General.properties 24 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays a clock next to the server name on character selection.
  21. # Default: False
  22. ServerListClock = False
  23. # If True, only accounts with GM access can enter the server.
  24. # Default: False
  25. ServerGMOnly = False
  26. # Enable GMs to have the glowing aura of a Hero character on login.
  27. # Notes:
  28. # GMs can do "///hero" on themselves and get this aura voluntarily.
  29. # It's advised to keep this off due to graphic lag.
  30. # Default: False
  31. GMHeroAura = False
  32. # Auto set invulnerable status to a GM on login.
  33. # Default: False
  34. GMStartupInvulnerable = False
  35. # Auto set invisible status to a GM on login.
  36. # Default: False
  37. GMStartupInvisible = False
  38. # Auto block private messages to a GM on login.
  39. # Default: False
  40. GMStartupSilence = False
  41. # Auto list GMs in GM list (/gmlist) on login.
  42. # Default: False
  43. GMStartupAutoList = False
  44. # Auto set diet mode on to a GM on login (affects your weight penalty).
  45. # Default: False
  46. GMStartupDietMode = False
  47. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  48. # Default: modern
  49. GMAdminMenuStyle = modern
  50. # Item restrictions apply to GMs aswell? (True = restricted usage)
  51. # Default: True
  52. GMItemRestriction = True
  53. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  54. # Default: True
  55. GMSkillRestriction = True
  56. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  57. # Default: False
  58. GMTradeRestrictedItems = False
  59. # Allow GMs to restart/exit while is fighting stance
  60. # Default: True
  61. GMRestartFighting = True
  62. # Show the GM's name behind an announcement made by him
  63. # example: "Announce: hi [HanWik]"
  64. GMShowAnnouncerName = False
  65. # Give special skills for every GM
  66. # 7041-7064 (Master's Blessing)
  67. # Default: False
  68. GMGiveSpecialSkills = False
  69. # ---------------------------------------------------------------------------
  70. # Server Security
  71. # ---------------------------------------------------------------------------
  72. # Bypass exploit protection. To ENABLE protection set to True.
  73. # Default: True
  74. BypassValidation = True
  75. # Enforce gameguard for clients. Sends a gameguard query on character login.
  76. # Default: False
  77. GameGuardEnforce = False
  78. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  79. # Default: False
  80. GameGuardProhibitAction = False
  81. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  82. # Default: False
  83. LogChat = False
  84. # Default: False
  85. LogItems = False
  86. # Default: False
  87. LogItemEnchants = False
  88. # Default: False
  89. LogSkillEnchants = False
  90. # Default: False
  91. GMAudit = False
  92. # Default: False
  93. LogGameDamage = False
  94. # If damage greater than threshold then log it
  95. # Default: 5000
  96. LogGameDamageThreshold = 5000
  97. # ---------------------------------------------------------------------------
  98. # Thread Configuration
  99. # ---------------------------------------------------------------------------
  100. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  101. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  102. # Default: 10
  103. ThreadPoolSizeEffects = 10
  104. # Default: 13
  105. ThreadPoolSizeGeneral = 13
  106. # Default: 4
  107. GeneralPacketThreadCoreSize = 4
  108. # Default: 4
  109. GeneralThreadCoreSize = 4
  110. # Default: 6
  111. AiMaxThread = 6
  112. # Dead Lock Detector (a separate thread for detecting deadlocks).
  113. # For improved crash logs and automatic restart in deadlock case if enabled.
  114. # Check interval is in seconds.
  115. # Default: False
  116. DeadLockDetector = False
  117. # Default: 20
  118. DeadLockCheckInterval = 20
  119. # Default: False
  120. RestartOnDeadlock = False
  121. # ---------------------------------------------------------------------------
  122. # Client packet queue tuning
  123. # ---------------------------------------------------------------------------
  124. # Queue size, do not set it too low !
  125. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  126. # Default: 0
  127. ClientPacketQueueSize = 0
  128. # After queue overflow all packets will be dropped
  129. # until queue size decreased to the Low Watermark
  130. # Should be lower than ClientPacketQueueSize but greater than 0 !
  131. # Default: 2
  132. ClientPacketQueueLowWatermark = 2
  133. # Maximum number of queue overflows per minute.
  134. # Player will be kicked in case of packet flooding.
  135. # Default: 2
  136. ClientPacketQueueMaxOverflowsPerMin = 2
  137. # Maximum number of packets in burst.
  138. # Execution will be aborted and thread released if more packets executed in raw.
  139. # Default: 15
  140. ClientPacketQueueMaxBurstSize = 15
  141. # Maximum number of packet bursts per minute
  142. # Default: 4
  143. ClientPacketQueueMaxBurstsPerMin = 4
  144. # ---------------------------------------------------------------------------
  145. # Optimization
  146. # ---------------------------------------------------------------------------
  147. # Items on ground management.
  148. # Allow players to drop items on the ground.
  149. # Default: True
  150. AllowDiscardItem = True
  151. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  152. # Default: 600
  153. AutoDestroyDroppedItemAfter = 600
  154. # Time in secs after which dropped herb will be auto-destroyed
  155. # Default: 60
  156. AutoDestroyHerbTime = 60
  157. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  158. # Notes:
  159. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  160. # Items on this list will be protected regardless of the following options.
  161. # Default: 0
  162. ListOfProtectedItems = 0
  163. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  164. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  165. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  166. # A value of 0 disables periodic saving.
  167. # Independent of this setting the character is always saved after leaving the world.
  168. # Default: 15
  169. CharacterDataStoreInterval = 15
  170. # This enables the server to only update items when saving the character.
  171. # Enabling this greatly reduces DB usage and improves performance.
  172. # WARNING: This option causes item loss during crashes.
  173. # Default: False
  174. LazyItemsUpdate = False
  175. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  176. # Default: False
  177. UpdateItemsOnCharStore = False
  178. # Also delete from world misc. items dropped by players (all except equip-able items).
  179. # Notes:
  180. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  181. # Default: False
  182. DestroyPlayerDroppedItem = False
  183. # Destroy dropped equipable items (armor, weapon, jewelry).
  184. # Notes:
  185. # Works only if DestroyPlayerDroppedItem = True
  186. # Default: False
  187. DestroyEquipableItem = False
  188. # Save dropped items into the database for restoring after restart.
  189. # Default: False
  190. SaveDroppedItem = False
  191. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  192. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  193. # Default: False
  194. EmptyDroppedItemTableAfterLoad = False
  195. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  196. # Notes:
  197. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  198. # Default: 60
  199. SaveDroppedItemInterval = 60
  200. # Delete all saved items from the database on next restart?
  201. # Notes:
  202. # Works only if SaveDroppedItem = False.
  203. # Default: False
  204. ClearDroppedItemTable = False
  205. # Delete invalid quest from players.
  206. # Default: False
  207. AutoDeleteInvalidQuestData = False
  208. # Setting False can improve server performance on high rate/population servers.
  209. # Default: True
  210. PreciseDropCalculation = True
  211. # Allow creating multiple non-stackable items at one time?
  212. # Default: True
  213. MultipleItemDrop = True
  214. # Forces full item inventory packet to be sent for any item change.
  215. # Notes:
  216. # This can increase network traffic
  217. # Default: False
  218. ForceInventoryUpdate = False
  219. # True = Load html's into cache only on first time html is requested.
  220. # False = Load all html's into cache on server startup.
  221. # Default: True
  222. LazyCache = True
  223. # Cache all character names in to memory on server startup
  224. # False - names are loaded from Db when they are requested
  225. # True - decrease Db usage , increase memory consumption
  226. # Default: True
  227. CacheCharNames = True
  228. # Minimum and maximum variables in seconds for npc animation delay.
  229. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  230. # Default: 10
  231. MinNPCAnimation = 10
  232. # Default: 20
  233. MaxNPCAnimation = 20
  234. # Default: 5
  235. MinMonsterAnimation = 5
  236. # Default: 20
  237. MaxMonsterAnimation = 20
  238. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  239. # Default: False
  240. MoveBasedKnownlist = False
  241. # Interval (in miliseconds) in which the knownlist does full updates.
  242. # For move based updates its used for intermediate updates.
  243. # WARNING!
  244. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  245. # Default: 1250
  246. KnownListUpdateInterval = 1250
  247. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  248. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  249. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  250. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  251. # Default: False
  252. GridsAlwaysOn = False
  253. # Default: 1
  254. GridNeighborTurnOnTime = 1
  255. # Default: 90
  256. GridNeighborTurnOffTime = 90
  257. # ---------------------------------------------------------------------------
  258. # World dimensions
  259. # ---------------------------------------------------------------------------
  260. # Min and max world regions (including)
  261. # Default: X:11-26, Y:10-26
  262. WorldXMin = 11
  263. WorldXMax = 26
  264. WorldYMin = 10
  265. WorldYMax = 26
  266. # ---------------------------------------------------------------------------
  267. # Geodata
  268. # ---------------------------------------------------------------------------
  269. # GeoData options:
  270. # 0 = GeoData and PathFinding OFF (default)
  271. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  272. # L2Playable movement. You need to download files for data/geodata folder.
  273. # Monsters can pass walls but not aggro (no line of sight) through them.
  274. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  275. # files if CellPathFinding not enabled) and all character moves go through
  276. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  277. # but we allow attack and returning home).
  278. # Recommended server memory minimum 2 GB, rather 3 GB.
  279. # Default: 0
  280. GeoData = 0
  281. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  282. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  283. # Default: False
  284. CellPathFinding = False
  285. # Pathfinding array buffers configuration
  286. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  287. # Weight for nodes without obstacles far from walls
  288. LowWeight = 0.5
  289. # Weight for nodes near walls
  290. MediumWeight = 2
  291. # Weight for nodes with obstacles
  292. HighWeight = 3
  293. # Angle paths will be more "smart", but in cost of higher CPU utilization
  294. AdvancedDiagonalStrategy = True
  295. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  296. # Default: LowWeight * sqrt(2)
  297. DiagonalWeight = 0.707
  298. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  299. # Default: 3
  300. MaxPostfilterPasses = 3
  301. # Path debug function.
  302. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  303. # Number of the items show node cost * 10
  304. # Potions display path after first stage filter
  305. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  306. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  307. DebugPath = False
  308. # True = Loads GeoData buffer's content into physical memory.
  309. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  310. # Default: True
  311. ForceGeodata = True
  312. # This setting controls Client <--> Server Player coordinates synchronization:
  313. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  314. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  315. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  316. # Server sends validation packet if client goes too far from server calculated coordinates.
  317. # Default: -1
  318. CoordSynchronize = -1
  319. # ---------------------------------------------------------------------------
  320. # Falling Damage
  321. # ---------------------------------------------------------------------------
  322. # Allow characters to receive damage from falling.
  323. # CoordSynchronize = 2 is recommended.
  324. # True - enabled.
  325. # False - disabled.
  326. # Auto - True if geodata enabled and False if disabled.
  327. # Default: Auto
  328. EnableFallingDamage = Auto
  329. # ---------------------------------------------------------------------------
  330. # Features
  331. # ---------------------------------------------------------------------------
  332. # Zone Setting Options:
  333. # 0 = Peace All the Time
  334. # 1 = PVP During Siege for siege participants
  335. # 2 = PVP All the Time
  336. # Default: 0
  337. ZoneTown = 0
  338. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  339. # Default: False
  340. ActivatePositionRecorder = False
  341. # Global Chat.
  342. # Available Options: ON, OFF, GM, GLOBAL
  343. # Default: ON
  344. GlobalChat = ON
  345. # Trade Chat.
  346. # Available Options: ON, OFF, GM, GLOBAL
  347. # Default: ON
  348. TradeChat = ON
  349. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  350. # Default: True
  351. AllowWarehouse = True
  352. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  353. # Default: False
  354. WarehouseCache = False
  355. # How long warehouse should be stored in memory.
  356. # Default: 15
  357. WarehouseCacheTime = 15
  358. # Default: True
  359. AllowRefund = True
  360. # Default: True
  361. AllowMail = True
  362. # Default: True
  363. AllowAttachments = True
  364. # If True player can try on weapon and armor in shop.
  365. # Default: False
  366. AllowWear = False
  367. # Default: 5
  368. WearDelay = 5
  369. #Adena cost to try on an item.
  370. # Default: 10
  371. WearPrice = 10
  372. # ---------------------------------------------------------------------------
  373. # Misc Settings
  374. # ---------------------------------------------------------------------------
  375. # Default: True
  376. AllowRace = True
  377. # Default: True
  378. AllowWater = True
  379. # Enable pets for rent (wyvern & strider) from pet managers.
  380. # Default: False
  381. AllowRentPet = False
  382. # Default: True
  383. AllowFishing = True
  384. # Default: True
  385. AllowBoat = True
  386. # Boat broadcast radius.
  387. # If players getting annoyed by boat shouts then radius can be decreased.
  388. # Default: 20000
  389. BoatBroadcastRadius = 20000
  390. # Default: True
  391. AllowCursedWeapons = True
  392. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  393. # Default: True
  394. AllowNpcWalkers = True
  395. #Allow Pet manager's pets to walk around.
  396. # Default: True
  397. AllowPetWalkers = True
  398. # Show "data/html/servnews.htm" when a character enters world.
  399. # Default: False
  400. ShowServerNews = False
  401. # Type of the Community board:
  402. # 0 = community is disabled
  403. # 1 = old community
  404. # 2 = full community (not fully implemented, experimental)
  405. # Default: 1
  406. CommunityType = 1
  407. # Default: False
  408. BBSShowPlayerList = False
  409. # Default: _bbshome
  410. BBSDefault = _bbshome
  411. # show level of character to others in Community Board
  412. # Default: False
  413. ShowLevelOnCommunityBoard = False
  414. # Default: True
  415. ShowStatusOnCommunityBoard = True
  416. # Default: 50
  417. NamePageSizeOnCommunityBoard = 50
  418. # Default: 5
  419. NamePerRowOnCommunityBoard = 5
  420. # Enable chat filter
  421. # Default = False
  422. UseChatFilter = False
  423. # Replace filter words with following chars
  424. ChatFilterChars = ^_^
  425. # ---------------------------------------------------------------------------
  426. # Manor
  427. # ---------------------------------------------------------------------------
  428. # Default: True
  429. AllowManor = True
  430. # Manor refresh time in military hours.
  431. # Default: 20 (8pm)
  432. AltManorRefreshTime = 20
  433. # Manor refresh time (minutes).
  434. # Default: 00 (start of the hour)
  435. AltManorRefreshMin = 00
  436. # Manor period approve time in military hours.
  437. # Default: 6 (6am)
  438. AltManorApproveTime = 6
  439. # Manor period approve time (minutes).
  440. # Default: 00 (start of the hour)
  441. AltManorApproveMin = 00
  442. # Manor maintenance time.
  443. # Default: 360000 (6 minutes)
  444. AltManorMaintenancePeriod = 360000
  445. # Manor Save Type.
  446. # True = Save data into the database after every action
  447. # Default: False
  448. AltManorSaveAllActions = False
  449. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  450. # Default: 2
  451. AltManorSavePeriodRate = 2
  452. # ---------------------------------------------------------------------------
  453. # Lottery
  454. # ---------------------------------------------------------------------------
  455. # Default: True
  456. AllowLottery = True
  457. # Initial Lottery prize.
  458. # Default: 50000
  459. AltLotteryPrize = 50000
  460. # Lottery Ticket Price
  461. # Default: 2000
  462. AltLotteryTicketPrice = 2000
  463. # What part of jackpot amount should receive characters who pick 5 wining numbers
  464. # Default: 0.6
  465. AltLottery5NumberRate = 0.6
  466. # What part of jackpot amount should receive characters who pick 4 wining numbers
  467. # Default: 0.2
  468. AltLottery4NumberRate = 0.2
  469. # What part of jackpot amount should receive characters who pick 3 wining numbers
  470. # Default: 0.2
  471. AltLottery3NumberRate = 0.2
  472. # How much adena receive characters who pick two or less of the winning number
  473. # Default: 200
  474. AltLottery2and1NumberPrize = 200
  475. # ---------------------------------------------------------------------------
  476. # Dimension Rift
  477. # ---------------------------------------------------------------------------
  478. # Minimal party size to enter rift. Min = 2, Max = 9.
  479. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  480. # Default: 2
  481. RiftMinPartySize = 2
  482. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  483. # Default: 4
  484. MaxRiftJumps = 4
  485. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  486. # Default: 10000
  487. RiftSpawnDelay = 10000
  488. # Time between automatic jumps in seconds
  489. # Default: 480
  490. AutoJumpsDelayMin = 480
  491. # Default: 600
  492. AutoJumpsDelayMax = 600
  493. # Time Multiplier for stay in the boss room
  494. # Default: 1.5
  495. BossRoomTimeMultiply = 1.5
  496. # Cost in dimension fragments to enter the rift, each party member must own this amount
  497. # Default: 18
  498. RecruitCost = 18
  499. # Default: 21
  500. SoldierCost = 21
  501. # Default: 24
  502. OfficerCost = 24
  503. # Default: 27
  504. CaptainCost = 27
  505. # Default: 30
  506. CommanderCost = 30
  507. # Default: 33
  508. HeroCost = 33
  509. # ---------------------------------------------------------------------------
  510. # Four Sepulchers
  511. # ---------------------------------------------------------------------------
  512. # Default: 50
  513. TimeOfAttack = 50
  514. # Default: 5
  515. TimeOfCoolDown = 5
  516. # Default: 3
  517. TimeOfEntry = 3
  518. # Default: 2
  519. TimeOfWarmUp = 2
  520. # Default: 4
  521. NumberOfNecessaryPartyMembers = 4
  522. # ---------------------------------------------------------------------------
  523. # Punishment
  524. # ---------------------------------------------------------------------------
  525. # Player punishment for illegal actions:
  526. # 1 - broadcast warning to gms only
  527. # 2 - kick player(default)
  528. # 3 - kick & ban player
  529. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  530. # Default: 2
  531. DefaultPunish = 2
  532. # This setting typically specifies the duration of the above punishment.
  533. # Default: 0
  534. DefaultPunishParam = 0
  535. # Apply default punish if player buy items for zero adena.
  536. # Default: True
  537. OnlyGMItemsFree = True
  538. # Jail is a PvP zone.
  539. # Default: False
  540. JailIsPvp = False
  541. # Disable all chat in jail (except normal one)
  542. # Default: True
  543. JailDisableChat = True
  544. # Disable all transaction in jail
  545. # Trade/Store/Drop
  546. # Default: False
  547. JailDisableTransaction = False
  548. # ---------------------------------------------------------------------------
  549. # Database Custom Tables
  550. # ---------------------------------------------------------------------------
  551. # Default: False
  552. CustomSpawnlistTable = False
  553. # Option to save GM spawn only in the custom table.
  554. # Default: False
  555. SaveGmSpawnOnCustom = False
  556. # Option to delete spawn in alternate table.
  557. # Default: False
  558. DeleteGmSpawnOnCustom = False
  559. # Default: False
  560. CustomNpcTable = False
  561. # Default: False
  562. CustomNpcSkillsTable = False
  563. # Default: False
  564. CustomItemTables = False
  565. # Default: False
  566. CustomArmorSetsTable = False
  567. # Default: False
  568. CustomTeleportTable = False
  569. # Default: False
  570. CustomDroplistTable = False
  571. # Default: False
  572. CustomMerchantTables = False
  573. # Default: False
  574. CustomNpcBufferTables = False
  575. # ---------------------------------------------------------------------------
  576. # Developer Settings
  577. # ---------------------------------------------------------------------------
  578. # Do not touch these if you do not know what you are doing.
  579. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  580. # Default: False
  581. Debug = False
  582. # Packet handler debug output
  583. # Default: False
  584. PacketHandlerDebug = False
  585. # Default: False
  586. Developer = False
  587. # Default: False
  588. AcceptGeoeditorConn = False
  589. # If True the server will be a test server (listed by test server clients only).
  590. # Default: False
  591. TestServer = False
  592. # If this is True then test servers will be listed like test servers.
  593. # Default: False
  594. ListTestServers = False
  595. # Don't load Handlers
  596. # Default: False
  597. AltDevNoHandlers = False
  598. # Don't load quests.
  599. # Default: False
  600. AltDevNoQuests = False
  601. # Don't load spawntable.
  602. # Default: False
  603. AltDevNoSpawns = False