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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.effects;
- import java.util.ArrayList;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.TimeUnit;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.ChanceCondition;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.interfaces.IChanceSkillTrigger;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.funcs.Func;
- import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
- import com.l2jserver.gameserver.model.skills.funcs.Lambda;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.AbnormalStatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
- import com.l2jserver.gameserver.network.serverpackets.PartySpelled;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public abstract class L2Effect implements IChanceSkillTrigger
- {
- protected static final Logger _log = Logger.getLogger(L2Effect.class.getName());
-
- private static final Func[] _emptyFunctionSet = new Func[0];
-
- // member _effector is the instance of L2Character that cast/used the spell/skill that is
- // causing this effect. Do not confuse with the instance of L2Character that
- // is being affected by this effect.
- private final L2Character _effector;
-
- // member _effected is the instance of L2Character that was affected
- // by this effect. Do not confuse with the instance of L2Character that
- // casted/used this effect.
- private final L2Character _effected;
-
- // the skill that was used.
- private final L2Skill _skill;
-
- // the value of an update
- private final Lambda _lambda;
-
- // the current state
- private EffectState _state;
-
- // period, seconds
- private final int _abnormalTime;
- protected int _periodStartTicks;
- protected int _periodFirstTime;
-
- private final EffectTemplate _template;
-
- // function templates
- private final FuncTemplate[] _funcTemplates;
-
- // initial count
- private final int _totalCount;
- // counter
- private int _count;
-
- // abnormal effect mask
- private final AbnormalEffect _abnormalEffect;
- // special effect mask
- private final AbnormalEffect[] _specialEffect;
- // event effect mask
- private final AbnormalEffect _eventEffect;
- // show icon
- private final boolean _icon;
- // is self effect?
- private boolean _isSelfEffect = false;
- // is passive effect?
- private boolean _isPassiveEffect = false;
-
- public boolean preventExitUpdate;
-
- protected final class EffectTask implements Runnable
- {
- @Override
- public void run()
- {
- try
- {
- _periodFirstTime = 0;
- _periodStartTicks = GameTimeController.getInstance().getGameTicks();
- scheduleEffect();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
-
- private ScheduledFuture<?> _currentFuture;
-
- /** The Identifier of the stack group */
- private final String _abnormalType;
-
- /** The position of the effect in the stack group */
- private final byte _abnormalLvl;
-
- private boolean _inUse = false;
- private boolean _startConditionsCorrect = true;
-
- /**
- * For special behavior. See Formulas.calcEffectSuccess
- */
- private double _effectPower;
-
- /**
- * <font color="FF0000"><b>WARNING: scheduleEffect no longer inside constructor</b></font><br>
- * So you must call it explicitly
- * @param env
- * @param template
- */
- protected L2Effect(Env env, EffectTemplate template)
- {
- _state = EffectState.CREATED;
- _skill = env.getSkill();
- _template = template;
- _effected = env.getTarget();
- _effector = env.getCharacter();
- _lambda = template.lambda;
- _funcTemplates = template.funcTemplates;
- _count = template.counter;
- _totalCount = _count;
-
- // Support for retail herbs duration when _effected has a Summon
- int temp = template.abnormalTime;
- if ((_effected != null) && (((_skill.getId() > 2277) && (_skill.getId() < 2286)) || ((_skill.getId() >= 2512) && (_skill.getId() <= 2514))))
- {
- final L2Summon summon = _effected.getSummon();
- if ((summon != null) && summon.isServitor())
- {
- temp /= 2;
- }
- }
-
- if (env.isSkillMastery())
- {
- temp *= 2;
- }
-
- _abnormalTime = temp;
- _abnormalEffect = template.abnormalEffect;
- _specialEffect = template.specialEffect;
- _eventEffect = template.eventEffect;
- _abnormalType = template.abnormalType;
- _abnormalLvl = template.abnormalLvl;
- _periodStartTicks = GameTimeController.getInstance().getGameTicks();
- _periodFirstTime = 0;
- _icon = template.icon;
- _effectPower = template.effectPower;
- }
-
- /**
- * Special constructor to "steal" buffs. Must be implemented on every child class that can be stolen.<br>
- * <font color="FF0000"><b>WARNING: scheduleEffect no longer inside constructor</b></font><br>
- * So you must call it explicitly.
- * @param env
- * @param effect
- */
- protected L2Effect(Env env, L2Effect effect)
- {
- _template = effect._template;
- _state = EffectState.CREATED;
- _skill = env.getSkill();
- _effected = env.getTarget();
- _effector = env.getCharacter();
- _lambda = _template.lambda;
- _funcTemplates = _template.funcTemplates;
- _count = effect.getCount();
- _totalCount = _template.counter;
- _abnormalTime = _template.abnormalTime;
- _abnormalEffect = _template.abnormalEffect;
- _specialEffect = _template.specialEffect;
- _eventEffect = _template.eventEffect;
- _abnormalType = _template.abnormalType;
- _abnormalLvl = _template.abnormalLvl;
- _periodStartTicks = effect.getPeriodStartTicks();
- _periodFirstTime = effect.getTime();
- _icon = _template.icon;
-
- // Commented out by DrHouse:
- // scheduleEffect can call onStart before effect is completly initialized on constructor (child classes constructor)
- // scheduleEffect();
- }
-
- public int getCount()
- {
- return _count;
- }
-
- public int getTotalCount()
- {
- return _totalCount;
- }
-
- public void setCount(int newcount)
- {
- _count = Math.min(newcount, _totalCount); // sanity check
- }
-
- public void setFirstTime(int newFirstTime)
- {
- _periodFirstTime = Math.min(newFirstTime, _abnormalTime);
- _periodStartTicks -= _periodFirstTime * GameTimeController.TICKS_PER_SECOND;
- }
-
- public boolean getShowIcon()
- {
- return _icon;
- }
-
- public int getAbnormalTime()
- {
- return _abnormalTime;
- }
-
- public int getTime()
- {
- return (GameTimeController.getInstance().getGameTicks() - _periodStartTicks) / GameTimeController.TICKS_PER_SECOND;
- }
-
- /**
- * Returns the elapsed time of the task.
- * @return Time in seconds.
- */
- public int getTaskTime()
- {
- if (_count == _totalCount)
- {
- return 0;
- }
- return (Math.abs((_count - _totalCount) + 1) * _abnormalTime) + getTime() + 1;
- }
-
- public boolean getInUse()
- {
- return _inUse;
- }
-
- public boolean setInUse(boolean inUse)
- {
- _inUse = inUse;
- if (_inUse)
- {
- _startConditionsCorrect = onStart();
- }
- else
- {
- onExit();
- }
-
- return _startConditionsCorrect;
- }
-
- public String getAbnormalType()
- {
- return _abnormalType;
- }
-
- public byte getAbnormalLvl()
- {
- return _abnormalLvl;
- }
-
- public final L2Skill getSkill()
- {
- return _skill;
- }
-
- public final L2Character getEffector()
- {
- return _effector;
- }
-
- public final L2Character getEffected()
- {
- return _effected;
- }
-
- public boolean isSelfEffect()
- {
- return _isSelfEffect;
- }
-
- public void setSelfEffect()
- {
- _isSelfEffect = true;
- }
-
- public boolean isPassiveEffect()
- {
- return _isPassiveEffect;
- }
-
- public void setPassiveEffect()
- {
- _isPassiveEffect = true;
- }
-
- public final double calc()
- {
- Env env = new Env();
- env.setCharacter(_effector);
- env.setTarget(_effected);
- env.setSkill(_skill);
- return _lambda.calc(env);
- }
-
- private final synchronized void startEffectTask()
- {
- if (_abnormalTime > 0)
- {
- stopEffectTask();
- final int initialDelay = Math.max((_abnormalTime - _periodFirstTime) * 1000, 5);
- if (_count > 1)
- {
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new EffectTask(), initialDelay, _abnormalTime * 1000);
- }
- else
- {
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffect(new EffectTask(), initialDelay);
- }
- }
- if (_state == EffectState.ACTING)
- {
- if (isSelfEffectType())
- {
- _effector.addEffect(this);
- }
- else
- {
- _effected.addEffect(this);
- }
- }
- }
-
- /**
- * Stop the L2Effect task and send Server->Client update packet.<br>
- * <B><U>Actions</U>:</B>
- * <ul>
- * <li>Cancel the effect in the the abnormal effect map of the L2Character</li>
- * <li>Stop the task of the L2Effect, remove it and update client magic icon</li>
- * </ul>
- */
- public final void exit()
- {
- exit(false);
- }
-
- public final void exit(boolean preventUpdate)
- {
- preventExitUpdate = preventUpdate;
- _state = EffectState.FINISHING;
- scheduleEffect();
- }
-
- /**
- * Stop the task of the L2Effect, remove it and update client magic icon.<br>
- * <B><U>Actions</U>:</B>
- * <ul>
- * <li>Cancel the task</li>
- * <li>Stop and remove L2Effect from L2Character and update client magic icon</li>
- * </ul>
- */
- public final synchronized void stopEffectTask()
- {
- if (_currentFuture != null)
- {
- // Cancel the task
- _currentFuture.cancel(false);
- // ThreadPoolManager.getInstance().removeEffect(_currentTask);
-
- _currentFuture = null;
-
- if (isSelfEffectType() && (getEffector() != null))
- {
- getEffector().removeEffect(this);
- }
- else if (getEffected() != null)
- {
- getEffected().removeEffect(this);
- }
- }
- }
-
- /**
- * @return effect type
- */
- public abstract L2EffectType getEffectType();
-
- /**
- * Notify started.
- * @return {@code true} if all the start conditions are meet, {@code false} otherwise
- */
- public boolean onStart()
- {
- if (_abnormalEffect != AbnormalEffect.NULL)
- {
- getEffected().startAbnormalEffect(_abnormalEffect);
- }
- if (_specialEffect != null)
- {
- getEffected().startSpecialEffect(_specialEffect);
- }
- if ((_eventEffect != AbnormalEffect.NULL) && getEffected().isPlayer())
- {
- getEffected().getActingPlayer().startEventEffect(_eventEffect);
- }
- return true;
- }
-
- /**
- * Cancel the effect in the the abnormal effect map of the effected L2Character.
- */
- public void onExit()
- {
- if (_abnormalEffect != AbnormalEffect.NULL)
- {
- getEffected().stopAbnormalEffect(_abnormalEffect);
- }
- if (_specialEffect != null)
- {
- getEffected().stopSpecialEffect(_specialEffect);
- }
- if ((_eventEffect != AbnormalEffect.NULL) && getEffected().isPlayer())
- {
- getEffected().getActingPlayer().stopEventEffect(_eventEffect);
- }
- }
-
- /**
- * @return true for continuation of this effect
- */
- public abstract boolean onActionTime();
-
- public final void scheduleEffect()
- {
- switch (_state)
- {
- case CREATED:
- {
- _state = EffectState.ACTING;
-
- if (_skill.isPVP() && _icon && getEffected().isPlayer())
- {
- SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- smsg.addSkillName(_skill);
- getEffected().sendPacket(smsg);
- }
-
- if (_abnormalTime != 0)
- {
- startEffectTask();
- return;
- }
- // effects not having count or period should start
- _startConditionsCorrect = onStart();
- }
- case ACTING:
- {
- if (_count > 0)
- {
- _count--;
- if (getInUse())
- {
- // effect has to be in use
- if (onActionTime() && _startConditionsCorrect && (_count >= 0))
- {
- return; // false causes effect to finish right away
- }
- }
- else if (_count > 0)
- {
- // do not finish it yet, in case reactivated
- return;
- }
- }
- _state = EffectState.FINISHING;
- }
- case FINISHING:
- {
- // If the time left is equal to zero, send the message
- if ((_count == 0) && _icon && getEffected().isPlayer())
- {
- SystemMessage smsg3 = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_WORN_OFF);
- smsg3.addSkillName(_skill);
- getEffected().sendPacket(smsg3);
- }
- // if task is null - stopEffectTask does not remove effect
- if ((_currentFuture == null) && (getEffected() != null))
- {
- getEffected().removeEffect(this);
- }
- // Stop the task of the L2Effect, remove it and update client magic icon
- stopEffectTask();
-
- // Cancel the effect in the the abnormal effect map of the L2Character
- if (getInUse() || !((_count > 1) || (_abnormalTime > 0)))
- {
- if (_startConditionsCorrect)
- {
- onExit();
- }
- }
-
- if (_skill.getAfterEffectId() > 0)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(_skill.getAfterEffectId(), _skill.getAfterEffectLvl());
- if (skill != null)
- {
- getEffected().broadcastPacket(new MagicSkillUse(_effected, skill.getId(), skill.getLevel(), 0, 0));
- getEffected().broadcastPacket(new MagicSkillLaunched(_effected, skill.getId(), skill.getLevel()));
- skill.getEffects(getEffected(), getEffected());
- }
- }
- }
- }
- }
-
- public Func[] getStatFuncs()
- {
- if (_funcTemplates == null)
- {
- return _emptyFunctionSet;
- }
-
- final ArrayList<Func> funcs = new ArrayList<>(_funcTemplates.length);
-
- Env env = new Env();
- env.setCharacter(_effector);
- env.setTarget(_effected);
- env.setSkill(_skill);
-
- Func f;
- for (FuncTemplate t : _funcTemplates)
- {
- f = t.getFunc(env, this); // effect is owner
- if (f != null)
- {
- funcs.add(f);
- }
- }
-
- if (funcs.isEmpty())
- {
- return _emptyFunctionSet;
- }
- return funcs.toArray(new Func[funcs.size()]);
- }
-
- public final void addIcon(AbnormalStatusUpdate mi)
- {
- if (_state != EffectState.ACTING)
- {
- return;
- }
-
- final ScheduledFuture<?> future = _currentFuture;
- final L2Skill sk = getSkill();
- if (_totalCount > 1)
- {
- if (sk.isStatic())
- {
- mi.addEffect(sk.getDisplayId(), getLevel(), sk.getBuffDuration() - (getTaskTime() * 1000));
- }
- else
- {
- mi.addEffect(sk.getDisplayId(), getLevel(), -1);
- }
- }
- else if (future != null)
- {
- mi.addEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- else if (_abnormalTime == -1)
- {
- mi.addEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
- }
- }
-
- public final void addPartySpelledIcon(PartySpelled ps)
- {
- if (_state != EffectState.ACTING)
- {
- return;
- }
-
- final ScheduledFuture<?> future = _currentFuture;
- final L2Skill sk = getSkill();
- if (future != null)
- {
- ps.addPartySpelledEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- else if (_abnormalTime == -1)
- {
- ps.addPartySpelledEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
- }
- }
-
- public final void addOlympiadSpelledIcon(ExOlympiadSpelledInfo os)
- {
- if (_state != EffectState.ACTING)
- {
- return;
- }
-
- final ScheduledFuture<?> future = _currentFuture;
- final L2Skill sk = getSkill();
- if (future != null)
- {
- os.addEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- }
- else if (_abnormalTime == -1)
- {
- os.addEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
- }
- }
-
- public int getLevel()
- {
- return getSkill().getLevel();
- }
-
- public int getPeriodStartTicks()
- {
- return _periodStartTicks;
- }
-
- public EffectTemplate getEffectTemplate()
- {
- return _template;
- }
-
- public double getEffectPower()
- {
- return _effectPower;
- }
-
- public boolean canBeStolen()
- {
- // TODO: Unhardcode skillId
- return (!effectCanBeStolen() || (getEffectType() == L2EffectType.TRANSFORMATION) || getSkill().isPassive() || getSkill().isToggle() || getSkill().isDebuff() || getSkill().isHeroSkill() || getSkill().isGMSkill() || (getSkill().isStatic() && ((getSkill().getId() != 2274) && (getSkill().getId() != 2341))) || !getSkill().canBeDispeled()) ? false : true;
- }
-
- /**
- * @return {@code true} if effect itself can be stolen, {@code false} otherwise
- */
- protected boolean effectCanBeStolen()
- {
- return false;
- }
-
- /**
- * Return bit flag for current effect
- * @return int flag
- */
- public int getEffectFlags()
- {
- return EffectFlag.NONE.getMask();
- }
-
- @Override
- public String toString()
- {
- return "L2Effect [_skill=" + _skill + ", _state=" + _state + ", _period=" + _abnormalTime + "]";
- }
-
- public boolean isSelfEffectType()
- {
- return false;
- }
-
- public void decreaseForce()
- {
- }
-
- public void increaseEffect()
- {
- }
-
- public int getForceEffect()
- {
- return 0;
- }
-
- public boolean isBuffEffect()
- {
- return false;
- }
-
- public boolean isDebuffEffect()
- {
- return false;
- }
-
- @Override
- public boolean triggersChanceSkill()
- {
- return false;
- }
-
- @Override
- public int getTriggeredChanceId()
- {
- return 0;
- }
-
- @Override
- public int getTriggeredChanceLevel()
- {
- return 0;
- }
-
- @Override
- public ChanceCondition getTriggeredChanceCondition()
- {
- return null;
- }
- }
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