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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.L2DatabaseFactory;
- import net.sf.l2j.gameserver.gameserverpackets.ServerStatus;
- import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
- import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
- import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager;
- import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
- import net.sf.l2j.gameserver.instancemanager.QuestManager;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.L2GameClient;
- import net.sf.l2j.gameserver.serverpackets.ServerClose;
- /**
- *
- * This class provides the functions for shutting down and restarting the server
- * It closes all open clientconnections and saves all data.
- *
- * @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
- */
- public class Shutdown extends Thread
- {
- private static Logger _log = Logger.getLogger(Shutdown.class.getName());
- private static Shutdown _instance;
- private static Shutdown _counterInstance = null;
- private int _secondsShut;
- private int _shutdownMode;
- public static final int SIGTERM = 0;
- public static final int GM_SHUTDOWN = 1;
- public static final int GM_RESTART = 2;
- public static final int ABORT = 3;
- private static final String[] MODE_TEXT = {"SIGTERM", "shutting down", "restarting", "aborting"};
- /**
- * This function starts a shutdown countdown from Telnet (Copied from Function startShutdown())
- *
- * @param ip IP Which Issued shutdown command
- * @param seconds seconds untill shutdown
- * @param restart true if the server will restart after shutdown
- */
- public void startTelnetShutdown(String IP, int seconds, boolean restart)
- {
- Announcements _an = Announcements.getInstance();
- _log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
- //_an.announceToAll("Server is " + _modeText[shutdownMode] + " in "+seconds+ " seconds!");
- if (restart) {
- _shutdownMode = GM_RESTART;
- } else {
- _shutdownMode = GM_SHUTDOWN;
- }
- if(_shutdownMode > 0)
- {
- _an.announceToAll("Attention players!");
- _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
- if(_shutdownMode == 1 || _shutdownMode == 2)
- {
- _an.announceToAll("Please, avoid to use Gatekeepers/SoE");
- _an.announceToAll("during server " + MODE_TEXT[_shutdownMode] + " procedure.");
- }
- }
- if (_counterInstance != null) {
- _counterInstance._abort();
- }
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
- /**
- * This function aborts a running countdown
- *
- * @param IP IP Which Issued shutdown command
- */
- public void telnetAbort(String IP) {
- Announcements _an = Announcements.getInstance();
- _log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
- _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
- if (_counterInstance != null) {
- _counterInstance._abort();
- }
- }
- /**
- * Default constucter is only used internal to create the shutdown-hook instance
- *
- */
- public Shutdown() {
- _secondsShut = -1;
- _shutdownMode = SIGTERM;
- }
- /**
- * This creates a countdown instance of Shutdown.
- *
- * @param seconds how many seconds until shutdown
- * @param restart true is the server shall restart after shutdown
- *
- */
- public Shutdown(int seconds, boolean restart) {
- if (seconds < 0) {
- seconds = 0;
- }
- _secondsShut = seconds;
- if (restart) {
- _shutdownMode = GM_RESTART;
- } else {
- _shutdownMode = GM_SHUTDOWN;
- }
- }
- /**
- * get the shutdown-hook instance
- * the shutdown-hook instance is created by the first call of this function,
- * but it has to be registrered externaly.
- *
- * @return instance of Shutdown, to be used as shutdown hook
- */
- public static Shutdown getInstance()
- {
- if (_instance == null)
- {
- _instance = new Shutdown();
- }
- return _instance;
- }
- /**
- * this function is called, when a new thread starts
- *
- * if this thread is the thread of getInstance, then this is the shutdown hook
- * and we save all data and disconnect all clients.
- *
- * after this thread ends, the server will completely exit
- *
- * if this is not the thread of getInstance, then this is a countdown thread.
- * we start the countdown, and when we finished it, and it was not aborted,
- * we tell the shutdown-hook why we call exit, and then call exit
- *
- * when the exit status of the server is 1, startServer.sh / startServer.bat
- * will restart the server.
- *
- */
- @Override
- public void run()
- {
- // disallow new logins
- try
- {
- //Doesnt actually do anything
- //Server.gameServer.getLoginController().setMaxAllowedOnlinePlayers(0);
- }
- catch (Throwable t)
- {
- // ignore
- }
- if (this == _instance)
- {
- // ensure all services are stopped
- try
- {
- GameTimeController.getInstance().stopTimer();
- }
- catch (Throwable t)
- {
- // ignore
- }
- // stop all threadpolls
- try
- {
- ThreadPoolManager.getInstance().shutdown();
- }
- catch (Throwable t)
- {
- // ignore
- }
- // last byebye, save all data and quit this server
- // logging doesnt work here :(
- saveData();
- try
- {
- LoginServerThread.getInstance().interrupt();
- }
- catch (Throwable t)
- {
- // ignore
- }
- // saveData sends messages to exit players, so sgutdown selector after it
- try
- {
- GameServer.gameServer.getSelectorThread().shutdown();
- GameServer.gameServer.getSelectorThread().setDaemon(true);
- }
- catch (Throwable t)
- {
- // ignore
- }
- // commit data, last chance
- try
- {
- L2DatabaseFactory.getInstance().shutdown();
- }
- catch (Throwable t)
- {
- }
- // server will quit, when this function ends.
- if (_instance._shutdownMode == GM_RESTART)
- {
- Runtime.getRuntime().halt(2);
- }
- else
- {
- Runtime.getRuntime().halt(0);
- }
- }
- else
- {
- // gm shutdown: send warnings and then call exit to start shutdown sequence
- countdown();
- // last point where logging is operational :(
- _log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
- switch (_shutdownMode) {
- case GM_SHUTDOWN:
- _instance.setMode(GM_SHUTDOWN);
- System.exit(0);
- break;
- case GM_RESTART:
- _instance.setMode(GM_RESTART);
- System.exit(2);
- break;
- }
- }
- }
- /**
- * This functions starts a shutdown countdown
- *
- * @param activeChar GM who issued the shutdown command
- * @param seconds seconds until shutdown
- * @param restart true if the server will restart after shutdown
- */
- public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart) {
- Announcements _an = Announcements.getInstance();
- _log.warning("GM: "+activeChar.getName()+"("+activeChar.getObjectId()+") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
- if (restart) {
- _shutdownMode = GM_RESTART;
- } else {
- _shutdownMode = GM_SHUTDOWN;
- }
- if(_shutdownMode > 0)
- {
- _an.announceToAll("Attention players!");
- _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
- if(_shutdownMode == 1 || _shutdownMode == 2)
- {
- _an.announceToAll("Please, avoid to use Gatekeepers/SoE");
- _an.announceToAll("during server " + MODE_TEXT[_shutdownMode] + " procedure.");
- }
- }
- if (_counterInstance != null) {
- _counterInstance._abort();
- }
- // the main instance should only run for shutdown hook, so we start a new instance
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
- /**
- * This function aborts a running countdown
- *
- * @param activeChar GM who issued the abort command
- */
- public void abort(L2PcInstance activeChar) {
- Announcements _an = Announcements.getInstance();
- _log.warning("GM: "+activeChar.getName()+"("+activeChar.getObjectId()+") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
- _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
- if (_counterInstance != null) {
- _counterInstance._abort();
- }
- }
- /**
- * set the shutdown mode
- * @param mode what mode shall be set
- */
- private void setMode(int mode) {
- _shutdownMode = mode;
- }
- /**
- * set shutdown mode to ABORT
- *
- */
- private void _abort() {
- _shutdownMode = ABORT;
- }
- /**
- * this counts the countdown and reports it to all players
- * countdown is aborted if mode changes to ABORT
- */
- private void countdown() {
- Announcements _an = Announcements.getInstance();
- try {
- while (_secondsShut > 0) {
- switch (_secondsShut)
- {
- case 540:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 9 minutes.");break;
- case 480:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 8 minutes.");break;
- case 420:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 7 minutes.");break;
- case 360:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 6 minutes.");break;
- case 300:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 5 minutes.");break;
- case 240:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 4 minutes.");break;
- case 180:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 3 minutes.");break;
- case 120:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 2 minutes.");break;
- case 60:
- LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); //avoids new players from logging in
- _an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 1 minute.");break;
- case 30:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 30 seconds.");break;
- case 5:_an.announceToAll("The server is " + MODE_TEXT[_shutdownMode] + " in 5 seconds, please delog NOW !");break;
- }
- _secondsShut--;
- int delay = 1000; //milliseconds
- Thread.sleep(delay);
- if(_shutdownMode == ABORT) break;
- }
- } catch (InterruptedException e) {
- //this will never happen
- }
- }
- /**
- * this sends a last byebye, disconnects all players and saves data
- *
- */
- private void saveData() {
- Announcements _an = Announcements.getInstance();
- switch (_shutdownMode)
- {
- case SIGTERM:
- System.err.println("SIGTERM received. Shutting down NOW!");
- break;
- case GM_SHUTDOWN:
- System.err.println("GM shutdown received. Shutting down NOW!");
- break;
- case GM_RESTART:
- System.err.println("GM restart received. Restarting NOW!");
- break;
- }
- if (Config.ACTIVATE_POSITION_RECORDER)
- Universe.getInstance().implode(true);
- try
- {
- _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " NOW!");
- } catch (Throwable t) {
- _log.log(Level.INFO, "", t);
- }
- // we cannt abort shutdown anymore, so i removed the "if"
- disconnectAllCharacters();
- // Seven Signs data is now saved along with Festival data.
- if (!SevenSigns.getInstance().isSealValidationPeriod())
- SevenSignsFestival.getInstance().saveFestivalData(false);
- // Save Seven Signs data before closing. :)
- SevenSigns.getInstance().saveSevenSignsData(null, true);
- // Save all raidboss status ^_^
- RaidBossSpawnManager.getInstance().cleanUp();
- System.err.println("RaidBossSpawnManager: All raidboss info saved!!");
- TradeController.getInstance().dataCountStore();
- System.err.println("TradeController: All count Item Saved");
- try
- {
- Olympiad.getInstance().save();
- }
- catch(Exception e){e.printStackTrace();}
- System.err.println("Olympiad System: Data saved!!");
-
- // Save Cursed Weapons data before closing.
- CursedWeaponsManager.getInstance().saveData();
-
- // Save all manor data
- CastleManorManager.getInstance().save();
-
- // Save all global (non-player specific) Quest data that needs to persist after reboot
- QuestManager.getInstance().save();
-
- //Save items on ground before closing
- if(Config.SAVE_DROPPED_ITEM){
- ItemsOnGroundManager.getInstance().saveInDb();
- ItemsOnGroundManager.getInstance().cleanUp();
- System.err.println("ItemsOnGroundManager: All items on ground saved!!");
- }
- System.err.println("Data saved. All players disconnected, shutting down.");
-
- try {
- int delay = 5000;
- Thread.sleep(delay);
- }
- catch (InterruptedException e) {
- //never happens :p
- }
- }
- /**
- * this disconnects all clients from the server
- *
- */
- private void disconnectAllCharacters()
- {
- for (L2PcInstance player : L2World.getInstance().getAllPlayers())
- {
- //Logout Character
- try {
- L2GameClient.saveCharToDisk(player);
- //SystemMessage sm = new SystemMessage(SystemMessage.YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN);
- //player.sendPacket(sm);
- ServerClose ql = new ServerClose();
- player.sendPacket(ql);
- } catch (Throwable t) {}
- }
- try { Thread.sleep(1000); } catch (Throwable t) {_log.log(Level.INFO, "", t);}
-
-
- for (L2PcInstance player : L2World.getInstance().getAllPlayers())
- {
- try {
- player.closeNetConnection();
- } catch (Throwable t) {
- // just to make sure we try to kill the connection
- }
- }
- }
- }
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