123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.templates;
- import java.util.List;
- import javolution.util.FastList;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.skills.funcs.Func;
- import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
- /**
- * This class is dedicated to the management of armors.
- *
- * @version $Revision: 1.2.2.1.2.6 $ $Date: 2005/03/27 15:30:10 $
- */
- public final class L2Armor extends L2Item
- {
- private final int _avoidModifier;
- private final int _pDef;
- private final int _mDef;
- private final int _mpBonus;
- private final int _hpBonus;
- private L2Skill _itemSkill = null; // for passive skill
- /**
- * Constructor for Armor.<BR><BR>
- * <U><I>Variables filled :</I></U><BR>
- * <LI>_avoidModifier</LI>
- * <LI>_pDef & _mDef</LI>
- * <LI>_mpBonus & _hpBonus</LI>
- * @param type : L2ArmorType designating the type of armor
- * @param set : StatsSet designating the set of couples (key,value) caracterizing the armor
- * @see L2Item constructor
- */
- public L2Armor(L2ArmorType type, StatsSet set)
- {
- super(type, set);
- _avoidModifier = set.getInteger("avoid_modify");
- _pDef = set.getInteger("p_def");
- _mDef = set.getInteger("m_def");
- _mpBonus = set.getInteger("mp_bonus", 0);
- _hpBonus = set.getInteger("hp_bonus", 0);
- int sId = set.getInteger("item_skill_id");
- int sLv = set.getInteger("item_skill_lvl");
- if(sId > 0 && sLv > 0)
- _itemSkill = SkillTable.getInstance().getInfo(sId,sLv);
- }
- /**
- * Returns the type of the armor.
- * @return L2ArmorType
- */
- @Override
- public L2ArmorType getItemType()
- {
- return (L2ArmorType)super._type;
- }
- /**
- * Returns the ID of the item after applying the mask.
- * @return int : ID of the item
- */
- @Override
- public final int getItemMask()
- {
- return getItemType().mask();
- }
- /**
- * Returns the magical defense of the armor
- * @return int : value of the magic defense
- */
- public final int getMDef()
- {
- return _mDef;
- }
- /**
- * Returns the physical defense of the armor
- * @return int : value of the physical defense
- */
- public final int getPDef()
- {
- return _pDef;
- }
- /**
- * Returns avoid modifier given by the armor
- * @return int : avoid modifier
- */
- public final int getAvoidModifier()
- {
- return _avoidModifier;
- }
- /**
- * Returns magical bonus given by the armor
- * @return int : value of the magical bonus
- */
- public final int getMpBonus()
- {
- return _mpBonus;
- }
- /**
- * Returns physical bonus given by the armor
- * @return int : value of the physical bonus
- */
- public final int getHpBonus()
- {
- return _hpBonus;
- }
- /**
- * Returns passive skill linked to that armor
- * @return
- */
- public L2Skill getSkill()
- {
- return _itemSkill;
- }
- /**
- * Returns array of Func objects containing the list of functions used by the armor
- * @param instance : L2ItemInstance pointing out the armor
- * @param player : L2Character pointing out the player
- * @return Func[] : array of functions
- */
- @Override
- public Func[] getStatFuncs(L2ItemInstance instance, L2Character player)
- {
- List<Func> funcs = new FastList<Func>();
- if (_funcTemplates != null)
- {
- for (FuncTemplate t : _funcTemplates) {
- Env env = new Env();
- env.player = player;
- env.item = instance;
- Func f = t.getFunc(env, instance);
- if (f != null)
- funcs.add(f);
- }
- }
- return funcs.toArray(new Func[funcs.size()]);
- }
- }
|