l2jmods.properties 14 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Agressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (0 to disable).
  14. ChampionFrequency = 5
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 70
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Standard rewards multiplier for Champion mobs.
  25. ChampionRewards = 8
  26. # Adena & Seal Stone rewards multiplier for Champion mobs.
  27. ChampionAdenasRewards = 1.0
  28. # P. Attack and M. Attack bonus for Champion mobs.
  29. ChampionAtk = 1.0
  30. # Physical/Magical Attack Speed bonus for Champion mobs.
  31. ChampionSpdAtk = 1.0
  32. # Specified reward item ID
  33. ChampionRewardItemID = 6393
  34. # The amount of the specified reward a player will receive if they are awarded the item.
  35. ChampionRewardItemQty = 1
  36. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  37. ChampionRewardLowerLvlItemChance = 0
  38. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  39. ChampionRewardHigherLvlItemChance = 0
  40. # Do you want to enable the vitality calculation when killing champion mobs?
  41. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  42. # then be "mobXP x serverRate x vitalityRate x championXpRate
  43. # Notes:
  44. # Works only if EnableVitality = True
  45. # Default: False
  46. ChampionEnableVitality = False
  47. # Enable spawning of the champions in instances
  48. # Default = False
  49. ChampionEnableInInstances = False
  50. # ---------------------------------------------------------------------------
  51. # Wedding System (by evill33t)
  52. # ---------------------------------------------------------------------------
  53. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  54. # CustomNpcTable = True in General.properties
  55. # ---------------------------------------------------------------------------
  56. # Wedding Manager ID: 50007
  57. #
  58. # First part - "Engagement"
  59. # 1) Target the player that you want to make a couple with.
  60. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  61. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  62. # 4) If the target player accepts the engagement invitation, you will be engaged.
  63. #
  64. # Second part - "Marriage"
  65. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  66. # (You may need Formal Wear and Adena to pay wedding fees!)
  67. # 2) Each player needs to speak to the NPC and make the request to be married.
  68. # 3) Once done, fireworks will display and the two players will be married.
  69. #
  70. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  71. #
  72. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  73. #
  74. # If you're married you have to pay a specified % of your adena to your partner.
  75. #
  76. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  77. # ---------------------------------------------------------------------------
  78. # Enable/Disable Wedding System
  79. AllowWedding = False
  80. # Amount of Adena required to get married
  81. WeddingPrice = 250000000
  82. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  83. WeddingPunishInfidelity = True
  84. # Enable/Disable teleport function for married couples.
  85. WeddingTeleport = True
  86. # Amount of Adena required to teleport to spouse.
  87. WeddingTeleportPrice = 50000
  88. # Time before character is teleported after using the skill.
  89. WeddingTeleportDuration = 60
  90. # Enable/Disable same sex marriages.
  91. WeddingAllowSameSex = False
  92. # Require players to wear formal wear to be married?
  93. WeddingFormalWear = True
  94. # Amount of Adena (%) a player must pay to the other to get divorced.
  95. WeddingDivorceCosts = 20
  96. # ---------------------------------------------------------------------------
  97. # Team vs. Team Event Engine (by FBIagent)
  98. # ---------------------------------------------------------------------------
  99. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  100. # CustomNpcTable = True in General.properties
  101. # ---------------------------------------------------------------------------
  102. # Enable/Disable TvTEvent System
  103. TvTEventEnabled = False
  104. # TvT in instance
  105. TvTEventInInstance = False
  106. # Name of the instance file for TvT
  107. TvTEventInstanceFile = coliseum.xml
  108. # Times TvT will occur (24h format).
  109. TvTEventInterval = 9:00,15:00,21:00,3:00
  110. # Registration timer from start of event (in minutes).
  111. TvTEventParticipationTime = 60
  112. # Event running time (in minutes).
  113. TvTEventRunningTime = 20
  114. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  115. TvTEventParticipationNpcId = 70010
  116. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  117. # Example: 57,100000
  118. # Default = none
  119. TvTEventParticipationFee = 0,0
  120. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  121. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  122. # Min/Max amount of players allowed in each team.
  123. TvTEventMinPlayersInTeams = 1
  124. TvTEventMaxPlayersInTeams = 20
  125. # Min/Max level of players that may join the event.
  126. TvTEventMinPlayerLevel = 1
  127. TvTEventMaxPlayerLevel = 85
  128. # Repsawn and exit delay timers (in seconds).
  129. TvTEventRespawnTeleportDelay = 10
  130. TvTEventStartLeaveTeleportDelay = 10
  131. # First Team - Name, Start/Death x,y,z location.
  132. TvTEventTeam1Name = Team1
  133. TvTEventTeam1Coordinates = 148695,46725,-3414
  134. # Second Team - Name, Start/Death x,y,z location.
  135. TvTEventTeam2Name = Team2
  136. TvTEventTeam2Coordinates = 149999,46728,-3414
  137. # Reward for winning team.
  138. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  139. TvTEventReward = 57,100000
  140. # TvTEvent Rules
  141. TvTEventTargetTeamMembersAllowed = True
  142. TvTEventScrollsAllowed = False
  143. TvTEventPotionsAllowed = False
  144. TvTEventSummonByItemAllowed = False
  145. # Door ID's to open/close on start/end.
  146. # Not supported in instance, use xml template for defining doors.
  147. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  148. TvTDoorsToOpen =
  149. TvTDoorsToClose =
  150. # Should both teams get reward if there's a tie?
  151. TvTRewardTeamTie = False
  152. # Participant's effects handling on teleport/death.
  153. # Effects lasting through death never removed.
  154. # 0 - always remove all effects.
  155. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  156. # 2 - never remove any effect
  157. # Default: 0
  158. TvTEventEffectsRemoval = 0
  159. # Fighter-class participants will be buffed with those buffs each respawn
  160. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  161. # Example: 1504,1;1501,1;1502,1;1499,1
  162. TvTEventFighterBuffs =
  163. # Mage-class participants will be buffed with those buffs each respawn
  164. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  165. # Example: 1504,1;1500,1;1501,1;1085,3
  166. TvTEventMageBuffs =
  167. # Voiced command (.tvt) working during TVT event to get information about event status
  168. TvTAllowVoicedInfoCommand = false
  169. # ---------------------------------------------------------------------------
  170. # L2J Banking System
  171. # ---------------------------------------------------------------------------
  172. # Enable/Disable Banking System
  173. BankingEnabled = False
  174. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  175. BankingGoldbarCount = 1
  176. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  177. BankingAdenaCount = 500000000
  178. # ---------------------------------------------------------------------------
  179. # Warehouse Sorting
  180. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  181. # ---------------------------------------------------------------------------
  182. EnableWarehouseSortingClan = False
  183. EnableWarehouseSortingPrivate = False
  184. # ---------------------------------------------------------------------------
  185. # Offline trade/craft
  186. # ---------------------------------------------------------------------------
  187. # Option to enable or disable offline trade feature.
  188. # Enable -> true, Disable -> false
  189. OfflineTradeEnable = False
  190. # Option to enable or disable offline craft feature.
  191. # Enable -> true, Disable -> false
  192. OfflineCraftEnable = False
  193. # If set to True, name color will be changed then entering offline mode
  194. OfflineSetNameColor = False
  195. # Color of the name in offline mode (if OfflineSetNameColor = True)
  196. OfflineNameColor = 808080
  197. # Allow fame for characters in offline mode
  198. # Enable -> true, Disable -> false
  199. OfflineFame = True
  200. #Restore offline traders/crafters after restart/shutdown. Default: false.
  201. RestoreOffliners = False
  202. #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
  203. #Require server restart to disconnect expired shops.
  204. #0 = disabled (always restore).
  205. #Default: 10
  206. OfflineMaxDays = 10
  207. #Disconnect shop after finished selling, buying.
  208. #Default: True
  209. OfflineDisconnectFinished = True
  210. # ---------------------------------------------------------------------------
  211. # Mana Drugs/Potions
  212. # ---------------------------------------------------------------------------
  213. # This option will enable core support for:
  214. # Mana Drug (item ID 726), using skill ID 10000.
  215. # Mana Potion (item ID 728), using skill ID 10001.
  216. EnableManaPotionSupport = False
  217. # ---------------------------------------------------------------------------
  218. # Display Server Time
  219. # ---------------------------------------------------------------------------
  220. # This option will enable displaying of the local server time for /time command.
  221. DisplayServerTime = False
  222. # ---------------------------------------------------------------------------
  223. # Welcome message
  224. # ---------------------------------------------------------------------------
  225. # Show screen welcome message on character login
  226. # Default: False
  227. ScreenWelcomeMessageEnable = False
  228. # Screen welcome message text to show on character login if enabled
  229. # ('#' for a new line, but message can have max 2 lines)
  230. ScreenWelcomeMessageText = Welcome to L2J server!
  231. # Show screen welcome message for x seconds when character log in to game if enabled
  232. ScreenWelcomeMessageTime = 10
  233. # ---------------------------------------------------------------------------
  234. # AntiFeed
  235. # ---------------------------------------------------------------------------
  236. # This option will enable antifeed for pvp/pk/clanrep points.
  237. # Default: False
  238. AntiFeedEnable = False
  239. # If set to True, kills from dualbox will not increase pvp/pk points
  240. # and clan reputation will not be transferred.
  241. # Default: True
  242. AntiFeedDualbox = True
  243. # If set to True, server will count disconnected (unable to determine ip address)
  244. # as dualbox.
  245. # Default: True
  246. AntiFeedDisconnectedAsDualbox = True
  247. # If character died faster than timeout - pvp/pk points for killer will not increase
  248. # and clan reputation will not be transferred.
  249. # Setting to 0 will disable this feature.
  250. # Default: 120 seconds.
  251. AntiFeedInterval = 120
  252. # ---------------------------------------------------------------------------
  253. # Pvp/pk Announce
  254. # ---------------------------------------------------------------------------
  255. # Default: False
  256. AnnouncePkPvP = False
  257. # Announce this as normal system message
  258. # Default: True
  259. AnnouncePkPvPNormalMessage = True
  260. # PK message template
  261. # variables: $killer, $target
  262. AnnouncePkMsg = $killer has slaughtered $target
  263. # Pvp message template
  264. # variables: $killer, $target
  265. AnnouncePvpMsg = $killer has defeated $target
  266. # ---------------------------------------------------------------------------
  267. # Chat Moderation
  268. # ---------------------------------------------------------------------------
  269. # This option will enable using of the voice commands .banchat and .unbanchat
  270. # for players with corresponding access level (default: 7).
  271. # Check access_levels.sql and admin_command_access_rights for details.
  272. # Default: False
  273. ChatAdmin = False
  274. # ---------------------------------------------------------------------------
  275. # Multilingual support
  276. # ---------------------------------------------------------------------------
  277. # Enable or disable multilingual support.
  278. # Default: False
  279. MultiLangEnable = False
  280. # List of allowed languages, semicolon separated.
  281. # Default: en
  282. MultiLangAllowed = en;ru
  283. # Default language, if not defined.
  284. # Default: en
  285. MultiLangDefault = en
  286. # Enable or disable voice command .lang for changing languages on the fly.
  287. # Default: True
  288. MultiLangVoiceCommand = True
  289. # ---------------------------------------------------------------------------
  290. # Walker/Bot protection
  291. # ---------------------------------------------------------------------------
  292. # Basic protection against L2Walker.
  293. # Default: False
  294. L2WalkerProtection = False