Character.properties 19 KB

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  1. #=========================================================================================================================
  2. # Alternative Character Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of Character modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # AccessLevel #
  16. #============================================================#
  17. # This option will set the default AccessLevel for MasterAccess
  18. # Pls be carefully with that. Chars with this AccessLevel have
  19. # right to execute every AdminCommand ingame.
  20. # Default = 127 - Max. 255
  21. MasterAccessLevel = 127
  22. # This option will set the Default NameColor for MasterAccess
  23. MasterNameColor = 00FF00
  24. # This option will set the Default TitleColor for MasterAccess
  25. MasterTitleColor = 00FF00
  26. #============================================================#
  27. # Statistics #
  28. #============================================================#
  29. # This option if enabled will force a character to de-level if
  30. # the characters' Experience is below their level after losing
  31. # experience on death. If this is set to false, the character
  32. # will not de-level even if their Experience is below their
  33. # level after death.
  34. # Retail: true
  35. Delevel = True
  36. # This is a weight limit multiplier, set the default to 1 if you
  37. # want this option disabled.
  38. # Example:
  39. # Setting this to 10 will increase a characters weight
  40. # capacity 10 times the normal. Say normal is 1000, now
  41. # with this option enabled it is 10000.
  42. AltWeightLimit = 1
  43. # This is a run speed modifier, set the default to 0 if you
  44. # want this option disabled.
  45. # Example:
  46. # Setting this to 10 will increase a characters running
  47. # speed by 10. Say normal is 100, now
  48. # with this option enabled it is 110.
  49. RunSpeedBoost = 0
  50. # If killed by a mob, this is the chance that you will get the
  51. # death penalty.
  52. # This value is in percent, to disable this, set it to 0.
  53. # Example:
  54. # Setting it to 100 will make it a 100% chance you get the penalty.
  55. # Retail: 20
  56. DeathPenaltyChance = 20
  57. # Amount of HP, MP, and CP, which is restored on character revival.
  58. # These values are in percent of max, a value of 100 is 100%.
  59. # Example:
  60. # If you set the CP to 100, it will restore 100% of the players
  61. # CP, likewise for the HP and MP.
  62. # Retail: 0, 70, 70
  63. RespawnRestoreCP = 0
  64. RespawnRestoreHP = 70
  65. RespawnRestoreMP = 70
  66. # Percent regeneration from the normal regeneration speed.
  67. # Example:
  68. # 10 for HP will regenerate 90% slower then normal.
  69. # Retail: 100, 100, 100
  70. HpRegenMultiplier = 100
  71. MpRegenMultiplier = 100
  72. CpRegenMultiplier = 100
  73. # Use tiredness (instead of combat points)
  74. # Retail: false
  75. AltGameTiredness = False
  76. #============================================================#
  77. # Skills & Effects #
  78. #============================================================#
  79. # When this is enabled it will read the config "SkillDurationList"
  80. # This will basically overlook the "time= x" in the skill xml's so that you do
  81. # not need to modify the L2J Datapack XML's to increase skill duration.
  82. # Skill duration list:
  83. # Format : skillid,newtime;skillid2,newtime2;....
  84. # Example:
  85. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  86. # and is only set for formating purposes.
  87. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  88. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  89. # 363,3600;364,3600
  90. # Retail: false
  91. EnableModifySkillDuration = false
  92. SkillDurationList =
  93. # Enable to modify skill reuse data
  94. EnableModifySkillReuse = false
  95. # Skill reuse list
  96. # Format : skillid,newDelayTime;skillid,newDelayTime2....
  97. SkillReuseList =
  98. # This option is to enable or disable automatic skill learning.
  99. # To enable this option set it to true, and to disable set it to false.
  100. # Retail: false
  101. AutoLearnSkills = False
  102. # This option is to enable or disable automatic herb use (which means auto-pickup herbs).
  103. # To enable this option set it to true, and to disable set it to false.
  104. # Retail: false
  105. AutoLootHerbs = False
  106. # Maximum number of buffs and songs/dances
  107. # (default buffs = 20 + 4 with divine inspiration skill)
  108. # Retail: 20, 12
  109. maxbuffamount = 20
  110. maxdanceamount = 12
  111. # This option allows a player to automatically learn Divine Inspiration.
  112. # this is not included in AutoLearnSkills above.
  113. # Retail: false
  114. AutoLearnDivineInspiration = False
  115. # This is to allow a character to be canceled during bow use, skill use, or both.
  116. # The correct settings to set below are: "bow" or "cast" or "all"
  117. # Retail: cast
  118. AltGameCancelByHit = cast
  119. # If True, when effects of the same stack group are used, lesser
  120. # effects will be canceled if stronger effects are used. New effects
  121. # that are added will be canceled if they are of lesser priority to the old one.
  122. # If False, they will not be canceled, and it will switch to them after the
  123. # stronger one runs out, if the lesser one is still in effect.
  124. # Retail: true
  125. CancelLesserEffect = True
  126. # This option if enabled will allow magic to fail, and if disabled
  127. # magic damage will always succeed with a 100% chance.
  128. # Retail: true
  129. MagicFailures = True
  130. # Player Protection from aggressive mobs after getting up from fake death.
  131. # This is in seconds, set this to 0 to disable his option.
  132. # Retail: 0
  133. PlayerFakeDeathUpProtection = 0
  134. # This option is to enable or disable the storage of buffs/debuffs
  135. # among other effects.
  136. # To enable, set to true, and to disable, set to false.
  137. # Retail: true
  138. StoreSkillCooltime=True
  139. # These are alternative rules for shields -
  140. # If enabled and they block;
  141. # the damage is powerAtk-shieldDef,
  142. # otherwise the if false and they block;
  143. # the damage is powerAttak / (shieldDef + powerDef)
  144. # Retail: false
  145. AltShieldBlocks = False
  146. # This is the rate value for perfect shield block rate.
  147. # Retail: 5
  148. AltPerfectShieldBlockRate = 5
  149. # Allow use of Event Managers for changing occupation without
  150. # any quests needing completion.
  151. # Retail: false
  152. AllowClassMasters = False
  153. # Life crystal needed to learn clan skills
  154. # Retail: true
  155. LifeCrystalNeeded = True
  156. # Spell Book needed to learn skills
  157. # Retail: true
  158. SpBookNeeded = True
  159. # Book needed to enchant skills
  160. # Retail: true
  161. EnchantSkillSpBookNeeded = True
  162. # Alternative skill learn rules:
  163. # - all classes can learn all skills
  164. # - skills of another class costs x2 SP
  165. # - skills of another race costs x2 SP
  166. # - skills of fighters/mages costs x3 SP
  167. # Retail: false
  168. AltGameSkillLearn = False
  169. # Allow player to sub-class addition without checking for unique quest items.
  170. # Retail: false
  171. AltSubClassWithoutQuests = False
  172. #============================================================#
  173. # Limits #
  174. #============================================================#
  175. # Maximum character running speed.
  176. # Retail: 250
  177. MaxRunSpeed = 250
  178. # Maximum character Physical Critical Rate. (10 = 1%)
  179. # Retail: 500
  180. MaxPCritRate = 500
  181. # Maximum character Magic Critical Rate. (10 = 1%)
  182. # Retail: 300
  183. MaxMCritRate = 200
  184. # Maximum character Attack Speed.
  185. # Retail: 1500
  186. MaxPAtkSpeed = 1500
  187. # Maximum character Cast Speed.
  188. # Retail: 1999
  189. MaxMAtkSpeed = 1999
  190. # Maximum character Evasion.
  191. # Retail: 200
  192. MaxEvasion = 200
  193. # Maximum number of allowed subclasses for every player.
  194. # Retail: 3
  195. MaxSubclass = 3
  196. # Maximum number of allowed slots for Private Stores Sell
  197. # Other means all the other races besides Dwarf (they get an extra one).
  198. # Retail: 4, 3
  199. MaxPvtStoreSellSlotsDwarf = 4
  200. MaxPvtStoreSellSlotsOther = 3
  201. # Maximum number of allowed slots for Private Stores Buy
  202. # Other means all the other races besides Dwarf (they get an extra one).
  203. # Retail: 5, 4
  204. MaxPvtStoreBuySlotsDwarf = 5
  205. MaxPvtStoreBuySlotsOther = 4
  206. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  207. # Retail: 80, 100, 250
  208. MaximumSlotsForNoDwarf = 80
  209. MaximumSlotsForDwarf = 100
  210. MaximumSlotsForGMPlayer = 250
  211. # This will control a characters warehouse capacity.
  212. # Note:
  213. # This must be LESS then 300 or the client will crash.
  214. # Retail: 120, 100, 200, 20
  215. MaximumWarehouseSlotsForDwarf = 120
  216. MaximumWarehouseSlotsForNoDwarf = 100
  217. MaximumWarehouseSlotsForClan = 200
  218. MaximumFreightSlots = 20
  219. #============================================================#
  220. # Enchanting & Augmenting #
  221. #============================================================#
  222. # This controls the chance an item has to break if it is enchanted.
  223. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  224. # The chances are in the following order: Weapon, Armor, and Jewelry.
  225. # Retail: 66,66,66,66,66,66
  226. EnchantChanceWeapon = 66
  227. EnchantChanceArmor = 66
  228. EnchantChanceJewelry = 66
  229. BlessedEnchantChanceWeapon = 66
  230. BlessedEnchantChanceArmor = 66
  231. BlessedEnchantChanceJewelry = 66
  232. # This is the enchant limit, if set to 0, there will be no limit.
  233. # If this is set to 10, the maximum enchant will be 10.
  234. # The limits are in the following order: Weapon, Armor, and Jewelry.
  235. # Retail: 0, 0, 0
  236. EnchantMaxWeapon = 0
  237. EnchantMaxArmor = 0
  238. EnchantMaxJewelry = 0
  239. # This is the maximum safe enchant, meaning the chance set above will not
  240. # have an effect on enchants until the enchant # is above the safe enchant
  241. # configured below.
  242. # Example:
  243. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
  244. # regardless of the enchant chance set above.
  245. # EnchantSafeMaxFull is for full body armor (upper and lower)
  246. # Note:
  247. # This should always be greater than 0
  248. # Retail: 3, 4
  249. EnchantSafeMax = 3
  250. EnchantSafeMaxFull = 4
  251. # These controls the chance to get a skill in the augmentation process
  252. # Retail: 15, 30, 45, 60
  253. AugmentationNGSkillChance = 15
  254. AugmentationMidSkillChance = 30
  255. AugmentationHighSkillChance = 45
  256. AugmentationTopSkillChance = 60
  257. # These controls the chance to get a Base Stat Modifier in the augmentation process
  258. # Note:
  259. # No dependancy on LS grade
  260. # Retail: 1
  261. AugmentationBaseStatChance = 1
  262. # These controls the chance to get a glow effect in the augmentation process
  263. # Note:
  264. # No/Mid Grade Life Stone can not have glow effect
  265. # if you do not get a skill or Base Stat Modifier
  266. # On Retail you can not get glow effect with NoGrade LS
  267. # Retail: 0, 40, 70, 100
  268. AugmentationNGGlowChance = 0
  269. AugmentationMidGlowChance = 40
  270. AugmentationHighGlowChance = 70
  271. AugmentationTopGlowChance = 100
  272. #============================================================#
  273. # Karma #
  274. #============================================================#
  275. # Karma player can be killed in Peace zone.
  276. # Retail: false
  277. AltKarmaPlayerCanBeKilledInPeaceZone = False
  278. # Karma player can shop. (Double check please)
  279. # Retail: true
  280. AltKarmaPlayerCanShop = True
  281. # Karma player can use escape and recall skills.
  282. # Retail: true
  283. AltKarmaPlayerCanTeleport = True
  284. # Karma player can use GateKeeper.
  285. # Retail: false
  286. AltKarmaPlayerCanUseGK = False
  287. # Karma player can trade.
  288. # Retail: true
  289. AltKarmaPlayerCanTrade = True
  290. # Karma player can use warehouse.
  291. # Retail: true
  292. AltKarmaPlayerCanUseWareHouse = True
  293. #============================================================#
  294. # Craft #
  295. #============================================================#
  296. # Option to enable or disable crafting.
  297. # Enable -> true, Disable -> false
  298. # Retail: true
  299. CraftingEnabled = True
  300. #Limits for recipes
  301. # Retail: 50, 50
  302. DwarfRecipeLimit = 50
  303. CommonRecipeLimit = 50
  304. # Alternative crafting rules:
  305. # - crafting takes time
  306. # - players get EXP/SP for crafting
  307. # Retail: false
  308. AltGameCreation = False
  309. # Crafting Time multiplier
  310. # Bigger number ===> slower crafting but more XP/SP
  311. # Retail: 1
  312. AltGameCreationSpeed = 1
  313. # Additional XP/SP rate multiplier (for increased XP/SP)
  314. # Retail: 1, 1
  315. AltGameCreationXpRate = 1
  316. AltGameCreationSpRate = 1
  317. # XP,SP rate multiplier when creating rare item
  318. # Retail: 2
  319. AltGameCreationRareXpSpRate = 2
  320. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  321. # Retail: true
  322. AltBlacksmithUseRecipes = True
  323. #============================================================#
  324. # Clan #
  325. #============================================================#
  326. # Number of days you have to wait before :
  327. # - joining another clan
  328. # - creating a new clan
  329. # Retail: 1, 1
  330. DaysBeforeJoinAClan = 1
  331. DaysBeforeCreateAClan = 1
  332. # Number of days it takes to dissolve a clan.
  333. # Retail: 7
  334. DaysToPassToDissolveAClan = 7
  335. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  336. # Retail: 1
  337. DaysBeforeJoinAllyWhenLeaved = 1
  338. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  339. # Retail: 1
  340. DaysBeforeJoinAllyWhenDismissed = 1
  341. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  342. # Retail: 1
  343. DaysBeforeAcceptNewClanWhenDismissed = 1
  344. # Number of days before creating a new alliance when dissolved an alliance.
  345. # Retail: 1
  346. DaysBeforeCreateNewAllyWhenDissolved = 1
  347. # Maximum number of clans in alliance.
  348. # Retail: 3
  349. AltMaxNumOfClansInAlly = 3
  350. # Number of members needed to request a clan war.
  351. # Retail: 15
  352. AltClanMembersForWar = 15
  353. # All new characters of the same account are newbies, not only first one.
  354. # Retail: true
  355. AltNewCharAlwaysIsNewbie = True
  356. # Clan members can withdraw from the Clan Warehouse.
  357. # Retail: false
  358. AltMembersCanWithdrawFromClanWH = False
  359. #Remove Castle circlets after a clan lose their castle or a player leaves a clan.
  360. # Retail: true
  361. RemoveCastleCirclets = True
  362. # Reputation Score gained per Kill in Clanwar.
  363. # Retail: 1
  364. ReputationScorePerKill = 1
  365. #============================================================#
  366. # Party #
  367. #============================================================#
  368. # This option controls the party range for the L2Attackable.
  369. # Retail: 1600
  370. AltPartyRange = 1600
  371. # This option controls the party range for an L2Party.
  372. # Retail: 1400
  373. AltPartyRange2 = 1400
  374. #============================================================#
  375. # Random #
  376. #============================================================#
  377. # This is the amount of adena that a new character starts their
  378. # character with.
  379. # Retail: 0
  380. StartingAdena = 0
  381. # This option when set to true will enable automatically picking up
  382. # items. If set false it will force the player to pickup dropped
  383. # items. (This excludes herbs mentioned above)
  384. # Retail: false
  385. AutoLoot = False
  386. # This is the time in seconds that it will take for the player command:
  387. # //unstuck will take.
  388. # Retail: 300
  389. UnstuckInterval = 300
  390. # After a player teleports, this is the time the player is protected.
  391. # This time is in seconds, leave 0 if you want this feature disabled.
  392. # Retail: 0
  393. PlayerSpawnProtection = 0
  394. # This will allow random re-spawning in towns if enabled,
  395. # based on a maximum random offset from the base re-spawn coordinates.
  396. # Retail: true, 20
  397. RespawnRandomInTown = True
  398. RespawnRandomMaxOffset = 20
  399. # Restore the Player's Instance on EnterWorld
  400. # Retail: false
  401. RestorePlayerInstance = False
  402. # Set whether summon skills can be used to summon players inside an instance
  403. # When enabled individual instances can have summoning disabled in instance xml's
  404. AllowSummonToInstance = True
  405. # This option is to enable or disable the use of in game petitions.
  406. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  407. # The MaximumPendingPetitions is the total amount of petitions in the server.
  408. # Note:
  409. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer
  410. # Retail: true, 5, 25
  411. PetitioningAllowed = True
  412. MaxPetitionsPerPlayer = 5
  413. MaxPetitionsPending = 25
  414. # This option is for Freight modes. If true, freights can be withdrawn from any place.
  415. # Also, to change Freight price (in Adena) for each item slot in freight.
  416. # Note:
  417. # AltGameFreightPrice WILL NOT change the value shown to the player, but the
  418. # player will actually get charged for the value set in here.
  419. # Retail: true, 1000
  420. AltGameFreights = True
  421. AltGameFreightPrice = 1000
  422. # Free teleporting around the world.
  423. # Retail: false
  424. AltFreeTeleporting = False
  425. # Allow character to recommend same person more then once per day
  426. # Retail: false
  427. AltRecommend = False
  428. # Allow character deletion after days set below.
  429. # To disallow character deletion, set this equal to 0.
  430. # Retail: 7
  431. DeleteCharAfterDays = 7
  432. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
  433. # coef are the 2 numbers set below.
  434. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
  435. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  436. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  437. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  438. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  439. # Retail: 0, 0
  440. AltGameExponentXp = 0
  441. AltGameExponentSp = 0
  442. # PARTY XP DISTRIBUTION
  443. # Set the first option here to one of the (auto, percentage, level, none).
  444. # With "auto method" member is cut from Exp/SP distribution when his share is lower
  445. # then party bonus acquired for him (30% for 2 member party)
  446. # In that case he will not receive any Exp/SP from party and is not counted for party bonus
  447. # The second option takes effect when "percentage" method is chosen. Don't use high values for this!
  448. # The third option takes effect when "level" method is chosen. Don't use low values for this!
  449. # If you don't want to have a cutoff point for party members' XP distribution,
  450. # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
  451. # Retail: auto, 3.0, 30
  452. PartyXpCutoffMethod = auto
  453. PartyXpCutoffPercent = 3.0
  454. PartyXpCutoffLevel = 30