EffectPhysicalMute.java 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. /**
  19. * @author -Nemesiss-
  20. *
  21. */
  22. public class EffectPhysicalMute extends L2Effect {
  23. public EffectPhysicalMute(Env env, EffectTemplate template) {
  24. super(env, template);
  25. }
  26. @Override
  27. public EffectType getEffectType() {
  28. return L2Effect.EffectType.PHYSICAL_MUTE;
  29. }
  30. @Override
  31. public void onStart() {
  32. getEffected().startPsychicalMuted();
  33. }
  34. @Override
  35. public boolean onActionTime() {
  36. // Simply stop the effect
  37. getEffected().stopPsychicalMuted(this);
  38. return false;
  39. }
  40. @Override
  41. public void onExit() {
  42. getEffected().stopPsychicalMuted(this);
  43. }
  44. }