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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- *
- * sample
- *
- * 0000: 8e d8 a8 10 48 10 04 00 00 01 00 00 00 01 00 00 ....H...........
- * 0010: 00 d8 a8 10 48 ....H
- *
- *
- * format ddddd d
- *
- * @version $Revision: 1.4.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
- */
- public class MagicSkillLaunched extends L2GameServerPacket
- {
- private static final String _S__8E_MAGICSKILLLAUNCHED = "[S] 54 MagicSkillLaunched";
- private int _charObjId;
- private int _skillId;
- private int _skillLevel;
- private int _numberOfTargets;
- private L2Object[] _targets;
- private int _singleTargetId;
- public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets)
- {
- _charObjId = cha.getObjectId();
- _skillId = skillId;
- _skillLevel = skillLevel;
-
- if (targets != null)
- {
- _numberOfTargets = targets.length;
- _targets = targets;
- }
- else
- {
- _numberOfTargets = 1;
- L2Object[] objs = {cha};
- _targets = objs;
- }
- _singleTargetId = 0;
- }
- public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
- {
- _charObjId = cha.getObjectId();
- _skillId = skillId;
- _skillLevel = skillLevel;
- _numberOfTargets = 1;
- _singleTargetId = cha.getTargetId();
- }
- @Override
- protected final void writeImpl()
- {
- writeC(0x54);
- writeD(_charObjId);
- writeD(_skillId);
- writeD(_skillLevel);
- writeD(_numberOfTargets); // also failed or not?
- if (_singleTargetId != 0 || _numberOfTargets == 0)
- {
- writeD(_singleTargetId);
- }
- else for(L2Object target : _targets)
- {
- writeD(target.getObjectId());
- }
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__8E_MAGICSKILLLAUNCHED;
- }
- }
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