EffectTargetMe.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.serverpackets.MyTargetSelected;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. /**
  21. *
  22. * @author -Nemesiss-
  23. */
  24. public class EffectTargetMe extends L2Effect
  25. {
  26. public EffectTargetMe(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. @Override
  31. public EffectType getEffectType()
  32. {
  33. return EffectType.TARGET_ME;
  34. }
  35. /** Notify started */
  36. @Override
  37. public void onStart() {
  38. //Should only work on PC?
  39. if (getEffected() instanceof L2PcInstance)
  40. {
  41. getEffected().setTarget(getEffector());
  42. MyTargetSelected my = new MyTargetSelected(getEffector().getObjectId(), 0);
  43. getEffected().sendPacket(my);
  44. }
  45. }
  46. /** Notify exited */
  47. @Override
  48. public void onExit() {
  49. //nothing
  50. }
  51. @Override
  52. public boolean onActionTime()
  53. {
  54. //nothing
  55. return false;
  56. }
  57. }