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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.l2skills;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- import net.sf.l2j.gameserver.templates.StatsSet;
- public class L2SkillChargeDmg extends L2Skill
- {
- final int chargeSkillId;
- public L2SkillChargeDmg(StatsSet set)
- {
- super(set);
- chargeSkillId = set.getInteger("charge_skill_id");
- }
- @Override
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
- {
- if (activeChar instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)activeChar;
- EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
- if(e == null || e.numCharges < getNumCharges())
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(getId());
- activeChar.sendPacket(sm);
- return false;
- }
- }
- return super.checkCondition(activeChar, target, itemOrWeapon);
- }
- @Override
- public void useSkill(L2Character caster, L2Object[] targets)
- {
- if (caster.isAlikeDead())
- {
- return;
- }
- // get the effect
- EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
- if (effect == null || effect.numCharges < getNumCharges())
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(getId());
- caster.sendPacket(sm);
- return;
- }
- double modifier = 0;
- modifier = 0.8+0.201*effect.numCharges; // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
- if (getTargetType() != SkillTargetType.TARGET_AREA && getTargetType() != SkillTargetType.TARGET_MULTIFACE)
- effect.numCharges -= getNumCharges();
- if (caster instanceof L2PcInstance)
- caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
- if (effect.numCharges == 0)
- {effect.exit();}
- for (int index = 0;index < targets.length;index++)
- {
- L2ItemInstance weapon = caster.getActiveWeaponInstance();
- L2Character target = (L2Character)targets[index];
- if (target.isAlikeDead())
- continue;
- // TODO: should we use dual or not?
- // because if so, damage are lowered but we dont do anything special with dual then
- // like in doAttackHitByDual which in fact does the calcPhysDam call twice
- //boolean dual = caster.isUsingDualWeapon();
- boolean shld = Formulas.getInstance().calcShldUse(caster, target);
- boolean crit = Formulas.getInstance().calcCrit(caster.getCriticalHit(target, this));
- boolean soul = (weapon != null
- && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
- && weapon.getItemType() != L2WeaponType.DAGGER );
- // damage calculation, crit is static 2x
- int damage = (int)Formulas.getInstance().calcPhysDam(caster, target, this, shld, false, false, soul);
- if (crit) damage *= 2;
- if (damage > 0)
- {
- double finalDamage = damage;
- finalDamage = finalDamage*modifier;
- target.reduceCurrentHp(finalDamage, caster);
- caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
- if (soul && weapon!= null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
- }
- else
- {
- caster.sendDamageMessage(target, 0, false, false, true);
- }
- }
- // effect self :]
- L2Effect seffect = caster.getFirstEffect(getId());
- if (seffect != null && seffect.isSelfEffect())
- {
- //Replace old effect with new one.
- seffect.exit();
- }
- // cast self effect if any
- getEffectsSelf(caster);
- }
- }
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