Character.properties 26 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # This option enable check for all player skills for skill level.
  28. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  29. # If there is no possible level, skill is removed from player.
  30. DecreaseSkillOnDelevel = True
  31. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  32. # Default: 1
  33. AltWeightLimit = 1
  34. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  35. # Default: 0
  36. RunSpeedBoost = 0
  37. # Chance of receiving the Death Penalty debuff when killed by a mob.
  38. # Default: 20
  39. DeathPenaltyChance = 20
  40. # Percent of HP, MP, and CP which is restored on character revival.
  41. # Default: 0, 70, 70
  42. RespawnRestoreCP = 0
  43. RespawnRestoreHP = 70
  44. RespawnRestoreMP = 70
  45. # Percent of HP, MP, and CP regeneration for players.
  46. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  47. # Default: 100, 100, 100
  48. HpRegenMultiplier = 100
  49. MpRegenMultiplier = 100
  50. CpRegenMultiplier = 100
  51. # Decrease CP by 10 every normal hit a player do
  52. # Default: False
  53. AltGameTiredness = False
  54. # ---------------------------------------------------------------------------
  55. # Skills & Effects
  56. # ---------------------------------------------------------------------------
  57. # When this is enabled it will read the "SkillDurationList" option.
  58. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  59. # Default: False
  60. EnableModifySkillDuration = False
  61. # Skill duration list
  62. # Format: skillid,newtime;skillid2,newtime2...
  63. # Example:
  64. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  65. # and is only set for formating purposes.
  66. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  67. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  68. # 363,3600;364,3600
  69. SkillDurationList =
  70. # When this is enabled it will read the "SkillReuseList" option.
  71. EnableModifySkillReuse = False
  72. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  73. SkillReuseList =
  74. # Default: False
  75. AutoLearnSkills = False
  76. # Default: False
  77. AutoLootHerbs = False
  78. # Maximum number of buffs and songs/dances.
  79. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  80. # Default: 20, 12
  81. maxbuffamount = 20
  82. maxdanceamount = 12
  83. # Allow players to cancel dances/songs via Alt+click on buff icon
  84. # Default: False
  85. DanceCancelBuff = False
  86. # This option enables/disables additional MP consume for dances and songs.
  87. # Default: True
  88. DanceConsumeAdditionalMP = True
  89. # This option allows a player to automatically learn Divine Inspiration.
  90. # This is not included in AutoLearnSkills above.
  91. # Default: False
  92. AutoLearnDivineInspiration = False
  93. # This is to allow a character to be canceled during bow use, skill use, or both.
  94. # Available Options: bow, cast, all
  95. # Default: cast
  96. AltGameCancelByHit = cast
  97. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  98. # Default: True
  99. CancelLesserEffect = True
  100. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  101. # Default: True
  102. MagicFailures = True
  103. # Protection from aggressive mobs after getting up from fake death.
  104. # The value is specified in seconds.
  105. # Default: 0
  106. PlayerFakeDeathUpProtection = 0
  107. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  108. # Default: True
  109. StoreSkillCooltime = True
  110. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  111. # a subclass change
  112. # Default: False
  113. SubclassStoreSkillCooltime = False
  114. # These are alternative rules for shields.
  115. # If True and they block:
  116. # The damage is powerAtk-shieldDef,
  117. # If False and they block:
  118. # The damage is powerAtk / (shieldDef + powerDef)
  119. # Default: False
  120. AltShieldBlocks = False
  121. # This is the percentage for perfect shield block rate.
  122. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  123. # Default: 10
  124. AltPerfectShieldBlockRate = 10
  125. # Allow use of Event Managers for changing occupation without any quests.
  126. # Default: False
  127. AllowClassMasters = False
  128. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  129. # 1st occupation change for 100.000 Adena (item id 57)
  130. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  131. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  132. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  133. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  134. # 1st, 2nd, 3rd occupation change for free, without rewards.
  135. # ConfigClassMaster=1;[];[];2;[];[]
  136. # Allow only first and second change.
  137. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  138. # Class Masters will allow changing to any occupation on any level inside class tree
  139. # For example, Dwarven Fighter will be able to advance to:
  140. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  141. # But Warsmith will be able to change only to Maestro.
  142. # Default = False
  143. AllowEntireTree = False
  144. # When character reach levels 20,40,76 he will receive tutorial page
  145. # with list of the all possible variants, and can select and immediately
  146. # change to the new occupation, or decide to choose later (on next login).
  147. # Can be used with or without classic Class Masters.
  148. # Default = False
  149. AlternateClassMaster = False
  150. # Require life crystal needed to learn clan skills.
  151. # Default: True
  152. LifeCrystalNeeded = True
  153. # Require spell book needed to learn skills.
  154. # Default: False
  155. SpBookNeeded = False
  156. # Require book needed to enchant skills.
  157. # Default: True
  158. EnchantSkillSpBookNeeded = True
  159. # Require spell book needed to learn Divine Inspiration.
  160. # Default: True
  161. DivineInspirationSpBookNeeded = True
  162. # When enabled, the following will be true:
  163. # All classes can learn all skills.
  164. # Skills of another class costs x2 SP to learn.
  165. # Skills of another race costs x2 SP to learn.
  166. # Skills of fighters/mages costs x3 SP to learn.
  167. # Default: False
  168. AltGameSkillLearn = False
  169. # Allow player to sub-class without checking for unique quest items.
  170. # Default: False
  171. AltSubClassWithoutQuests = False
  172. # Allow player to add/change subclass at all village master
  173. # Default: False
  174. AltSubclassEverywhere = False
  175. # ---------------------------------------------------------------------------
  176. # Summons configuration
  177. # ---------------------------------------------------------------------------
  178. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  179. # Default: True
  180. SummonStoreSkillCooltime = True
  181. # Servitor summons on login if player had it summoned before logout
  182. # Default: True
  183. RestoreServitorOnReconnect = True
  184. # Pet summons on login if player had it summoned before logout
  185. # Default: True
  186. RestorePetOnReconnect = True
  187. # ---------------------------------------------------------------------------
  188. # Vitality configuration
  189. # ---------------------------------------------------------------------------
  190. # Enables vitality system
  191. # Default: True
  192. EnableVitality = True
  193. # Do you want players to recover their vitality when they reconnect?
  194. # This is calculated with the time they've been offline
  195. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  196. # Notes:
  197. # Works only if EnableVitality = True
  198. # Default: True
  199. RecoverVitalityOnReconnect = True
  200. # Option to set a lower vitality at character creation.
  201. # Vitality needs to be enabled, and startingpoints needs to be lower
  202. # than max-vitality points.
  203. # Default: 20000
  204. StartingVitalityPoints = 20000
  205. # ---------------------------------------------------------------------------
  206. # Limits
  207. # ---------------------------------------------------------------------------
  208. # Maximum character running speed.
  209. # Default: 250
  210. MaxRunSpeed = 250
  211. # Maximum character Physical Critical Rate. (10 = 1%)
  212. # Default: 500
  213. MaxPCritRate = 500
  214. # Maximum character Magic Critical Rate. (10 = 1%)
  215. # Default: 200
  216. MaxMCritRate = 200
  217. # Maximum character Attack Speed.
  218. # Default: 1500
  219. MaxPAtkSpeed = 1500
  220. # Maximum character Cast Speed.
  221. # Default: 1999
  222. MaxMAtkSpeed = 1999
  223. # Maximum character Evasion.
  224. # Default: 250
  225. MaxEvasion = 250
  226. # Maximum number of allowed subclasses for every player.
  227. # Default: 3
  228. MaxSubclass = 3
  229. # Maximum subclass level.
  230. # Default: 80
  231. MaxSubclassLevel = 80
  232. # Maximum number of allowed slots for Private Stores Sell.
  233. # Other means all the other races aside from Dwarf.
  234. # Default: 4, 3
  235. MaxPvtStoreSellSlotsDwarf = 4
  236. MaxPvtStoreSellSlotsOther = 3
  237. # Maximum number of allowed slots for Private Stores Buy.
  238. # Other means all the other races aside from Dwarf.
  239. # Default: 5, 4
  240. MaxPvtStoreBuySlotsDwarf = 5
  241. MaxPvtStoreBuySlotsOther = 4
  242. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  243. # Default: 80, 100, 250
  244. MaximumSlotsForNoDwarf = 80
  245. MaximumSlotsForDwarf = 100
  246. MaximumSlotsForGMPlayer = 250
  247. MaximumSlotsForQuestItems = 100
  248. # This will control a character's warehouse capacity.
  249. # Notes:
  250. # This must be LESS then 300 or the client will crash.
  251. # Default: 120, 100, 200, 20
  252. MaximumWarehouseSlotsForDwarf = 120
  253. MaximumWarehouseSlotsForNoDwarf = 100
  254. MaximumWarehouseSlotsForClan = 200
  255. # ---------------------------------------------------------------------------
  256. # Enchanting
  257. # ---------------------------------------------------------------------------
  258. # This controls the chance an item has to break if it is enchanted.
  259. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  260. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  261. # Default: 66,66,66
  262. EnchantChanceWeapon = 66
  263. EnchantChanceArmor = 66
  264. EnchantChanceJewelry = 66
  265. EnchantChanceElementStone = 50
  266. EnchantChanceElementCrystal = 30
  267. EnchantChanceElementJewel = 20
  268. EnchantChanceElementEnergy = 10
  269. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  270. # Default: 66,66,66
  271. BlessedEnchantChanceWeapon = 66
  272. BlessedEnchantChanceArmor = 66
  273. BlessedEnchantChanceJewelry = 66
  274. # This is the enchant limit, if set to 0, there will be no limit.
  275. # Example: If this is set to 10, the maximum enchant will be 10.
  276. # Default: 0, 0, 0
  277. EnchantMaxWeapon = 0
  278. EnchantMaxArmor = 0
  279. EnchantMaxJewelry = 0
  280. # This is the maximum safe enchant.
  281. # Notes:
  282. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  283. # EnchantSafeMaxFull is for full body armor (upper and lower).
  284. # These values should always be greater than 0.
  285. # Default: 3, 4
  286. EnchantSafeMax = 3
  287. EnchantSafeMaxFull = 4
  288. # List of non-enchantable items.
  289. # Currently apprentice, travelers weapons and Pailaka items
  290. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  291. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  292. # ---------------------------------------------------------------------------
  293. # Augmenting
  294. # ---------------------------------------------------------------------------
  295. # These control the chance to get a skill in the augmentation process.
  296. # Default: 15, 30, 45, 60
  297. AugmentationNGSkillChance = 15
  298. AugmentationMidSkillChance = 30
  299. AugmentationHighSkillChance = 45
  300. AugmentationTopSkillChance = 60
  301. # Accessory augmentation skills currently disabled
  302. AugmentationAccSkillChance = 0
  303. # This controls the chance to get a base stat modifier in the augmentation process.
  304. # Notes:
  305. # This has no dependancy on the grade of Life Stone.
  306. # Default: 1
  307. AugmentationBaseStatChance = 1
  308. # These control the chance to get a glow effect in the augmentation process.
  309. # Notes:
  310. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  311. # Default: 0, 40, 70, 100
  312. AugmentationNGGlowChance = 0
  313. AugmentationMidGlowChance = 40
  314. AugmentationHighGlowChance = 70
  315. AugmentationTopGlowChance = 100
  316. # List of non-augmentable items, currently contains only Grand Boss jewels
  317. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  318. # Rods can't be augmented too.
  319. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,16025,16026
  320. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026
  321. # ---------------------------------------------------------------------------
  322. # Karma
  323. # ---------------------------------------------------------------------------
  324. # Karma player can be killed in Peace zone.
  325. # Default: False
  326. AltKarmaPlayerCanBeKilledInPeaceZone = False
  327. # Karma player can use GateKeeper.
  328. # Default: False
  329. AltKarmaPlayerCanUseGK = False
  330. # Karma player can use escape and recall skills.
  331. # Default: True
  332. AltKarmaPlayerCanTeleport = True
  333. # Karma player can shop.
  334. # Default: True
  335. AltKarmaPlayerCanShop = True
  336. # Karma player can trade.
  337. # Default: True
  338. AltKarmaPlayerCanTrade = True
  339. # Karma player can use warehouse.
  340. # Default: True
  341. AltKarmaPlayerCanUseWareHouse = True
  342. # ---------------------------------------------------------------------------
  343. # Fame
  344. # ---------------------------------------------------------------------------
  345. # The maximum number of Fame points a player can have
  346. # Default: 100000
  347. MaxPersonalFamePoints = 100000
  348. # How frequently the player gets Fame points while in a Fortress Siege zone
  349. # Default: 300s (5 min)
  350. FortressZoneFameTaskFrequency = 300
  351. # How much Fame aquired while in a Fortress Siege Zone
  352. # Default: 31
  353. FortressZoneFameAquirePoints = 31
  354. # How frequently the player gets Fame points while in a Castle Siege zone
  355. # Default: 300s (5 min)
  356. CastleZoneFameTaskFrequency = 300
  357. # How much Fame aquired while in a Castle Siege Zone
  358. # Default: 125
  359. CastleZoneFameAquirePoints = 125
  360. # Dead players can receive fame.
  361. # Default: True
  362. FameForDeadPlayers = True
  363. # ---------------------------------------------------------------------------
  364. # Crafting
  365. # ---------------------------------------------------------------------------
  366. # Option to enable or disable crafting.
  367. # Default: True
  368. CraftingEnabled = True
  369. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  370. # Default: True
  371. CraftMasterwork = True
  372. # Limits for recipes
  373. # Default: 50, 50
  374. DwarfRecipeLimit = 50
  375. CommonRecipeLimit = 50
  376. # Alternative crafting rules. If enabled, the following will be true:
  377. # Crafting takes time.
  378. # Players get EXP/SP for crafting.
  379. # Default: False
  380. AltGameCreation = False
  381. # Crafting Time multiplier.
  382. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  383. # Default: 1
  384. AltGameCreationSpeed = 1
  385. # Additional crafting XP/SP rate multiplier.
  386. # Default: 1, 1
  387. AltGameCreationXpRate = 1
  388. AltGameCreationSpRate = 1
  389. # Additional XP/SP rate multiplier when creating rare item.
  390. # Default: 2
  391. AltGameCreationRareXpSpRate = 2
  392. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  393. # Default: True
  394. AltBlacksmithUseRecipes = True
  395. # Store/Restore Dwarven Manufacture list
  396. # Keep manufacture shoplist after relog
  397. # Default: False
  398. StoreRecipeShopList = False
  399. # ---------------------------------------------------------------------------
  400. # Clan
  401. # ---------------------------------------------------------------------------
  402. # Number of days you have to wait before joining another clan.
  403. # Default: 1
  404. DaysBeforeJoinAClan = 1
  405. # Number of days you have to wait before creating a new clan.
  406. # Default: 10
  407. DaysBeforeCreateAClan = 10
  408. # Number of days it takes to dissolve a clan.
  409. # Default: 7
  410. DaysToPassToDissolveAClan = 7
  411. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  412. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  413. # Default: 1
  414. DaysBeforeJoinAllyWhenLeaved = 1
  415. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  416. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  417. # Default: 1
  418. DaysBeforeJoinAllyWhenDismissed = 1
  419. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  420. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  421. # Default: 1
  422. DaysBeforeAcceptNewClanWhenDismissed = 1
  423. # Number of days before creating a new alliance after dissolving an old alliance.
  424. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  425. # Default: 1
  426. DaysBeforeCreateNewAllyWhenDissolved = 1
  427. # Maximum number of clans in alliance.
  428. # Default: 3
  429. AltMaxNumOfClansInAlly = 3
  430. # Allow clan members to withdraw from the clan warehouse.
  431. # Default: False
  432. AltMembersCanWithdrawFromClanWH = False
  433. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  434. # Default: True
  435. RemoveCastleCirclets = True
  436. # Number of members needed to request a clan war.
  437. # Default: 15
  438. AltClanMembersForWar = 15
  439. # ---------------------------------------------------------------------------
  440. # Party
  441. # ---------------------------------------------------------------------------
  442. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  443. # and are inside this range, you will be considered as player to reward.
  444. # Checks for party range to mob to calculate rewards(exp, items).
  445. # Default: 1600
  446. AltPartyRange = 1600
  447. # 1. Used for adena distribution in party
  448. # 2. Used to handle random and by turn party loot
  449. # Default: 1400
  450. AltPartyRange2 = 1400
  451. # ---------------------------------------------------------------------------
  452. # Random
  453. # ---------------------------------------------------------------------------
  454. # This is the amount of adena that a new character starts their character with.
  455. # Default: 0
  456. StartingAdena = 0
  457. # This is the starting level of the new character.
  458. # Default: 1
  459. StartingLevel = 1
  460. # This is the amount of SP that a new character starts their character with.
  461. # Default: 0
  462. StartingSP = 0
  463. # This option, when set to True, will enable automatically picking up items.
  464. # If set False it will force the player to pickup dropped items from mobs.
  465. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  466. # Default: False
  467. AutoLoot = False
  468. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  469. # If set False it will force the player to pickup dropped items from bosses.
  470. # This excludes herbs mentioned above and items from mobs.
  471. # Default: False
  472. AutoLootRaids = False
  473. # Delay for raid drop items loot privilege
  474. # Require Command Channel , check next option
  475. # Value is in seconds
  476. # Default: 900 (15min)
  477. RaidLootRightsInterval = 900
  478. # Minimal size of Command Channel for apply raid loot privilege
  479. # Default: 45
  480. RaidLootRightsCCSize = 45
  481. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  482. # Default: 300
  483. UnstuckInterval = 300
  484. # Teleport Watchdog Timeout (seconds)
  485. # Player forced to appear if remain in teleported state longer than timeout
  486. # Does not set too low, recommended value 60s.
  487. # This time is in seconds, leave it at 0 if you want this feature disabled.
  488. # Default: 0
  489. TeleportWatchdogTimeout = 0
  490. # After a player teleports, this is the time the player is protected.
  491. # This time is in seconds, leave it at 0 if you want this feature disabled.
  492. # Retail (Since GE): 600 (10 minutes)
  493. # Default: 600
  494. PlayerSpawnProtection = 600
  495. # Spawn protection should dissapear with any action with the exception
  496. # of the item usage from items in this list.
  497. # Format: itemId,itemId,itemId,....
  498. PlayerSpawnProtectionAllowedItems = 736,1538,1829,1830
  499. # Teleport spawn protection time. It will protect the player in the
  500. # teleport spawn for the given time. 0 to disable feature
  501. PlayerTeleportProtection = 0
  502. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  503. # If disabled the first spawn location from zone.xml is used.
  504. # Default: True
  505. RandomRespawnInTownEnabled = True
  506. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  507. # Default: True
  508. OffsetOnTeleportEnabled = True
  509. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  510. # Default: 50
  511. MaxOffsetOnTeleport = 50
  512. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  513. # Default: False
  514. RestorePlayerInstance = False
  515. # Set whether summon skills can be used to summon players inside an instance.
  516. # When enabled individual instances can have summoning disabled in instance xml's.
  517. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  518. # Default: ?
  519. AllowSummonToInstance = True
  520. # This option is to enable or disable the use of in game petitions.
  521. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  522. # The MaximumPendingPetitions is the total amount of petitions in the server.
  523. # Note:
  524. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  525. # Default: True, 5, 25
  526. PetitioningAllowed = True
  527. MaxPetitionsPerPlayer = 5
  528. MaxPetitionsPending = 25
  529. # Free teleporting around the world.
  530. # Default: False
  531. AltFreeTeleporting = False
  532. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  533. # Default: 7
  534. DeleteCharAfterDays = 7
  535. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  536. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  537. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  538. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  539. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  540. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  541. # Default: 0, 0
  542. AltGameExponentXp = 0
  543. AltGameExponentSp = 0
  544. # PARTY XP DISTRIBUTION
  545. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  546. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  547. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  548. # Available Options: auto, level, percentage, none
  549. # Default: level
  550. PartyXpCutoffMethod = level
  551. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  552. # Default: 3.0
  553. PartyXpCutoffPercent = 3.0
  554. # This option takes effect when "level" method is chosen. Don't use low values for this!
  555. # Default: 20
  556. PartyXpCutoffLevel = 20
  557. # Disable tutorial on new player enter into Game
  558. # Please remember its sometimes important to novice players
  559. # Default: False
  560. DisableTutorial = False
  561. # Expertise penalty
  562. # If disabled, player will not receive penalty for equip higher grade items
  563. # Default: True
  564. ExpertisePenalty = True
  565. # Player can in client define his own key mapping and for save it must be stored server side.
  566. # Disabled until confirmed as working.
  567. # Default: False
  568. StoreCharUiSettings = False
  569. # Character name restriction
  570. # Disallow characters to have a name which contains the words.
  571. # Split them with ",". Example: announcements,announce...
  572. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou