TargetListHandler.java 1.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.handler;
  16. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  17. import javolution.util.FastMap;
  18. /**
  19. * @author BiggBoss
  20. */
  21. public class TargetListHandler
  22. {
  23. private FastMap<SkillTargetType, ITargetListHandler> _datatable;
  24. private TargetListHandler()
  25. {
  26. _datatable = new FastMap<SkillTargetType, ITargetListHandler>();
  27. }
  28. public void registerNewTargetHandler(ITargetListHandler targetHandler)
  29. {
  30. SkillTargetType[] types = targetHandler.getTargetsType();
  31. for(SkillTargetType t : types)
  32. {
  33. _datatable.put(t, targetHandler);
  34. }
  35. }
  36. public ITargetListHandler getTargetHandler(SkillTargetType stt)
  37. {
  38. return _datatable.get(stt);
  39. }
  40. public int size()
  41. {
  42. return _datatable.size();
  43. }
  44. public static TargetListHandler getInstance()
  45. {
  46. return SingletonHolder._instance;
  47. }
  48. private static class SingletonHolder
  49. {
  50. private static TargetListHandler _instance = new TargetListHandler();
  51. }
  52. }