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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.GameTimeController;
- public class ClientSetTime extends L2GameServerPacket
- {
- private static final String _S__EC_CLIENTSETTIME = "[S] f2 ClientSetTime [dd]";
- public static final ClientSetTime STATIC_PACKET = new ClientSetTime();
-
- private ClientSetTime()
- {
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0xf2);
- writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
- writeD(6); //constant to match the server time( this determines the speed of the client clock)
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__EC_CLIENTSETTIME;
- }
- }
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