EffectRelax.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.network.SystemMessageId;
  20. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  21. import net.sf.l2j.gameserver.skills.Env;
  22. class EffectRelax extends L2Effect
  23. {
  24. public EffectRelax(Env env, EffectTemplate template)
  25. {
  26. super(env, template);
  27. }
  28. @Override
  29. public EffectType getEffectType()
  30. {
  31. return EffectType.RELAXING;
  32. }
  33. /** Notify started */
  34. @Override
  35. public void onStart() {
  36. if(getEffected() instanceof L2PcInstance)
  37. {
  38. setRelax(true);
  39. ((L2PcInstance)getEffected()).sitDown();
  40. }
  41. else
  42. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  43. super.onStart();
  44. }
  45. /* (non-Javadoc)
  46. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  47. */
  48. @Override
  49. public void onExit() {
  50. setRelax(false);
  51. super.onExit();
  52. }
  53. @Override
  54. public boolean onActionTime()
  55. {
  56. boolean retval = true;
  57. if(getEffected().isDead())
  58. retval = false;
  59. if(getEffected() instanceof L2PcInstance)
  60. {
  61. if(!((L2PcInstance)getEffected()).isSitting())
  62. retval = false;
  63. }
  64. if (getEffected().getCurrentHp()+1 > getEffected().getMaxHp()) {
  65. if(getSkill().isToggle())
  66. {
  67. SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
  68. sm.addString("Fully rested. Effect of " + getSkill().getName() + " has been removed.");
  69. getEffected().sendPacket(sm);
  70. //if (getEffected() instanceof L2PcInstance)
  71. //((L2PcInstance)getEffected()).standUp();
  72. retval = false;
  73. }
  74. }
  75. double manaDam = calc();
  76. if(manaDam > getEffected().getCurrentMp())
  77. {
  78. if(getSkill().isToggle())
  79. {
  80. SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  81. getEffected().sendPacket(sm);
  82. //if (getEffected() instanceof L2PcInstance)
  83. //((L2PcInstance)getEffected()).standUp();
  84. retval = false;
  85. }
  86. }
  87. if (!retval)
  88. setRelax(retval);
  89. else
  90. getEffected().reduceCurrentMp(manaDam);
  91. return retval;
  92. }
  93. private void setRelax(boolean val)
  94. {
  95. if(getEffected() instanceof L2PcInstance)
  96. ((L2PcInstance)getEffected()).setRelax(val);
  97. }
  98. }