L2Spawn.java 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.lang.reflect.Constructor;
  17. import java.util.List;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastList;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.GeoData;
  23. import com.l2jserver.gameserver.Territory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.idfactory.IdFactory;
  26. import com.l2jserver.gameserver.model.actor.L2Attackable;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.L2Npc;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  30. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.
  34. *
  35. * <B><U> Concept</U> :</B><BR><BR>
  36. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  37. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  38. *
  39. * @author Nightmare
  40. * @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:32 $
  41. */
  42. public class L2Spawn
  43. {
  44. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  45. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  46. private L2NpcTemplate _template;
  47. // private String _location = DEFAULT_LOCATION;
  48. /** The identifier of the location area where L2NpcInstance can be spwaned */
  49. private int _location;
  50. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  51. private int _maximumCount;
  52. /** The current number of L2NpcInstance managed by this L2Spawn */
  53. private int _currentCount;
  54. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  55. protected int _scheduledCount;
  56. /** The X position of the spwan point */
  57. private int _locX;
  58. /** The Y position of the spwan point */
  59. private int _locY;
  60. /** The Z position of the spwan point */
  61. private int _locZ;
  62. /** The heading of L2NpcInstance when they are spawned */
  63. private int _heading;
  64. /** The delay between a L2NpcInstance remove and its re-spawn */
  65. private int _respawnDelay;
  66. /** Minimum delay RaidBoss */
  67. private int _respawnMinDelay;
  68. /** Maximum delay RaidBoss */
  69. private int _respawnMaxDelay;
  70. private int _instanceId = 0;
  71. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  72. private Constructor<?> _constructor;
  73. /** If True a L2NpcInstance is respawned each time that another is killed */
  74. private boolean _doRespawn;
  75. /** If true then spawn is custom */
  76. private boolean _customSpawn;
  77. private L2Npc _lastSpawn;
  78. private static List<SpawnListener> _spawnListeners = new FastList<SpawnListener>();
  79. /** The task launching the function doSpawn() */
  80. class SpawnTask implements Runnable
  81. {
  82. //L2NpcInstance _instance;
  83. //int _objId;
  84. private L2Npc _oldNpc;
  85. public SpawnTask(/*int objid*/L2Npc pOldNpc)
  86. {
  87. //_objId= objid;
  88. _oldNpc = pOldNpc;
  89. }
  90. public void run()
  91. {
  92. try
  93. {
  94. //doSpawn();
  95. respawnNpc(_oldNpc);
  96. }
  97. catch (Exception e)
  98. {
  99. _log.log(Level.WARNING, "", e);
  100. }
  101. _scheduledCount--;
  102. }
  103. }
  104. /**
  105. * Constructor of L2Spawn.<BR><BR>
  106. *
  107. * <B><U> Concept</U> :</B><BR><BR>
  108. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).
  109. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn.
  110. * Each template is loaded once in the server cache memory (reduce memory use).
  111. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.
  112. * This link is stored in <B>_template</B><BR><BR>
  113. *
  114. * Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).
  115. * This link is stored in <B>_spawn</B> of the L2NpcInstance<BR><BR>
  116. *
  117. * <B><U> Actions</U> :</B><BR><BR>
  118. * <li>Set the _template of the L2Spawn </li>
  119. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  120. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li><BR><BR>
  121. *
  122. * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
  123. *
  124. */
  125. public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  126. {
  127. // Set the _template of the L2Spawn
  128. _template = mobTemplate;
  129. if (_template == null)
  130. return;
  131. // Create the generic constructor of L2NpcInstance managed by this L2Spawn
  132. Class<?>[] parameters = {int.class, Class.forName("com.l2jserver.gameserver.templates.chars.L2NpcTemplate")};
  133. _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + _template.type + "Instance").getConstructor(parameters);
  134. }
  135. /**
  136. * Return the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  137. */
  138. public int getAmount()
  139. {
  140. return _maximumCount;
  141. }
  142. /**
  143. * Return the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
  144. */
  145. public int getLocation()
  146. {
  147. return _location;
  148. }
  149. /**
  150. * Return the X position of the spwan point.<BR><BR>
  151. */
  152. public int getLocx()
  153. {
  154. return _locX;
  155. }
  156. /**
  157. * Return the Y position of the spwan point.<BR><BR>
  158. */
  159. public int getLocy()
  160. {
  161. return _locY;
  162. }
  163. /**
  164. * Return the Z position of the spwan point.<BR><BR>
  165. */
  166. public int getLocz()
  167. {
  168. return _locZ;
  169. }
  170. /**
  171. * Return the Itdentifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.<BR><BR>
  172. */
  173. public int getNpcid()
  174. {
  175. return _template.npcId;
  176. }
  177. /**
  178. * Return the heading of L2NpcInstance when they are spawned.<BR><BR>
  179. */
  180. public int getHeading()
  181. {
  182. return _heading;
  183. }
  184. /**
  185. * Return the delay between a L2NpcInstance remove and its re-spawn.<BR><BR>
  186. */
  187. public int getRespawnDelay()
  188. {
  189. return _respawnDelay;
  190. }
  191. /**
  192. * Return Min RaidBoss Spawn delay.<BR><BR>
  193. */
  194. public int getRespawnMinDelay()
  195. {
  196. return _respawnMinDelay;
  197. }
  198. /**
  199. * Return Max RaidBoss Spawn delay.<BR><BR>
  200. */
  201. public int getRespawnMaxDelay()
  202. {
  203. return _respawnMaxDelay;
  204. }
  205. /**
  206. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  207. */
  208. public void setAmount(int amount)
  209. {
  210. _maximumCount = amount;
  211. }
  212. /**
  213. * Set the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
  214. */
  215. public void setLocation(int location)
  216. {
  217. _location = location;
  218. }
  219. /**
  220. * Set Minimum Respawn Delay.<BR><BR>
  221. */
  222. public void setRespawnMinDelay(int date)
  223. {
  224. _respawnMinDelay = date;
  225. }
  226. /**
  227. * Set Maximum Respawn Delay.<BR><BR>
  228. */
  229. public void setRespawnMaxDelay(int date)
  230. {
  231. _respawnMaxDelay = date;
  232. }
  233. /**
  234. * Set the X position of the spwan point.<BR><BR>
  235. */
  236. public void setLocx(int locx)
  237. {
  238. _locX = locx;
  239. }
  240. /**
  241. * Set the Y position of the spwan point.<BR><BR>
  242. */
  243. public void setLocy(int locy)
  244. {
  245. _locY = locy;
  246. }
  247. /**
  248. * Set the Z position of the spwan point.<BR><BR>
  249. */
  250. public void setLocz(int locz)
  251. {
  252. _locZ = locz;
  253. }
  254. /**
  255. * Set the heading of L2NpcInstance when they are spawned.<BR><BR>
  256. */
  257. public void setHeading(int heading)
  258. {
  259. _heading = heading;
  260. }
  261. /**
  262. * Set the spawn as custom.<BR>
  263. */
  264. public void setCustom(boolean custom)
  265. {
  266. _customSpawn = custom;
  267. }
  268. /**
  269. * Return type of spawn.<BR>
  270. * <BR>
  271. */
  272. public boolean isCustom()
  273. {
  274. return _customSpawn;
  275. }
  276. /**
  277. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay.<BR><BR>
  278. *
  279. * <B><U> Actions</U> :</B><BR><BR>
  280. * <li>Decrease the current number of L2NpcInstance of this L2Spawn </li>
  281. * <li>Check if respawn is possible to prevent multiple respawning caused by lag </li>
  282. * <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn </li>
  283. * <li>Create a new SpawnTask to launch after the respawn Delay </li><BR><BR>
  284. *
  285. * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount + _currentCount < _maximumCount</B></FONT><BR><BR>
  286. *
  287. */
  288. public void decreaseCount(/*int npcId*/L2Npc oldNpc)
  289. {
  290. // sanity check
  291. if (_currentCount <= 0)
  292. return;
  293. // Decrease the current number of L2NpcInstance of this L2Spawn
  294. _currentCount--;
  295. // Check if respawn is possible to prevent multiple respawning caused by lag
  296. if (_doRespawn && _scheduledCount + _currentCount < _maximumCount )
  297. {
  298. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  299. _scheduledCount++;
  300. // Create a new SpawnTask to launch after the respawn Delay
  301. //ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  302. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), _respawnDelay);
  303. }
  304. }
  305. /**
  306. * Create the initial spawning and set _doRespawn to True.<BR><BR>
  307. *
  308. * @return The number of L2NpcInstance that were spawned
  309. */
  310. public int init()
  311. {
  312. while (_currentCount < _maximumCount)
  313. {
  314. doSpawn();
  315. }
  316. _doRespawn = true;
  317. return _currentCount;
  318. }
  319. /**
  320. * Create a L2NpcInstance in this L2Spawn.<BR><BR>
  321. */
  322. public L2Npc spawnOne(boolean val)
  323. {
  324. return doSpawn(val);
  325. }
  326. /**
  327. * Return true if respawn enabled
  328. */
  329. public boolean isRespawnEnabled()
  330. {
  331. return _doRespawn;
  332. }
  333. /**
  334. * Set _doRespawn to False to stop respawn in thios L2Spawn.<BR><BR>
  335. */
  336. public void stopRespawn()
  337. {
  338. _doRespawn = false;
  339. }
  340. /**
  341. * Set _doRespawn to True to start or restart respawn in this L2Spawn.<BR><BR>
  342. */
  343. public void startRespawn()
  344. {
  345. _doRespawn = true;
  346. }
  347. public L2Npc doSpawn()
  348. {
  349. return doSpawn(false);
  350. }
  351. /**
  352. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<BR><BR>
  353. *
  354. * <B><U> Concept</U> :</B><BR><BR>
  355. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  356. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  357. *
  358. * <B><U> Actions for an random spawn into location area</U> : <I>(if Locx=0 and Locy=0)</I></B><BR><BR>
  359. * <li>Get L2NpcInstance Init parameters and its generate an Identifier </li>
  360. * <li>Call the constructor of the L2NpcInstance </li>
  361. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn </li>
  362. * <li>Set the position of the L2NpcInstance </li>
  363. * <li>Set the HP and MP of the L2NpcInstance to the max </li>
  364. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1) </li>
  365. * <li>Link the L2NpcInstance to this L2Spawn </li>
  366. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world </li>
  367. * <li>Lauch the action OnSpawn fo the L2NpcInstance </li><BR><BR>
  368. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn </li><BR><BR>
  369. *
  370. */
  371. public L2Npc doSpawn(boolean isSummonSpawn)
  372. {
  373. L2Npc mob = null;
  374. try
  375. {
  376. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  377. if (_template.type.equalsIgnoreCase("L2Pet")
  378. || _template.type.equalsIgnoreCase("L2Decoy")
  379. || _template.type.equalsIgnoreCase("L2Trap")
  380. || _template.type.equalsIgnoreCase("L2EffectPoint"))
  381. {
  382. _currentCount++;
  383. return mob;
  384. }
  385. // Get L2NpcInstance Init parameters and its generate an Identifier
  386. Object[] parameters = {IdFactory.getInstance().getNextId(), _template};
  387. // Call the constructor of the L2NpcInstance
  388. // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
  389. // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
  390. Object tmp = _constructor.newInstance(parameters);
  391. ((L2Object)tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
  392. if (isSummonSpawn && tmp instanceof L2Character)
  393. ((L2Character)tmp).setShowSummonAnimation(isSummonSpawn);
  394. // Check if the Instance is a L2NpcInstance
  395. if (!(tmp instanceof L2Npc))
  396. return mob;
  397. mob = (L2Npc)tmp;
  398. return initializeNpcInstance(mob);
  399. }
  400. catch (Exception e)
  401. {
  402. _log.log(Level.WARNING, "NPC "+_template.npcId+" class not found", e);
  403. }
  404. return mob;
  405. }
  406. /**
  407. * @param mob
  408. * @return
  409. */
  410. private L2Npc initializeNpcInstance(L2Npc mob)
  411. {
  412. int newlocx, newlocy, newlocz;
  413. // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
  414. if (getLocx()==0 && getLocy()==0)
  415. {
  416. if (getLocation()==0)
  417. return mob;
  418. // Calculate the random position in the location area
  419. int p[] = Territory.getInstance().getRandomPoint(getLocation());
  420. // Set the calculated position of the L2NpcInstance
  421. newlocx = p[0];
  422. newlocy = p[1];
  423. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3],this);
  424. }
  425. else
  426. {
  427. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  428. newlocx = getLocx();
  429. newlocy = getLocy();
  430. if (Config.GEODATA > 0)
  431. newlocz = GeoData.getInstance().getSpawnHeight(newlocx,newlocy,getLocz(),getLocz(),this);
  432. else newlocz = getLocz();
  433. }
  434. mob.stopAllEffects();
  435. mob.setIsDead(false);
  436. // Reset decay info
  437. mob.setDecayed(false);
  438. // Set the HP and MP of the L2NpcInstance to the max
  439. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  440. // Set the heading of the L2NpcInstance (random heading if not defined)
  441. if (getHeading() == -1)
  442. {
  443. mob.setHeading(Rnd.nextInt(61794));
  444. }
  445. else
  446. {
  447. mob.setHeading(getHeading());
  448. }
  449. if (mob instanceof L2Attackable)
  450. {
  451. ((L2Attackable) mob).setChampion(false);
  452. }
  453. if (Config.L2JMOD_CHAMPION_ENABLE)
  454. {
  455. // Set champion on next spawn
  456. if
  457. (
  458. mob instanceof L2MonsterInstance
  459. && !getTemplate().isQuestMonster
  460. && !mob.isRaid()
  461. && !((L2MonsterInstance)mob).isRaidMinion()
  462. && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  463. && mob.getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  464. && mob.getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL
  465. && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || getInstanceId() == 0)
  466. )
  467. {
  468. int random = Rnd.get(100);
  469. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  470. ((L2Attackable) mob).setChampion(true);
  471. }
  472. }
  473. // Link the L2NpcInstance to this L2Spawn
  474. mob.setSpawn(this);
  475. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  476. mob.spawnMe(newlocx, newlocy, newlocz);
  477. L2Spawn.notifyNpcSpawned(mob);
  478. _lastSpawn = mob;
  479. if (Config.DEBUG)
  480. _log.finest("spawned Mob ID: "+_template.npcId+" ,at: "+mob.getX()+" x, "+mob.getY()+" y, "+mob.getZ()+" z");
  481. // Increase the current number of L2NpcInstance managed by this L2Spawn
  482. _currentCount++;
  483. return mob;
  484. }
  485. public static void addSpawnListener(SpawnListener listener)
  486. {
  487. synchronized (_spawnListeners)
  488. {
  489. _spawnListeners.add(listener);
  490. }
  491. }
  492. public static void removeSpawnListener(SpawnListener listener)
  493. {
  494. synchronized (_spawnListeners)
  495. {
  496. _spawnListeners.remove(listener);
  497. }
  498. }
  499. public static void notifyNpcSpawned(L2Npc npc)
  500. {
  501. synchronized (_spawnListeners)
  502. {
  503. for (SpawnListener listener : _spawnListeners)
  504. {
  505. listener.npcSpawned(npc);
  506. }
  507. }
  508. }
  509. /**
  510. * @param i delay in seconds
  511. */
  512. public void setRespawnDelay(int i)
  513. {
  514. if (i < 0)
  515. _log.warning("respawn delay is negative for spawn:"+this);
  516. if (i < 10)
  517. i = 10;
  518. _respawnDelay = i * 1000;
  519. }
  520. public L2Npc getLastSpawn()
  521. {
  522. return _lastSpawn;
  523. }
  524. /**
  525. * @param oldNpc
  526. */
  527. public void respawnNpc(L2Npc oldNpc)
  528. {
  529. if (_doRespawn)
  530. {
  531. oldNpc.refreshID();
  532. /*L2NpcInstance instance = */initializeNpcInstance(oldNpc);
  533. }
  534. }
  535. public L2NpcTemplate getTemplate()
  536. {
  537. return _template;
  538. }
  539. public int getInstanceId()
  540. {
  541. return _instanceId;
  542. }
  543. public void setInstanceId(int instanceId)
  544. {
  545. _instanceId = instanceId;
  546. }
  547. /* (non-Javadoc)
  548. * @see java.lang.Object#toString()
  549. */
  550. @Override
  551. public String toString()
  552. {
  553. return "L2Spawn [_template=" + getNpcid() + ", _locX=" + _locX + ", _locY=" + _locY + ", _locZ=" + _locZ + ", _heading=" + _heading + "]";
  554. }
  555. }