L2SkillChargeDmg.java 4.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.l2skills;
  16. import net.sf.l2j.gameserver.model.L2Character;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.L2ItemInstance;
  19. import net.sf.l2j.gameserver.model.L2Object;
  20. import net.sf.l2j.gameserver.model.L2Skill;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  22. import net.sf.l2j.gameserver.network.SystemMessageId;
  23. import net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate;
  24. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  25. import net.sf.l2j.gameserver.skills.Formulas;
  26. import net.sf.l2j.gameserver.skills.effects.EffectCharge;
  27. import net.sf.l2j.gameserver.templates.L2WeaponType;
  28. import net.sf.l2j.gameserver.templates.StatsSet;
  29. public class L2SkillChargeDmg extends L2Skill
  30. {
  31. final int chargeSkillId;
  32. public L2SkillChargeDmg(StatsSet set)
  33. {
  34. super(set);
  35. chargeSkillId = set.getInteger("charge_skill_id");
  36. }
  37. @Override
  38. public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
  39. {
  40. if (activeChar instanceof L2PcInstance)
  41. {
  42. L2PcInstance player = (L2PcInstance)activeChar;
  43. EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
  44. if(e == null || e.numCharges < getNumCharges())
  45. {
  46. SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  47. sm.addSkillName(getId());
  48. activeChar.sendPacket(sm);
  49. return false;
  50. }
  51. }
  52. return super.checkCondition(activeChar, target, itemOrWeapon);
  53. }
  54. @Override
  55. public void useSkill(L2Character caster, L2Object[] targets)
  56. {
  57. if (caster.isAlikeDead())
  58. {
  59. return;
  60. }
  61. // get the effect
  62. EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
  63. if (effect == null || effect.numCharges < getNumCharges())
  64. {
  65. SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  66. sm.addSkillName(getId());
  67. caster.sendPacket(sm);
  68. return;
  69. }
  70. double modifier = 0;
  71. modifier = 0.8+0.201*effect.numCharges; // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
  72. if (getTargetType() != SkillTargetType.TARGET_AREA && getTargetType() != SkillTargetType.TARGET_MULTIFACE)
  73. effect.numCharges -= getNumCharges();
  74. if (caster instanceof L2PcInstance)
  75. caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
  76. if (effect.numCharges == 0)
  77. {effect.exit();}
  78. for (int index = 0;index < targets.length;index++)
  79. {
  80. L2ItemInstance weapon = caster.getActiveWeaponInstance();
  81. L2Character target = (L2Character)targets[index];
  82. if (target.isAlikeDead())
  83. continue;
  84. // TODO: should we use dual or not?
  85. // because if so, damage are lowered but we dont do anything special with dual then
  86. // like in doAttackHitByDual which in fact does the calcPhysDam call twice
  87. //boolean dual = caster.isUsingDualWeapon();
  88. boolean shld = Formulas.getInstance().calcShldUse(caster, target);
  89. boolean crit = Formulas.getInstance().calcCrit(caster.getCriticalHit(target, this));
  90. boolean soul = (weapon != null
  91. && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
  92. && weapon.getItemType() != L2WeaponType.DAGGER );
  93. // damage calculation, crit is static 2x
  94. int damage = (int)Formulas.getInstance().calcPhysDam(caster, target, this, shld, false, false, soul);
  95. if (crit) damage *= 2;
  96. if (damage > 0)
  97. {
  98. double finalDamage = damage;
  99. finalDamage = finalDamage*modifier;
  100. target.reduceCurrentHp(finalDamage, caster);
  101. caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
  102. if (soul && weapon!= null)
  103. weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  104. }
  105. else
  106. {
  107. caster.sendDamageMessage(target, 0, false, false, true);
  108. }
  109. }
  110. // effect self :]
  111. L2Effect seffect = caster.getFirstEffect(getId());
  112. if (seffect != null && seffect.isSelfEffect())
  113. {
  114. //Replace old effect with new one.
  115. seffect.exit();
  116. }
  117. // cast self effect if any
  118. getEffectsSelf(caster);
  119. }
  120. }