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- #=============================================================
- # WARNING WARNING
- #=============================================================
- # Those settings can modify the behaviour of your server.
- # Your server will NOT be as retail servers.
- #
- # Those settings are usefull if you own some special server
- # or really small server.
- #=============================================================
- #-------------------------------------------------------------
- # Server config
- #-------------------------------------------------------------
- # AutoLoot enable... True to enable, False to disable
- AutoLoot = False
- # If False herbs will drop on ground even if AutoLoot is enabled
- AutoLootHerbs = False
- # AutoLearnSkills... True to enable, False to disable
- AutoLearnSkills = False
- # Party range for l2attackable (default 1600)
- AltPartyRange = 1600
- # Party range for l2party (default 1400)
- AltPartyRange2 = 1400
- # Weight Limit multiplier - default 1
- AltWeightLimit = 1
- # If XP loss (and deleveling) is enabled, default is 'true'
- Delevel = True
- # If disabled, magic dmg has always 100% chance of success, default is 'true'
- MagicFailures = True
- # Alternative cancel of attack (bow, cast, all)
- AltGameCancelByHit = cast
- # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
- # otherwice it's powerAttak / (shieldDef + powerDef)
- AltShieldBlocks = False
- # Alternative Rate Value for Perfect Shield Block Rate.
- AltPerfectShieldBlockRate = 5
- # Alternative AltGameMobAttackAI, like C1
- AltGameMobAttackAI = False
- # Alternative mob behavior in peace zones
- # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones
- AltMobAgroInPeaceZone = True
- # Alternative Freight mode. If true, freights can be withdrawed from any place.
- # Also, possibility to change Freight price (in adena) for each item slot in freight.
- # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
- # player will actually get charged for the value set in here.
- AltGameFreights = True
- AltGameFreightPrice = 1000
- # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
- # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
- # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
- # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
- # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
- # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
- AltGameExponentXp = 0
- AltGameExponentSp = 0
- # Use tiredness (instead of combat points)
- AltGameTiredness = False
- #-------------------------------------------------------------
- # Alternative settings against player with karma
- #-------------------------------------------------------------
- AltKarmaPlayerCanBeKilledInPeaceZone = False
- AltKarmaPlayerCanShop = True
- # Can the player use Scroll of Escape or Return skill?
- AltKarmaPlayerCanTeleport = True
- # Can the player use gatekeepers (GK)?
- AltKarmaPlayerCanUseGK = False
- AltKarmaPlayerCanTrade = True
- AltKarmaPlayerCanUseWareHouse = True
- # Allow free teleportation around the world.
- AltFreeTeleporting = False
- #Set true for disallow recommend character twice or more a day
- AltRecommend = False
- #-------------------------------------------------------------
- # Crafting config
- #-------------------------------------------------------------
- # Crafting enabled/disabled. On by default
- CraftingEnabled = True
- #Limits for recipes (defal: 50 - for dwarf , 50 - for common)
- DwarfRecipeLimit = 50
- CommonRecipeLimit = 50
- # Alternative crafting rules:
- # - crafting takes time
- # - players get EXP/SP for crafting
- AltGameCreation = False
- # time multiplier - bigger number ===> slower crafting but more XP/SP
- AltGameCreationSpeed = 1
- # Additional XP/SP rate multiplier (for increased XP/SP) default = 1
- AltGameCreationRateXp = 1
- AltGameCreationRateSp = 1
- # If set to False, blacksmiths don't take recipes from players inventory when crafting.
- # Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item)
- AltBlacksmithUseRecipes = True
- #-------------------------------------------------------------
- # Skills config
- #-------------------------------------------------------------
- # Allow use Event Managers for change occupation
- # If you need change occupation only use quest then set this to False
- # Default = False
- AllowClassMasters = False
- # Life crystal needed to learn clan skills
- LifeCrystalNeeded = True
- # Spell Book needed to learn skills
- SpBookNeeded = True
- # Book needed to enchant skills
- EnchantSkillSpBookNeeded = True
- # Alternative skill learn rules:
- # - all classes can learn all skills
- # - skills of another class costs x2 SP
- # - skills of another race costs x2 SP
- # - skills of fighters/mages costs x3 SP
- AltGameSkillLearn = False
- # Allow player sub-class addition without checking for unique quest items.
- AltSubClassWithoutQuests = False
- #-------------------------------------------------------------
- # Buffs config
- #-------------------------------------------------------------
- # Maximum number of buffs (default = 24 in C5)
- maxbuffamount = 20
- #-------------------------------------------------------------
- # Equipment Restriction config
- #-------------------------------------------------------------
- # Alternate Gaming
- # Usage: True - Restriction enabled
- # False - Restriction disabled
- # Castle Shield can be equiped by all clan members if they own a castle. - default True
- CastleShieldRestriction = True
- # ClanHall Shield can be equiped by all clan members if they own a clan hall. - default True
- ClanHallShieldRestriction = True
- # Apella armors can be equiped only by clan members if their class is Baron or higher - default True
- ApellaArmorsRestriction = True
- # Clan Oath Armors can be equiped only by clan members - default True
- OathArmorsRestriction = True
- # Castle Crown can be equiped only by castle lord - default True
- CastleLordsCrownRestriction = True
- #Castle Circlets can be equiped only by clan members if they own a castle - default True
- CastleCircletsRestriction = True
- #-------------------------------------------------------------
- # Clans config
- #-------------------------------------------------------------
- # Number of days you have to wait before :
- # - joining another clan
- DaysBeforeJoinAClan = 1
- # - creating a new clan
- DaysBeforeCreateAClan = 10
- # Number of days it takes to dissolve a clan
- DaysToPassToDissolveAClan = 7
- # Number of days before joining a new alliance when clan voluntarily leave an alliance
- DaysBeforeJoinAllyWhenLeaved = 1
- # Number of days before joining a new alliance when clan was dismissed from an alliance
- DaysBeforeJoinAllyWhenDismissed = 1
- # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
- DaysBeforeAcceptNewClanWhenDismissed = 1
- # Number of days before creating a new alliance when dissolved an alliance
- DaysBeforeCreateNewAllyWhenDissolved = 10
- # Maximum number of clans in ally
- AltMaxNumOfClansInAlly = 3
- # Number of members needed to request a clan war
- AltClanMembersForWar = 15
- # All new characters of the same account are newbies, not only first one
- AltNewCharAlwaysIsNewbie = True
- # Privilege browse warehouse enables at the same time also withdraw from warehouse!
- AltMembersCanWithdrawFromClanWH = False
- #Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
- RemoveCastleCirclets = True
- #-------------------------------------------------------------
- # Olympiad config
- #-------------------------------------------------------------
- # Olympiad Start Time in Military hours Default 6pm (18)
- AltOlyStartTime = 18
- # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
- AltOlyMin = 00
- # Olympiad Compeition Period, Default 6 hours.
- # (If set different, should be increment by 10mins)
- AltOlyCPeriod = 21600000
- # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)
- AltOlyBattle = 360000
- # Olympiad Battle Wait, Default 10 Minutes
- AltOlyBWait = 600000
- # Olympiad Inital Wait Period, Default 5 minutes
- AltOlyIWait = 300000
- # Olympiad Weekly Period, Default 1 week
- AltOlyWPeriod = 604800000
- # Olympiad Validation Period, Default 24 Hours.
- AltOlyVPeriod = 86400000
- #-----------------------------------------------------------------
- # Manor Config
- #-----------------------------------------------------------------
- # Manor Refresh Time in Military hours Default 8pm (20)
- AltManorRefreshTime = 20
- # Manor Refresh Time for Min's, Default 00 so at the start of the hour.
- AltManorRefreshMin = 00
- # Manor Next Period Approve Time in Military hours Default 6am
- AltManorApproveTime = 6
- # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
- AltManorApproveMin = 00
- # Manor Maintenance time, Default 6 minutes.
- AltManorMaintenancePeriod = 360000
- # Manor Save Type. 1-Save data into db after every action; Default false
- AltManorSaveAllActions = True
- # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours
- AltManorSavePeriodRate = 2
- #-------------------------------------------------------------
- # Lottery config
- #-------------------------------------------------------------
- # Initial Lottery prize
- AltLotteryPrize = 50000
- # Lottery Ticket Price
- AltLotteryTicketPrice = 2000
- # What part of jackpot amount should receive characters who pick 5 wining numbers
- AltLottery5NumberRate = 0.6
- # What part of jackpot amount should receive characters who pick 4 wining numbers
- AltLottery4NumberRate = 0.2
- # What part of jackpot amount should receive characters who pick 3 wining numbers
- AltLottery3NumberRate = 0.2
- # How much adena receive characters who pick two or less of the winning number
- AltLottery2and1NumberPrize = 200
- #-------------------------------------------------------------
- # Debug & Dev config
- #-------------------------------------------------------------
- # Don't load quests
- AltDevNoQuests = False
- # Don't load spawntable
- AltDevNoSpawns = False
- #-----------------------------------
- # Dimension Rift Config
- #-----------------------------------
- # Minimal party size to enter rift. Min = 2, Max = 9.
- # If in rift party will become smaller all members will be teleported back
- RiftMinPartySize = 5
- # Number of maximum jumps between rooms allowed, after this time party will be teleported back
- MaxRiftJumps = 4
- # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
- RiftSpawnDelay = 10000
- # Time between automatic jumps in seconds
- AutoJumpsDelayMin = 480
- AutoJumpsDelayMax = 600
- # Time Multiplier for stay in the boss room
- BossRoomTimeMultiply = 1.5
- # Cost in dimension fragments to enter the rift, each party member must own this amount
- RecruitCost = 18
- SoldierCost = 21
- OfficerCost = 24
- CaptainCost = 27
- CommanderCost = 30
- HeroCost = 33
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