar, 2428, 1);
  291. break;
  292. default:
  293. break;
  294. }
  295. }
  296. /**
  297. *
  298. * @param activeChar
  299. * @param magicId
  300. * @param level
  301. */
  302. public void useScroll(L2PcInstance activeChar, int magicId, int level)
  303. {
  304. L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
  305. if (skill != null)
  306. activeChar.useMagic(skill, true, false);
  307. }
  308. /**
  309. *
  310. * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
  311. */
  312. public int[] getItemIds()
  313. {
  314. return ITEM_IDS;
  315. }
  316. }