MagicSkillLaunched.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.model.L2Object;
  17. import com.l2jserver.gameserver.model.actor.L2Character;
  18. /**
  19. *
  20. * sample
  21. *
  22. * 0000: 8e d8 a8 10 48 10 04 00 00 01 00 00 00 01 00 00 ....H...........
  23. * 0010: 00 d8 a8 10 48 ....H
  24. *
  25. *
  26. * format ddddd d
  27. *
  28. * @version $Revision: 1.4.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
  29. */
  30. public class MagicSkillLaunched extends L2GameServerPacket
  31. {
  32. private static final String _S__8E_MAGICSKILLLAUNCHED = "[S] 54 MagicSkillLaunched";
  33. private int _charObjId;
  34. private int _skillId;
  35. private int _skillLevel;
  36. private int _numberOfTargets;
  37. private L2Object[] _targets;
  38. private int _singleTargetId;
  39. public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets)
  40. {
  41. _charObjId = cha.getObjectId();
  42. _skillId = skillId;
  43. _skillLevel = skillLevel;
  44. if (targets != null)
  45. {
  46. _numberOfTargets = targets.length;
  47. _targets = targets;
  48. }
  49. else
  50. {
  51. _numberOfTargets = 1;
  52. L2Object[] objs = {cha};
  53. _targets = objs;
  54. }
  55. _singleTargetId = 0;
  56. }
  57. public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
  58. {
  59. _charObjId = cha.getObjectId();
  60. _skillId = skillId;
  61. _skillLevel = skillLevel;
  62. _numberOfTargets = 1;
  63. _singleTargetId = cha.getTargetId();
  64. }
  65. @Override
  66. protected final void writeImpl()
  67. {
  68. writeC(0x54);
  69. writeD(_charObjId);
  70. writeD(_skillId);
  71. writeD(_skillLevel);
  72. writeD(_numberOfTargets); // also failed or not?
  73. if (_singleTargetId != 0 || _numberOfTargets == 0)
  74. {
  75. writeD(_singleTargetId);
  76. }
  77. else for(L2Object target : _targets)
  78. {
  79. writeD(target.getObjectId());
  80. }
  81. }
  82. /* (non-Javadoc)
  83. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  84. */
  85. @Override
  86. public String getType()
  87. {
  88. return _S__8E_MAGICSKILLLAUNCHED;
  89. }
  90. }