EffectNoblesseBless.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. /**
  20. * @author earendil
  21. *
  22. * TODO To change the template for this generated type comment go to
  23. * Window - Preferences - Java - Code Style - Code Templates
  24. */
  25. final class EffectNoblesseBless extends L2Effect {
  26. public EffectNoblesseBless(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. @Override
  31. public EffectType getEffectType()
  32. {
  33. return EffectType.NOBLESSE_BLESSING;
  34. }
  35. /** Notify started */
  36. @Override
  37. public void onStart() {
  38. if (getEffected() instanceof L2PlayableInstance)
  39. ((L2PlayableInstance)getEffected()).startNoblesseBlessing();
  40. }
  41. /** Notify exited */
  42. @Override
  43. public void onExit() {
  44. if (getEffected() instanceof L2PlayableInstance)
  45. ((L2PlayableInstance)getEffected()).stopNoblesseBlessing(this);
  46. }
  47. @Override
  48. public boolean onActionTime()
  49. {
  50. // just stop this effect
  51. return false;
  52. }
  53. }