L2SkillSiegeFlag.java 9.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import com.l2jserver.gameserver.datatables.NpcTable;
  18. import com.l2jserver.gameserver.idfactory.IdFactory;
  19. import com.l2jserver.gameserver.instancemanager.CastleManager;
  20. import com.l2jserver.gameserver.instancemanager.FortManager;
  21. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  22. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  23. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.actor.L2Character;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  29. import com.l2jserver.gameserver.model.entity.Castle;
  30. import com.l2jserver.gameserver.model.entity.Fort;
  31. import com.l2jserver.gameserver.templates.StatsSet;
  32. public class L2SkillSiegeFlag extends L2Skill
  33. {
  34. private final boolean _isAdvanced;
  35. private final boolean _isOutpost;
  36. public L2SkillSiegeFlag(StatsSet set)
  37. {
  38. super(set);
  39. _isAdvanced = set.getBool("isAdvanced", false);
  40. _isOutpost = set.getBool("isOutpost", false);
  41. }
  42. /**
  43. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  44. */
  45. @Override
  46. public void useSkill(L2Character activeChar, L2Object[] targets)
  47. {
  48. if (!(activeChar instanceof L2PcInstance))
  49. return;
  50. L2PcInstance player = (L2PcInstance) activeChar;
  51. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  52. return;
  53. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  54. return;
  55. // Territory War
  56. if (TerritoryWarManager.getInstance().isTWInProgress())
  57. {
  58. try
  59. {
  60. // Spawn a new flag
  61. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  62. flag.setTitle(player.getClan().getName());
  63. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  64. flag.setHeading(player.getHeading());
  65. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  66. if (_isOutpost)
  67. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  68. else
  69. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  70. }
  71. catch (Exception e)
  72. {
  73. player.sendMessage("Error placing flag: " + e);
  74. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  75. }
  76. return;
  77. }
  78. // Fortress/Castle siege
  79. try
  80. {
  81. // Spawn a new flag
  82. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  83. flag.setTitle(player.getClan().getName());
  84. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  85. flag.setHeading(player.getHeading());
  86. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  87. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  88. Fort fort = FortManager.getInstance().getFort(activeChar);
  89. if (castle != null)
  90. castle.getSiege().getFlag(player.getClan()).add(flag);
  91. else
  92. fort.getSiege().getFlag(player.getClan()).add(flag);
  93. }
  94. catch (Exception e)
  95. {
  96. player.sendMessage("Error placing flag:" + e);
  97. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  98. }
  99. }
  100. /**
  101. * Return true if character clan place a flag<BR><BR>
  102. *
  103. * @param activeChar The L2Character of the character placing the flag
  104. * @param isCheckOnly if false, it will send a notification to the player telling him
  105. * why it failed
  106. */
  107. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  108. {
  109. if (TerritoryWarManager.getInstance().isTWInProgress())
  110. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  111. else if (isOutPost)
  112. return false;
  113. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  114. Fort fort = FortManager.getInstance().getFort(activeChar);
  115. if ((castle == null) && (fort == null))
  116. return false;
  117. if (castle != null)
  118. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  119. else
  120. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  121. }
  122. /**
  123. *
  124. * @param activeChar
  125. * @param castle
  126. * @param isCheckOnly
  127. * @return
  128. */
  129. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  130. {
  131. if (!(activeChar instanceof L2PcInstance))
  132. return false;
  133. String text = "";
  134. L2PcInstance player = (L2PcInstance) activeChar;
  135. if (castle == null || castle.getCastleId() <= 0)
  136. text = "You must be on castle ground to place a flag.";
  137. else if (!castle.getSiege().getIsInProgress())
  138. text = "You can only place a flag during a siege.";
  139. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  140. text = "You must be an attacker to place a flag.";
  141. else if (!player.isClanLeader())
  142. text = "You must be a clan leader to place a flag.";
  143. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  144. text = "You have already placed the maximum number of flags possible.";
  145. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  146. text = "You cannot place flag here.";
  147. else
  148. return true;
  149. if (!isCheckOnly)
  150. player.sendMessage(text);
  151. return false;
  152. }
  153. /**
  154. *
  155. * @param activeChar
  156. * @param fort
  157. * @param isCheckOnly
  158. * @return
  159. */
  160. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  161. {
  162. if (!(activeChar instanceof L2PcInstance))
  163. return false;
  164. String text = "";
  165. L2PcInstance player = (L2PcInstance) activeChar;
  166. if (fort == null || fort.getFortId() <= 0)
  167. text = "You must be on fort ground to place a flag.";
  168. else if (!fort.getSiege().getIsInProgress())
  169. text = "You can only place a flag during a siege.";
  170. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  171. text = "You must be an attacker to place a flag.";
  172. else if (!player.isClanLeader())
  173. text = "You must be a clan leader to place a flag.";
  174. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  175. text = "You have already placed the maximum number of flags possible.";
  176. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  177. text = "You cannot place flag here.";
  178. else
  179. return true;
  180. if (!isCheckOnly)
  181. player.sendMessage(text);
  182. return false;
  183. }
  184. /**
  185. * Return true if character clan place a flag<BR><BR>
  186. *
  187. * @param activeChar The L2Character of the character placing the flag
  188. * @param isCheckOnly if false, it will send a notification to the player telling him
  189. * why it failed
  190. */
  191. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  192. {
  193. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  194. Fort fort = FortManager.getInstance().getFort(activeChar);
  195. if ((castle == null) && (fort == null))
  196. return false;
  197. String text = "";
  198. L2PcInstance player = (L2PcInstance) activeChar;
  199. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  200. text = "You must be on fort or castle ground to construct an outpost or flag.";
  201. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  202. text = "You can only construct an outpost or flag on siege field.";
  203. else if (!player.isClanLeader())
  204. text = "You must be a clan leader to construct an outpost or flag.";
  205. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  206. text = "You can have only one outpost.";
  207. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  208. text = "You can have only one flag.";
  209. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  210. text = "You cannot construct outpost or flag here.";
  211. else
  212. return true;
  213. if (!isCheckOnly)
  214. player.sendMessage(text);
  215. return false;
  216. }
  217. }