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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.funcs;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.templates.L2Item;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- public class FuncEnchant extends Func
- {
- public FuncEnchant(Stats pStat, int pOrder, Object owner, @SuppressWarnings("unused")
- Lambda lambda)
- {
- super(pStat, pOrder, owner);
- }
- @Override
- public void calc(Env env)
- {
- if (cond != null && !cond.test(env))
- return;
- //
- L2ItemInstance item = (L2ItemInstance) funcOwner;
- //
- if (item.getItem().getCrystalType() == L2Item.CRYSTAL_NONE)
- return;
-
- int enchant = item.getEnchantLevel();
- int overenchant = 0;
-
- if (enchant > 3)
- {
- overenchant = enchant - 3;
- enchant = 3;
- }
- if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
- {
- env.value += enchant + 3 * overenchant;
- return;
- }
- if (stat == Stats.MAGIC_ATTACK)
- {
- switch (item.getItem().getCrystalType())
- {
- case L2Item.CRYSTAL_S:
- case L2Item.CRYSTAL_S80:
- env.value += 4 * enchant + 8 * overenchant;
- break;
- case L2Item.CRYSTAL_A:
- env.value += 3 * enchant + 6 * overenchant;
- break;
- case L2Item.CRYSTAL_B:
- env.value += 3 * enchant + 6 * overenchant;
- break;
- case L2Item.CRYSTAL_C:
- env.value += 3 * enchant + 6 * overenchant;
- break;
- case L2Item.CRYSTAL_D:
- env.value += 2 * enchant + 4 * overenchant;
- break;
- }
- return;
- }
-
- if (item.getItemType() instanceof L2WeaponType)
- {
- L2WeaponType type = (L2WeaponType) item.getItemType();
-
- switch (item.getItem().getCrystalType())
- {
- case L2Item.CRYSTAL_A:
- switch(type)
- {
- case BOW:
- case CROSSBOW:
- env.value += 8 * enchant + 16 * overenchant;
- break;
- case DUALFIST:
- case DUAL:
- case SWORD:
- case RAPIER:
- if (item.getItem().getBodyPart() == L2Item.SLOT_LR_HAND)
- {
- env.value += 5 * enchant + 10 * overenchant;
- break;
- }
- default:
- env.value += 4 * enchant + 8 * overenchant;
- break;
- }
- break;
- case L2Item.CRYSTAL_B:
- switch(type)
- {
- case BOW:
- case CROSSBOW:
- env.value += 6 * enchant + 12 * overenchant;
- break;
- case DUALFIST:
- case DUAL:
- case SWORD:
- case RAPIER:
- if (item.getItem().getBodyPart() == L2Item.SLOT_LR_HAND)
- {
- env.value += 4 * enchant + 8 * overenchant;
- break;
- }
- default:
- env.value += 3 * enchant + 6 * overenchant;
- break;
- }
- break;
- case L2Item.CRYSTAL_C:
- switch(type)
- {
- case BOW:
- case CROSSBOW:
- env.value += 6 * enchant + 12 * overenchant;
- break;
- case DUALFIST:
- case DUAL:
- case SWORD:
- case RAPIER:
- if (item.getItem().getBodyPart() == L2Item.SLOT_LR_HAND)
- {
- env.value += 4 * enchant + 8 * overenchant;
- break;
- }
- default:
- env.value += 3 * enchant + 6 * overenchant;
- break;
- }
- break;
- case L2Item.CRYSTAL_D:
- switch(type)
- {
- case BOW:
- case CROSSBOW:
- {
- env.value += 4 * enchant + 8 * overenchant;
- break;
- }
- //case DUALFIST:
- //case DUAL:
- //case SWORD:
- //case RAPIER:
- // if (item.getItem().getBodyPart() == L2Item.SLOT_LR_HAND)
- // {
- // break;
- // }
- default:
- env.value += 2 * enchant + 4 * overenchant;
- break;
- }
- break;
- case L2Item.CRYSTAL_S:
- case L2Item.CRYSTAL_S80:
- switch(type)
- {
- case BOW:
- case CROSSBOW:
- env.value += 10 * enchant + 20 * overenchant;
- break;
- case DUALFIST:
- case DUAL:
- case SWORD:
- case RAPIER:
- if (item.getItem().getBodyPart() == L2Item.SLOT_LR_HAND)
- {
- env.value += 4 * enchant + 12 * overenchant;
- break;
- }
- default:
- env.value += 4 * enchant + 10 * overenchant;
- break;
- }
- break;
- }
- }
- return;
- }
- }
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