FortSiege.java 37 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.Collection;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.ThreadPoolManager;
  28. import com.l2jserver.gameserver.datatables.ClanTable;
  29. import com.l2jserver.gameserver.datatables.MapRegionTable;
  30. import com.l2jserver.gameserver.datatables.NpcTable;
  31. import com.l2jserver.gameserver.instancemanager.FortManager;
  32. import com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager;
  33. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  34. import com.l2jserver.gameserver.instancemanager.FortSiegeManager.SiegeSpawn;
  35. import com.l2jserver.gameserver.model.CombatFlag;
  36. import com.l2jserver.gameserver.model.L2Clan;
  37. import com.l2jserver.gameserver.model.L2Object;
  38. import com.l2jserver.gameserver.model.L2SiegeClan;
  39. import com.l2jserver.gameserver.model.L2Spawn;
  40. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  41. import com.l2jserver.gameserver.model.actor.L2Npc;
  42. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  47. import com.l2jserver.gameserver.network.serverpackets.NpcSay;
  48. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  49. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  50. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  51. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  52. import javolution.util.FastList;
  53. import javolution.util.FastMap;
  54. public class FortSiege implements Siegable
  55. {
  56. protected static final Logger _log = Logger.getLogger(FortSiege.class.getName());
  57. public static enum TeleportWhoType
  58. {
  59. All, Attacker, Owner,
  60. }
  61. public class ScheduleEndSiegeTask implements Runnable
  62. {
  63. private final Fort _fortInst;
  64. public ScheduleEndSiegeTask(Fort pFort)
  65. {
  66. _fortInst = pFort;
  67. }
  68. public void run()
  69. {
  70. if (!getIsInProgress())
  71. return;
  72. try
  73. {
  74. _siegeEnd = null;
  75. _fortInst.getSiege().endSiege();
  76. }
  77. catch (Exception e)
  78. {
  79. _log.log(Level.WARNING, "Exception: ScheduleEndSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  80. }
  81. }
  82. }
  83. public class ScheduleStartSiegeTask implements Runnable
  84. {
  85. private final Fort _fortInst;
  86. private final int _time;
  87. public ScheduleStartSiegeTask(Fort pFort, int time)
  88. {
  89. _fortInst = pFort;
  90. _time = time;
  91. }
  92. public void run()
  93. {
  94. if (getIsInProgress())
  95. return;
  96. try
  97. {
  98. final SystemMessage sm;
  99. if (_time == 3600) // 1hr remains
  100. {
  101. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 600), 3000000); // Prepare task for 10 minutes left.
  102. }
  103. else if (_time == 600) // 10min remains
  104. {
  105. getFort().despawnSuspiciousMerchant();
  106. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  107. sm.addNumber(10);
  108. announceToPlayer(sm);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 300), 300000); // Prepare task for 5 minutes left.
  110. }
  111. else if (_time == 300) // 5min remains
  112. {
  113. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  114. sm.addNumber(5);
  115. announceToPlayer(sm);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 60), 240000); // Prepare task for 1 minute left.
  117. }
  118. else if (_time == 60) // 1min remains
  119. {
  120. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  121. sm.addNumber(1);
  122. announceToPlayer(sm);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 30), 30000); // Prepare task for 30 seconds left.
  124. }
  125. else if (_time == 30) // 30seconds remains
  126. {
  127. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  128. sm.addNumber(30);
  129. announceToPlayer(sm);
  130. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 10), 20000); // Prepare task for 10 seconds left.
  131. }
  132. else if (_time == 10) // 10seconds remains
  133. {
  134. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  135. sm.addNumber(10);
  136. announceToPlayer(sm);
  137. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 5), 5000); // Prepare task for 5 seconds left.
  138. }
  139. else if (_time == 5) // 5seconds remains
  140. {
  141. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  142. sm.addNumber(5);
  143. announceToPlayer(sm);
  144. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 1), 4000); // Prepare task for 1 seconds left.
  145. }
  146. else if (_time == 1) // 1seconds remains
  147. {
  148. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  149. sm.addNumber(1);
  150. announceToPlayer(sm);
  151. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 0), 1000); // Prepare task start siege.
  152. }
  153. else if (_time == 0)// start siege
  154. {
  155. _fortInst.getSiege().startSiege();
  156. }
  157. else
  158. _log.warning("Exception: ScheduleStartSiegeTask(): unknown siege time: " + String.valueOf(_time));
  159. }
  160. catch (Exception e)
  161. {
  162. _log.log(Level.WARNING, "Exception: ScheduleStartSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  163. }
  164. }
  165. }
  166. public class ScheduleSuspiciousMerchantSpawn implements Runnable
  167. {
  168. private final Fort _fortInst;
  169. public ScheduleSuspiciousMerchantSpawn(Fort pFort)
  170. {
  171. _fortInst = pFort;
  172. }
  173. public void run()
  174. {
  175. if (getIsInProgress())
  176. return;
  177. try
  178. {
  179. _fortInst.spawnSuspiciousMerchant();
  180. }
  181. catch (Exception e)
  182. {
  183. _log.log(Level.WARNING, "Exception: ScheduleSuspicoiusMerchantSpawn() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  184. }
  185. }
  186. }
  187. public class ScheduleSiegeRestore implements Runnable
  188. {
  189. private final Fort _fortInst;
  190. public ScheduleSiegeRestore(Fort pFort)
  191. {
  192. _fortInst = pFort;
  193. }
  194. public void run()
  195. {
  196. if (!getIsInProgress())
  197. return;
  198. try
  199. {
  200. _siegeRestore = null;
  201. _fortInst.getSiege().resetSiege();
  202. announceToPlayer(new SystemMessage(SystemMessageId.BARRACKS_FUNCTION_RESTORED));
  203. }
  204. catch (Exception e)
  205. {
  206. _log.log(Level.WARNING, "Exception: ScheduleSiegeRestore() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  207. }
  208. }
  209. }
  210. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  211. // Fort setting
  212. protected FastMap<Integer, FastList<L2Spawn>> _commanders = new FastMap<Integer, FastList<L2Spawn>>();
  213. protected FastList<L2Spawn> _commandersSpawns;
  214. private final Fort[] _fort;
  215. private boolean _isInProgress = false;
  216. private FortSiegeGuardManager _siegeGuardManager;
  217. ScheduledFuture<?> _siegeEnd = null;
  218. ScheduledFuture<?> _siegeRestore = null;
  219. ScheduledFuture<?> _siegeStartTask = null;
  220. public FortSiege(Fort[] fort)
  221. {
  222. _fort = fort;
  223. checkAutoTask();
  224. FortSiegeManager.getInstance().addSiege(this);
  225. }
  226. /**
  227. * When siege ends<BR><BR>
  228. */
  229. public void endSiege()
  230. {
  231. if (getIsInProgress())
  232. {
  233. _isInProgress = false; // Flag so that siege instance can be started
  234. final SystemMessage sm = new SystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  235. sm.addFortId(getFort().getFortId());
  236. announceToPlayer(sm);
  237. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  238. unSpawnFlags();
  239. updatePlayerSiegeStateFlags(true);
  240. getFort().getZone().banishForeigners(getFort().getOwnerClan());
  241. getFort().getZone().setIsActive(false);
  242. getFort().getZone().updateZoneStatusForCharactersInside();
  243. getFort().getZone().setSiegeInstance(null);
  244. saveFortSiege(); // Save fort specific data
  245. clearSiegeClan(); // Clear siege clan from db
  246. removeCommanders(); // Remove commander from this fort
  247. getFort().spawnNpcCommanders(); // Spawn NPC commanders
  248. getSiegeGuardManager().unspawnSiegeGuard(); // Remove all spawned siege guard from this fort
  249. getFort().resetDoors(); // Respawn door to fort
  250. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(getFort()), FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay() * 60 * 1000); // Prepare 3hr task for suspicious merchant respawn
  251. setSiegeDateTime(true); // store suspicious merchant spawn in DB
  252. if (_siegeEnd != null)
  253. _siegeEnd.cancel(true);
  254. if (_siegeRestore != null)
  255. _siegeRestore.cancel(true);
  256. if (getFort().getOwnerClan() != null && getFort().getFlagPole().getMeshIndex() == 0)
  257. getFort().setVisibleFlag(true);
  258. _log.info("Siege of " + getFort().getName() + " fort finished.");
  259. }
  260. }
  261. /**
  262. * When siege starts<BR><BR>
  263. */
  264. public void startSiege()
  265. {
  266. if (!getIsInProgress())
  267. {
  268. if (_siegeStartTask != null) // used admin command "admin_startfortsiege"
  269. {
  270. _siegeStartTask.cancel(true);
  271. getFort().despawnSuspiciousMerchant();
  272. }
  273. _siegeStartTask = null;
  274. if (getAttackerClans().isEmpty())
  275. return;
  276. _isInProgress = true; // Flag so that same siege instance cannot be started again
  277. loadSiegeClan(); // Load siege clan from db
  278. updatePlayerSiegeStateFlags(false);
  279. teleportPlayer(FortSiege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  280. getFort().despawnNpcCommanders(); // Despawn NPC commanders
  281. spawnCommanders(); // Spawn commanders
  282. getFort().resetDoors(); // Spawn door
  283. spawnSiegeGuard(); // Spawn siege guard
  284. getFort().setVisibleFlag(false);
  285. getFort().getZone().setSiegeInstance(this);
  286. getFort().getZone().setIsActive(true);
  287. getFort().getZone().updateZoneStatusForCharactersInside();
  288. // Schedule a task to prepare auto siege end
  289. _siegeEnd = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getFort()), FortSiegeManager.getInstance().getSiegeLength() * 60 * 1000); // Prepare auto end task
  290. final SystemMessage sm = new SystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_S1_HAS_BEGUN);
  291. sm.addFortId(getFort().getFortId());
  292. announceToPlayer(sm);
  293. saveFortSiege();
  294. _log.info("Siege of " + getFort().getName() + " fort started.");
  295. }
  296. }
  297. /**
  298. * Announce to player.<BR><BR>
  299. * @param message The String of the message to send to player
  300. */
  301. public void announceToPlayer(SystemMessage sm)
  302. {
  303. // announce messages only for participants
  304. L2Clan clan;
  305. for (L2SiegeClan siegeclan : getAttackerClans())
  306. {
  307. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  308. for (L2PcInstance member : clan.getOnlineMembers(0))
  309. {
  310. if (member != null)
  311. member.sendPacket(sm);
  312. }
  313. }
  314. if (getFort().getOwnerClan() != null)
  315. {
  316. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  317. for (L2PcInstance member : clan.getOnlineMembers(0))
  318. {
  319. if (member != null)
  320. member.sendPacket(sm);
  321. }
  322. }
  323. }
  324. public void announceToPlayer(SystemMessage sm, String s)
  325. {
  326. sm.addString(s);
  327. announceToPlayer(sm);
  328. }
  329. public void updatePlayerSiegeStateFlags(boolean clear)
  330. {
  331. L2Clan clan;
  332. for (L2SiegeClan siegeclan : getAttackerClans())
  333. {
  334. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  335. for (L2PcInstance member : clan.getOnlineMembers(0))
  336. {
  337. if (member == null)
  338. continue;
  339. if (clear)
  340. {
  341. member.setSiegeState((byte) 0);
  342. member.setSiegeSide(0);
  343. member.setIsInSiege(false);
  344. member.stopFameTask();
  345. }
  346. else
  347. {
  348. member.setSiegeState((byte) 1);
  349. member.setSiegeSide(getFort().getFortId());
  350. if (checkIfInZone(member))
  351. {
  352. member.setIsInSiege(true);
  353. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  354. }
  355. }
  356. member.sendPacket(new UserInfo(member));
  357. member.sendPacket(new ExBrExtraUserInfo(member));
  358. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  359. //synchronized (member.getKnownList().getKnownPlayers())
  360. {
  361. for (L2PcInstance player : plrs)
  362. {
  363. try
  364. {
  365. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  366. if (member.getPet() != null)
  367. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  368. }
  369. catch (NullPointerException e)
  370. {
  371. }
  372. }
  373. }
  374. }
  375. }
  376. if (getFort().getOwnerClan() != null)
  377. {
  378. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  379. for (L2PcInstance member : clan.getOnlineMembers(0))
  380. {
  381. if (member == null)
  382. continue;
  383. if (clear)
  384. {
  385. member.setSiegeState((byte) 0);
  386. member.setSiegeSide(0);
  387. member.setIsInSiege(false);
  388. member.stopFameTask();
  389. }
  390. else
  391. {
  392. member.setSiegeState((byte) 2);
  393. member.setSiegeSide(getFort().getFortId());
  394. if (checkIfInZone(member))
  395. {
  396. member.setIsInSiege(true);
  397. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  398. }
  399. }
  400. member.sendPacket(new UserInfo(member));
  401. member.sendPacket(new ExBrExtraUserInfo(member));
  402. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  403. //synchronized (member.getKnownList().getKnownPlayers())
  404. {
  405. for (L2PcInstance player : plrs)
  406. {
  407. try
  408. {
  409. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  410. if (member.getPet() != null)
  411. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  412. }
  413. catch (NullPointerException e)
  414. {
  415. }
  416. }
  417. }
  418. }
  419. }
  420. }
  421. /** Return true if object is inside the zone */
  422. public boolean checkIfInZone(L2Object object)
  423. {
  424. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  425. }
  426. /** Return true if object is inside the zone */
  427. public boolean checkIfInZone(int x, int y, int z)
  428. {
  429. return (getIsInProgress() && (getFort().checkIfInZone(x, y, z))); // Fort zone during siege
  430. }
  431. /**
  432. * Return true if clan is attacker<BR><BR>
  433. * @param clan The L2Clan of the player
  434. */
  435. public boolean checkIsAttacker(L2Clan clan)
  436. {
  437. return (getAttackerClan(clan) != null);
  438. }
  439. /**
  440. * Return true if clan is defender<BR><BR>
  441. * @param clan The L2Clan of the player
  442. */
  443. public boolean checkIsDefender(L2Clan clan)
  444. {
  445. if (clan != null && getFort().getOwnerClan() == clan)
  446. return true;
  447. return false;
  448. }
  449. /** Clear all registered siege clans from database for fort */
  450. public void clearSiegeClan()
  451. {
  452. Connection con = null;
  453. PreparedStatement statement = null;
  454. try
  455. {
  456. con = L2DatabaseFactory.getInstance().getConnection();
  457. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
  458. statement.setInt(1, getFort().getFortId());
  459. statement.execute();
  460. statement.close();
  461. if (getFort().getOwnerClan() != null)
  462. {
  463. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE clan_id=?");
  464. statement.setInt(1, getFort().getOwnerClan().getClanId());
  465. statement.execute();
  466. }
  467. getAttackerClans().clear();
  468. // if siege is in progress, end siege
  469. if (getIsInProgress())
  470. endSiege();
  471. // if siege isnt in progress (1hr waiting time till siege starts), cancel waiting time
  472. if (_siegeStartTask != null)
  473. {
  474. _siegeStartTask.cancel(true);
  475. _siegeStartTask = null;
  476. }
  477. }
  478. catch (Exception e)
  479. {
  480. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  481. }
  482. finally
  483. {
  484. L2DatabaseFactory.close(con);
  485. }
  486. }
  487. /** Set the date for the next siege. */
  488. private void clearSiegeDate()
  489. {
  490. getFort().getSiegeDate().setTimeInMillis(0);
  491. }
  492. /** Return list of L2PcInstance registered as attacker in the zone. */
  493. public List<L2PcInstance> getAttackersInZone()
  494. {
  495. List<L2PcInstance> players = new FastList<L2PcInstance>();
  496. L2Clan clan;
  497. for (L2SiegeClan siegeclan : getAttackerClans())
  498. {
  499. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  500. for (L2PcInstance player : clan.getOnlineMembers(0))
  501. {
  502. if (player == null)
  503. continue;
  504. if (player.isInSiege())
  505. players.add(player);
  506. }
  507. }
  508. return players;
  509. }
  510. /** Return list of L2PcInstance in the zone. */
  511. public List<L2PcInstance> getPlayersInZone()
  512. {
  513. return getFort().getZone().getAllPlayers();
  514. }
  515. /** Return list of L2PcInstance owning the fort in the zone. */
  516. public List<L2PcInstance> getOwnersInZone()
  517. {
  518. List<L2PcInstance> players = new FastList<L2PcInstance>();
  519. L2Clan clan;
  520. if (getFort().getOwnerClan() != null)
  521. {
  522. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  523. if (clan != getFort().getOwnerClan())
  524. return null;
  525. for (L2PcInstance player : clan.getOnlineMembers(0))
  526. {
  527. if (player == null)
  528. continue;
  529. if (player.isInSiege())
  530. players.add(player);
  531. }
  532. }
  533. return players;
  534. }
  535. /** Commander was killed */
  536. public void killedCommander(L2FortCommanderInstance instance)
  537. {
  538. if (_commanders != null && getFort() != null && _commanders.get(getFort().getFortId()).size() != 0)
  539. {
  540. L2Spawn spawn = instance.getSpawn();
  541. if (spawn != null)
  542. {
  543. FastList<SiegeSpawn> commanders = FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId());
  544. for (SiegeSpawn spawn2 : commanders)
  545. {
  546. if (spawn2.getNpcId() == spawn.getNpcid())
  547. {
  548. String text = "";
  549. switch (spawn2.getId())
  550. {
  551. case 1:
  552. text = "You may have broken our arrows, but you will never break our will! Archers retreat!";
  553. break;
  554. case 2:
  555. text = "Aieeee! Command Center! This is guard unit! We need backup right away!";
  556. break;
  557. case 3:
  558. text = "At last! The Magic Field that protects the fortress has weakened! Volunteers, stand back!";
  559. break;
  560. case 4:
  561. text = "I feel so much grief that I can't even take care of myself. There isn't any reason for me to stay here any longer.";
  562. break;
  563. }
  564. if (!text.isEmpty())
  565. instance.broadcastPacket(new NpcSay(instance.getObjectId(), 1, instance.getNpcId(), text));
  566. }
  567. }
  568. _commanders.get(getFort().getFortId()).remove(spawn);
  569. if (_commanders.get(getFort().getFortId()).isEmpty())
  570. {
  571. // spawn fort flags
  572. spawnFlag(getFort().getFortId());
  573. // cancel door/commanders respawn
  574. if (_siegeRestore != null)
  575. {
  576. _siegeRestore.cancel(true);
  577. }
  578. // open doors in main building
  579. for (L2DoorInstance door : getFort().getDoors())
  580. {
  581. if (!door.getIsCommanderDoor())
  582. continue;
  583. door.openMe();
  584. }
  585. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.ALL_BARRACKS_OCCUPIED));
  586. }
  587. // schedule restoring doors/commanders respawn
  588. else if (_siegeRestore == null)
  589. {
  590. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.SEIZED_BARRACKS));
  591. _siegeRestore = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSiegeRestore(getFort()), FortSiegeManager.getInstance().getCountDownLength() * 60 * 1000);
  592. }
  593. else
  594. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.SEIZED_BARRACKS));
  595. }
  596. else
  597. _log.warning("FortSiege.killedCommander(): killed commander, but commander not registered for fortress. NpcId: " + instance.getNpcId() + " FortId: " + getFort().getFortId());
  598. }
  599. }
  600. /** Remove the flag that was killed */
  601. public void killedFlag(L2Npc flag)
  602. {
  603. if (flag == null)
  604. return;
  605. for (L2SiegeClan clan : getAttackerClans())
  606. {
  607. if (clan.removeFlag(flag))
  608. return;
  609. }
  610. }
  611. /**
  612. * Register clan as attacker<BR><BR>
  613. * @param player The L2PcInstance of the player trying to register
  614. */
  615. public boolean registerAttacker(L2PcInstance player, boolean force)
  616. {
  617. if (player.getClan() == null)
  618. return false;
  619. if (force || checkIfCanRegister(player))
  620. {
  621. saveSiegeClan(player.getClan()); // Save to database
  622. // if the first registering we start the timer
  623. if (getAttackerClans().size() == 1)
  624. {
  625. if (!force)
  626. player.reduceAdena("siege", 250000, null, true);
  627. startAutoTask(true);
  628. }
  629. return true;
  630. }
  631. return false;
  632. }
  633. /**
  634. * Remove clan from siege<BR><BR>
  635. * This function does not do any checks and should not be called from bypass !
  636. * @param clanId The int of player's clan id
  637. */
  638. private void removeSiegeClan(int clanId)
  639. {
  640. Connection con = null;
  641. PreparedStatement statement = null;
  642. try
  643. {
  644. con = L2DatabaseFactory.getInstance().getConnection();
  645. if (clanId != 0)
  646. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=? AND clan_id=?");
  647. else
  648. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
  649. statement.setInt(1, getFort().getFortId());
  650. if (clanId != 0)
  651. statement.setInt(2, clanId);
  652. statement.execute();
  653. loadSiegeClan();
  654. if (getAttackerClans().isEmpty())
  655. {
  656. if (getIsInProgress())
  657. endSiege();
  658. else
  659. saveFortSiege(); // Clear siege time in DB
  660. if (_siegeStartTask != null)
  661. {
  662. _siegeStartTask.cancel(true);
  663. _siegeStartTask = null;
  664. }
  665. }
  666. }
  667. catch (Exception e)
  668. {
  669. _log.log(Level.WARNING, "Exception on removeSiegeClan: " + e.getMessage(), e);
  670. }
  671. finally
  672. {
  673. L2DatabaseFactory.close(con);
  674. }
  675. }
  676. /**
  677. * Remove clan from siege<BR><BR>
  678. * @paramclan The clan being removed
  679. */
  680. public void removeSiegeClan(L2Clan clan)
  681. {
  682. if (clan == null || clan.getHasFort() == getFort().getFortId() || !FortSiegeManager.getInstance().checkIsRegistered(clan, getFort().getFortId()))
  683. return;
  684. removeSiegeClan(clan.getClanId());
  685. }
  686. /**
  687. * Start the auto tasks<BR>
  688. * <BR>
  689. */
  690. public void checkAutoTask()
  691. {
  692. if (_siegeStartTask != null) //safety check
  693. return;
  694. final long delay = getFort().getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  695. if (delay < 0)
  696. {
  697. // siege time in past
  698. saveFortSiege();
  699. clearSiegeClan(); // remove all clans
  700. // spawn suspicious merchant immediately
  701. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  702. return;
  703. }
  704. else
  705. {
  706. loadSiegeClan();
  707. if (getAttackerClans().isEmpty())
  708. // no attackers - waiting for suspicious merchant spawn
  709. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(getFort()), delay);
  710. else
  711. {
  712. // preparing start siege task
  713. if (delay > 3600000) // more than hour, how this can happens ? spawn suspicious merchant
  714. {
  715. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  716. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 3600), delay - 3600000);
  717. }
  718. if (delay > 600000) // more than 10 min, spawn suspicious merchant
  719. {
  720. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  721. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 600), delay - 600000);
  722. }
  723. else if (delay > 300000) // more than 5 min
  724. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 300), delay - 300000);
  725. else if (delay > 60000) //more than 1 min
  726. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 60), delay - 60000);
  727. else
  728. // lower than 1 min, set to 1 min
  729. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 60), 0);
  730. _log.info("Siege of " + getFort().getName() + " fort: " + getFort().getSiegeDate().getTime());
  731. }
  732. }
  733. }
  734. /**
  735. * Start the auto tasks<BR><BR>
  736. */
  737. public void startAutoTask(boolean setTime)
  738. {
  739. if (_siegeStartTask != null)
  740. return;
  741. if (setTime)
  742. setSiegeDateTime(false);
  743. if (getFort().getOwnerClan() != null)
  744. getFort().getOwnerClan().broadcastToOnlineMembers(new SystemMessage(SystemMessageId.A_FORTRESS_IS_UNDER_ATTACK));
  745. // Execute siege auto start
  746. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 3600), 0);
  747. }
  748. /**
  749. * Teleport players
  750. */
  751. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  752. {
  753. List<L2PcInstance> players;
  754. switch (teleportWho)
  755. {
  756. case Owner:
  757. players = getOwnersInZone();
  758. break;
  759. case Attacker:
  760. players = getAttackersInZone();
  761. break;
  762. default:
  763. players = getPlayersInZone();
  764. }
  765. for (L2PcInstance player : players)
  766. {
  767. if (player.isGM() || player.isInJail())
  768. continue;
  769. player.teleToLocation(teleportWhere);
  770. }
  771. }
  772. // =========================================================
  773. // Method - Private
  774. /**
  775. * Add clan as attacker<BR><BR>
  776. * @param clanId The int of clan's id
  777. */
  778. private void addAttacker(int clanId)
  779. {
  780. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  781. }
  782. /**
  783. * Return true if the player can register.<BR><BR>
  784. * @param player The L2PcInstance of the player trying to register
  785. */
  786. public boolean checkIfCanRegister(L2PcInstance player)
  787. {
  788. boolean b = true;
  789. if (player.getClan() == null || player.getClan().getLevel() < FortSiegeManager.getInstance().getSiegeClanMinLevel())
  790. {
  791. b = false;
  792. player.sendMessage("Only clans with Level " + FortSiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a fortress siege.");
  793. }
  794. else if ((player.getClanPrivileges() & L2Clan.CP_CS_MANAGE_SIEGE) != L2Clan.CP_CS_MANAGE_SIEGE)
  795. {
  796. b = false;
  797. player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
  798. }
  799. else if (player.getClan() == getFort().getOwnerClan())
  800. {
  801. b = false;
  802. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  803. }
  804. else if (getFort().getOwnerClan() != null && player.getClan().getHasCastle() > 0 && player.getClan().getHasCastle() == getFort().getCastleId())
  805. {
  806. b = false;
  807. player.sendPacket(new SystemMessage(SystemMessageId.CANT_REGISTER_TO_SIEGE_DUE_TO_CONTRACT));
  808. }
  809. else if (getFort().getSiege().getAttackerClans().isEmpty() && player.getInventory().getAdena() < 250000)
  810. {
  811. player.sendMessage("You need 250,000 adena to register"); // replace me with html
  812. }
  813. else
  814. {
  815. for (Fort fort : FortManager.getInstance().getForts())
  816. {
  817. if (fort.getSiege().getAttackerClan(player.getClanId()) != null)
  818. {
  819. b = false;
  820. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  821. break;
  822. }
  823. if (fort.getOwnerClan() == player.getClan() && (fort.getSiege().getIsInProgress() || fort.getSiege()._siegeStartTask != null))
  824. {
  825. b = false;
  826. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  827. break;
  828. }
  829. }
  830. }
  831. return b;
  832. }
  833. /**
  834. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  835. * @param clan The L2Clan of the player trying to register
  836. */
  837. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  838. {
  839. for (FortSiege siege : FortSiegeManager.getInstance().getSieges())
  840. {
  841. if (siege == this)
  842. continue;
  843. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  844. {
  845. if (siege.checkIsAttacker(clan))
  846. return true;
  847. if (siege.checkIsDefender(clan))
  848. return true;
  849. }
  850. }
  851. return false;
  852. }
  853. private void setSiegeDateTime(boolean merchant)
  854. {
  855. Calendar newDate = Calendar.getInstance();
  856. if (merchant)
  857. newDate.add(Calendar.MINUTE, FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay());
  858. else
  859. newDate.add(Calendar.MINUTE, 60);
  860. getFort().setSiegeDate(newDate);
  861. saveSiegeDate();
  862. }
  863. /** Load siege clans. */
  864. private void loadSiegeClan()
  865. {
  866. Connection con = null;
  867. PreparedStatement statement = null;
  868. try
  869. {
  870. getAttackerClans().clear();
  871. ResultSet rs = null;
  872. con = L2DatabaseFactory.getInstance().getConnection();
  873. statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans WHERE fort_id=?");
  874. statement.setInt(1, getFort().getFortId());
  875. rs = statement.executeQuery();
  876. while (rs.next())
  877. {
  878. addAttacker(rs.getInt("clan_id"));
  879. }
  880. rs.close();
  881. }
  882. catch (Exception e)
  883. {
  884. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  885. }
  886. finally
  887. {
  888. L2DatabaseFactory.close(con);
  889. }
  890. }
  891. /** Remove commanders. */
  892. private void removeCommanders()
  893. {
  894. if (_commanders != null && !_commanders.isEmpty())
  895. {
  896. // Remove all instance of commanders for this fort
  897. for (L2Spawn spawn : _commanders.get(getFort().getFortId()))
  898. {
  899. if (spawn != null)
  900. {
  901. spawn.stopRespawn();
  902. if (spawn.getLastSpawn() != null)
  903. spawn.getLastSpawn().deleteMe();
  904. }
  905. }
  906. _commanders.clear();
  907. }
  908. }
  909. /** Remove all flags. */
  910. private void removeFlags()
  911. {
  912. for (L2SiegeClan sc : getAttackerClans())
  913. {
  914. if (sc != null)
  915. sc.removeFlags();
  916. }
  917. }
  918. /** Save fort siege related to database. */
  919. private void saveFortSiege()
  920. {
  921. clearSiegeDate(); // clear siege date
  922. saveSiegeDate(); // Save the new date
  923. }
  924. /** Save siege date to database. */
  925. private void saveSiegeDate()
  926. {
  927. Connection con = null;
  928. PreparedStatement statement = null;
  929. try
  930. {
  931. con = L2DatabaseFactory.getInstance().getConnection();
  932. statement = con.prepareStatement("UPDATE fort SET siegeDate = ? WHERE id = ?");
  933. statement.setLong(1, getSiegeDate().getTimeInMillis());
  934. statement.setInt(2, getFort().getFortId());
  935. statement.execute();
  936. }
  937. catch (Exception e)
  938. {
  939. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  940. }
  941. finally
  942. {
  943. L2DatabaseFactory.close(con);
  944. }
  945. }
  946. /**
  947. * Save registration to database.<BR><BR>
  948. * @param clan The L2Clan of player
  949. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  950. */
  951. private void saveSiegeClan(L2Clan clan)
  952. {
  953. if (getAttackerClans().size() >= FortSiegeManager.getInstance().getAttackerMaxClans())
  954. return;
  955. Connection con = null;
  956. PreparedStatement statement = null;
  957. try
  958. {
  959. con = L2DatabaseFactory.getInstance().getConnection();
  960. statement = con.prepareStatement("INSERT INTO fortsiege_clans (clan_id,fort_id) values (?,?)");
  961. statement.setInt(1, clan.getClanId());
  962. statement.setInt(2, getFort().getFortId());
  963. statement.execute();
  964. addAttacker(clan.getClanId());
  965. }
  966. catch (Exception e)
  967. {
  968. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan): " + e.getMessage(), e);
  969. }
  970. finally
  971. {
  972. L2DatabaseFactory.close(con);
  973. }
  974. }
  975. /** Spawn commanders. */
  976. private void spawnCommanders()
  977. {
  978. //Set commanders array size if one does not exist
  979. try
  980. {
  981. _commanders.clear();
  982. L2Spawn spawnDat;
  983. L2NpcTemplate template1;
  984. _commandersSpawns = new FastList<L2Spawn>();
  985. for (SiegeSpawn _sp : FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId()))
  986. {
  987. template1 = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  988. if (template1 != null)
  989. {
  990. spawnDat = new L2Spawn(template1);
  991. spawnDat.setAmount(1);
  992. spawnDat.setLocx(_sp.getLocation().getX());
  993. spawnDat.setLocy(_sp.getLocation().getY());
  994. spawnDat.setLocz(_sp.getLocation().getZ());
  995. spawnDat.setHeading(_sp.getLocation().getHeading());
  996. spawnDat.setRespawnDelay(60);
  997. spawnDat.doSpawn();
  998. spawnDat.stopRespawn();
  999. _commandersSpawns.add(spawnDat);
  1000. }
  1001. else
  1002. {
  1003. _log.warning("FortSiege.spawnCommander: Data missing in NPC table for ID: " + _sp.getNpcId() + ".");
  1004. }
  1005. _commanders.put(getFort().getFortId(), _commandersSpawns);
  1006. }
  1007. }
  1008. catch (Exception e)
  1009. {
  1010. // problem with initializing spawn, go to next one
  1011. _log.log(Level.WARNING, "FortSiege.spawnCommander: Spawn could not be initialized: " + e.getMessage(), e);
  1012. }
  1013. }
  1014. private void spawnFlag(int Id)
  1015. {
  1016. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(Id))
  1017. cf.spawnMe();
  1018. }
  1019. private void unSpawnFlags()
  1020. {
  1021. if (FortSiegeManager.getInstance().getFlagList(getFort().getFortId()) == null)
  1022. return;
  1023. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(getFort().getFortId()))
  1024. cf.unSpawnMe();
  1025. }
  1026. /**
  1027. * Spawn siege guard.<BR><BR>
  1028. */
  1029. private void spawnSiegeGuard()
  1030. {
  1031. getSiegeGuardManager().spawnSiegeGuard();
  1032. }
  1033. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1034. {
  1035. if (clan == null)
  1036. return null;
  1037. return getAttackerClan(clan.getClanId());
  1038. }
  1039. public final L2SiegeClan getAttackerClan(int clanId)
  1040. {
  1041. for (L2SiegeClan sc : getAttackerClans())
  1042. if (sc != null && sc.getClanId() == clanId)
  1043. return sc;
  1044. return null;
  1045. }
  1046. public final List<L2SiegeClan> getAttackerClans()
  1047. {
  1048. return _attackerClans;
  1049. }
  1050. public final Fort getFort()
  1051. {
  1052. if (_fort == null || _fort.length <= 0)
  1053. return null;
  1054. return _fort[0];
  1055. }
  1056. public final boolean getIsInProgress()
  1057. {
  1058. return _isInProgress;
  1059. }
  1060. public final Calendar getSiegeDate()
  1061. {
  1062. return getFort().getSiegeDate();
  1063. }
  1064. public List<L2Npc> getFlag(L2Clan clan)
  1065. {
  1066. if (clan != null)
  1067. {
  1068. L2SiegeClan sc = getAttackerClan(clan);
  1069. if (sc != null)
  1070. return sc.getFlag();
  1071. }
  1072. return null;
  1073. }
  1074. public final FortSiegeGuardManager getSiegeGuardManager()
  1075. {
  1076. if (_siegeGuardManager == null)
  1077. _siegeGuardManager = new FortSiegeGuardManager(getFort());
  1078. return _siegeGuardManager;
  1079. }
  1080. public void resetSiege()
  1081. {
  1082. // reload commanders and repair doors
  1083. removeCommanders();
  1084. spawnCommanders();
  1085. getFort().resetDoors();
  1086. }
  1087. public FastMap<Integer, FastList<L2Spawn>> getCommanders()
  1088. {
  1089. return _commanders;
  1090. }
  1091. @Override
  1092. public L2SiegeClan getDefenderClan(int clanId)
  1093. {
  1094. return null;
  1095. }
  1096. @Override
  1097. public L2SiegeClan getDefenderClan(L2Clan clan)
  1098. {
  1099. return null;
  1100. }
  1101. @Override
  1102. public List<L2SiegeClan> getDefenderClans()
  1103. {
  1104. return null;
  1105. }
  1106. /* (non-Javadoc)
  1107. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1108. */
  1109. @Override
  1110. public boolean giveFame()
  1111. {
  1112. return true;
  1113. }
  1114. /* (non-Javadoc)
  1115. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1116. */
  1117. @Override
  1118. public int getFameFrequency()
  1119. {
  1120. return Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY;
  1121. }
  1122. /* (non-Javadoc)
  1123. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1124. */
  1125. @Override
  1126. public int getFameAmount()
  1127. {
  1128. return Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS;
  1129. }
  1130. }