EffectHealOverTime.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  18. import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
  19. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. public class EffectHealOverTime extends L2Effect
  24. {
  25. public EffectHealOverTime(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. // Special constructor to steal this effect
  30. public EffectHealOverTime(Env env, L2Effect effect)
  31. {
  32. super(env, effect);
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  37. */
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.HEAL_OVER_TIME;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  46. */
  47. @Override
  48. public boolean onStart()
  49. {
  50. getEffected().sendPacket(new ExRegMax(calc(), getTotalCount() * getPeriod(), getPeriod()));
  51. return true;
  52. }
  53. /**
  54. *
  55. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  56. */
  57. @Override
  58. public boolean onActionTime()
  59. {
  60. if (getEffected().isDead())
  61. return false;
  62. if (getEffected() instanceof L2DoorInstance)
  63. return false;
  64. double hp = getEffected().getCurrentHp();
  65. double maxhp = getEffected().getMaxHp();
  66. hp += calc();
  67. if (hp > maxhp)
  68. hp = maxhp;
  69. getEffected().setCurrentHp(hp);
  70. StatusUpdate suhp = new StatusUpdate(getEffected());
  71. suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
  72. getEffected().sendPacket(suhp);
  73. return true;
  74. }
  75. }