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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.l2skills;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.StatsSet;
- public class L2SkillDefault extends L2Skill {
- public L2SkillDefault(StatsSet set) {
- super(set);
- }
- @Override
- public void useSkill(L2Character caster, @SuppressWarnings("unused") L2Object[] targets) {
- caster.sendPacket(ActionFailed.STATIC_PACKET);
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
- sm.addString("Skill not implemented. Skill ID: " + getId() + " " + getSkillType());
- caster.sendPacket(sm);
- }
- }
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