GeoPathFinding.java 10.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.pathfinding.geonodes;
  16. import java.io.BufferedReader;
  17. import java.io.File;
  18. import java.io.FileReader;
  19. import java.io.LineNumberReader;
  20. import java.io.RandomAccessFile;
  21. import java.nio.ByteBuffer;
  22. import java.nio.IntBuffer;
  23. import java.nio.MappedByteBuffer;
  24. import java.nio.channels.FileChannel;
  25. import java.util.List;
  26. import java.util.Map;
  27. import java.util.StringTokenizer;
  28. import java.util.logging.Logger;
  29. import javolution.util.FastList;
  30. import javolution.util.FastMap;
  31. import net.sf.l2j.Config;
  32. import net.sf.l2j.gameserver.GeoData;
  33. import net.sf.l2j.gameserver.model.L2World;
  34. import net.sf.l2j.gameserver.model.Location;
  35. import net.sf.l2j.gameserver.pathfinding.AbstractNodeLoc;
  36. import net.sf.l2j.gameserver.pathfinding.Node;
  37. import net.sf.l2j.gameserver.pathfinding.PathFinding;
  38. /**
  39. *
  40. * @author -Nemesiss-
  41. */
  42. public class GeoPathFinding extends PathFinding
  43. {
  44. private static Logger _log = Logger.getLogger(GeoPathFinding.class.getName());
  45. private static GeoPathFinding _instance;
  46. private static Map<Short, ByteBuffer> _pathNodes = new FastMap<Short, ByteBuffer>();
  47. private static Map<Short, IntBuffer> _pathNodesIndex = new FastMap<Short, IntBuffer>();
  48. public static GeoPathFinding getInstance()
  49. {
  50. if (_instance == null)
  51. _instance = new GeoPathFinding();
  52. return _instance;
  53. }
  54. /**
  55. * @see net.sf.l2j.gameserver.pathfinding.PathFinding#PathNodesExist(short)
  56. */
  57. @Override
  58. public boolean pathNodesExist(short regionoffset)
  59. {
  60. return _pathNodesIndex.containsKey(regionoffset);
  61. }
  62. /**
  63. * @see net.sf.l2j.gameserver.pathfinding.PathFinding#FindPath(int, int, short, int, int, short)
  64. */
  65. @Override
  66. public List<AbstractNodeLoc> findPath(int x, int y, int z, int tx, int ty, int tz)
  67. {
  68. int gx = (x - L2World.MAP_MIN_X) >> 4;
  69. int gy = (y - L2World.MAP_MIN_Y) >> 4;
  70. short gz = (short)z;
  71. int gtx = (tx - L2World.MAP_MIN_X) >> 4;
  72. int gty = (ty - L2World.MAP_MIN_Y) >> 4;
  73. short gtz = (short)tz;
  74. Node start = readNode(gx,gy,gz);
  75. Node end = readNode(gtx,gty,gtz);
  76. if (start == null || end == null)
  77. return null;
  78. if (Math.abs(start.getLoc().getZ() - z) > 55) return null; // not correct layer
  79. if (Math.abs(end.getLoc().getZ() - tz) > 55) return null; // not correct layer
  80. if (start == end)
  81. return null;
  82. // TODO: Find closest path node we CAN access. Now only checks if we can not reach the closest
  83. Location temp = GeoData.getInstance().moveCheck(x, y, z, start.getLoc().getX(), start.getLoc().getY(), start.getLoc().getZ());
  84. if ((temp.getX() != start.getLoc().getX()) || (temp.getY() != start.getLoc().getY()))
  85. return null; // cannot reach closest...
  86. // TODO: Find closest path node around target, now only checks if final location can be reached
  87. temp = GeoData.getInstance().moveCheck(tx, ty, tz, end.getLoc().getX(), end.getLoc().getY(), end.getLoc().getZ());
  88. if ((temp.getX() != end.getLoc().getX()) || (temp.getY() != end.getLoc().getY()))
  89. return null; // cannot reach closest...
  90. //return searchAStar(start, end);
  91. return searchByClosest(start, end);
  92. }
  93. /**
  94. * @see net.sf.l2j.gameserver.pathfinding.PathFinding#ReadNeighbors(short, short)
  95. */
  96. @Override
  97. public Node[] readNeighbors(short node_x,short node_y, int idx)
  98. {
  99. short regoffset = getRegionOffset(getRegionX(node_x),getRegionY(node_y));
  100. ByteBuffer pn = _pathNodes.get(regoffset);
  101. List<Node> Neighbors = new FastList<Node>(8);
  102. Node newNode;
  103. short new_node_x, new_node_y;
  104. //Region for sure will change, we must read from correct file
  105. byte neighbor = pn.get(idx); //N
  106. idx++;
  107. if(neighbor > 0)
  108. {
  109. neighbor--;
  110. new_node_x = node_x;
  111. new_node_y = (short)(node_y-1);
  112. newNode = readNode(new_node_x,new_node_y,neighbor);
  113. if (newNode != null) Neighbors.add(newNode);
  114. }
  115. neighbor = pn.get(idx); //NE
  116. idx++;
  117. if(neighbor > 0)
  118. {
  119. neighbor--;
  120. new_node_x = (short)(node_x+1);
  121. new_node_y = (short)(node_y-1);
  122. newNode = readNode(new_node_x,new_node_y,neighbor);
  123. if (newNode != null) Neighbors.add(newNode);
  124. }
  125. neighbor = pn.get(idx); //E
  126. idx++;
  127. if(neighbor > 0)
  128. {
  129. neighbor--;
  130. new_node_x = (short)(node_x+1);
  131. new_node_y = node_y;
  132. newNode = readNode(new_node_x,new_node_y,neighbor);
  133. if (newNode != null) Neighbors.add(newNode);
  134. }
  135. neighbor = pn.get(idx); //SE
  136. idx++;
  137. if(neighbor > 0)
  138. {
  139. neighbor--;
  140. new_node_x = (short)(node_x+1);
  141. new_node_y = (short)(node_y+1);
  142. newNode = readNode(new_node_x,new_node_y,neighbor);
  143. if (newNode != null) Neighbors.add(newNode);
  144. }
  145. neighbor = pn.get(idx); //S
  146. idx++;
  147. if(neighbor > 0)
  148. {
  149. neighbor--;
  150. new_node_x = node_x;
  151. new_node_y = (short)(node_y+1);
  152. newNode = readNode(new_node_x,new_node_y,neighbor);
  153. if (newNode != null) Neighbors.add(newNode);
  154. }
  155. neighbor = pn.get(idx); //SW
  156. idx++;
  157. if(neighbor > 0)
  158. {
  159. neighbor--;
  160. new_node_x = (short)(node_x-1);
  161. new_node_y = (short)(node_y+1);
  162. newNode = readNode(new_node_x,new_node_y,neighbor);
  163. if (newNode != null) Neighbors.add(newNode);
  164. }
  165. neighbor = pn.get(idx); //W
  166. idx++;
  167. if(neighbor > 0)
  168. {
  169. neighbor--;
  170. new_node_x = (short)(node_x-1);
  171. new_node_y = node_y;
  172. newNode = readNode(new_node_x,new_node_y,neighbor);
  173. if (newNode != null) Neighbors.add(newNode);
  174. }
  175. neighbor = pn.get(idx); //NW
  176. idx++;
  177. if(neighbor > 0)
  178. {
  179. neighbor--;
  180. new_node_x = (short)(node_x-1);
  181. new_node_y = (short)(node_y-1);
  182. newNode = readNode(new_node_x,new_node_y,neighbor);
  183. if (newNode != null) Neighbors.add(newNode);
  184. }
  185. Node[] result = new Node[Neighbors.size()];
  186. return Neighbors.toArray(result);
  187. }
  188. //Private
  189. private Node readNode(short node_x, short node_y, byte layer)
  190. {
  191. short regoffset = getRegionOffset(getRegionX(node_x),getRegionY(node_y));
  192. if (!this.pathNodesExist(regoffset)) return null;
  193. short nbx = getNodeBlock(node_x);
  194. short nby = getNodeBlock(node_y);
  195. int idx = _pathNodesIndex.get(regoffset).get((nby << 8)+nbx);
  196. ByteBuffer pn = _pathNodes.get(regoffset);
  197. //reading
  198. byte nodes = pn.get(idx);
  199. idx += layer*10+1;//byte + layer*10byte
  200. if (nodes < layer)
  201. {
  202. _log.warning("SmthWrong!");
  203. }
  204. short node_z = pn.getShort(idx);
  205. idx += 2;
  206. return new Node(new GeoNodeLoc(node_x,node_y,node_z), idx);
  207. }
  208. private Node readNode(int gx, int gy, short z)
  209. {
  210. short node_x = getNodePos(gx);
  211. short node_y = getNodePos(gy);
  212. short regoffset = getRegionOffset(getRegionX(node_x),getRegionY(node_y));
  213. if (!this.pathNodesExist(regoffset)) return null;
  214. short nbx = getNodeBlock(node_x);
  215. short nby = getNodeBlock(node_y);
  216. int idx = _pathNodesIndex.get(regoffset).get((nby << 8)+nbx);
  217. ByteBuffer pn = _pathNodes.get(regoffset);
  218. //reading
  219. byte nodes = pn.get(idx);
  220. idx++;//byte
  221. int idx2 = 0; //create index to nearlest node by z
  222. short last_z = Short.MIN_VALUE;
  223. while (nodes > 0)
  224. {
  225. short node_z = pn.getShort(idx);
  226. if (Math.abs(last_z - z) > Math.abs(node_z -z))
  227. {
  228. last_z = node_z;
  229. idx2 = idx+2;
  230. }
  231. idx += 10; //short + 8 byte
  232. nodes--;
  233. }
  234. return new Node(new GeoNodeLoc(node_x,node_y,last_z), idx2);
  235. }
  236. private GeoPathFinding()
  237. {
  238. LineNumberReader lnr = null;
  239. try
  240. {
  241. _log.info("PathFinding Engine: - Loading Path Nodes...");
  242. File Data = new File("./data/pathnode/pn_index.txt");
  243. if (!Data.exists())
  244. return;
  245. lnr = new LineNumberReader(new BufferedReader(new FileReader(Data)));
  246. } catch (Exception e) {
  247. e.printStackTrace();
  248. throw new Error("Failed to Load pn_index File.");
  249. }
  250. String line;
  251. try
  252. {
  253. while ((line = lnr.readLine()) != null) {
  254. if (line.trim().length() == 0)
  255. continue;
  256. StringTokenizer st = new StringTokenizer(line, "_");
  257. byte rx = Byte.parseByte(st.nextToken());
  258. byte ry = Byte.parseByte(st.nextToken());
  259. LoadPathNodeFile(rx,ry);
  260. }
  261. } catch (Exception e) {
  262. e.printStackTrace();
  263. throw new Error("Failed to Read pn_index File.");
  264. }
  265. }
  266. private void LoadPathNodeFile(byte rx,byte ry)
  267. {
  268. String fname = "./data/pathnode/"+rx+"_"+ry+".pn";
  269. short regionoffset = getRegionOffset(rx,ry);
  270. _log.info("PathFinding Engine: - Loading: "+fname+" -> region offset: "+regionoffset+"X: "+rx+" Y: "+ry);
  271. File Pn = new File(fname);
  272. int node = 0,size, index = 0;
  273. try {
  274. // Create a read-only memory-mapped file
  275. FileChannel roChannel = new RandomAccessFile(Pn, "r").getChannel();
  276. size = (int)roChannel.size();
  277. MappedByteBuffer nodes;
  278. if (Config.FORCE_GEODATA) //Force O/S to Loads this buffer's content into physical memory.
  279. //it is not guarantee, because the underlying operating system may have paged out some of the buffer's data
  280. nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size).load();
  281. else
  282. nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size);
  283. // Indexing pathnode files, so we will know where each block starts
  284. IntBuffer indexs = IntBuffer.allocate(65536);
  285. while(node < 65536)
  286. {
  287. byte layer = nodes.get(index);
  288. indexs.put(node, index);
  289. node++;
  290. index += layer*10+1;
  291. }
  292. _pathNodesIndex.put(regionoffset, indexs);
  293. _pathNodes.put(regionoffset, nodes);
  294. } catch (Exception e)
  295. {
  296. e.printStackTrace();
  297. _log.warning("Failed to Load PathNode File: "+fname+"\n");
  298. }
  299. }
  300. }